Type | RANK | HP | STR | MAG | DEF | AGI | WT |
Light | 1 | 65 | 50 | 95 | 70 | 65 | 12 |
SLv | HP | STR | MAG | DEF | AGI |
25 | 23 | 17 | 15 | 17 | 14 |
250 | 172 | 102 | 147 | 122 | 117 |
Skill Name | SLv | Category | Type Scope Range |
Power | Hit% | Cost | Effect(s) |
Starlight I | n/a | Mag. Attack | Light Foes Long |
70 | 90% | SP6 | Basic all-target Light-type magic. |
Body Taker | n/a | Status Skill | Ghost One n/a |
0 | 100% | CT12 | ♦Steals the typing and innate stats of a foe whose HP is 50% or less. |
Mahama | 60 | Status Skill | Light Foes n/a |
0 | 30% | SP12 | Insta-kills with 100% accuracy if target is weak to Light, but always misses if they resist Light. |
Frost Wave | 100 | Buff Skill | Ice Foes n/a |
SP18 | Nullifies all stat changes to the enemy party. | ||
Mega Lighti | 200 | Special Skill | Light Self |
1 | Become an adult. <O><O> THIS WAY! | ||
Sanctuary | n/a | Auto | Light One |
Passive | DMG REDUCE: 40% | While in the front position, protects allies from status ailments. | ||
Ghostly | n/a | Auto | Ghost One |
Passive | Gain the Ghost type. | ||
Merciless | 60 | Auto | Light One |
Passive | Insta-kills foes whose HP is 1/8 or less. | ||
Victim | 100 | Auto | Light One |
CT8 | ♦Sacrifices self to revive an ally when they fall. | ||
Safe Haven | 150 | Auto | Light Allies |
CT12 | When defeated, raises the party’s stats and SP. | ||
*Accel Spell | 200 | Auto | Light One |
Passive | Doubles the party’s CT recovery rate. | ||
*Invuln Mantra | 200 | Buff Skill | Light Allies |
1 (Battle) | Raises STR, MAG, & AGI by one stage. |
*Active only while in Mega Lighti form replacing Body Taker & Mega Lighti, respectively.
Defeat the HIKARI Queen at HIKARI Palace and she will join you.
Lighti is a body snatching fiend who can acquire stats even higher than most RANK 3 party members while still having access to RANK 1’s full 8 EX Skill slots. Her potential as a fighter is great no matter how you choose to raise her. The task is actually finding the enemies to use her Body Taker skill on, but rest assured that it is quite worth the trouble.
Should Lighti take a monotype body, her shield will provide her with a 2nd type just like everyone else.
Her Mega Lighti transformation skill, obtained at SL200, has a built-in CT acceleration buff that benefits the whole party for a short while. It is worth surrounding her with allies who use physical skills or other CT-based attacks to take full advantage of this.
Mega Lighti won’t be available until the very end of a Tactical Mode run, but she is still plenty strong even without it. Perhaps the fact that Lighti is difficult to acquire in the first place could be seen as a downside to using her. Synth a Chariot Lance and she shouldn’t be too difficult to bring down.
What | Why |
True Moonlight Sword | If you choose to leave Lighti as Light type, this is a good way to go. Normal attacks are no problem, but using Lunar Wave is. Equip a Brilliant Feather to (mostly) counteract the effectiveness issues associated with Light magic. |
Light-Piercing Darkness | Same type as the “Egg” body. Pairs well with Victim. |
Dragon Hunter Bow | Useful if using the “Stone Bird” body. |
Duplex Greatbow | Same as the previous bow. Nullified by Aero types, however. |
Blitzgazer | “Stone Bird” body users will appreciate how easy this makes bashing Fighting and Aero types. |
True Orladin Guard | Pumps up Light magic power. HP is not affected by any Body Taker stat changes, so keep an eye on her health since this will be sapping her HP turn-by-turn. |
Dark Inferno | Weighs a lot, but that won’t matter since many spellcaster-oriented bodies provide a lot of extra weight carrying capacity. |
Brilliant Feather | Buffs Light magic. Works great paired with the True Orladin Guard and a Light-type body. |
Focus Sash | Gives Lighti one last chance after Victim activates. |
Evolution Stone | Having Lighti play tank? This is for her. Weight is not an issue since any half-decent body has high weight capacity. |
World Reversal | Swapping MAG with STR and DEF with AGI is no joke. Great for getting the jump on certain enemies in the YAMI Palace that have annoyingly high power and speed. |
EX Skill | Why |
Type Affinity | You’ll want this to take full advantage of any types Lighti gains from Body Taker. |
HP+ DEF+ AGI+ |
Always useful no matter which body Lighti has taken. |
STR+ MAG+ |
Using attacks that deal damage based on STR+MAG would make these a no-brainer. |
Revival | For those times when Victim leaves Lighti dead on the floor. |
Body | Type | STR | MAG | DEF | AGI | WT | Where | Notes |
Angel Guard | Light | 100 | 100 | 100 | 100 | 20 | HIKARI Villa | Pure Light, straight upgrade over using bone stock Starlight I. |
Stone Bird | Rock Aero |
140 | 112 | 65 | 110 | 20 | Earth Spirit Cavern | Highest STR and very fast. |
Egg | Dark Ghost |
120 | 120 | 120 | 80 | 24 | YAMI Palace | High stats all around. Wait for it to hatch before Body Taker’ing it or you will end up with awful stats instead. |
Holy Golem | Light Steel |
85 | 125 | 125 | 75 | 21 | The Royal Road | Highest MAG stat. Be advised that these are a finite encounter even on non-Hardcore difficulty settings. |
Dragon Knight | Dragon Steel |
105 | 85 | 105 | 105 | 21 | The Melting Den | Same type as Dragon Tusk (club). |
These bodies may be worth taking if used in combination with World Reversal to allay the AGI issues and beef up magic power while having access to insanely high weight capacity.
Body | Type | STR | MAG | DEF | AGI | WT | Where | Notes |
Iron Termite | Earth Steel |
110 | 20 | 150 | 35 | 26 | Termite’s Nest | Highest DEF and WT. |
Gorgaral | Ghost Light |
50 | 95 | 145 | 30 | 19 | Sanctum of Treasures (red enemy) | Can also be encountered by normal encounters if ambushed. Be advised that its dual typing leaves it with many weaknesses. |
Earth Golem | Earth | 125 | 50 | 125 | 50 | 25 | Earth Spirit Cavern | Monotype bodies. |
Gold Golem | Light | 125 | 50 | 125 | 50 | 25 | Sanctum of Treasures |
Body | Type | STR | MAG | DEF | AGI | WT | Where | Notes |
Mascot | Neutral Esper |
65 | 65 | 80 | 120 | 14 | Bizarre Mansion | Insane AGI and Esper type. Not much for damage potential, however. |
Body | Type | STR | MAG | DEF | AGI | WT | Where |
Mascot | Neutral Esper |
65 | 65 | 80 | 120 | 14 | Bizarre Mansion |
Nu | Neutral | 90 | 50 | 70 | 90 | 16 | Snowy Vale |
Scizza | Water Earth |
130 | 50 | 115 | 75 | 24 | Southern Shores |
Fisher | Water | 100 | 95 | 100 | 70 | 20 | Stalactite Cavern |
Scylla | Water Dark |
115 | 115 | 90 | 50 | 20 | Stalactite Cavern |
Kiballian | Fighting Poison |
85 | 40 | 40 | 40 | 12 | The Curry House |
Silseed | Aero Steel |
100 | 80 | 80 | 100 | 18 | The Curry House |
Death Crow | Aero Dark |
125 | 105 | 52 | 71 | 17 | Fallen Lighthouses |
Gas Pot | Rock Ghost |
80 | 120 | 80 | 30 | 6 | Mimic battle (random) |
Black Pot | Rock Fighting |
80 | 120 | 80 | 30 | 16 | Mimic battle (random) |
Grass Mimic | Grass Steel |
80 | 80 | 100 | 30 | 18 | Mimic battle (random) |
Ghost Mimic | Ghost Steel |
60 | 100 | 100 | 30 | 16 | Mimic battle (random) |
Shadow Mimic | Dark Steel |
40 | 100 | 80 | 90 | 12 | Mimic battle (random) |
Ozzo | Fighting Steel |
100 | 60 | 100 | 60 | 20 | Grand Prison Soulbinding Jail |
Earth Elemental | Earth Esper |
90 | 90 | 90 | 90 | 18 | Earth Spirit Cavern Earth Spirit Palace |
Medusa | Dark Poison |
95 | 95 | 75 | 75 | 17 | YAMI Dominion |
Battle Taurus | Steel Fighting |
130 | 60 | 80 | 80 | 21 | The Royal Road The Knights’ Tomb |
Magic Master | Dark Esper |
75 | 125 | 75 | 40 | 15 | YAMI Palace |
Wing Lady | Aero Light |
95 | 85 | 75 | 95 | 17 | HIKARI Palace |
Lady Valkyrie | Lightning Light |
95 | 95 | 95 | 95 | 19 | HIKARI Palace |
Paladin Lady | Neutral Light |
85 | 85 | 85 | 85 | 17 | HIKARI Palace |
Goddess Statue | Rock Fighting |
125 | 45 | 125 | 45 | 25 | HIKARI Palace |
Obsydia | Rock Fighting |
95 | 45 | 115 | 35 | 21 | Verdant Valley |
Gundam | Steel Lightning |
100 | 40 | 120 | 60 | 22 | Dwarven Forge |
Mouja Elite | Steel Neutral |
100 | 100 | 85 | 85 | 18 | The Royal Road The Knights’ Tomb |
Taurus Knight | Steel Neutral |
100 | 80 | 80 | 100 | 18 | The Royal Road The Knights’ Tomb |
Mouja Heavy Knight | Steel Fighting |
120 | 70 | 100 | 60 | 22 | The Royal Road The Knights’ Tomb |
Mouja Commander | Steel Dark |
110 | 110 | 95 | 80 | 20 | The Knights’ Tomb |
Dragonlord Battler | Dragon Flame |
105 | 85 | 95 | 75 | 20 | Bonus Room only. Cannot be taken under normal circumstances. |