Spark III

A lightning specialist whose incantations fire quicker than thought, leaving foes with little room for retaliation.

Innate Stats

Type RANK HP STR MAG DEF AGI WT
Lightning 3 65 65 95 60 130 12

Stat Comparison

SLv HP STR MAG DEF AGI
25 23 13 16 12 19
250 172 117 147 112 182

Skills

Skill Name SLv Category Type
Scope
Range
Power Hit% Cost Effect(s)
Spark III n/a Mag. Attack Lightning
Foes
Long
95 90% SP12 10% chance to cause paralysis.
(Reduces AGI by 3/4)
Charge 80 Buff Skill Lightning
Self


CT3 Lightning magic used on the next turn becomes 3x stronger.
Charge Beam 140 Mag. Attack Lightning
One
Mid
50 90% SP7 70% chance to raise the user’s MAG by one stage.
Plasma Guard n/a Auto Lightning
One


Passive DMG REDUCE: 40% | When attacked directly, has a 30% chance to inflict the attacker with paralysis.
Direct Circuit 100 Auto Lightning
One


Passive While SP is 50% or higher, magic becomes 1.3x stronger at the cost of 1.5x more SP.
Lightningrod 120 Auto Lightning
One


Passive Lightning-type magic that targets the whole party will instead route to the bearer of this skill.

How to Get Her

Battle her in the Huntsman’s Woods (in the Elf Village) and she will join you.

Actually Using Her

Spark III is a lightning-fast spellcaster who lets none of her excellent base stats go to waste. She does quite well when slinging afflictive magic. Spark III can easily land a status ailment on foes that have 100% cure rates before they have a chance to act, which you can use to your advantage.

Her Lightningrod skill allows her to circumvent Mighty Foes’ immunity-piercing Extra Effects by drawing Lightning type attacks away from whoever is considered the frontliner.

Direct Circuit’s SP consumption is too high to ignore, so you’ll want to come up with something to deal with it.

Tactical Mode Considerations

Just Charge+Spark III alone is excellent and quick to build to a completed state. At the very worst, pumping MAG and AGI should be sufficient to handle Tactical Mode. Getting Spark III to join is easy as long as you have Electro Barrier with you. Highly recommended.

Recommended Equipment

What Why
Magic Wand: Windi Weighs nothing. Gives Toxin to everything.
Bio Crescent Has great attack range. Spark III is immune to its 10% chance to paralyze the wielder.
Ice Blade Tears Earth and Grass type foes to shreds with its magic.
Magic Book: Ruler Step 1: Use Charge. Step 2: Use Ruler Blaze (Lightning type). Step 3: Massive damage.
Mystic Branch Grass Mixer has a high chance to blind foes, which is very useful.
Chainsaw Has amazing crit rate when wielded by a Lightning type. Not only is the damage stellar, but so is the chance of insta-kill.
Hexilliam A nice, lightweight shield that has SP regen. Earth/Esper typing makes it a good fit for neutralizing Lightning type attacks with Lightningrod.
Saint Shield
Fierce Deity Shield
Reflect Guard
Gives Lightning to Spark III’s 2nd type for maximum Ruler Blaze destruction. You could also just not equip her with a shield at all.
Any gear that boosts magic power Spark III excels with magic, so stacking magic boosts is a natural fit. Dark Inferno is a bit on the heavy side.
Any gear that has SP regen To offset the SP costs associated with Direct Current.
Magiplex Bracelet It’s heavy, but it’s well worth the halved SP consumption. More or less overwrites Direct Current’s downsides.

Recommended EX Skills

EX Skill Why
Type Affinity
Magic Mastery
MAG+
Lightning spellcaster. Of course you want these.
Affliction Helpful for sneaking in status ailments before the enemy has a chance to do anything.