Type | RANK | HP | STR | MAG | DEF | AGI | WT |
Ghost | 1 | 60 | 60 | 60 | 60 | 60 | 12 |
SLv | HP | STR | MAG | DEF | AGI |
25 | 22 | 12 | 12 | 12 | 12 |
250 | 167 | 112 | 112 | 112 | 112 |
Skill Name | SLv | Category | Type Scope Range |
Power | Hit% | Cost | Effect(s) |
Silence | n/a | Status Skill | Light Foes n/a |
60% | SP10 | 100% chance to silence all foes. (Prevents magic use) |
|
Evil Eye | n/a | Mag. Attack | Ghost One Mid |
65 | 100% | SP6 | Twice as strong against foes with status ailments. |
Weapon Curse | 80 | Debuff Skill | Ghost One n/a |
0 | 100% | SP10 | 100% chance to lower the target’s STR by one stage. |
Armor Curse | 80 | Debuff Skill | Ghost One n/a |
0 | 100% | SP10 | 100% chance to lower the target’s DEF by one stage. |
Silent Kill | 160 | Status Skill | Ghost Foes n/a |
0 | 100% | SP15 | Insta-kills foes afflicted with silence. |
Magic Guard | n/a | Auto | Neutral One |
Passive | PHYSICAL DMG REDUCE: 0% MAGICAL DMG REDUCE: 60% |
||
Silent Cast | 50 | Auto | Neutral One |
Passive | While HP is at 100%, magic attacks gain turn priority. | ||
Slipthrough | 100 | Auto | Ghost One |
Passive | Deals damage that ignores barriers on a target. | ||
Dualcast | 150 | Auto | Neutral One |
Passive | While HP is at 100%, LVII magic and lower gains dualcast. | ||
Auto Silence | 200 | Auto | Ghost One |
Passive | 1/8 chance to inflict silence upon a foe at the start of the action phase. |
Clear the game and defeat The Illusory Three in the Bonus Room. You may add Silence to the party by pressing SHIFT twice while hovering your cursor over Spirit Curse.
Silence is a magic and support specialist. Her innate stats are identical to Water I in her base form. That is to say, low. She will need all the equipment and EX Skills she can get to make up for her mediocre parameters and transform her into a weakness-punishing dualcasting spell-slinger.
Always try to inflict status ailments upon foes to take full advantage of Evil Eye’s boosted power against them. One pleasant surprise is that magic used with Dualcast only deducts 1 cast’s worth of SP. As she is the avatar of silencing magic, it only makes sense that she can inflict the same upon opponents.
Dualcast doesn’t come until SL150, which is a long way off in Tactical Mode. You could run her as a pure debuffer, but then you’re in for one rough time...
What | Why |
Elemental Knife (Any) | All Elemental Knives carry Dualcastable magic. Plus they’re lightweight. The one to go for is the Aero knife since it has a 20% chance of inflicting stun. |
Bio Crescent | Saint II is built-in, and allows you to disregard foes’ immunities to magic and ailments. This allows Evil Eye and debuffs to work even against Neutral type opponents. |
Sorcerer’s Cane | For boosting Evil Eye’s power. Can be synthed into other weapons with III-level spells. |
Orladin Guard | Nice magic boosting shield. Good and light, but beware of the two 4x weaknesses she’ll gain by carrying it. |
Dark Inferno | Boosts magic power and gives the outstanding Ghost/Dark type pair. It is exceptionally heavy, but that is not a problem if you hand Silence an Elemental Knife. |
Wind Necklace | For casting Wind II. |
Brilliant Feather | For casting Light type magic. |
Earth Spirit Ring | For casting Quake I. Also buffs allies if they intend to do the same. |
Proof of King | Heavy, but allays range issues. |
Any magic boosting gear | Anything besides a Life Sphere, that is. |
Any auto-recovery gear | Silence’s entire gimmick depends on being at 100% HP, so naturally she wants HP regen. SP regen is also desirable since she will be burning through it like no tomorrow. |
Choice Scarf | Worth it if Silence is to play support. The AGI boost will also help Silence to land since it only has an innate 60% accuracy rate. |
EX Skill | Why |
Type Affinity | Ghost type is awesome. Even if Silence only casts Evil Eye, it is still worth having. |
Auto Recovery | Silence needs to be at 100% HP as often as she can. |
HP+ | Gives her higher % regen numbers for HP and makes her a bit harder to kill. |
MAG+ AGI+ |
To compensate for her mediocre innate stats. |
Affliction | Helps non attack magic stick. |
Magic Mastery | She’s a spellcaster. |
Magical Crit+ | Straight up power upgrade. |
Magic | Equipment (Wt) |
Evil Eye | Yes, somehow this also counts as sub-II magic. |
Fire II | Flame Elemental Knife (0) |
Water II | Water Elemental Knife (0) |
Wind II | Aero Elemental Knife (0) Fuuga (4) Ryuuga (4) Tenpuu (4) |
Thunder II | Raikaku (6) Shiden (6) |
Saint II | Crescent Axe (9) Evil Crescent (9) Bio Crescent (9) |
Flame I | Flamespit Spear (6) |
Flame II | Flame Sword (5) Anolium Sword (9) |
Wave II | Bacculassia Sword (9) |
Starlight II | Volguard (6) |
Quake I | Earth Elemental Knife (0) |