Type | RANK | HP | STR | MAG | DEF | AGI | WT |
Earth | 3 | 60 | 70 | 120 | 105 | 75 | 17 |
SLv | HP | STR | MAG | DEF | AGI |
25 | 22 | 13 | 18 | 17 | 14 |
250 | 167 | 122 | 172 | 157 | 127 |
Skill Name | SLv | Category | Type Scope Range |
Power | Hit% | Cost | Effect(s) |
Quake III | n/a | Mag. Attack | Earth Foes Long |
95 | 90% | SP12 | Damage dealt is based on a factor of the target’s physical defense. |
Cheer | n/a | Buff Skill | Neutral Ally n/a |
CT3 | Raises an ally’s STR by one stage. | ||
Earth Heal | n/a | Recovery | Earth Ally n/a |
50% | 100% | SP15 | Recover 50% HP. |
Ferrous Guard | n/a | Auto | Neutral One |
Passive | DMG REDUCE: 30% | Raises the DMG REDUCE of the member in the front position by 30% as well. | ||
Immovable | n/a | Auto | Neutral One |
Passive | Gain stun immunity. | ||
Long Chant | n/a | Auto | Neutral One |
Passive | Actions occur later, but magic becomes 1.2x stronger. |
Battle him at the Dwarven Forge and he will join you.
If Stone I has not already joined, 5+ party members will require you to fight a powered up form of him, and will result in Stone I joining as well.
Either way will require you to see the events in the room adjacent to the classroom in order to trigger the battle against him.
Quake III is an Earth type armed with his powerful namesake magic. If you’ve been using Elemental Knives (Earth), you more or less know what to expect. He is loaded for bear with damage dealing skills, support skills, and even healing skills, and can therefore easily fit into just about any party. What else did you expect from one of the few adult characters in the game?
Quake III (the magic) is strong against 5 different types on its own and only has 2 types that resist it, so you’ll find it most useful for laying waste to the hordes of Steel types this game likes to throw your way.
If nothing else, the fact that he comes with all of his skills from the start makes him worth having.
What | Why |
Phosphorescent Pole | Can negate the delayed action time brought on by Quake III’s Long Chant passive The magic boost and evasive skills included make it that much nicer. |
Ice Blade | Gives Quake III ice magic he’ll need to knock out the Aero types who he wouldn’t be doing much to with his Earth magic. |
Magic Book: Ruler | Straight up power boost and does away with Long Chant’s downside. |
Dark Inferno | The best shield around for boosting magic. Its heavy weight is no concern to Quake III. |
Choice Specs | Quake III already deals massive damage with his magic. This simply pushes it even further. |
Earth Spirit Ring | A natural choice for a party with Quake III in it. Worth giving to someone else if Quake III himself won’t be equipping it. |
EX Skill | Why |
Magic Mastery Type Affinity |
Boost that Earth magic. |
MAG+ AGI+ |
Can’t hurt to boost these since Quake III needs both to hit harder and more accurately. |