Type | RANK | HP | STR | MAG | DEF | AGI | WT |
Flame | 3 | 65 | 95 | 130 | 60 | 65 | 15 |
SLv | HP | STR | MAG | DEF | AGI |
25 | 23 | 16 | 19 | 12 | 13 |
250 | 172 | 147 | 182 | 112 | 117 |
Skill Name | SLv | Category | Type Scope Range |
Power | Hit% | Cost | Effect(s) |
Flame III | n/a | Mag. Attack | Flame Foes Long |
95 | 90% | SP12 | 10% chance to inflict burn. (Reduces STR, causes damage over time) |
Overheat | 80 | Mag. Attack | Flame One Mid |
130 | 90% | SP10 | After attacking, the user’s MAG is lowered by one stage. |
Purgatory | 140 | Mag. Attack | Flame One Mid |
100 | 50% | SP12 | 100% chance to inflict burn. (Reduces STR, causes damage over time) |
Burst Guard | n/a | Auto | Flame One |
Passive | DMG REDUCE: 40% | When hit directly, reflect 30% of the damage taken back as magic damage. | ||
Drought | 100 | Auto | Light One |
Passive | Until turn 5, Flame-type magic becomes 1.2x stronger. | ||
Solar Power | 160 | Auto | Flame One |
Passive | While Drought is active, deals damage over time, and magic becomes 1.3x stronger. |
Defeating the Flame Ruler will cause Purgatory to change into Dragon Fire, and Drought will change into Atomic Sun. Defeating the Blaze Master boss in the Bonus Room will render these upgrades permanent, even during subsequent playthroughs on the same file.
Skill Name | SLv | Category | Type Scope Range |
Power | Hit% | Cost | Effect(s) |
Dragon Fire | 140 | Mag. Attack | Dragon One Mid |
130 | 95% | SP16 | 100% chance to inflict burn. (Reduces STR, causes damage over time) |
Atomic Sun | 100 | Auto | Dragon One |
Passive | Until turn 5, Flame-type magic becomes 1.2x stronger, and Dragon-type magic becomes 1.5x stronger. |
Interact with the Molten Iron Sword in the south part of The Melting Den past the wall of blue fire (you must activate all of the torches in the Melting Den to extinguish the blue flames) and she will join you.
Flame III is a high-risk high-reward damage dealer.
Not only is her pure offensive power very high, but her typing is great, too. Downsides include her own skills being able to kill her if you aren’t paying attention, as well as low accuracy.
Her Solar Power passive works the same way as the Liferisk Orb. It only saps Flame III’s HP when she attacks, contrary to the nebulous verbiage seen in the skill description.
She joins the party at a minimum of SL150, so you’ll want to get her as fast as possible. Getting to and through The Royal Road won’t be easy though...
As Flame III will raise the average level of your team, getting her quickly may help save Souls on leveling other allies that join. Example: Main character is SL80 and Flame III joins at SL150, your average party level is now 115. Therefore the next ally who joins you will be SL115, provided they don’t exceed the level cap. Flame III herself can ignore the level cap depending on how early she joins you, making her well suited for Tactical Mode. Once you have her along, it’s all downhill for any boss that is weak to Flame types.
If you’re good at dodging all the enemies on the way to reach her, then she’s well worth the effort.
What | Why |
Earthquaker | Might be nice to have for casting Quake III. |
Magic Book: Ruler | Essential for blasting away with III-level magic. Also capable of unleashing magic of various types with Ruler Blaze, which takes the user’s 2nd type. |
Dark Inferno | Weighs a lot, but a must for pure magic characters. |
Any Neutral type shield | Nullifies the stat reduction of Overheat. |
Wide-Angle Lens | Helps to make up for Flame III’s low accuracy. |
Choice Specs | A straight firepower upgrade. |
Magiplex Bracelet | Helps reduce SP costs. A bit heavy. |
Proof of Hero | Flame III burns through HP & SP like there’s no tomorrow. |
Proof of King | Awesome for laying waste to trash mobs. 100% minimum multiplier from the back row is hard to argue with. |
EX Skill | Why |
Magic Mastery | Flame III will often be using magic of non-STAB types... |
Type Affinity | ...But you’ll still want this. |
MAG+ AGI+ |
Boosts the living hell out of Flame III’s offensive power. |
Auto Recovery | Offsets Solar Power’s slip damage. |