Flame I

A lofty Heian noblewoman whose mighty magic commands the respect and fear of unworthy adversaries.

Innate Stats

Type RANK HP STR MAG DEF AGI WT
Flame 1 45 50 105 45 75 9

Stat Comparison

SLv HP STR MAG DEF AGI
25 21 11 17 11 14
250 152 102 157 97 127

Skills

Skill Name SLv Category Type
Scope
Range
Power Hit% Cost Effect(s)
Flame I n/a Mag. Attack Flame
Foes
Long
65 90% SP6 10% chance to inflict burn.
(Reduces STR, causes damage over time)
Will-O-Wisp 50 Status Skill Flame
One
n/a
0 85% SP10 Burn a target.
(Reduces STR, causes damage over time)
Flame Dance 90 Mag. Attack Flame
One
Mid
80 100% SP10 50% chance to raise the user’s MAG by one stage.
Reviver 140 Status Skill Flame
Ally
n/a


SP20 Grant an ally auto-revive.
Incineration 170 Mag. Attack Flame
One
Mid
130 85% SP18 20% chance to insta-kill a target.
White-Hot Guard n/a Auto Flame
One


Passive DMG REDUCE: 40% | Raises HIT% and EVD% at the end of each turn.
Noble n/a Auto Light
One


Passive Slightly increases the value of items dropped by enemies.
Clear Mind 50 Auto Flame
One


Passive While SP is 50% or higher, gain Flame immunity.
Burning Heart 100 Auto Flame
One


Passive While HP is 50% or less, magic becomes 1.2x stronger.
Silent Serenity 180 Auto Water
One


Passive While SP is 50% or higher, magic becomes 1.2x stronger.

Awakened Power

Flame Dance is powered up upon any of the following:

Skill Name SLv Category Type
Scope
Range
Power Hit% Cost Effect(s)
Flame Dance 90 Mag. Attack Flame
One
Mid
80 150% SP10 50% chance to raise the user’s MAG by one stage.

How to Get Her

Pick her as your starting character or talk to her at Old Tree Manor on the top floor.

5+ party members will require you to battle her before she will join.

12+ party members will require a much more difficult battle, and she will be in the basement.

Actually Using Her

Flame I’s boosts from Burning Heart and Silent Serenity are impressive, no doubt, and can be stoked even further with the Revenge EX Skill and magic boosting equipment. Reviver is all but mandatory should you choose this risky playstyle, which presents an interesting choice since you may also want to use it to support the rest of the party, too, which cuts in on Flame I’s offensive output.

Although she’s not quite the glass cannon Wind I and Burst I are, she is nevertheless a glass cannon and will need plenty of levels in DEF to keep her standing once enemies start becoming clever enough to target her. Her lack of carrying weight may also prove challenging depending on how you choose to arm her.

Regardless of how fiddly she can be to use optimally, Flame I quite easily earns her keep simply by blasting away the hordes of Steel opponents you will encounter ad nauseam, whether it be with her namesake magic, Quake I, or Flower Shower.

Flame I’s early skills don’t burn through much SP, but that changes in a hurry once she learns Reviver and Incineration, and becomes a greater issue when she acquires her Silent Serenity passive at SL180. This presents yet another dilemma – how to keep her SP topped up? It’s up to you to decide whether it’s worth going all in on magic boosting equipment and using Magic Water or Healing Water (R), or sacrificing precious multipliers in favor of economizing with a Magiplex Bracelet or SP recovery shields.

As with all teammates, be sure not to neglect Flame I’s AGI in the early game, or you are very likely to grow frustrated with how often she misses entire enemy groups despite her best efforts.

Tactical Mode Considerations

May not be the best due to learning most of her magic-boosting skills and powerful attacks late in the game.

Recommended Equipment

What Why
Elemental Knife (Earth) It’s lightweight, hits all foes, and does so with a type that is very effective against many enemies throughout the whole game.
Sorcerer’s Cane Has 2 Magic +1.1x multipliers built in, and only takes one Esper shard and a Wooden Catalyst to make.
Silent Staff Has 2 Magic +1.1x multipliers built in, and Water III will make short work of Flame foes. Sorcerer’s Cane + a Water gem and you’re in.
Lady’s Grace: Taoyame Its variable Grass/Flame type Flower Shower is very powerful and is one of the fastest ways to lay waste to trash encounters.
Noble Bow Allows you to enter Flame I’s red zone by buffing STR & MAG and lowering her HP to get Burning Heart working. Also has a skill that negates a foe’s buffs. The one downside is that weight-wise, it’s cutting it fine.
Orladin Guard +1.1x magic boost built in, and easy to make from a Small Shield.
Hexilliam Restores SP, plus its light weight means it won’t interfere with any other equipment.
Smart Glasses +1.1x magic power with zero downsides.
Choice Specs +1.3x magic power, if you can tolerate not being able to use items.
Fairy Doll A contingency for Flame I’s many inevitable deaths. Not available during your first playthrough, however.

Recommended EX Skills

EX Skill Why
Magic Mastery +1.2x magic power. Flame I needs it.
Revenge Another +1.3x while at or below 20% HP. Stacks with Burning Heart.
Magical Crit+ A straight upgrade to magic power.
Type Affinity More % from Flame I’s fire magic.
Revival Compensates for a lack of defensive power, and Flame I needs it since she’ll be living life at low HP.
Sense Danger Same as above.
Affliction Helps with landing burns and insta-kills.
HP+
MAG+
DEF+
AGI+
STR not needed.
Tension If Flame I’s only in your party to use Lady’s Grace: Taoyame to mow down trash fights, give her this EX skill.
Autoguard Solely for the goal of triggering White-Hot Guard’s HIT% and EVD% boosts passively. Just keep an eye on her SP as suffering damage while guarding saps it as a matter of course.