BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
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(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
A common straight sword. Comes in a variety of shapes and sizes.
Longsword |
Sword |
70 |
120% |
4 |
Neutral |
|
Slash/Close/One |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
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|
(Neutral Shard) |
A sword with a wide blade. Intended for two-handed use, but can still be wielded with one hand.
Broadsword |
Sword |
75 |
120% |
5 |
Neutral |
|
Slash/Close/One |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
Training |
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(Flame Gem) |
A longsword whose blade has been licked crimson by flame magic.
Flame Sword |
Sword |
95 |
120% |
5 |
Flame |
Neutral |
Slash/Close/One |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
Training |
Flame II/Mag. Attack
Flame/All/Long | SP9
Power: 80 | Hit%: 90%
Flame magic. Hits all foes. 10% chance to burn targets.
Flame II |
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(Dragon Gem) |
An unusual straight sword made out of a dragon's tail.
Dragon Straight Sword |
Sword |
90 |
120% |
6 |
Dragon |
Neutral |
Slash/Close/One |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
Training |
Imperial Wrath/Phys. Attack
Dragon/Bash | CT2
Multiplier: 180% | Hit%: 100%
The user has a 50% chance to become confused after attacking.
Imperial Wrath |
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(Esper Source) |
The sword of a high elf hero. It harbors magic within that can make the wielder invulnerable.
Merril Ur's Sword |
Sword |
95 |
120% |
6 |
Esper |
Dragon |
Slash/Close/One |
Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
Training |
Imperial Wrath/Phys. Attack
Dragon/Bash | CT2
Multiplier: 180% | Hit%: 100%
The user has a 50% chance to become confused after attacking.
Imperial Wrath |
Ironclad Sword/Buff Skill
CT4
On the turn this is used, the user cannot be attacked.
Ironclad Sword |
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(Steel Gem) |
A sword carried by knights. Its true worth shines when used on the frontlines.
Knightsword |
Sword |
85 |
120% |
6 |
Steel |
Neutral |
Slash/Close/One |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
Training |
Proud Knight/Automatic
Steel/One/Passive
Deal 1.1x more damage when in the front of the formation.
Proud Knight |
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(Light Source) |
A strange sword of indeterminate shape whose blade splits into three parts when swung.
Triple Fang |
Sword |
100 |
130% |
6 |
Light |
Steel |
Slash/Close/One |
Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
Training |
Proud Knight/Automatic
Steel/One/Passive
Deal 1.1x more damage when in the front of the formation.
Proud Knight |
Triple Light Shot/Mag. Attack
Light/One/Mid | SP10
Power: 45*3 | Hit%: 90%
Hits a foe 3 times in a row with a Light type magic attack.
Triple Light Shot |
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(Ghost Source) |
An undead knight's sword. It is impossible to discern the owner's true name.
Undead Rapie |
Sword |
105 |
120% |
6 |
Ghost |
Flame |
Slash/Close/One |
Fire III/Mag. Attack
Flame/One/Mid | SP8
Power: 100 | Hit%: 100%
Flame magic. Single target. 20% chance to burn targets.
Fire III |
Proud Knight/Automatic
Steel/One/Passive
Deal 1.1x more damage when in the front of the formation.
Proud Knight |
King of Death/Automatic
Ghost/One/Passive
Has a moderate chance to revive at the end of the turn.
King of Death |
(Water Shard) |
A longsword that lands critical blows often.
Snipe Roar |
Sword |
85 |
120% |
5 |
Water |
|
Slash/Close/One |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
Snipe/Automatic
Neutral/One/Passive
Land criticals more often when in the front of the formation.
Snipe |
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(Poison Gem) |
A longsword whose blade has a toxic coating. It dissolves and absorbs the flesh of its prey.
Umberduel |
Sword |
100 |
120% |
5 |
Poison |
Water |
Slash/Close/One |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
Snipe/Automatic
Neutral/One/Passive
Land criticals more often when in the front of the formation.
Snipe |
Melting Sword/Automatic
Poison/One/Passive
50% of damage dealt by criticals is absorbed as HP recovery.
Melting Sword |
(Steel Shard) |
An enormous sword that, while difficult to swing, packs plenty of power.
Bastard Sword |
Greatsword |
95 |
100% |
7 |
Steel |
|
Slash/Close/One |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
Big Sword |
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(Dark Gem) |
A jet-black straight sword from the Orient.
Shadow Blade |
Greatsword |
105 |
100% |
7 |
Dark |
Steel |
Slash/Close/One |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
Big Sword |
Shade III/Mag. Attack
Dark/One/Mid | SP8
Power: 100 | Hit%: 100%
Dark magic. Single target. 20% chance to confuse targets.
Shade III |
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(Dragon Source) |
A rebellious tusk that defies the forces of stupidity that come from within deep darkness.
Dark Rebellion |
Greatsword |
125 |
100% |
9 |
Dragon |
Dark |
Slash/Close/One |
Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
Big Sword |
Shade III/Mag. Attack
Dark/One/Mid | SP8
Power: 100 | Hit%: 100%
Dark magic. Single target. 20% chance to confuse targets.
Shade III |
Discharge/Debuff Skill
Dark/One | 2 uses
Power: 0 | Hit%: 100%
The user absorbs STR from foes at a higher LEVEL than them.
Discharge |
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(Poison Gem) |
A poison-coated broadsword optimized for slashing attacks.
Executioner |
Greatsword |
110 |
100% |
8 |
Poison |
Steel |
Slash/Close/One |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
Big Sword |
Poison Edge/Automatic
Poison/One/Passive
20% chance to poison foes.
Poison Edge |
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(Rock Gem) |
An earth elemental sword once wielded by ancient dwarves.
Grandahl Blade |
Greatsword |
105 |
100% |
9 |
Rock |
Steel |
Slash/Close/One |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
Big Sword |
Stone III/Mag. Attack
Rock/One/Mid | SP8
Power: 105 | Hit%: 100%
High-level Rock magic. Single target.
Stone III |
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(Steel Gem) |
An extremely heavy straight sword fitted with a large blade.
Greatsword |
Huge Sword |
110 |
90% |
9 |
Steel |
|
Slash/Close/One |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
Big Sword |
Superhuge Sword/Automatic
Steel/One/Passive
Atk +1.2x, but take actions later in battle.
Superhuge Sword |
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(Neutral Source) |
A superhuge sword that holds the ultimate attack magic within its blade.
Ultima Sword |
Huge Sword |
130 |
90% |
10 |
Neutral |
|
Slash/Close/One |
Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
Big Sword |
Superhuge Sword/Automatic
Steel/One/Passive
Atk +1.2x, but take actions later in battle.
Superhuge Sword |
Ultimate Sword/Automatic
Neutral/One/Passive
Weapon damage is not reduced or nullified based on type disadvantage.
Ultimate Sword |
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(Flame Source) |
A greatsword whose blade is imbued with ferocious fire magic.
Molten Iron Sword |
Huge Sword |
120 |
90% |
10 |
Flame |
Steel |
Slash/Close/One |
Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
Big Sword |
Superhuge Sword/Automatic
Steel/One/Passive
Atk +1.2x, but take actions later in battle.
Superhuge Sword |
Burning Blade/Phys. Attack
Flame/One/Stab/Close | CT4
Multiplier: 300% | Hit%: 100%
100% burn chance, but takes a turn to charge up.
Burning Blade |
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(Aero Source) |
A sword with a will of its own. The blade can change its weight as it pleases.
Magic Sword: Windi |
Huge Sword |
115 |
90% |
0 |
Dragon |
|
Slash/Close/One |
Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
Big Sword |
Superhuge Sword/Automatic
Steel/One/Passive
Atk +1.2x, but take actions later in battle.
Superhuge Sword |
Wind of Death/Automatic
Aero/One/Passive
The downsides of the skills [Big Sword] & [Superhuge Sword] no longer apply.
Wind of Death |
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(Ghost Source) |
A greatsword that possesses incredible destructive force. The underworld's power sleeps within it.
Bloody Storm |
Huge Sword |
130 |
90% |
11 |
Ghost |
Steel |
Slash/Close/One |
Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
Big Sword |
Superhuge Sword/Automatic
Steel/One/Passive
Atk +1.2x, but take actions later in battle.
Superhuge Sword |
Hell's Gate/Automatic
Ghost/One/Passive
Absorb HP & SP upon dealing damage.
Hell's Gate |
Category |
Skill Name |
Skill Description |
Type/Attribute/Scope/Range |
Power |
Accuracy |
Cost |
Automatic |
Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
Discipline |
Learn EX Skills more easily. |
Neutral/One |
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Passive |
Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
Training |
EX Skills level up more easily. |
Neutral/One |
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Snipe/Automatic
Neutral/One/Passive
Land criticals more often when in the front of the formation.
Snipe |
Land criticals more often when in the front of the formation. |
Neutral/One |
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Proud Knight/Automatic
Steel/One/Passive
Deal 1.1x more damage when in the front of the formation.
Proud Knight |
Deal 1.1x more damage when in the front of the formation. |
Steel/One |
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Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
Big Sword |
Atk +1.1x, but land critical hits less often. |
Steel/One |
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Superhuge Sword/Automatic
Steel/One/Passive
Atk +1.2x, but take actions later in battle.
Superhuge Sword |
Atk +1.2x, but take actions later in battle. |
Steel/One |
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Melting Sword/Automatic
Poison/One/Passive
50% of damage dealt by criticals is absorbed as HP recovery.
Melting Sword |
50% of damage dealt by criticals is absorbed as HP recovery. |
Poison/One |
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Hell's Gate/Automatic
Ghost/One/Passive
Absorb HP & SP upon dealing damage.
Hell's Gate |
Absorb HP & SP upon dealing damage. |
Ghost/One |
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Poison Edge/Automatic
Poison/One/Passive
20% chance to poison foes.
Poison Edge |
20% chance to poison foes. |
Poison/One |
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King of Death/Automatic
Ghost/One/Passive
Has a moderate chance to revive at the end of the turn.
King of Death |
Has a moderate chance to revive at the end of the turn. |
Ghost/One |
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Ultimate Sword/Automatic
Neutral/One/Passive
Weapon damage is not reduced or nullified based on type disadvantage.
Ultimate Sword |
Weapon damage is not reduced or nullified based on type disadvantage. |
Neutral/One |
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Wind of Death/Automatic
Aero/One/Passive
The downsides of the skills [Big Sword] & [Superhuge Sword] no longer apply.
Wind of Death |
The downsides of the skills [Big Sword] & [Superhuge Sword] no longer apply. |
Aero/One |
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Phys. Attack |
Imperial Wrath/Phys. Attack
Dragon/Bash | CT2
Multiplier: 180% | Hit%: 100%
The user has a 50% chance to become confused after attacking.
Imperial Wrath |
The user has a 50% chance to become confused after attacking. |
Dragon/Bash |
180% |
100% |
CT2 |
Burning Blade/Phys. Attack
Flame/One/Stab/Close | CT4
Multiplier: 300% | Hit%: 100%
100% burn chance, but takes a turn to charge up.
Burning Blade |
100% burn chance, but takes a turn to charge up. |
Flame/One/Stab/Close |
300% |
100% |
CT4 |
Mag. Attack |
Stone III/Mag. Attack
Rock/One/Mid | SP8
Power: 105 | Hit%: 100%
High-level Rock magic. Single target.
Stone III |
High-level Rock magic. Single target. |
Rock/One/Mid |
105 |
100% |
SP8 |
Flame II/Mag. Attack
Flame/All/Long | SP9
Power: 80 | Hit%: 90%
Flame magic. Hits all foes. 10% chance to burn targets.
Flame II |
Flame magic. Hits all foes. 10% chance to burn targets. |
Flame/All/Long |
80 |
90% |
SP9 |
Fire III/Mag. Attack
Flame/One/Mid | SP8
Power: 100 | Hit%: 100%
Flame magic. Single target. 20% chance to burn targets.
Fire III |
Flame magic. Single target. 20% chance to burn targets. |
Flame/One/Mid |
100 |
100% |
SP8 |
Shade III/Mag. Attack
Dark/One/Mid | SP8
Power: 100 | Hit%: 100%
Dark magic. Single target. 20% chance to confuse targets.
Shade III |
Dark magic. Single target. 20% chance to confuse targets. |
Dark/One/Mid |
100 |
100% |
SP8 |
Triple Light Shot/Mag. Attack
Light/One/Mid | SP10
Power: 45*3 | Hit%: 90%
Hits a foe 3 times in a row with a Light type magic attack.
Triple Light Shot |
Hits a foe 3 times in a row with a Light type magic attack. |
Light/One/Mid |
45x3 |
90% |
SP10 |
Buff Skill |
Ironclad Sword/Buff Skill
CT4
On the turn this is used, the user cannot be attacked.
Ironclad Sword |
On the turn this is used, the user cannot be attacked. |
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CT4 |
Debuff Skill |
Discharge/Debuff Skill
Dark/One | 2 uses
Power: 0 | Hit%: 100%
The user absorbs STR from foes at a higher LEVEL than them.
Discharge |
The user absorbs STR from foes at a higher LEVEL than them. |
Dark/One |
0 |
100% |
2 uses |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
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(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
An ordinary dagger. Light and easy to wield.
Dagger |
Dagger |
65 |
130% |
1 |
Neutral |
|
Stab/Close/One |
Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
Readiness |
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(Flame Shard) |
A combat knife steeped in flame magic.
Elemental Knife |
Dagger |
80 |
130% |
0 |
Flame |
|
Stab/Close/One |
Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
Readiness |
Fire II/Mag. Attack
Flame/One/Mid | SP6
Power: 85 | Hit%: 100%
Flame magic. Single target. 20% chance to burn targets.
Fire II |
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(Water Shard) |
A combat knife infused with water magic.
Elemental Knife |
Dagger |
80 |
130% |
0 |
Water |
|
Stab/Close/One |
Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
Readiness |
Water II/Mag. Attack
Water/One/Mid | SP6
Power: 90 | Hit%: 100%
Water magic. Single target.
Water II |
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(Earth Shard) |
A combat knife charged with earth magic.
Elemental Knife |
Dagger |
80 |
130% |
0 |
Earth |
|
Stab/Close/One |
Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
Readiness |
Quake I/Mag. Attack
Earth/Foes/Long | SP6
Power: 65 | Hit%: 90%
Deals damage based on a foe's physical defense.
Quake I |
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(Aero Shard) |
A combat knife imbued with wind magic.
Elemental Knife |
Dagger |
80 |
130% |
0 |
Aero |
|
Stab/Close/One |
Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
Readiness |
Wind II/Mag. Attack
Aero/One/Mid | SP6
Power: 85 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
Wind II |
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(Ghost Shard) |
Carves foes in a delicious manner, literally.
Carving Knife |
Dagger |
85 |
100% |
4 |
Ghost |
|
Slash/Close/One |
Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
Readiness |
Mad Cook/Automatic
Dark/One/Passive
Recover 1/3 HP upon defeating an enemy.
Mad Cook |
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(Fighting Gem) |
An unusually large kitchen knife. It is difficult to imagine just what its original purpose was.
Butcher Knife |
Dagger |
115 |
85% |
8 |
Fighting |
Ghost |
Slash/Close/One |
Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
Readiness |
Mad Cook/Automatic
Dark/One/Passive
Recover 1/3 HP upon defeating an enemy.
Mad Cook |
Serial Killer/Automatic
Dark/One/Passive
10% chance to insta-kill a foe.
Serial Killer |
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(Steel Source) |
An exceptionally sharp blade. For its true worth to shine, you must become a doctor.
Ultra-Alloy Scalpel |
Dagger |
85 |
160% |
0 |
Steel |
Fighting |
Slash/Close/One |
Mad Cook/Automatic
Dark/One/Passive
Recover 1/3 HP upon defeating an enemy.
Mad Cook |
Serial Killer/Automatic
Dark/One/Passive
10% chance to insta-kill a foe.
Serial Killer |
Superalloy/Automatic
Steel/One/Passive
Physical attacks ignore half of a foe's DEF.
Superalloy |
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(Esper Source) |
A knife with piercing power beyond any compare. Turns weddings into tragedies.
Wedding Cake Knife |
Dagger |
70 |
130% |
0 |
Esper |
Fighting |
Stab/Close/One |
Mad Cook/Automatic
Dark/One/Passive
Recover 1/3 HP upon defeating an enemy.
Mad Cook |
Serial Killer/Automatic
Dark/One/Passive
10% chance to insta-kill a foe.
Serial Killer |
Devilblade/Automatic
Ghost/One/Passive
Always land critical hits.
Devilblade |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
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(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
An ordinary thrusting sword. Good for training.
Rapier |
Rapier |
75 |
135% |
2 |
Neutral |
|
Stab/Close/One |
Critical Aim/Automatic
Neutral/One/Passive
Land critical hits more often.
Critical Aim |
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(Neutral Shard) |
A deadly rapier that seeks to pierce a target's defenses to deliver the mortal blow.
Acute Rapier |
Rapier |
85 |
135% |
2 |
Neutral |
|
Stab/Close/One |
Critical Aim/Automatic
Neutral/One/Passive
Land critical hits more often.
Critical Aim |
Mortal Power/Automatic
Neutral/One/Passive
Critical hits deal 2x more damage than usual.
Mortal Power |
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(Water Gem) |
A magic epee steeped in the waters of madness.
Acute Ereis |
Rapier |
90 |
135% |
2 |
Water |
Neutral |
Stab/Close/One |
Critical Aim/Automatic
Neutral/One/Passive
Land critical hits more often.
Critical Aim |
Mortal Power/Automatic
Neutral/One/Passive
Critical hits deal 2x more damage than usual.
Mortal Power |
Water Pulse/Mag. Attack
Water/One/Mid | SP7
Power: 75 | Hit%: 100%
Water magic. Single target. 20% chance to confuse a target.
Water Pulse |
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(Frost Source) |
A funerary epee said to be capable of freezing everything, including time itself.
Ragna-Zero |
Rapier |
95 |
135% |
2 |
Ice |
Water |
Stab/Close/One |
Mortal Power/Automatic
Neutral/One/Passive
Critical hits deal 2x more damage than usual.
Mortal Power |
Water Pulse/Mag. Attack
Water/One/Mid | SP7
Power: 75 | Hit%: 100%
Water magic. Single target. 20% chance to confuse a target.
Water Pulse |
Funeral/Automatic
Ice/One/Passive
Atk +1.5x against foes whose stats have been changed.
Funeral |
(Light Shard) |
A thrusting sword that can emit countless light needles.
Colichemarde |
Rapier |
90 |
135% |
3 |
Light |
|
Stab/Close/One |
Critical Aim/Automatic
Neutral/One/Passive
Land critical hits more often.
Critical Aim |
Light Needle/Automatic
Light/One/Mid | SP5
Power: 25*(2~5) | Hit%: 100%
Light magic. Single target. Strikes a foe 2-5 times.
Light Needle |
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(Grass Shard) |
A fencing sword whose long, narrow blade finds the gaps in an opponent's armor like a needle.
Spider Stinger |
Rapier |
80 |
135% |
1 |
Grass |
|
Stab/Close/One |
Critical Aim/Automatic
Neutral/One/Passive
Land critical hits more often.
Critical Aim |
Armor Piercer/Automatic
Grass/One/Passive
Critical hits lower DEF by 2 stages.
Armor Piercer |
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(Poison Gem) |
A pitch-black foil dripping with scorpion venom.
Scorpion Stinger |
Rapier |
85 |
135% |
1 |
Poison |
Grass |
Stab/Close/One |
Critical Aim/Automatic
Neutral/One/Passive
Land critical hits more often.
Critical Aim |
Armor Piercer/Automatic
Grass/One/Passive
Critical hits lower DEF by 2 stages.
Armor Piercer |
Poisonstrike/Automatic
Poison/One/Passive
Critical hits also inflict poison.
Poisonstrike |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
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(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
A sword from the east with a half-broken blade.
Broken Katana |
Katana |
45 |
70% |
5 |
Neutral |
|
Bash/Close/One |
Take The Lead/Automatic
Steel/One | CT1
Always act first.
Take The Lead |
|
|
(Thunder Shard) |
A razor-sharp, lightning-charged katana.
Raikaku |
Katana |
95 |
105% |
6 |
Lightning |
|
Slash/Close/One |
Take The Lead/Automatic
Steel/One | CT1
Always act first.
Take The Lead |
Thunder II/Mag. Attack
Lightning/One/Mid | SP4
Power: 85 | Hit%: 100%
Lightning magic. Single target. 20% chance to paralyze a target.
Thunder II |
|
|
(Thunder Gem) |
A katana coursing with incredible electric power.
Shiden |
Katana |
100 |
105% |
6 |
Lightning |
|
Slash/Close/One |
Take The Lead/Automatic
Steel/One | CT1
Always act first.
Take The Lead |
Thunder II/Mag. Attack
Lightning/One/Mid | SP4
Power: 85 | Hit%: 100%
Lightning magic. Single target. 20% chance to paralyze a target.
Thunder II |
Spark III/Mag. Attack
Lightning/Foes/Long | SP12
Power: 95 | Hit%: 90%
Lightning magic. Hits all foes. 10% chance to paralyze targets.
Spark III |
|
|
(Ghost Source) |
Set with a blood curse, this lightning katana's sharpness is second to none.
Meirai |
Katana |
110 |
105% |
6 |
Ghost |
Lightning |
Slash/Close/One |
Thunder II/Mag. Attack
Lightning/One/Mid | SP4
Power: 85 | Hit%: 100%
Lightning magic. Single target. 20% chance to paralyze a target.
Thunder II |
Spark III/Mag. Attack
Lightning/Foes/Long | SP12
Power: 95 | Hit%: 90%
Lightning magic. Hits all foes. 10% chance to paralyze targets.
Spark III |
Stormblade/Phys. Attack
Lightning/Slash/One/Mid | CT2
Multiplier: 170% | Hit%: 100%
Lightning OR Water type, whichever is most advantageous.
Stormblade |
(Aero Shard) |
A razor-sharp, wind-infused katana.
Fuuga |
Katana |
90 |
115% |
4 |
Aero |
|
Slash/Close/One |
Take The Lead/Automatic
Steel/One | CT1
Always act first.
Take The Lead |
Wind II/Mag. Attack
Aero/One/Mid | SP6
Power: 85 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
Wind II |
|
|
(Aero Gem) |
The wind equivalent of the Shiden katana.
Ryuuga |
Katana |
95 |
115% |
4 |
Aero |
|
Slash/Close/One |
Take The Lead/Automatic
Steel/One | CT1
Always act first.
Take The Lead |
Wind II/Mag. Attack
Aero/One/Mid | SP6
Power: 85 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
Wind II |
Tornado III/Mag. Attack
Aero/Foes/Long | SP12
Power: 95 | Hit%: 90%
Aero magic. Hits all foes. 10% chance to stun targets.
Tornado III |
|
|
(Dragon Source) |
Bisects foes with its superior wind-honed edge.
Tenpuu |
Katana |
105 |
115% |
4 |
Dragon |
Aero |
Slash/Close/One |
Wind II/Mag. Attack
Aero/One/Mid | SP6
Power: 85 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
Wind II |
Tornado III/Mag. Attack
Aero/Foes/Long | SP12
Power: 95 | Hit%: 90%
Aero magic. Hits all foes. 10% chance to stun targets.
Tornado III |
Gale Blade/Phys. Attack
Aero/Slash/One/Mid | CT2
Multiplier: 170% | Hit%: 100%
Aero OR Grass type, whichever is most advantageous.
Gale Blade |
(Ghost Shard) |
A wicked katana of darkness bathed in death's power.
Kagetora |
Katana |
100 |
95% |
8 |
Ghost |
|
Slash/Close/One |
Take The Lead/Automatic
Steel/One | CT1
Always act first.
Take The Lead |
Dusk Blade/Automatic
Dark/One/Passive
Land critical hits more often. Recover 5% HP after every turn.
Dusk Blade |
|
|
(Fighting Gem) |
Its blade absorbs the blood of those it cuts down.
Shunrou |
Katana |
105 |
95% |
8 |
Fighting |
Ghost |
Slash/Close/One |
Take The Lead/Automatic
Steel/One | CT1
Always act first.
Take The Lead |
Dusk Blade/Automatic
Dark/One/Passive
Land critical hits more often. Recover 5% HP after every turn.
Dusk Blade |
Vampire Blade/Automatic
Ghost/One/Passive
Absorb 1/5 of damage dealt as HP recovery.
Vampire Blade |
|
|
(Dark Source) |
A sword with a transparent blade. It is thus incredibly difficult to see.
Darkdrift |
Katana |
110 |
95% |
8 |
Dark |
Fighting |
Slash/Close/One |
Dusk Blade/Automatic
Dark/One/Passive
Land critical hits more often. Recover 5% HP after every turn.
Dusk Blade |
Vampire Blade/Automatic
Ghost/One/Passive
Absorb 1/5 of damage dealt as HP recovery.
Vampire Blade |
Invisiblade/Automatic
Dark/One/Passive
Critical hit rate is very high, but gradually lowers.
Invisiblade |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
|
|
|
|
|
|
|
|
|
|
(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
A sword made completely out of crystal. Has the potential to be made much stronger.
Crystal Sword |
Magic Sword |
90 |
100% |
7 |
Rock |
|
Slash/Close/One |
Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
Crystallize |
|
|
(Flame Shard) |
A magic sword imbued with white-hot sacred flames.
Anolium Sword |
Magic Sword |
105 |
95% |
9 |
Flame |
|
Slash/Close/One |
Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
Crystallize |
Flame II/Mag. Attack
Flame/Foes/Long | SP9
Power: 80 | Hit%: 90%
Flame magic. Hits all foes. 10% chance to burn targets.
Flame II |
|
(Water Shard) |
A magic lunar sword blessed with the protection of sacred waters.
Bacculassia Sword |
Magic Sword |
100 |
100% |
9 |
Water |
|
Slash/Close/One |
Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
Crystallize |
Wave II/Mag. Attack
Water/Foes/Long | SP9
Power: 85 | Hit%: 90%
Water magic. Hits all foes.
Wave II |
|
(Aero Shard) |
A beautiful sword whose blade is made from crystallized wind.
Freeze Edge |
Magic Sword |
95 |
110% |
6 |
Aero |
|
Slash/Close/One |
Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
Crystallize |
Wind III/Mag. Attack
Aero/One/Mid | SP8
Power: 100 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
Wind III |
|
|
(Frost Gem) |
A frigid magic sword of blizzards fashioned from condensed ice crystals.
Ice Blade |
Magic Sword |
105 |
110% |
6 |
Ice |
Aero |
Slash/Close/One |
Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
Crystallize |
Blizzard III/Mag. Attack
Ice/Foes/Long | SP12
Power: 95 | Hit%: 90%
Ice magic. Hits all foes. 10% chance to freeze targets.
Blizzard III |
|
|
(Aero Gem) |
An enchanted sword shaped like a cross. It runs right through an opponent's physical defenses.
Magic Sword: Dharma |
Magic Sword |
110 |
105% |
6 |
Aero |
|
Slash/Close/One |
Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
Crystallize |
Wind III/Mag. Attack
Aero/One/Mid | SP8
Power: 100 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
Wind III |
Strikethrough/Automatic
Aero/One/Passive
Ignores enemy weapon attribute resistances.
Strikethrough |
|
|
(Dragon Source) |
A beautiful and gallant winged sword. It reflects certain spells.
Clear Wing |
Magic Sword |
125 |
100% |
9 |
Dragon |
Aero |
Slash/Close/One |
Wind III/Mag. Attack
Aero/One/Mid | SP8
Power: 100 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
Wind III |
Strikethrough/Automatic
Aero/One/Passive
Ignores enemy weapon attribute resistances.
Strikethrough |
Dichroic Mirror/Automatic
Aero/One | CT5
Nullifies magic aimed at RANK 3 members, and insta-kills the caster.
Dichroic Mirror |
(Dark Shard) |
A certifiably ancient sword. A strange power can be felt within it.
Ancient Sword |
Magic Sword |
100 |
100% |
12 |
Dark |
|
Slash/Close/One |
Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
Crystallize |
Blind Curse/Automatic
Dark/One/Passive
30% chance to blind foes, but 10% chance to be blinded oneself.
Blind Curse |
|
|
(Flame+Water+Earth+Aero Gem) |
The ultimate magical sword that possesses the elements of flame, water, earth, and wind.
Dark Slayer |
Magic Sword |
100 |
100% |
8 |
Dark |
|
Slash/Close/One |
Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
Crystallize |
Blind Curse/Automatic
Dark/One/Passive
30% chance to blind foes, but 10% chance to be blinded oneself.
Blind Curse |
Quadra Type/Automatic
Dark/One/Passive
Becomes Flame/Earth/Aero/Water type, whichever is most advantageous.
Quadra Type |
(Poison Shard) |
A devilish sword cursed to poison both the slashed, and the slasher.
Scorpion |
Magic Sword |
95 |
100% |
7 |
Poison |
|
Slash/Close/One |
Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
Crystallize |
Poison Curse/Automatic
Poison/One/Passive
30% chance to poison foes, but 10% chance to poison self.
Poison Curse |
|
|
(Earth Gem) |
The treasure of the earth spirits of the valley, this sword can stab repeatedly and rapidly.
Spider |
Magic Sword |
105 |
100% |
7 |
Earth |
Esper |
Bash/Close/One |
Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
Crystallize |
Poison Curse/Automatic
Poison/One/Passive
30% chance to poison foes, but 10% chance to poison self.
Poison Curse |
Quadra Stab/Phys. Attack
Weapon/One/Close | CT3
Multiplier: 50% | Hit%: 100%
Strike 4 times.
Quadra Stab |
Category |
Skill Name |
Skill Description |
Type/Attribute/Scope/Range |
Power |
Accuracy |
Cost |
Automatic |
Blind Curse/Automatic
Dark/One/Passive
30% chance to blind foes, but 10% chance to be blinded oneself.
Blind Curse |
30% chance to blind foes, but 10% chance to be blinded oneself. |
Dark/One |
|
|
Passive |
Poison Curse/Automatic
Poison/One/Passive
30% chance to poison foes, but 10% chance to poison self.
Poison Curse |
30% chance to poison foes, but 10% chance to poison self. |
Poison/One |
|
|
Strikethrough/Automatic
Aero/One/Passive
Ignores enemy weapon attribute resistances.
Strikethrough |
Ignores enemy weapon attribute resistances. |
Aero/One |
|
|
Quadra Type/Automatic
Dark/One/Passive
Becomes Flame/Earth/Aero/Water type, whichever is most advantageous.
Quadra Type |
Becomes Flame/Earth/Aero/Water type, whichever is most advantageous. |
Dark/One |
|
|
Dichroic Mirror/Automatic
Aero/One | CT5
Nullifies magic aimed at RANK 3 members, and insta-kills the caster.
Dichroic Mirror |
Nullifies magic aimed at RANK 3 members, and insta-kills the caster. |
Aero/One |
|
|
CT5 |
Phys. Attack |
Quadra Stab/Phys. Attack
Weapon/One/Close | CT3
Multiplier: 50% | Hit%: 100%
Strike 4 times.
Quadra Stab |
Strike 4 times. |
Weapon/One/Close |
50% |
100% |
CT3 |
Mag. Attack |
Wind III/Mag. Attack
Aero/One/Mid | SP8
Power: 100 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
Wind III |
Aero magic. Single target. 20% chance to stun a target. |
Aero/One/Mid |
100 |
100% |
SP8 |
Flame II/Mag. Attack
Flame/Foes/Long | SP9
Power: 80 | Hit%: 90%
Flame magic. Hits all foes. 10% chance to burn targets.
Flame II |
Flame magic. Hits all foes. 10% chance to burn targets. |
Flame/Foes/Long |
80 |
90% |
SP9 |
Wave II/Mag. Attack
Water/Foes/Long | SP9
Power: 85 | Hit%: 90%
Water magic. Hits all foes.
Wave II |
Water magic. Hits all foes. |
Water/Foes/Long |
85 |
90% |
SP9 |
Blizzard III/Mag. Attack
Ice/Foes/Long | SP12
Power: 95 | Hit%: 90%
Ice magic. Hits all foes. 10% chance to freeze targets.
Blizzard III |
Ice magic. Hits all foes. 10% chance to freeze targets. |
Ice/Foes/Long |
95 |
90% |
SP12 |
Buff Skill |
Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
Crystallize |
User's STR increases by half their MAG for 3 turns. |
Rock/Self |
|
|
CT4 |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
|
|
|
|
|
|
|
|
|
|
(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
A tempered straight sword. No particular power can be felt within it, but...
Lawful Blade |
Holy Sword |
95 |
120% |
6 |
Light |
|
Slash/Close/One |
Cover/Automatic
Neutral/One | CT4
Take damage for an ally if it would otherwise kill them.
Cover |
|
|
(Neutral Shard) |
A sealed sword that grants the user powerful regenerative capabilities.
Whiteslash |
Holy Sword |
120 |
120% |
4 |
Neutral |
|
Slash/Close/One |
Cover/Automatic
Neutral/One | CT4
Take damage for an ally if it would otherwise kill them.
Cover |
HP Autoheal (L)/Automatic
Neutral/One/Passive
Recover 10% HP after each turn.
HP Autoheal (L) |
|
(Light Shard) |
A sealed sword which, by the power of the stars, grants the wielder limitless mental strength.
Star Forge |
Holy Sword |
115 |
120% |
7 |
Light |
|
Slash/Close/One |
Cover/Automatic
Neutral/One | CT4
Take damage for an ally if it would otherwise kill them.
Cover |
SP Autoheal (L)/Automatic
Neutral/One/Passive
Recover 10% SP after each turn.
SP Autoheal (L) |
|
(Dark Shard) |
A sword with the power to seal all manner of magic.
Dark Twister |
Holy Sword |
115 |
120% |
7 |
Dark |
|
Slash/Close/One |
Cover/Automatic
Neutral/One | CT4
Take damage for an ally if it would otherwise kill them.
Cover |
Status Skill
Dark/All | CT8
Silence all allies AND foes.
Seal Magic |
|
(Dragon Shard) |
A sword made from a petrified dragon. Though the sword is sealed, it excels as a blunt weapon.
Dragon Sword |
Holy Sword |
100 |
120% |
7 |
Dragon |
|
Slash/Close/One |
Cover/Automatic
Neutral/One | CT4
Take damage for an ally if it would otherwise kill them.
Cover |
King's Breath/Automatic
Light/One/Passive
Type% cannot be reduced.
King's Breath |
|
|
(Light Gem) |
A sacred sword blessed by a black dragon of light. Its blade is a translucent blue.
Moonlight Sword |
Holy Sword |
105 |
120% |
8 |
Light |
Dragon |
Slash/Close/One |
Cover/Automatic
Neutral/One | CT4
Take damage for an ally if it would otherwise kill them.
Cover |
King's Breath/Automatic
Light/One/Passive
Type% cannot be reduced.
King's Breath |
Lunar Wave/Mag. Attack
Light/One/Mid | SP16
Power: 90 | Hit%: 100%
Deals damage based on the user's STR+MAG.
Lunar Wave |
|
|
(Light Source) |
The ultimate holy sword, bathed in sacred light.
True Moonlight Sword |
Holy Sword |
110 |
120% |
9 |
Light |
|
Slash/Close/One |
King's Breath/Automatic
Light/One/Passive
Type% cannot be reduced.
King's Breath |
Lunar Wave/Mag. Attack
Light/One/Mid | SP16
Power: 90 | Hit%: 100%
Deals damage based on the user's STR+MAG.
Lunar Wave |
Autoheal Duplex/Automatic
Light/One/Passive
Recover 5% HP & SP after each turn.
Autoheal Duplex |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
|
|
|
|
|
|
|
|
|
|
(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
Combat gloves reinforced with thick leather wrappings and iron studs.
Cestus |
Fist |
75 |
160% |
1 |
Fighting |
|
Bash/Close/One |
One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
One-Two Punch |
|
|
(Flame Shard) |
Flaming fists that turn the tides in adverse situations.
Burning Knuckle |
Fist |
75 |
160% |
3 |
Flame |
|
Bash/Close/One |
One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
One-Two Punch |
Liberate/Automatic
Flame/One | CT16
Nullify mortal damage to an ally and raise STR by one stage.
Liberate |
|
|
(Light Gem) |
Light-elemental gloves that fell foes with killer counterattacks.
Meteor Cestus |
Fist |
85 |
160% |
3 |
Light |
Flame |
Bash/Close/One |
One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
One-Two Punch |
Liberate/Automatic
Flame/One | CT16
Nullify mortal damage to an ally and raise STR by one stage.
Liberate |
BK Counter/Automatic
Light/One | CT16
Nullify and reflect damage that would otherwise kill an ally.
BK Counter |
|
|
(Dark Source) |
Fists that pierce through dark chaos like a shooting star.
Comet Caestus |
Fist |
95 |
160% |
3 |
Dark |
Light |
Bash/Close/One |
Liberate/Automatic
Flame/One | CT16
Nullify mortal damage to an ally and raise STR by one stage.
Liberate |
BK Counter/Automatic
Light/One | CT16
Nullify and reflect damage that would otherwise kill an ally.
BK Counter |
Comet Punch/Phys. Attack
Light/One/Close | CT2
Multiplier: 130% | Hit%: 100%
Deals more damage the more STR the target has.
Comet Punch |
(Dark Shard) |
A thieving weapon that can stealthily snatch items from enemies unaware.
Hand Wrappings |
Fist |
70 |
160% |
1 |
Dark |
|
Bash/Close/One |
One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
One-Two Punch |
Thief/Automatic
Dark/One/Passive
Occasionally steal items when attacking foes.
Thief |
|
|
(Aero Gem) |
A powerful robber's gauntlet named after a legendary thief.
Falcon Hand |
Fist |
75 |
160% |
0 |
Aero |
Dark |
Bash/Close/One |
One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
One-Two Punch |
Thief/Automatic
Dark/One/Passive
Occasionally steal items when attacking foes.
Thief |
Stat Steal/Special
Aero/One | CT4
Power: 0 | Hit%: 85%
Steal stats from a foe at random.
Stat Steal |
|
|
(Steel Source) |
A claw honed through tribulations that rends all foes before it.
Rising Falcon |
Fist |
80 |
160% |
0 |
Steel |
Aero |
Bash/Close/One |
Thief/Automatic
Dark/One/Passive
Occasionally steal items when attacking foes.
Thief |
Stat Steal/Special
Aero/One | CT4
Power: 0 | Hit%: 85%
Steal stats from a foe at random.
Stat Steal |
Brave Claw/Phys. Attack
Flame/Slash/Foes/Mid | 3 Uses
Power: (# of foes)*50 | Hit%: 100%
Flame/Steel type. Power is higher when there are more enemies.
Brave Claw |
(Steel Shard) |
Metal combat knuckles worn over the hands.
Iron Knuckle |
Fist |
80 |
160% |
2 |
Steel |
|
Bash/Close/One |
One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
One-Two Punch |
Fist of Iron
Steel/One/Passive
Fist skill power +1.2x.
Fist of Iron |
|
|
(Rock Gem) |
A mechanical combat glove fitted with an enormous drill.
Drill Knuckle |
Fist |
90 |
160% |
4 |
Rock |
Steel |
Bash (Stab)/Close/One |
One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
One-Two Punch |
Fist of Iron
Steel/One/Passive
Fist skill power +1.2x.
Fist of Iron |
Rock Smash/Phys. Attack
Rock/One/Close | CT2
Power: 100 | Hit%: 100%
50% chance to lower a foe's DEF by one stage.
Rock Smash |
|
|
(Dark Source) |
Combat gloves with double the drills for double the noise and destruction.
Twin Drill |
Fist |
85 |
160% |
8 |
Dark |
Rock |
Bash (Stab)/Close/One |
Fist of Iron
Steel/One/Passive
Fist skill power +1.2x.
Fist of Iron |
Rock Smash/Phys. Attack
Rock/One/Close | CT2
Power: 100 | Hit%: 100%
50% chance to lower a foe's DEF by one stage.
Rock Smash |
Multi Strike/Automatic
Fighting/One/Passive
30% chance for normal attacks to strike twice.
Multi Strike |
|
(Dragon Gem) |
Combat knuckles fashioned from dragon claws.
Dragon Fist |
Fist |
85 |
160% |
3 |
Dragon |
Steel |
Bash/Close/One |
One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
One-Two Punch |
Fist of Iron
Steel/One/Passive
Fist skill power +1.2x.
Fist of Iron |
Rising Dragon/Phys. Attack
Dragon/One/Close | CT2
Power: 170 | Hit%: 100%
Deals 2x damage to Aero type foes.
Rising Dragon |
|
|
(Flame Source) |
Giant fists that shatter the earth, pierce the heavens, and hold the chaotic world in their grip.
Magma Fist |
Fist |
90 |
160% |
4 |
Flame |
Dragon |
Bash/Close/One |
Fist of Iron
Steel/One/Passive
Fist skill power +1.2x.
Fist of Iron |
Rising Dragon/Phys. Attack
Dragon/One/Close | CT2
Power: 170 | Hit%: 100%
Deals 2x damage to Aero type foes.
Rising Dragon |
Vague Haze/Status Skill
Flame/All | CT6
Reverts all ally AND foe status changes to baseline.
Vague Haze |
Category |
Skill Name |
Skill Description |
Type/Attribute/Scope/Range |
Power |
Accuracy |
Cost |
Automatic |
Liberate/Automatic
Flame/One | CT16
Nullify mortal damage to an ally and raise STR by one stage.
Liberate |
Nullify mortal damage to an ally and raise STR by one stage. |
Flame/One |
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|
CT16 |
Thief/Automatic
Dark/One/Passive
Occasionally steal items when attacking foes.
Thief |
Occasionally steal items when attacking foes. |
Dark/One |
|
|
Passive |
Fist of Iron
Steel/One/Passive
Fist skill power +1.2x.
Fist of Iron |
Fist skill power +1.2x. |
Steel/One |
|
|
Passive |
BK Counter/Automatic
Light/One | CT16
Nullify and reflect damage that would otherwise kill an ally.
BK Counter |
Nullify and reflect damage that would otherwise kill an ally. |
Light/One |
|
|
CT16 |
Multi Strike/Automatic
Fighting/One/Passive
30% chance for normal attacks to strike twice.
Multi Strike |
30% chance for normal attacks to strike twice. |
Fighting/One |
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Passive |
Phys. Attack |
One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
One-Two Punch |
Fighting type attack that strikes twice. |
Fighting |
70% |
100% |
CT1 |
Rock Smash/Phys. Attack
Rock/One/Close | CT2
Power: 100 | Hit%: 100%
50% chance to lower a foe's DEF by one stage.
Rock Smash |
50% chance to lower a foe's DEF by one stage. |
Rock/One/Close |
100 |
100% |
CT2 |
Rising Dragon/Phys. Attack
Dragon/One/Close | CT2
Power: 170 | Hit%: 100%
Deals 2x damage to Aero type foes.
Rising Dragon |
Deals 2x damage to Aero type foes. |
Dragon/One/Close |
170 |
100% |
CT2 |
Comet Punch/Phys. Attack
Light/One/Close | CT2
Multiplier: 130% | Hit%: 100%
Deals more damage the more STR the target has.
Comet Punch |
Deals more damage the more STR the target has. |
Light/One/Close |
130% |
100% |
CT2 |
Brave Claw/Phys. Attack
Flame/Slash/Foes/Mid | 3 Uses
Power: (# of foes)*5 | Hit%: 100%
Flame/Steel type. Power is higher when there are more enemies.
Brave Claw |
Flame/Steel type. Power is higher when there are more enemies. |
Flame/Slash/Foes/Mid |
(# of foes)*50 |
100% |
3 Uses |
Status Skill |
Vague Haze/Status Skill
Flame/All | CT6
Reverts all ally AND foe status changes to baseline.
Vague Haze |
Reverts all ally AND foe status changes to baseline. |
Flame/All |
|
|
CT6 |
Special |
Stat Steal/Special
Aero/One | CT4
Power: 0 | Hit%: 85%
Steal stats from a foe at random.
Stat Steal |
Steal stats from a foe at random. |
Aero/One |
0 |
85% |
CT4 |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
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(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
A weapon with three sharp claws for slashing at enemies.
Talon |
Claw |
80 |
140% |
2 |
Fighting |
|
Slash/Close/One |
Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
Fury Swipes |
|
|
(Dark Shard) |
A bizarre claw that some would say resembles a certain part of a crustacean's body.
Grotesque Claw |
Claw |
90 |
140% |
4 |
Dark |
|
Slash/Close/One |
Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
Fury Swipes |
Pierce Shield/Automatic
Steel/One/Passive
Ignores a target's special defensive abilities.
Pierce Shield |
|
|
(Steel Gem) |
A claw that can summon fiends bound by a contract in addition to slashing.
Scizza's Pincer |
Claw |
95 |
140% |
6 |
Steel |
Dark |
Slash/Close/One |
Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
Fury Swipes |
Pierce Shield/Automatic
Steel/One/Passive
Ignores a target's special defensive abilities.
Pierce Shield |
Advent/Status Skill
Water/One | CT3
Insta-kills either the user or a foe.
Advent |
|
|
(Water Source) |
Snips foes to ribbons.
Eternal Killer |
Claw |
100 |
140% |
6 |
Water |
Steel |
Slash/Close/One |
Pierce Shield/Automatic
Steel/One/Passive
Ignores a target's special defensive abilities.
Pierce Shield |
Advent/Status Skill
Water/One | CT3
Insta-kills either the user or a foe.
Advent |
Snip To Ribbons/Status Skill
Flame/One | CT5
100% chance to insta-kill a foe.
Snip To Ribbons |
(Poison Shard) |
Claws dripping with mercury to poison any foe slashed by them.
Mercury Talon |
Claw |
85 |
140% |
2 |
Poison |
|
Slash/Close/One |
Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
Fury Swipes |
Poison Stab/Phys. Attack
Poison/Stab | CT2
Multiplier: 140% | Hit%: 100%
30% chance to poison a target.
Poison Stab |
|
|
(Steel Gem) |
Claws made from a special alloy that grows tougher and tougher with each attack.
Metal Claw |
Claw |
90 |
140% |
4 |
Steel |
Poison |
Slash/Close/One |
Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
Fury Swipes |
Poison Stab/Phys. Attack
Poison/Stab | CT2
Multiplier: 140% | Hit%: 100%
30% chance to poison a target.
Poison Stab |
Sharpen/Automatic
Steel/One/Passive
10% chance to raise STR by one stage.
Sharpen |
|
|
(Flame Source) |
A combat gauntlet that fires gunpowder-propelled stakes at foes.
Pilebunker |
Claw |
115 |
100% |
6 |
Flame |
Steel |
Stab/Close/One |
Poison Stab/Phys. Attack
Poison/Stab | CT2
Multiplier: 140% | Hit%: 100%
30% chance to poison a target.
Poison Stab |
Sharpen/Automatic
Steel/One/Passive
10% chance to raise STR by one stage.
Sharpen |
Ignition/Automatic
Flame/One | CT3
Always land critical hits.
Ignition |
(Esper Shard) |
Magic claws that turn foes into helpless puppets.
Puppeteer's Claw |
Claw |
80 |
140% |
2 |
Esper |
|
Slash/Close/One |
Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
Fury Swipes |
Derangement/Automatic
Esper/One/Passive
20% chance to confuse a foe.
Derangement |
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|
(Thunder Gem) |
Blasphemous claws that can control another's soul and disturb the sleep of the dead.
Marionette |
Claw |
85 |
140% |
0 |
Lightning |
Esper |
Slash/Mid/One |
Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
Fury Swipes |
Derangement/Automatic
Esper/One/Passive
20% chance to confuse a foe.
Derangement |
Allure/Automatic
Esper/One/Passive
20% chance to charm a foe.
Allure |
|
|
(Esper Source) |
A foreboding pair of demonic scissors. They can be used to revive an ally, however...
Edge Imp Scissors |
Claw |
90 |
140% |
0 |
Esper |
Steel |
Slash/Mid/One |
Derangement/Automatic
Esper/One/Passive
20% chance to confuse a foe.
Derangement |
Allure/Automatic
Esper/One/Passive
20% chance to charm a foe.
Allure |
Revival Sutures/Recovery
Dark/Ally | CT6
Revives an ally at 100% HP, with frenzy status.
Revival Sutures |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
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(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
A primitive club that exists only to be swung.
Club |
Club |
85 |
90% |
5 |
Rock |
|
Bash/Close/One |
Big Swing/Phys. Attack
Weapon | CT1
Multiplier: 150% | Hit%: 70%
Not very accurate, but deals great damage if it hits.
Big Swing |
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|
(Neutral Shard) |
A brutal club with nails attached to the end.
Reinforced Club |
Club |
90 |
90% |
6 |
Neutral |
|
Bash/Close/One |
Big Swing/Phys. Attack
Weapon | CT1
Multiplier: 150% | Hit%: 70%
Not very accurate, but deals great damage if it hits.
Big Swing |
Giga Swing/Phys. Attack
Weapon | CT2
Multiplier: 200% | Hit%: 50%
Extremely inaccurate, but deals immense damage if it hits.
Giga Swing |
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|
(Fighting Gem) |
A giant club designed to smash enemies.
Great Club |
Club |
100 |
85% |
9 |
Fighting |
Neutral |
Bash/Close/One |
Big Swing/Phys. Attack
Weapon | CT1
Multiplier: 150% | Hit%: 70%
Not very accurate, but deals great damage if it hits.
Big Swing |
Giga Swing/Phys. Attack
Weapon | CT2
Multiplier: 200% | Hit%: 50%
Extremely inaccurate, but deals immense damage if it hits.
Giga Swing |
Home Run/Phys. Attack
Weapon | CT3
Multiplier: 0% | Hit%: 30%
Insta-kill a foe.
Home Run |
|
|
(Rock Source) |
A club made from the shell of a diamond crab.
Diamond Club |
Club |
120 |
85% |
10 |
Rock |
Fighting |
Bash/Close/One |
Giga Swing/Phys. Attack
Weapon | CT2
Multiplier: 200% | Hit%: 50%
Extremely inaccurate, but deals immense damage if it hits.
Giga Swing |
Home Run/Phys. Attack
Weapon | CT3
Multiplier: 0% | Hit%: 30%
Insta-kill a foe.
Home Run |
Ironclad Guard/Automatic
Rock/One/Passive
Automatically defend after using a normal attack.
Ironclad Guard |
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(Dragon Source) |
A giant rock-esque tusk used like a club, as-is.
Dragon Tusk |
Club |
115 |
85% |
11 |
Dragon |
Fighting |
Bash/Close/One |
Giga Swing/Phys. Attack
Weapon | CT2
Multiplier: 200% | Hit%: 50%
Extremely inaccurate, but deals immense damage if it hits.
Giga Swing |
Home Run/Phys. Attack
Weapon | CT3
Multiplier: 0% | Hit%: 30%
Insta-kill a foe.
Home Run |
Dragonbone Crush/Phys. Attack
Weapon | CT2
Multiplier: 170% | Hit%: 100%
Deals 2x damage to Dragon type foes.
Dragonbone Crush |
(Flame Shard) |
A club that spews extremely hot fire from a flame sac within.
Flame Club |
Club |
95 |
90% |
5 |
Flame |
|
Bash/Close/One |
Big Swing/Phys. Attack
Weapon | CT1
Multiplier: 150% | Hit%: 70%
Not very accurate, but deals great damage if it hits.
Big Swing |
Breath of Life/Recovery
Flame/Ally | CT5
Cures an ally of status ailments.
Breath of Life |
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(Grass Shard) |
A juicy, spiked, tube-shaped plant, weaponized.
Cactus |
Club |
95 |
90% |
4 |
Grass |
|
Bash/Close/One |
Big Swing/Phys. Attack
Weapon | CT1
Multiplier: 150% | Hit%: 70%
Not very accurate, but deals great damage if it hits.
Big Swing |
Tree Strike/Mag. Attack
Grass/One/Mid | SP5
Power: 80 | Hit%: 100%
Grass magic. Single target.
Tree Strike |
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BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
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(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
A small, easy to wield hatchet. Originally meant for harvesting lumber.
Hand Axe |
Axe |
90 |
90% |
6 |
Neutral |
|
Slash/Close/One |
Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
Tree Splitter |
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|
(Neutral Shard) |
A great axe with an enormous blade that a person of average strength would be unable to swing.
Great Axe |
Great Axe |
100 |
85% |
9 |
Neutral |
|
Slash/Close/One |
Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
Tree Splitter |
Store Power/Buff Skill
Neutral/Self | CT3
Raise STR by one stage, but lower AGI by one stage.
Store Power |
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(Rock Gem) |
A huge bladeless axe designed to bludgeon rather than slash.
Dozer Axe |
Great Axe |
110 |
80% |
10 |
Rock |
Neutral |
Bash/Close/One |
Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
Tree Splitter |
Store Power/Buff Skill
Neutral/Self | CT3
Raise STR by one stage, but lower AGI by one stage.
Store Power |
Pulverize/Phys. Attack
Rock/Bash/One/Close | CT3
Multiplier: 150% | Hit%: 100%
50% chance to stun a foe.
Pulverize |
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(Flame Source) |
A great axe blessed with the earth spirits' power. Has the ability to shoot lava.
Morgueline Axe |
Great Axe |
120 |
80% |
12 |
Flame |
Rock |
Slash/Mid/One |
Store Power/Buff Skill
Neutral/Self | CT3
Raise STR by one stage, but lower AGI by one stage.
Store Power |
Pulverize/Phys. Attack
Rock/Bash/One/Close | CT3
Multiplier: 150% | Hit%: 100%
50% chance to stun a foe.
Pulverize |
Magma Shot/Mag. Attack
Flame/One/Mid | SP10
Power: 100 | Hit%: 100%
30% chance to burn a foe.
Magma Shot |
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|
(Thunder Source) |
An axe whose revolving chain cuts foes apart. Electricity can rev it up more, strengthening it.
Chainsaw |
Great Axe |
130 |
70% |
10 |
Lightning |
Steel |
Slash/Close/One |
Store Power/Buff Skill
Neutral/Self | CT3
Raise STR by one stage, but lower AGI by one stage.
Store Power |
Pulverize/Phys. Attack
Rock/Bash/One/Close | CT3
Multiplier: 150% | Hit%: 100%
50% chance to stun a foe.
Pulverize |
Dissection/Automatic
Steel/One/Passive
Critical hits insta-kill foes.
Dissection |
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|
(Water Source) |
A large axe imbued with acid magic to soften, then crush enemies.
Grossforge |
Great Axe |
120 |
80% |
11 |
Water |
Rock |
Slash/Mid/One |
Store Power/Buff Skill
Neutral/Self | CT3
Raise STR by one stage, but lower AGI by one stage.
Store Power |
Pulverize/Phys. Attack
Rock/Bash/One/Close | CT3
Multiplier: 150% | Hit%: 100%
50% chance to stun a foe.
Pulverize |
Acid/Mag. Attack
Poison/One/Mid | SP7
Power: 40 | Hit%: 100%
100% chance to lower a foe's DEF by one stage.
Acid |
(Light Shard) |
A big axe with a unique, crescent-shaped blade.
Crescent Axe |
Axe |
95 |
100% |
8 |
Light |
|
Slash/Mid/One |
Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
Tree Splitter |
Saint II/Mag. Attack
Light/One/Mid | SP6
Power: 90 | Hit%: 100%
Light magic. Single target.
Saint II |
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|
(Dark Gem) |
A crescent axe set with a paralyzing curse that laps up copious amounts of blood from its prey.
Evil Crescent |
Axe |
105 |
100% |
8 |
Dark |
Light |
Slash/Mid/One |
Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
Tree Splitter |
Saint II/Mag. Attack
Light/One/Mid | SP6
Power: 90 | Hit%: 100%
Light magic. Single target.
Saint II |
Paralyze Curse/Automatic
Lightning/One/Passive
30% chance to paralyze foes, but 10% chance to paralyze self.
Paralyze Curse |
|
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(Poison Source) |
A crescent axe that secretes a poison which devastates one's immune system.
Bio Crescent |
Axe |
115 |
100% |
8 |
Poison |
Dark |
Slash/Mid/One |
Saint II/Mag. Attack
Light/One/Mid | SP6
Power: 90 | Hit%: 100%
Light magic. Single target.
Saint II |
Paralyze Curse/Automatic
Lightning/One/Passive
30% chance to paralyze foes, but 10% chance to paralyze self.
Paralyze Curse |
Virus/Automatic
Poison/One/Passive
Negates foes' damage-nullifying type immunities & any status resistances they have.
Virus |
(Fighting Shard) |
A battle-use axe that can even be used one-handed.
Battle Axe |
Axe |
95 |
95% |
6 |
Fighting |
|
Slash/Close/One |
Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
Tree Splitter |
Heel Cutter/Phys. Attack
Weapon/One | CT3
Power: 100 | Hit%: 100%
100% chance to lower a foe's AGI by one stage.
Heel Cutter |
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|
(Fighting Gem) |
An axe with a lion's face etched into the blade. Has the ability to sever a foe's magic.
Lion Axe |
Axe |
110 |
95% |
6 |
Fighting |
|
Slash/Close/One |
Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
Tree Splitter |
Heel Cutter/Phys. Attack
Weapon/One | CT3
Power: 100 | Hit%: 100%
100% chance to lower a foe's AGI by one stage.
Heel Cutter |
Suppress Magic/Automatic
Fighting/One/Passive
20% chance to lower a foe's MAG by one stage.
Suppress Magic |
Category |
Skill Name |
Skill Description |
Type/Attribute/Scope/Range |
Power |
Accuracy |
Cost |
Automatic |
Paralyze Curse/Automatic
Lightning/One/Passive
30% chance to paralyze foes, but 10% chance to paralyze self.
Paralyze Curse |
30% chance to paralyze foes, but 10% chance to paralyze self. |
Lightning/One |
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Passive |
Virus/Automatic
Poison/One/Passive
Negates foes' damage-nullifying type immunities & any status resistances they have.
Virus |
Negates foes' damage-nullifying type immunities & any status resistances they have. |
Poison/One |
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Dissection/Automatic
Steel/One/Passive
Critical hits insta-kill foes.
Dissection |
Critical hits insta-kill foes. |
Steel/One |
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|
Suppress Magic/Automatic
Fighting/One/Passive
20% chance to lower a foe's MAG by one stage.
Suppress Magic |
20% chance to lower a foe's MAG by one stage. |
Fighting/One |
|
|
Phys. Attack |
Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
Tree Splitter |
Deals 2x damage to Grass type foes. |
Weapon/One |
140% |
100% |
CT2 |
Heel Cutter/Phys. Attack
Weapon/One | CT3
Power: 100 | Hit%: 100%
100% chance to lower a foe's AGI by one stage.
Heel Cutter |
100% chance to lower a foe's AGI by one stage. |
Weapon/One |
100 |
100% |
CT3 |
Pulverize/Phys. Attack
Rock/Bash/One/Close | CT3
Multiplier: 150% | Hit%: 100%
50% chance to stun a foe.
Pulverize |
50% chance to stun a foe. |
Rock/Bash/One/Close |
150% |
100% |
CT3 |
Mag. Attack |
Saint II/Mag. Attack
Light/One/Mid | SP6
Power: 90 | Hit%: 100%
Light magic. Single target.
Saint II |
Light magic. Single target. |
Light/One/Mid |
90 |
100% |
SP6 |
Magma Shot/Mag. Attack
Flame/One/Mid | SP10
Power: 100 | Hit%: 100%
30% chance to burn a foe.
Magma Shot |
30% chance to burn a foe. |
Flame/One/Mid |
100 |
100% |
SP10 |
Acid/Mag. Attack
Poison/One/Mid | SP7
Power: 40 | Hit%: 100%
100% chance to lower a foe's DEF by one stage.
Acid |
100% chance to lower a foe's DEF by one stage. |
Poison/One/Mid |
40 |
100% |
SP7 |
Buff Skill |
Store Power/Buff Skill
Neutral/Self | CT3
Raise STR by one stage, but lower AGI by one stage.
Store Power |
Raise STR by one stage, but lower AGI by one stage. |
Neutral/Self |
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CT3 |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
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(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
A battle-use hammer with a protruding tip.
Mace |
Mace |
80 |
95% |
4 |
Neutral |
|
Bash/Close/One |
Impact/Automatic
Neutral/One/Passive
10% chance to stun a foe.
Impact |
|
|
(Neutral Shard) |
A mace covered in sharp spikes. It possesses exceptional pulverizing power.
Smashing Mace |
Mace |
85 |
95% |
4 |
Neutral |
|
Bash/Close/One |
Impact/Automatic
Neutral/One/Passive
10% chance to stun a foe.
Impact |
Armorbreak/Automatic
Fighting/One/Passive
20% chance to lower a foe's DEF by one stage.
Armorbreak |
|
|
(Fighting Gem) |
A mace fitted with a heavy metal ball at the end for heightened destructive force.
Breaking Mace |
Mace |
95 |
95% |
4 |
Fighting |
Neutral |
Bash/Close/One |
Impact/Automatic
Neutral/One/Passive
10% chance to stun a foe.
Impact |
Armorbreak/Automatic
Fighting/One/Passive
20% chance to lower a foe's DEF by one stage.
Armorbreak |
Weaponbreak/Automatic
Fighting/One/Passive
20% chance to lower a foe's STR by one stage.
Weaponbreak |
|
|
(Fighting Source) |
An unusual mace that specializes in pulverizing living organisms.
Crush Mace |
Mace |
100 |
95% |
4 |
Fighting |
|
Bash/Close/One |
Armorbreak/Automatic
Fighting/One/Passive
20% chance to lower a foe's DEF by one stage.
Armorbreak |
Weaponbreak/Automatic
Fighting/One/Passive
20% chance to lower a foe's STR by one stage.
Weaponbreak |
Destructive Joy/Automatic
Steel/One/Passive
This weapon's extra effects activate 2x as often.
Destructive Joy |
(Steel Shard) |
A pewter bishop's staff with a star-shaped ball of iron attached to the end.
Morningstar |
Mace |
90 |
85% |
5 |
Steel |
|
Bash/Close/One |
Impact/Automatic
Neutral/One/Passive
10% chance to stun a foe.
Impact |
Faith/Automatic
Light/One/Passive
Boosts healing magic power by 1.2x.
Faith |
|
|
(Water Gem) |
A crimson morningstar enchanted with draining magic.
Blood Star |
Mace |
105 |
85% |
6 |
Water |
Steel |
Bash/Close/One |
Impact/Automatic
Neutral/One/Passive
10% chance to stun a foe.
Impact |
Faith/Automatic
Light/One/Passive
Boosts healing magic power by 1.2x.
Faith |
Drain/Mag. Attack
Water/One/Mid | SP7
Power: 80 | Hit%: 100%
Water magic. Single target. Heals user for half the damage dealt.
Drain |
|
|
(Dark Source) |
A devil's iron sphere that harbors the power of darkness.
Darkness Star |
Mace |
125 |
80% |
8 |
Dark |
Water |
Bash/Close/One |
Faith/Automatic
Light/One/Passive
Boosts healing magic power by 1.2x.
Faith |
Drain/Mag. Attack
Water/One/Mid | SP7
Power: 80 | Hit%: 100%
Water magic. Single target. Heals user for half the damage dealt.
Drain |
Darkness Bomb/Mag. Attack
Dark/Foes/Long | SP16
Power: 140 | Hit%: 85%
Lower's the user's MAG by one stage after use.
Darkness Bomb |
|
(Light Gem) |
A morningstar made from sacred silver for use by those of the cloth.
Volguard |
Mace |
105 |
85% |
6 |
Light |
Steel |
Bash/Close/One |
Impact/Automatic
Neutral/One/Passive
10% chance to stun a foe.
Impact |
Faith/Automatic
Light/One/Passive
Boosts healing magic power by 1.2x.
Faith |
Starlight II/Mag. Attack
Light/Foes/Long | SP9
Power: 85 | Hit%: 90%
Light magic. Hits all foes.
Starlight II |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
|
|
|
|
|
|
|
|
|
|
(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
An extremely long spear that excels in group skirmishes.
Pike |
Long Spear |
80 |
125% |
6 |
Neutral |
|
Stab/Mid/One |
Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
Thrust |
|
|
(Neutral Shard) |
A spear with a wide blade designed to slash in addition to stabbing.
Partisan |
Long Spear |
90 |
125% |
6 |
Neutral |
|
Slash/Mid/One |
Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
Thrust |
Twin Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 80%*2 | Hit%: 100%
Stabbing attack. Single Target. Stabs a foe twice.
Twin Thrust |
|
|
(Steel Gem) |
A weapon whose unique blade is a marriage of the best traits of both an axe and a spear.
Halberd |
Pole Axe |
95 |
115% |
8 |
Steel |
Neutral |
Stab/Mid/One |
Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
Thrust |
Twin Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 80%*2 | Hit%: 100%
Stabbing attack. Single Target. Stabs a foe twice.
Twin Thrust |
Swing/Phys. Attack
Weapon/Foes | CT2
Multiplier: 100% | Hit%: 100%
Slashing attack. Hits all foes.
Swing |
|
|
(Earth Source) |
A mechanized axe with overwhelming attack power. Prevents enemies from appearing.
Halberd Cannon |
Pole Axe |
140 |
115% |
14 |
Earth |
Steel |
Slash/Mid/One |
Twin Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 80%*2 | Hit%: 100%
Stabbing attack. Single Target. Stabs a foe twice.
Twin Thrust |
Swing/Phys. Attack
Weapon/Foes | CT2
Multiplier: 100% | Hit%: 100%
Slashing attack. Hits all foes.
Swing |
Close Summon/Automatic
Steel/One/Passive
One less enemy will appear during regular encounters.
Close Summon |
|
|
(Dragon Source) |
A spear that proves the wielder is a knight. The power of a thunder dragon lies dormant within.
Argentum Halberd |
Pole Axe |
110 |
115% |
10 |
Dragon |
Steel |
Stab/Mid/One |
Twin Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 80%*2 | Hit%: 100%
Stabbing attack. Single Target. Stabs a foe twice.
Twin Thrust |
Swing/Phys. Attack
Weapon/Foes | CT2
Multiplier: 100% | Hit%: 100%
Slashing attack. Hits all foes.
Swing |
Thunder Slash/Phys. Attack
Lightning/Slash/One/Mid | CT3
Multiplier: 100% | Hit%: 100%
Slash/Lightning attack. Single target. 100% chance to paralyze a foe.
Thunder Slash |
(Flame Shard) |
A spear that shoots fire from its oddly bulging tip.
Flamespit Spear |
Long Spear |
95 |
125% |
6 |
Flame |
|
Stab/Mid/One |
Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
Thrust |
Flame I/Mag. Attack
Flame/Foes/Long | SP6
Power: 65 | Hit%: 90%
Flame Magic. Strikes all foes. 10% chance to burn targets.
Flame I |
|
(Thunder Shard) |
A spear whose blade runs with an electric current that shocks any foe it touches.
Lightning Spear |
Long Spear |
85 |
125% |
6 |
Lightning |
|
Stab/Mid/One |
Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
Thrust |
Electric Shock/Automatic
Lightning/One/Passive
20% chance to paralyze a foe.
Electric Shock |
|
|
(Thunder Gem) |
A large spear that courses with lightning from tip to shaft. Super effective against aquatic life.
Grand Lightning Spear |
Long Spear |
90 |
125% |
8 |
Lightning |
|
Stab/Mid/One |
Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
Thrust |
Electric Shock/Automatic
Lightning/One/Passive
20% chance to paralyze a foe.
Electric Shock |
Aqua Slayer/Automatic
Lightning/One/Passive
Deal 2x damage to water type foes.
Aqua Slayer |
|
|
(Dragon Source) |
A cross-shaped spear that harbors ancient powers of thunder. Can pierce through even stone.
Dragon Hunter Spear |
Long Spear |
100 |
125% |
8 |
Dragon |
Lightning |
Stab/Mid/One |
Electric Shock/Automatic
Lightning/One/Passive
20% chance to paralyze a foe.
Electric Shock |
Aqua Slayer/Automatic
Lightning/One/Passive
Deal 2x damage to water type foes.
Aqua Slayer |
Dragon Hunter/Automatic
Dragon/One/Passive
Deal 2x damage to Dragon type foes.
Dragon Hunter |
(Grass Shard) |
A short spear fashioned from a sturdy oak with carvings that run up and down its entire length.
Istarelle |
Long Spear |
95 |
125% |
4 |
Grass |
|
Stab/Mid/One |
Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
Thrust |
Photosynthesis/Recovery
Grass/Self | CT3
Power: 50% | Hit%: 100%
User recovers 50% HP. Usable only during battle.
Photosynthesis |
|
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
|
|
|
|
|
|
|
|
|
|
(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
An ordinary spear. Excellent for long-range fighting.
Spear |
Spear |
75 |
150% |
5 |
Neutral |
|
Stab/Mid/One |
Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
Skewer |
|
|
(Neutral Shard) |
A conical spear designed for optimal piercing.
Lance |
Lance |
95 |
135% |
6 |
Neutral |
|
Stab/Mid/One |
Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
Skewer |
Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
Charge |
|
|
(Dark Gem) |
A black lance that can rend even pitch-black darkness. Nullifies enemy status changes.
Black Lance |
Lance |
100 |
135% |
6 |
Dark |
Neutral |
Stab/Mid/One |
Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
Skewer |
Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
Charge |
Paralyze Lance/Phys. Attack
Ghost/Stab/One/Mid | CT5
Multiplier: 0%
Nullifies a foe's buffs.
Paralyze Lance |
|
|
(Frost Source) |
The lance of a spirit world priestess. It can unleash the ultimate lance techniques.
Zero Lance |
Lance |
105 |
135% |
6 |
Ice |
Dark |
Stab/Mid/One |
Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
Charge |
Paralyze Lance/Phys. Attack
Ghost/Stab/One/Mid | CT5
Multiplier: 0%
Nullifies a foe's buffs.
Paralyze Lance |
Aldar Strike/Phys. Attack
Ice/Slash/One | CT3
Multiplier: 120% | Hit%: 100%
Ice/Slashing. Single. Damage dealt is based on STR+MAG.
Aldar Strike |
|
|
(Water Source) |
The lance of a guardian with an incomplete soul. Harbors the power of immortality within.
Light-Piercing Darkness |
Lance |
105 |
135% |
6 |
Water |
Dark |
Stab/Mid/One |
Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
Charge |
Paralyze Lance/Phys. Attack
Ghost/Stab/One/Mid | CT5
Multiplier: 0%
Nullifies a foe's buffs.
Paralyze Lance |
Return From Limbo/Automatic
Dark/Self | 1 Use
When defeated, revives with 100% HP once per battle.
Return From Limbo |
|
(Steel Gem) |
A huge charging lance originally meant for use by knight cavalry.
Great Lance |
Lance |
105 |
120% |
8 |
Steel |
Neutral |
Stab/Mid/One |
Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
Skewer |
Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
Charge |
Beast Rush/Phys. Attack
Fighting/Stab/One | CT6
Multiplier: 160% | Hit%: 100%
Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage.
Beast Rush |
|
|
(Thunder Source) |
A lance that can discharge built-up electricity across a wide radius.
Electro Lance |
Lance |
110 |
125% |
8 |
Lightning |
Steel |
Stab/Mid/One |
Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
Charge |
Beast Rush/Phys. Attack
Fighting/Stab/One | CT6
Multiplier: 160% | Hit%: 100%
Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage.
Beast Rush |
Spark III/Mag. Attack
Lightning/Foes/Long | SP12
Power: 95 | Hit%: 90%
Lightning magic. Hits all foes. 10% chance to paralyze targets.
Spark III |
|
|
(Ghost Source) |
A lance whose cross-shaped blade brutally tears foes apart.
Chariot Lance |
Lance |
110 |
120% |
9 |
Ghost |
Steel |
Stab/Mid/One |
Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
Charge |
Beast Rush/Phys. Attack
Fighting/Stab/One | CT6
Multiplier: 160% | Hit%: 100%
Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage.
Beast Rush |
Lotus Thrust/Phys. Attack
Ghost/Stab/One/Mid | CT3
Multiplier: 180% | Hit%: 100%
Ghost/Stabbing. Single Target. Deals 2x damage to Ghost types.
Lotus Thrust |
(Aero Shard) |
A spear defined by a wing-like curve.
Winged Spear |
Spear |
85 |
175% |
3 |
Aero |
|
Stab/Mid/One |
Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
Skewer |
Aiming/Phys. Attack
Weapon/One/Mid | CT2
Power: 150 | Hit%: 100%
Stabbing attack. Single target. Ignores Accuracy/DEF status changes.
Aiming |
|
(Steel Shard) |
Countless armor-sundering spikes adorn the end of this spear.
Sundering Spear |
Spear |
90 |
150% |
6 |
Steel |
|
Stab/Mid/One |
Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
Skewer |
Sunder Mind/Phys. Attack
Steel/Stab/One/Mid | CT3
Multiplier: 140% | Hit%: 100%
Steel/Stabbing. Single Target. Lowers a foe's MAG by one stage.
Sunder Mind |
|
|
(Rock Gem) |
A mechanized spear with a drill bit attached to the end.
Drill Spear |
Spear |
105 |
150% |
6 |
Rock |
Steel |
Stab/Mid/One |
Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
Skewer |
Sunder Mind/Phys. Attack
Steel/Stab/One/Mid | CT3
Multiplier: 140% | Hit%: 100%
Steel/Stabbing. Single Target. Lowers a foe's MAG by one stage.
Sunder Mind |
Sunder Armor/Phys. Attack
Rock/Stab/One/Mid | CT3
Multiplier: 140% | Hit%: 100%
Rock/Stabbing. Single Target. Lowers a foe's DEF by one stage.
Sunder Armor |
Category |
Skill Name |
Skill Description |
Type/Attribute/Scope/Range |
Power |
Accuracy |
Cost |
Automatic |
Return From Limbo/Automatic
Dark/Self | 1 Use
When defeated, revives with 100% HP once per battle.
Return From Limbo |
When defeated, revives with 100% HP once per battle. |
Dark/Self |
|
|
1 Use |
Phys. Attack |
Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
Skewer |
Stabbing attack. Piercing. |
Weapon/Pierce |
140% |
100% |
CT2 |
Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
Charge |
Stabbing attack. Single target. |
Weapon/One/Mid |
150% |
100% |
CT2 |
Aiming/Phys. Attack
Weapon/One/Mid | CT2
Power: 150 | Hit%: 100%
Stabbing attack. Single target. Ignores Accuracy/DEF status changes.
Aiming |
Stabbing attack. Single target. Ignores Accuracy/DEF status changes. |
Weapon/One/Mid |
150 |
100% |
CT2 |
Sunder Mind/Phys. Attack
Steel/Stab/One/Mid | CT3
Multiplier: 140% | Hit%: 100%
Steel/Stabbing. Single Target. Lowers a foe's MAG by one stage.
Sunder Mind |
Steel/Stabbing. Single Target. Lowers a foe's MAG by one stage. |
Steel/Stab/One/Mid |
140% |
100% |
CT3 |
Beast Rush/Phys. Attack
Fighting/Stab/One | CT6
Multiplier: 160% | Hit%: 100%
Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage.
Beast Rush |
Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage. |
Fighting/Stab/One |
160% |
100% |
CT6 |
Sunder Armor/Phys. Attack
Rock/Stab/One/Mid | CT3
Multiplier: 140% | Hit%: 100%
Rock/Stabbing. Single Target. Lowers a foe's DEF by one stage.
Sunder Armor |
Rock/Stabbing. Single Target. Lowers a foe's DEF by one stage. |
Rock/Stab/One/Mid |
140% |
100% |
CT3 |
Aldar Strike/Phys. Attack
Ice/Slash/One | CT3
Multiplier: 120% | Hit%: 100%
Ice/Slashing. Single. Damage dealt is based on STR+MAG.
Aldar Strike |
Ice/Slashing. Single. Damage dealt is based on STR+MAG. |
Ice/Slash/One |
120% |
100% |
CT3 |
Lotus Thrust/Phys. Attack
Ghost/Stab/One/Mid | CT3
Multiplier: 180% | Hit%: 100%
Ghost/Stabbing. Single Target. Deals 2x damage to Ghost types.
Lotus Thrust |
Ghost/Stabbing. Single Target. Deals 2x damage to Ghost types. |
Ghost/Stab/One/Mid |
180% |
100% |
CT3 |
Paralyze Lance/Phys. Attack
Ghost/Stab/One/Mid | CT5
Multiplier: 0%
Nullifies a foe's buffs.
Paralyze Lance |
Nullifies a foe's buffs. |
Ghost/Stab/One/Mid |
0% |
|
CT5 |
Mag. Attack |
Spark III/Mag. Attack
Lightning/Foes/Long | SP12
Power: 95 | Hit%: 90%
Lightning magic. Hits all foes. 10% chance to paralyze targets.
Spark III |
Lightning magic. Hits all foes. 10% chance to paralyze targets. |
Lightning/Foes/Long |
95 |
90% |
SP12 |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
|
|
|
|
|
|
|
|
|
|
(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
The most basic of basic catalysts used in casting magic.
Wooden Catalyst |
Staff |
55 |
90% |
1 |
Grass |
|
Bash/Mid/One |
Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
Magic Boost |
|
|
(Neutral Shard) |
A small rod made for handheld use. Also effective as a blunt weapon.
Baton |
Staff |
80 |
115% |
1 |
Neutral |
|
Bash/Mid/One |
Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
Magic Boost |
Quick Cast/Automatic
Esper/One/Passive
Offensive magic is cast earlier in battle.
Quick Cast |
|
|
(Fighting Gem) |
A long pole inlaid with gleaming gemstones that emit a phosphorescent blue glow.
Phosphorescent Pole |
Staff |
95 |
115% |
4 |
Fighting |
Neutral |
Bash/Mid/One |
Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
Magic Boost |
Quick Cast/Automatic
Esper/One/Passive
Offensive magic is cast earlier in battle.
Quick Cast |
Pinwheel/Automatic
Aero/One | CT6
Avoids physical attacks.
Pinwheel |
|
(Poison Gem) |
A tainted cane with a bat's corpse sewn onto it.
Bat Cane |
Staff |
90 |
115% |
1 |
Poison |
Neutral |
Bash/Mid/One |
Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
Magic Boost |
Quick Cast/Automatic
Esper/One/Passive
Offensive magic is cast earlier in battle.
Quick Cast |
Pandemic/Automatic
Poison/One/Passive
Poison type magic is 1.5x stronger.
Pandemic |
|
|
(Aero Source) |
Pathogens for a deadly illness are sealed within the countless blades attached to this wand.
Magic Wand: Windi |
Staff |
100 |
115% |
0 |
Aero |
Poison |
Slash/Mid/One |
Quick Cast/Automatic
Esper/One/Passive
Offensive magic is cast earlier in battle.
Quick Cast |
Pandemic/Automatic
Poison/One/Passive
Poison type magic is 1.5x stronger.
Pandemic |
Toxic Wind/Status Skill
Aero/Foes | SP15
Power: 0 | Hit%: 100%
Afflicts a foe with toxin.
Toxic Wind |
(Grass Shard) |
A twig plucked from a mystical tree. Useful as a catalyst for magic.
Mystic Branch |
Staff |
55 |
90% |
1 |
Grass |
|
Bash/Mid/One |
Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
Magic Boost |
Grass Mixer/Mag. Attack
Grass/One/Mid | SP5
Power: 65 | Hit%: 100%
Grass magic. Single target. 50% chance to blind a foe.
Grass Mixer |
|
|
(Dark Gem) |
A unique cane that appears to have been fashioned from several black branches.
Black Witch Cane |
Staff |
55 |
90% |
1 |
Dark |
Grass |
Bash/Mid/One |
Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
Magic Boost |
Grass Mixer/Mag. Attack
Grass/One/Mid | SP5
Power: 65 | Hit%: 100%
Grass magic. Single target. 50% chance to blind a foe.
Grass Mixer |
Shade III/Mag. Attack
Dark/One/Mid | SP8
Power: 100 | Hit%: 100%
Dark magic. Single target. 20% chance to confuse a foe.
Shade III |
(Esper Shard) |
A lengthy cane made of materials that multiply the user's magical powers.
Sorcerer's Cane |
Staff |
60 |
90% |
2 |
Esper |
|
Bash/Mid/One |
Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
Magic Boost |
Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
Magic Boost II |
|
|
(Flame Gem) |
A staff tinged with sacred flames that boosts the wielder's magic power.
Scorching Staff |
Staff |
70 |
90% |
2 |
Flame |
Esper |
Bash/Mid/One |
Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
Magic Boost |
Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
Magic Boost II |
Fire III/Mag. Attack
Flame/One/Mid | SP8
Power: 100 | Hit%: 100%
Flame magic. Single target. 20% chance to burn targets.
Fire III |
|
|
(Light Source) |
The staff of a queen. Enchanted with the highest level of magic.
Queen's Staff |
Staff |
80 |
90% |
4 |
Light |
Flame |
Bash/Mid/One |
Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
Magic Boost II |
Fire III/Mag. Attack
Flame/One/Mid | SP8
Power: 100 | Hit%: 100%
Flame magic. Single target. 20% chance to burn targets.
Fire III |
Starlight III/Mag. Attack
Light/Foes/Long | SP12
Power: 100 | Hit%: 90%
Light magic. Hits all foes.
Starlight III |
|
(Water Gem) |
A staff tinged with sacred waters that boosts the wielder's magic power.
Silent Staff |
Staff |
70 |
90% |
2 |
Water |
Esper |
Bash/Mid/One |
Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
Magic Boost |
Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
Magic Boost II |
Water III/Mag. Attack
Water/One/Mid | SP8
Power: 105 | Hit%: 100%
Water magic. Single target.
Water III |
|
(Light Gem) |
A staff that emits a brilliant sacred light which causes foolish foes to kneel before it.
Shining |
Staff |
75 |
110% |
4 |
Light |
Esper |
Bash/Mid/One |
Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
Magic Boost |
Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
Magic Boost II |
Lightplunder/Automatic
Light/One | CT12
Nullifies magic and deals back 1/5 damage.
Lightplunder |
|
|
(Dark Source) |
The grand darkness which dances around this staff engulfs and extinguishes the light of hope.
Umbral |
Staff |
90 |
110% |
4 |
Dark |
Light |
Bash/Mid/One |
Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
Magic Boost II |
Lightplunder/Automatic
Light/One | CT12
Nullifies magic and deals back 1/5 damage.
Lightplunder |
Darkplunder/Automatic
Dark/One | CT12
Nullifies magic and deals back 1/2 damage.
Darkplunder |
Category |
Skill Name |
Skill Description |
Type/Attribute/Scope/Range |
Power |
Accuracy |
Cost |
Automatic |
Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
Magic Boost |
Boosts magic power by 1.1x. |
Esper/One |
|
|
Passive |
Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
Magic Boost II |
Boosts magic power by an additional 1.1x. |
Esper/One |
|
|
Quick Cast/Automatic
Esper/One/Passive
Offensive magic is cast earlier in battle.
Quick Cast |
Offensive magic is cast earlier in battle. |
Esper/One |
|
|
Pandemic/Automatic
Poison/One/Passive
Poison type magic is 1.5x stronger.
Pandemic |
Poison type magic is 1.5x stronger. |
Poison/One |
|
|
Pinwheel/Automatic
Aero/One | CT6
Avoids physical attacks.
Pinwheel |
Avoids physical attacks. |
Aero/One |
|
|
CT6 |
Lightplunder/Automatic
Light/One | CT12
Nullifies magic and deals back 1/5 damage.
Lightplunder |
Nullifies magic and deals back 1/5 damage. |
Light/One |
|
|
CT12 |
Darkplunder/Automatic
Dark/One | CT12
Nullifies magic and deals back 1/2 damage.
Darkplunder |
Nullifies magic and deals back 1/2 damage. |
Dark/One |
|
|
CT12 |
Mag. Attack |
Fire III/Mag. Attack
Flame/One/Mid | SP8
Power: 100 | Hit%: 100%
Flame magic. Single target. 20% chance to burn targets.
Fire III |
Flame magic. Single target. 20% chance to burn targets. |
Flame/One/Mid |
100 |
100% |
SP8 |
Water III/Mag. Attack
Water/One/Mid | SP8
Power: 105 | Hit%: 100%
Water magic. Single target.
Water III |
Water magic. Single target. |
Water/One/Mid |
105 |
100% |
SP8 |
Shade III/Mag. Attack
Dark/One/Mid | SP8
Power: 100 | Hit%: 100%
Dark magic. Single target. 20% chance to confuse a foe.
Shade III |
Dark magic. Single target. 20% chance to confuse a foe. |
Dark/One/Mid |
100 |
100% |
SP8 |
Starlight III/Mag. Attack
Light/Foes/Long | SP12
Power: 100 | Hit%: 90%
Light magic. Hits all foes.
Starlight III |
Light magic. Hits all foes. |
Light/Foes/Long |
100 |
90% |
SP12 |
Grass Mixer/Mag. Attack
Grass/One/Mid | SP5
Power: 65 | Hit%: 100%
Grass magic. Single target. 50% chance to blind a foe.
Grass Mixer |
Grass magic. Single target. 50% chance to blind a foe. |
Grass/One/Mid |
65 |
100% |
SP5 |
Status Skill |
Toxic Wind/Status Skill
Aero/Foes | SP15
Power: 0 | Hit%: 100%
Afflicts a foe with toxin.
Toxic Wind |
Afflicts a foe with toxin. |
Aero/Foes |
0 |
100% |
SP15 |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
|
|
|
|
|
|
|
|
|
|
(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
A throwing weapon used by hunters that returns to the thrower.
Boomerang |
Thrown Weapon |
65 |
90% |
3 |
Aero |
|
Slash/Long/Pierce |
Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
Brandish |
|
|
(Light Shard) |
A special throwing weapon that rends foes with blades of light.
Slicer |
Thrown Weapon |
85 |
85% |
4 |
Light |
|
Slash/Long/Pierce |
Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
Brandish |
Gleaming Edge/Phys. Attack
Light/Slash/Foes/Long | CT2
Multiplier: 160% | Hit%: 70%
Light/Slashing. Hits all foes.
Gleaming Edge |
|
|
(Dark Gem) |
A powerful flying blade that boasts the strongest piercing capabilities of all.
Shurahiken |
Thrown Weapon |
95 |
85% |
5 |
Aero |
Light |
Slash/Long/Pierce |
Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
Brandish |
Gleaming Edge/Phys. Attack
Light/Slash/Foes/Long | CT2
Multiplier: 160% | Hit%: 70%
Light/Slashing. Hits all foes.
Gleaming Edge |
Giga Pierce/Automatic
Light/One/Passive
Ignores back row damage reduction when using a piercing attack.
Giga Pierce |
|
|
(Thunder Source) |
A razor-sharp flying blade that slices foes to ribbons with countless cuts.
Blitzgazer |
Thrown Weapon |
110 |
85% |
6 |
Lightning |
Aero |
Slash/Long/Pierce |
Gleaming Edge/Phys. Attack
Light/Slash/Foes/Long | CT2
Multiplier: 160% | Hit%: 70%
Light/Slashing. Hits all foes.
Gleaming Edge |
Giga Pierce/Automatic
Light/One/Passive
Ignores back row damage reduction when using a piercing attack.
Giga Pierce |
Penetrating Blade/Phys. Attack
Weapon/Pierce/Long | CT2
Multiplier: 160% | Hit%: 120%
Slashing/Piercing.
Penetrating Blade |
(Grass Shard) |
A boomerang crafted from a thorny tree.
Spiked Boomerang |
Thrown Weapon |
70 |
90% |
4 |
Grass |
|
Slash/Long/Pierce |
Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
Brandish |
Thorns/Automatic
Grass/One/Passive
50% chance to deal an additional 1/8 damage.
Thorns |
|
|
(Poison Gem) |
A throwing weapon covered in poisonous spikes that resemble shark teeth.
Blackberry |
Thrown Weapon |
75 |
90% |
4 |
Poison |
Grass |
Slash/Long/Pierce |
Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
Brandish |
Thorns/Automatic
Grass/One/Passive
50% chance to deal an additional 1/8 damage.
Thorns |
Toxic Spines/Automatic
Poison/One/Passive
When extra damage is dealt, poisons the target.
Toxic Spines |
|
|
(Water Source) |
Its beautiful translucent blade is coated with a vicious nerve toxin.
Death Chironex |
Thrown Weapon |
85 |
90% |
0 |
Water |
Poison |
Slash/Long/Pierce |
Thorns/Automatic
Grass/One/Passive
50% chance to deal an additional 1/8 damage.
Thorns |
Toxic Spines/Automatic
Poison/One/Passive
When extra damage is dealt, poisons the target.
Toxic Spines |
Envenom/Automatic
Poison/One/Passive
Deals 1.5x more damage when the target is poisoned.
Envenom |
|
|
(Grass Source) |
A unique crossbow that resembles a flower. Shoots beams of light rather than arrows.
Lady's Grace: Taoyame |
Persuader |
120 |
75% |
8 |
Grass |
Poison |
Bash/Long/Pierce |
Thorns/Automatic
Grass/One/Passive
50% chance to deal an additional 1/8 damage.
Thorns |
Toxic Spines/Automatic
Poison/One/Passive
When extra damage is dealt, poisons the target.
Toxic Spines |
Flower Shower/Mag. Attack
Foes/Long | SP15
Power: 0 | Hit%: 75%
Grass/Flame magic. Power is higher when there are more enemies.
Flower Shower |
(Steel Shard) |
A metal saucer-shaped throwing weapon with a blade running along its outer edge.
Chakram |
Thrown Weapon |
80 |
100% |
2 |
Steel |
|
Slash/Long/Pierce |
Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
Brandish |
Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
Twin Shooter |
|
|
(Light Gem) |
A chakram fitted with a sharp silver blade.
Full Moon Ring |
Thrown Weapon |
85 |
110% |
4 |
Light |
Aero |
Slash/Long/Pierce |
Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
Brandish |
Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
Twin Shooter |
Deadly Double/Automatic
Neutral/One/Passive
When a double attack is used, both hits are guaranteed to be critical.
Deadly Double |
|
|
(Aero Source) |
A throwing weapon with a cross-shaped blade whose origins can be traced to the far east.
Fuuma Shuriken |
Thrown Weapon |
90 |
110% |
6 |
Aero |
Light |
Slash/Long/Pierce |
Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
Twin Shooter |
Deadly Double/Automatic
Neutral/One/Passive
When a double attack is used, both hits are guaranteed to be critical.
Deadly Double |
Double Image/Buff Skill
Aero/Self | CT6
Nullifies up to two attacks.
Double Image |
|
(Dark Gem) |
A ring stricken with an undead curse. Harbors dark healing power.
Dark Ring |
Thrown Weapon |
90 |
100% |
2 |
Dark |
Steel |
Slash/Long/Pierce |
Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
Brandish |
Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
Twin Shooter |
Dark Heal/Recovery
Dark/Ally | CT4
Power: 50% | Hit%: 100%
Restores 50% of an ally's HP. Usable only during battle.
Dark Heal |
|
|
(Light Source) |
A legendary ring that holds the ultimate magic within.
Eternal Ring |
Thrown Weapon |
100 |
100% |
2 |
Light |
Dark |
Slash/Long/Pierce |
Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
Twin Shooter |
Dark Heal/Recovery
Dark/Ally | CT4
Power: 50% | Hit%: 100%
Restores 50% of an ally's HP. Usable only during battle.
Dark Heal |
Darklight Dragon/Mag. Attack
Light/Foes/Long | SP0
Power: 250 | Hit%: 200%
Light & Dark. Uses ALL SP. More powerful when more SP is used.
Darklight Dragon |
Category |
Skill Name |
Skill Description |
Type/Attribute/Scope/Range |
Power |
Accuracy |
Cost |
Automatic |
Thorns/Automatic
Grass/One/Passive
50% chance to deal an additional 1/8 damage.
Thorns |
50% chance to deal an additional 1/8 damage. |
Grass/One |
|
|
Passive |
Giga Pierce/Automatic
Light/One/Passive
Ignores back row damage reduction when using a piercing attack.
Giga Pierce |
Ignores back row damage reduction when using a piercing attack. |
Light/One |
|
|
Deadly Double/Automatic
Neutral/One/Passive
When a double attack is used, both hits are guaranteed to be critical.
Deadly Double |
When a double attack is used, both hits are guaranteed to be critical. |
Neutral/One |
|
|
Toxic Spines/Automatic
Poison/One/Passive
When extra damage is dealt, poisons the target.
Toxic Spines |
When extra damage is dealt, poisons the target. |
Poison/One |
|
|
Envenom/Automatic
Poison/One/Passive
Deals 1.5x more damage when the target is poisoned.
Envenom |
Deals 1.5x more damage when the target is poisoned. |
Poison/One |
|
|
Phys. Attack |
Gleaming Edge/Phys. Attack
Light/Slash/Foes/Long | CT2
Multiplier: 160% | Hit%: 70%
Light/Slashing. Hits all foes.
Gleaming Edge |
Light/Slashing. Hits all foes. |
Light/Slash/Foes/Long |
160% |
70% |
CT2 |
Penetrating Blade/Phys. Attack
Weapon/Pierce/Long | CT2
Multiplier: 160% | Hit%: 120%
Slashing/Piercing.
Penetrating Blade |
Slashing/Piercing. |
Weapon/Pierce/Long |
160% |
120% |
CT2 |
Mag. Attack |
Flower Shower/Mag. Attack
Foes/Long | SP15
Power: 0 | Hit%: 75%
Grass/Flame magic. Power is higher when there are more enemies.
Flower Shower |
Grass/Flame magic. Power is higher when there are more enemies. |
Foes/Long |
0 |
75% |
SP15 |
Darklight Dragon/Mag. Attack
Light/Foes/Long | SP0
Power: 250 | Hit%: 200%
Light & Dark. Uses ALL SP. More powerful when more SP is used.
Darklight Dragon |
Light & Dark. Uses ALL SP. More powerful when more SP is used. |
Light/Foes/Long |
250 |
200% |
SP0 |
Recovery |
Dark Heal/Recovery
Dark/Ally | CT4
Power: 50% | Hit%: 100%
Restores 50% of an ally's HP. Usable only during battle.
Dark Heal |
Restores 50% of an ally's HP. Usable only during battle. |
Dark/Ally |
50% |
100% |
CT4 |
Buff Skill |
Double Image/Buff Skill
Aero/Self | CT6
Nullifies up to two attacks.
Double Image |
Nullifies up to two attacks. |
Aero/Self |
|
|
CT6 |
Special |
Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
Brandish |
Normal attack power is 2x next turn. |
Neutral/Self |
0 |
100% |
CT3 |
Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
Twin Shooter |
On the next turn, the user's normal attack is a double attack. |
?/Self |
0 |
100% |
CT3 |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
|
|
|
|
|
|
|
|
|
|
(Required Magicite) WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
An arc carved from a lithe wood that fires arrows using elastic force.
Bow |
Bow |
70 |
135% |
4 |
Aero |
|
Stab/Long/One |
Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
Focus |
|
|
(Neutral Shard) |
An ordinary crossbow. Can be used easily with one hand.
Crossbow |
Crossbow |
85 |
100% |
5 |
Neutral |
|
Stab/Long/One |
Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
Focus |
Reload/Buff Skill
Steel/Self | CT8
Resets CT of user's weapon skills (excluding Reload) to zero.
Reload |
|
|
(Steel Gem) |
A mechanized bow with rapid fire capabilities. Its accuracy leaves a bit to be desired.
Auto Bowgun |
Crossbow |
100 |
100% |
7 |
Steel |
Neutral |
Stab/Long/One |
Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
Focus |
Reload/Buff Skill
Steel/Self | CT8
Resets CT of user's weapon skills (excluding Reload) to zero.
Reload |
Multi Shot/Phys. Attack
Weapon/One/Long | CT3
Multiplier: 60%*5 | Hit%: 50%
Stabbing attack. Single target. Hits 5 times.
Multi Shot |
|
|
(Thunder Source) |
A mechanized bow that looses bolts of lightning rather than firing arrows.
Thunder Bow |
Crossbow |
115 |
100% |
9 |
Lightning |
Steel |
Stab/Long/One |
Reload/Buff Skill
Steel/Self | CT8
Resets CT of user's weapon skills (excluding Reload) to zero.
Reload |
Multi Shot/Phys. Attack
Weapon/One/Long | CT3
Multiplier: 60%*5 | Hit%: 50%
Stabbing attack. Single target. Hits 5 times.
Multi Shot |
Diffusion/Phys. Attack
Lightning/Stab/Foes/Long | CT3
Multiplier: 120% | Hit%: 100%
Lightning/Stab. Hits all foes. 30% chance to paralyze targets.
Diffusion |
|
|
(Poison Source) |
A crossbow that can enable anyone, no matter who, to slay a fairy with just one pull of the trigger.
Fairy Killer |
Crossbow |
85 |
150% |
6 |
Poison |
Steel |
Stab/Long/One |
Reload/Buff Skill
Steel/Self | CT8
Resets CT of user's weapon skills (excluding Reload) to zero.
Reload |
Multi Shot/Phys. Attack
Weapon/One/Long | CT3
Multiplier: 60%*5 | Hit%: 50%
Stabbing attack. Single target. Hits 5 times.
Multi Shot |
Example Maker/Phys. Attack
Poison/Stab/Foes/Long | CT3
Multiplier: 120% | Hit%: 100%
30% chance to inflict sleep.
Example Maker |
(Grass Shard) |
A longbow that requires training to capitalize on its superior firing speed.
Long Bow |
Bow |
75 |
135% |
5 |
Grass |
|
Stab/Long/One |
Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
Focus |
Arrow Flurry/Phys. Attack
Weapon/Foes/Long | CT1
Multiplier: 120% | Hit%: 60%
Stabbing attack. Hits all foes. Low accuracy.
Arrow Flurry |
|
|
(Light Gem) |
An unusual magical bow adorned with the head of a monster.
Ophidian Bow |
Bow |
90 |
135% |
6 |
Light |
Grass |
Stab/Long/One |
Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
Focus |
Arrow Flurry/Phys. Attack
Weapon/Foes/Long | CT1
Multiplier: 120% | Hit%: 60%
Stabbing attack. Hits all foes. Low accuracy.
Arrow Flurry |
Light Arrow/Phys. Attack
Light/Stab/One/Long | CT2
Multiplier: 150% | Hit%: 100%
Stabbing. Single. Flame OR Light type, whichever is most advantageous.
Light Arrow |
|
(Poison Gem) |
A poison magic bow made using the skin of an enormous frog.
Triumphant |
Bow |
85 |
135% |
5 |
Poison |
Grass |
Stab/Long/One |
Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
Focus |
Arrow Flurry/Phys. Attack
Weapon/Foes/Long | CT1
Multiplier: 120% | Hit%: 60%
Stabbing attack. Hits all foes. Low accuracy.
Arrow Flurry |
Toxic Pulse/Mag. Attack
Water/Foes/Long | SP7
Power: 60 | Hit%: 100%
Water/Poison type. All foes. 50% chance to poison targets.
Toxic Pulse |
|
|
(Flame Source) |
A high-performance bow that shoots flaming arrows.
Celcratte |
Bow |
95 |
135% |
5 |
Flame |
Poison |
Stab/Long/One |
Arrow Flurry/Phys. Attack
Weapon/Foes/Long | CT1
Multiplier: 120% | Hit%: 60%
Stabbing attack. Hits all foes. Low accuracy.
Arrow Flurry |
Toxic Pulse/Mag. Attack
Water/Foes/Long | SP7
Power: 60 | Hit%: 100%
Water/Poison type. All foes. 50% chance to poison targets.
Toxic Pulse |
God Bird/Phys. Attack
Flame/Stab/One/Long | CT2
Multiplier: 140% | Hit%: 100%
Flame/Aero/Stabbing. Single. Absorbs 50% of dealt damage to recover HP.
God Bird |
(Rock Shard) |
A bow whose power has been increased dramatically simply by increasing its size.
Big Bow |
Greatbow |
80 |
120% |
6 |
Rock |
|
Stab/Long/One |
Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
Focus |
Power Charge/Buff Skill
Neutral/Self | CT3
Raises the user's STR by one stage.
Power Charge |
|
|
(Earth Gem) |
A strange-looking greatbow made from animal bones.
Duplex Greatbow |
Greatbow |
120 |
90% |
10 |
Earth |
Rock |
Stab/Long/One |
Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
Focus |
Power Charge/Buff Skill
Neutral/Self | CT3
Raises the user's STR by one stage.
Power Charge |
Strong Bow/Automatic
Fighting/One/Passive
Power is 1.2x stronger when in the back row, but lose 10% SP each turn.
Strong Bow |
|
(Light Gem) |
A bow used by angels of light. Greatly weakens enemies.
Glorious Bow |
Greatbow |
95 |
120% |
6 |
Light |
Rock |
Stab/Long/One |
Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
Focus |
Power Charge/Buff Skill
Neutral/Self | CT3
Raises the user's STR by one stage.
Power Charge |
Lightning Cluster/Phys. Attack
Light/Stab/One/Long | CT8
Multiplier: 150% | Hit%: 100%
Reverts foe's stat changes to baseline & lowers STR two stages.
Lightning Cluster |
|
|
(Dark Source) |
A bow used by fallen angels of light. Drastically strengthens the wielder.
Noble Bow |
Greatbow |
110 |
120% |
8 |
Dark |
Light |
Stab/Long/One |
Power Charge/Buff Skill
Neutral/Self | CT3
Raises the user's STR by one stage.
Power Charge |
Lightning Cluster/Phys. Attack
Light/Stab/One/Long | CT8
Multiplier: 150% | Hit%: 100%
Reverts foe's stat changes to baseline & lowers STR two stages.
Lightning Cluster |
Holy Rage/Buff Skill
Light/Self | CT8
Raises STR+MAG by two stages, but takes 50% of the user's MAX HP.
Holy Rage |
|
(Dragon Gem) |
Said to have felled an ancient dragon in skies afar, this gigantic bow is in a class of its own.
Dragon Hunter Bow |
Greatbow |
115 |
100% |
8 |
Dragon |
Rock |
Stab/Long/One |
Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
Focus |
Power Charge/Buff Skill
Neutral/Self | CT3
Raises the user's STR by one stage.
Power Charge |
Shoot Down/Phys. Attack
Rock/Bash/One/Long | CT2
Multiplier: 120% | Hit%: 100%
Rock/Bash. Single target. Deals 2x damage to Aero type foes.
Shoot Down |
Category |
Skill Name |
Skill Description |
Type/Attribute/Scope/Range |
Power |
Accuracy |
Cost |
Automatic |
Strong Bow/Automatic
Fighting/One/Passive
Power is 1.2x stronger when in the back row, but lose 10% SP each turn.
Strong Bow |
Power is 1.2x stronger when in the back row, but lose 10% SP each turn. |
Fighting/One |
|
|
Passive |
Phys. Attack |
Arrow Flurry/Phys. Attack
Weapon/Foes/Long | CT1
Multiplier: 120% | Hit%: 60%
Stabbing attack. Hits all foes. Low accuracy.
Arrow Flurry |
Stabbing attack. Hits all foes. Low accuracy. |
Weapon/Foes/Long |
120% |
60% |
CT1 |
Multi Shot/Phys. Attack
Weapon/One/Long | CT3
Multiplier: 60%*5 | Hit%: 50%
Stabbing attack. Single target. Hits 5 times.
Multi Shot |
Stabbing attack. Single target. Hits 5 times. |
Weapon/One/Long |
60%*5 |
50% |
CT3 |
Light Arrow/Phys. Attack
Light/Stab/One/Long | CT2
Multiplier: 150% | Hit%: 100%
Stabbing. Single. Flame OR Light type, whichever is most advantageous.
Light Arrow |
Stabbing. Single. Flame OR Light type, whichever is most advantageous. |
Light/Stab/One/Long |
150% |
100% |
CT2 |
Lightning Cluster/Phys. Attack
Light/Stab/One/Long | CT8
Multiplier: 150% | Hit%: 100%
Reverts foe's stat changes to baseline & lowers STR two stages.
Lightning Cluster |
Reverts foe's stat changes to baseline & lowers STR two stages. |
Light/Stab/One/Long |
150% |
100% |
CT8 |
Shoot Down/Phys. Attack
Rock/Bash/One/Long | CT2
Multiplier: 120% | Hit%: 100%
Rock/Bash. Single target. Deals 2x damage to Aero type foes.
Shoot Down |
Rock/Bash. Single target. Deals 2x damage to Aero type foes. |
Rock/Bash/One/Long |
120% |
100% |
CT2 |
Diffusion/Phys. Attack
Lightning/Stab/Foes/Long | CT3
Multiplier: 120% | Hit%: 100%
Lightning/Stab. Hits all foes. 30% chance to paralyze targets.
Diffusion |
Lightning/Stab. Hits all foes. 30% chance to paralyze targets. |
Lightning/Stab/Foes/Long |
120% |
100% |
CT3 |
Example Maker/Phys. Attack
Poison/Stab/Foes/Long | CT3
Multiplier: 120% | Hit%: 100%
30% chance to inflict sleep.
Example Maker |
30% chance to inflict sleep. |
Poison/Stab/Foes/Long |
120% |
100% |
CT3 |
God Bird/Phys. Attack
Flame/Stab/One/Long | CT2
Multiplier: 140% | Hit%: 100%
Flame/Aero/Stabbing. Single. Absorbs 50% of dealt damage to recover HP.
God Bird |
Flame/Aero/Stabbing. Single. Absorbs 50% of dealt damage to recover HP. |
Flame/Stab/One/Long |
140% |
100% |
CT2 |
Mag. Attack |
Toxic Pulse/Mag. Attack
Water/Foes/Long | SP7
Power: 60 | Hit%: 100%
Water/Poison type. All foes. 50% chance to poison targets.
Toxic Pulse |
Water/Poison type. All foes. 50% chance to poison targets. |
Water/Foes/Long |
60 |
100% |
SP7 |
Buff Skills |
Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
Focus |
Boosts physical attack power and accuracy by 1.3x for three turns. |
Neutral/Self |
|
|
CT3 |
Reload/Buff Skill
Steel/Self | CT8
Resets CT of user's weapon skills (excluding Reload) to zero.
Reload |
Resets CT of user's weapon skills (excluding Reload) to zero. |
Steel/Self |
|
|
CT8 |
Power Charge/Buff Skill
Neutral/Self | CT3
Raises the user's STR by one stage.
Power Charge |
Raises the user's STR by one stage. |
Neutral/Self |
|
|
CT3 |
Holy Rage/Buff Skill
Light/Self | CT8
Raises STR+MAG by two stages, but takes 50% of the user's MAX HP.
Holy Rage |
Raises STR+MAG by two stages, but takes 50% of the user's MAX HP. |
Light/Self |
|
|
CT8 |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
|
|
|
|
|
|
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|
|
|
WEAPON NAME |
Category |
Attack |
Hit% |
Weight |
Type 1 |
Type 2 |
Attribute/Range/Scope |
Skill 1 |
Skill 2 |
Skill 3 |
An energy-based weapon. It's strong, but heavy.
KARASAWA |
Longbarrel |
155 |
100% |
14 |
Steel |
Lightning |
Stab/Long/One |
Plasma Rifle/Automatic
Steel/One/Passive
Changes to Steel/Lightning type, whichever is most advantageous.
Plasma Rifle |
|
|
A blade that boasts at least double the power of its previous iterations.
MOONLIGHT |
Huge Sword |
155 |
100% |
14 |
Steel |
Light |
Slash/Close/One |
Laser Blade/Automatic
Steel/One/Passive
Changes to Steel/Light type, whichever is most advantageous.
Laser Blade |
|
|
Endowed with powers of both light and darkness, it would seem that this is the strongest bow of all.
Ruinous Arc |
Bow |
95 |
120% |
6 |
Light |
Dark |
Stab/Long/One |
Starlight III/Mag. Attack
Light/Foes/Long | SP12
Power: 100 | Hit%: 90%
Light magic. Hits all foes.
Starlight III |
Darkness III/Mag. Attack
Dark/Foes/Long | SP12
Power: 95 | Hit%: 90%
Dark magic. Hits all foes. 10% chance to confuse targets.
Darkness III |
Yin & Yang/Automatic
Neutral/One/Passive
Changes to Light/Dark type, whichever is most advantageous.
Yin & Yang |
A greatsword with effects activated by using fountain water. Great against the undead.
Super Fae Greatsword |
Huge Sword |
105 |
105% |
6 |
Esper |
|
Slash/Close/One |
Skill Drain/Status Skill
Esper/One | CT1
Power: 0 | Hit%: 100%
Nullifies enemy stat changes. Costs 2x Blue Fountain Water to use.
Skill Drain |
Dogma Blade/Phys. Attack
Esper/Slash/Foes/Mid | CT1
Power: 0 | Hit%: 100%
Halves enemy HP. Costs 2x Red Fountain Water to use.
Dogma Blade |
Soul Drain/Phys. Attack
Weapon/One/Close | CT1
Multiplier: 150% | Hit%: 100%
Prevents revival. Costs 4x Gold Fountain Water to use.
Soul Drain |
The Dragon Emperor's magic crystal. Only those who command high level magic can wield it.
Magic Book: Ruler |
Staff |
125 |
100% |
3 |
Flame |
Dragon |
Bash/Close/One |
Magic Boost III/Automatic
Dragon/One/Passive
Boosts the power of magic with 95+ base power by 1.2x.
Magic Boost III |
Fast Casting/Automatic
Dragon/One/Passive
Offensive magic is cast earlier in battle.
Fast Casting |
Ruler Blaze/Mag. Attack
?/One/Mid | SP10
Power: 0 | Hit%: 90%
Changes to user's 2nd type. Power is based on user's RANK.
Ruler Blaze |
A spear with a wide blade designed to slash in addition to stabbing.
Mad King's Lance |
Long Spear |
105 |
125% |
6 |
Earth |
|
Slash/Mid/One |
Thrust/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
Thrust |
Twin Thrust/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 80%*2 | Hit%: 100%
Stabbing attack. Single Target. Stabs a foe twice.
Twin Thrust |
Screwdrive/Phys. Attack
Weapon/One/Mid | CT3
Multiplier: 160% | Hit%: 150%
A regular physical attack.
Screwdrive |
Blood creeps along the scarlet blade of this sanguine katana.
Chikage |
Katana |
92 |
105% |
6 |
Poison |
Neutral |
Slash/Close/One |
Blood Boost/Automatic
Dark/One/Passive
2/3 MAG is added to STR when attack damage is calculated.
Blood Boost |
Blood Pact/Automatic
Poison/One/Passive
Take 1/16 of MAX HP damage after each turn.
Blood Pact |
Sword Draw/Special
Weapon/One/Mid | CT2
Multiplier: 200% | Hit%: 150%
Next turn, attack with a 200% resist ignoring, 100% critical, toxic strike.
Sword Draw |
Incredibly tough.
Flip Phone |
Thrown Weapon |
150 |
80% |
2 |
Rock |
Steel |
Bash/Long/Pierce |
Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
Brandish |
Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
Twin Shooter |
Giga Pierce/Automatic
Light/One/Passive
Ignores back row damage reduction when using a piercing attack.
Giga Pierce |
Category |
Skill Name |
Skill Description |
Type/Attribute/Scope/Range |
Power |
Accuracy |
Cost |
Automatic |
Plasma Rifle/Automatic
Steel/One/Passive
Changes to Steel/Lightning type, whichever is most advantageous.
Plasma Rifle |
Changes to Steel/Lightning type, whichever is most advantageous. |
Steel/One |
|
|
Passive |
Laser Blade/Automatic
Steel/One/Passive
Changes to Steel/Light type, whichever is most advantageous.
Laser Blade |
Changes to Steel/Light type, whichever is most advantageous. |
Steel/One |
|
|
Yin & Yang/Automatic
Neutral/One/Passive
Changes to Light/Dark type, whichever is most advantageous.
Yin & Yang |
Changes to Light/Dark type, whichever is most advantageous. |
Neutral/One |
|
|
Magic Boost III/Automatic
Dragon/One/Passive
Boosts the power of magic with 95+ base power by 1.2x.
Magic Boost III |
Boosts the power of magic with 95+ base power by 1.2x. |
Dragon/One |
|
|
Fast Casting/Automatic
Dragon/One/Passive
Offensive magic is cast earlier in battle.
Fast Casting |
Offensive magic is cast earlier in battle. |
Dragon/One |
|
|
Blood Boost/Automatic
Dark/One/Passive
2/3 MAG is added to STR when attack damage is calculated.
Blood Boost |
2/3 MAG is added to STR when attack damage is calculated. |
Dark/One |
|
|
Blood Pact/Automatic
Poison/One/Passive
Take 1/16 of MAX HP damage after each turn.
Blood Pact |
Take 1/16 of MAX HP damage after each turn. |
Poison/One |
|
|
Giga Pierce/Automatic
Light/One/Passive
Ignores back row damage reduction when using a piercing attack.
Giga Pierce |
Ignores back row damage reduction when using a piercing attack. |
Light/One |
|
|
Phys. Attack |
Dogma Blade/Phys. Attack
Esper/Slash/Foes/Mid | CT1
Power: 0 | Hit%: 100%
Halves enemy HP. Costs 2x Red Fountain Water to use.
Dogma Blade |
Halves enemy HP. Costs 2x Red Fountain Water to use. |
Esper/Slash/Foes/Mid |
0 |
100% |
CT1 |
Soul Drain/Phys. Attack
Weapon/One/Close | CT1
Multiplier: 150% | Hit%: 100%
Prevents revival. Costs 4x Gold Fountain Water to use.
Soul Drain |
Prevents revival. Costs 4x Gold Fountain Water to use. |
Weapon/One/Close |
150% |
100% |
CT1 |
Thrust/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
Thrust |
Stabbing attack. Single Target. |
Weapon/One/Mid |
140% |
100% |
CT2 |
Twin Thrust/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 80%*2 | Hit%: 100%
Stabbing attack. Single Target. Stabs a foe twice.
Twin Thrust |
Stabbing attack. Single Target. Stabs a foe twice. |
Weapon/One/Mid |
80%*2 |
100% |
CT2 |
Screwdrive/Phys. Attack
Weapon/One/Mid | CT3
Multiplier: 160% | Hit%: 150%
A regular physical attack.
Screwdrive |
A regular physical attack. |
Weapon/One/Mid |
160% |
150% |
CT3 |
Mag. Attack |
Starlight III/Mag. Attack
Light/Foes/Long | SP12
Power: 100 | Hit%: 90%
Light magic. Hits all foes.
Starlight III |
Light magic. Hits all foes. |
Light/Foes/Long |
100 |
90% |
SP12 |
Darkness III/Mag. Attack
Dark/Foes/Long | SP12
Power: 95 | Hit%: 90%
Dark magic. Hits all foes. 10% chance to confuse targets.
Darkness III |
Dark magic. Hits all foes. 10% chance to confuse targets. |
Dark/Foes/Long |
95 |
90% |
SP12 |
Ruler Blaze/Mag. Attack
?/One/Mid | SP10
Power: 0 | Hit%: 90%
Changes to user's 2nd type. Power is based on user's RANK.
Ruler Blaze |
Changes to user's 2nd type. Power is based on user's RANK. |
?/One/Mid |
0 |
100% |
SP10 |
Status Skill |
Skill Drain/Status Skill
Esper/One | CT1
Power: 0 | Hit%: 100%
Nullifies enemy stat changes. Costs 2x Blue Fountain Water to use.
Skill Drain |
Nullifies enemy stat changes. Costs 2x Blue Fountain Water to use. |
Esper/One |
0 |
100% |
CT1 |
Special |
Sword Draw/Special
Weapon/One/Mid | CT2
Multiplier: 200% | Hit%: 150%
Next turn, attack with a 200% resist ignoring, 100% critical, toxic strike.
Sword Draw |
Next turn, attack with a 200% resist ignoring, 100% critical, toxic strike. |
Weapon/One/Mid |
200% |
150% |
CT2 |
Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
Brandish |
Normal attack power is 2x next turn. |
Neutral/Self |
0 |
100% |
CT3 |
Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
Twin Shooter |
On the next turn, the user's normal attack is a double attack. |
?/Self |
0 |
100% |
CT3 |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
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|
|
(Required Magicite) SHIELD NAME |
Category |
Defense |
Mag.Def |
Weight |
Type 1 |
Type 2 |
|
Skill 1 |
Skill 2 |
A small training shield made of hard wood.
Small Shield |
Buckler |
5 |
5 |
1 |
Grass |
|
|
Avoidance/Automatic
Neutral/One/Passive
Evasiveness is slightly higher while defending.
Avoidance |
|
(Thunder Shard) |
A blessed shield carried by those of the cloth who embark on pilgrimages.
Sacred Buckler |
Buckler |
10 |
5 |
3 |
Lightning |
|
|
Avoidance/Automatic
Neutral/One/Passive
Evasiveness is slightly higher while defending.
Avoidance |
Pray/Automatic
Light/One/Passive
Restores 10% HP to the entire party at the end of the turn while defending.
Pray |
|
(Neutral Gem) |
A white shield that causes the user to lay their own life on the line to protect an ally.
Saint Shield |
Buckler |
10 |
10 |
3 |
Neutral |
Lightning |
|
Pray/Automatic
Light/One/Passive
Restores 10% HP to the entire party at the end of the turn while defending.
Pray |
White Shield/Automatic
Neutral/One | CT8
Nullifies mortal damage to an ally, but...
White Shield |
(Light Shard) |
A small shield that heals the user's wounds by the power of holy moonlight.
Moon Guard |
Buckler |
5 |
10 |
0 |
Light |
|
|
Avoidance/Automatic
Neutral/One/Passive
Evasiveness is slightly higher while defending.
Avoidance |
HP Autoheal/Automatic
Light/One/Passive
Recover 5% HP after each turn.
HP Autoheal |
|
(Aero Gem) |
A small shield blessed with the wind's power. Wards off slashing attacks with a whirlwind.
Wind Guard |
Buckler |
10 |
10 |
0 |
Aero |
Light |
|
HP Autoheal/Automatic
Light/One/Passive
Recover 5% HP after each turn.
HP Autoheal |
Whirlwind Wall/Automatic
Aero/One/Passive
Halves damage taken from slashing-attribute attacks.
Whirlwind Wall |
|
(Fighting Gem) |
A wing-shaped shield. Nullifies the effects of two attacks.
Moon Barrier |
Buckler |
15 |
10 |
0 |
Fighting |
Light |
|
HP Autoheal/Automatic
Light/One/Passive
Recover 5% HP after each turn.
HP Autoheal |
Moon Barrier/Automatic
Light/One | 2 Uses
Nullifies up to two physical attacks aimed at allies while defending.
Moon Barrier |
(Esper Shard) |
A delicately designed shield of gold. Possesses strong magical resistance.
Rune Shield |
Buckler |
5 |
10 |
1 |
Esper |
|
|
Avoidance/Automatic
Neutral/One/Passive
Evasiveness is slightly higher while defending.
Avoidance |
Dampen Magic/Automatic
Esper/One/Passive
Magic damage taken is 1/3 less while defending.
Dampen Magic |
|
(Thunder Gem) |
A small shield that possesses high resistance to magical attacks.
Reflect Guard |
Buckler |
5 |
15 |
4 |
Lightning |
Esper |
|
Dampen Magic/Automatic
Esper/One/Passive
Magic damage taken is 1/3 less while defending.
Dampen Magic |
Spell Guard/Automatic
Lightning/One/Passive
1/3 chance to nullify magic damage while defending.
Spell Guard |
|
|
(Light Source) |
A shield inlaid with potent magic crystals. Can emit a ring of light.
Crystal Ring Shield |
Buckler |
0 |
0 |
4 |
Light |
Lightning |
|
Spell Guard/Automatic
Lightning/One/Passive
1/3 chance to nullify magic damage while defending.
Spell Guard |
Throw/Automatic
Light/One/Passive
Boosts the power of thrown weapons by 1.3x.
Throw |
|
|
(Flame+Frost Source) |
An enchanted shield that reflects magic of the same element as the user's weapon.
Reflector |
Buckler |
10 |
15 |
0 |
Flame |
Ice |
|
Spell Guard/Automatic
Lightning/One/Passive
1/3 chance to nullify magic damage while defending.
Spell Guard |
Reflect/Automatic
Esper/One | CT1
Reflects magic of the same element as the user's weapon while defending.
Reflect |
|
(Earth Gem) |
An enchanted shield that restores the user's mental fortitude by absorbing the earth's magic.
Hexilliam |
Buckler |
10 |
10 |
1 |
Earth |
Esper |
|
Dampen Magic/Automatic
Esper/One/Passive
Magic damage taken is 1/3 less while defending.
Dampen Magic |
SP Autoheal/Automatic
Earth/One/Passive
Recover 5% SP after each turn.
SP Autoheal |
|
(Light Gem) |
A shield made exclusively for use by a grand light sorcerer. Power can be felt sleeping within it.
Orladin Guard |
Buckler |
5 |
15 |
1 |
Light |
Esper |
|
Dampen Magic/Automatic
Esper/One/Passive
Magic damage taken is 1/3 less while defending.
Dampen Magic |
Latent Magic/Automatic
Light/One/Passive
Boosts magic power by 1.1x.
Latent Magic |
|
|
(Light Source) |
An enchanted shield with many eyes. Provides the user with power in exchange for their own life force.
True Orladin Guard |
Buckler |
5 |
20 |
1 |
Light |
|
|
Latent Magic/Automatic
Light/One/Passive
Boosts magic power by 1.1x.
Latent Magic |
Eye of Light/Automatic
Light/One/Passive
Boosts Light magic power by 1.3x, but slowly drains HP.
Eye of Light |
|
(Poison Gem) |
A small shield with an engraving of a monster's face. Sucks the life force out of enemies.
Charabinactos |
Buckler |
10 |
10 |
5 |
Poison |
Esper |
|
Dampen Magic/Automatic
Esper/One/Passive
Magic damage taken is 1/3 less while defending.
Dampen Magic |
Absorb/Automatic
Dark/One | CT1
When hit by a single target attack, absorb 10% of the attacker's HP.
Absorb |
|
|
(Thunder Source) |
A foreboding heretic shield. Wards of lightning with the power of the gods.
Fierce Deity Shield |
Buckler |
10 |
15 |
3 |
Lightning |
Poison |
|
Absorb/Automatic
Dark/One | CT1
When hit by a single target attack, absorb 10% of the attacker's HP.
Absorb |
Shock Null/Automatic
Lightning/One/Passive
Nullifies Lightning type damage and paralysis.
Shock Null |
|
|
(Dark Source) |
A small shield modeled after a demon. It is blessed with the power of the underworld.
Zircon Shilling |
Buckler |
15 |
10 |
0 |
Dark |
Poison |
|
Absorb/Automatic
Dark/One | CT1
When hit by a single target attack, absorb 10% of the attacker's HP.
Absorb |
Dark Blessing/Automatic
Dark/One/Passive
When hit by a single target attack, 30% chance to blind the attacker.
Dark Blessing |
Category |
Skill Name |
Skill Description |
Type |
Cost |
Automatic |
Avoidance/Automatic
Neutral/One/Passive
Evasiveness is slightly higher while defending.
Avoidance |
Evasiveness is slightly higher while defending. |
Neutral/One |
Passive |
Pray/Automatic
Light/One/Passive
Restores 10% HP to the entire party at the end of the turn while defending.
Pray |
Restores 10% HP to the entire party at the end of the turn while defending. |
Light/One |
HP Autoheal/Automatic
Light/One/Passive
Recover 5% HP after each turn.
HP Autoheal |
Recover 5% HP after each turn. |
Light/One |
SP Autoheal/Automatic
Earth/One/Passive
Recover 5% SP after each turn.
SP Autoheal |
Recover 5% SP after each turn. |
Earth/One |
Whirlwind Wall/Automatic
Aero/One/Passive
Halves damage taken from slashing-attribute attacks.
Whirlwind Wall |
Halves damage taken from slashing-attribute attacks. |
Aero/One |
Dampen Magic/Automatic
Esper/One/Passive
Magic damage taken is 1/3 less while defending.
Dampen Magic |
Magic damage taken is 1/3 less while defending. |
Esper/One |
Spell Guard/Automatic
Lightning/One/Passive
1/3 chance to nullify magic damage while defending.
Spell Guard |
1/3 chance to nullify magic damage while defending. |
Lightning/One |
Throw/Automatic
Light/One/Passive
Boosts the power of thrown weapons by 1.3x.
Throw |
Boosts the power of thrown weapons by 1.3x. |
Light/One |
Latent Magic/Automatic
Light/One/Passive
Boosts magic power by 1.1x.
Latent Magic |
Boosts magic power by 1.1x. |
Light/One |
Eye of Light/Automatic
Light/One/Passive
Boosts Light magic power by 1.3x, but slowly drains HP.
Eye of Light |
Boosts Light magic power by 1.3x, but slowly drains HP. |
Light/One |
Shock Null/Automatic
Lightning/One/Passive
Nullifies Lightning type damage and paralysis.
Shock Null |
Nullifies Lightning type damage and paralysis. |
Lightning/One |
Dark Blessing/Automatic
Dark/One/Passive
When hit by a single target attack, 30% chance to blind the attacker.
Dark Blessing |
When hit by a single target attack, 30% chance to blind the attacker. |
Dark/One |
Moon Barrier/Automatic
Light/One | 2 Uses
Nullifies up to two physical attacks aimed at allies while defending.
Moon Barrier |
Nullifies up to two physical attacks aimed at allies while defending. |
Light/One |
2 Uses |
Reflect/Automatic
Esper/One | CT1
Reflects magic of the same element as the user's weapon while defending.
Reflect |
Reflects magic of the same element as the user's weapon while defending. |
Esper/One |
CT1 |
Absorb/Automatic
Dark/One | CT1
When hit by a single target attack, absorb 10% of the attacker's HP.
Absorb |
When hit by a single target attack, absorb 10% of the attacker's HP. |
Dark/One |
CT1 |
White Shield/Automatic
Neutral/One | CT8
Nullifies mortal damage to an ally, but...
White Shield |
Nullifies mortal damage to an ally, but... |
Neutral/One |
CT8 |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
|
|
|
|
|
|
|
|
|
(Required Magicite) SHIELD NAME |
Category |
Defense |
Mag.Def |
Weight |
Type 1 |
Type 2 |
|
Skill 1 |
Skill 2 |
A shield fully covered with leather. Can cause an enemy's attacks to bounce right off.
Leather Shield |
Shield |
10 |
10 |
4 |
Neutral |
|
|
Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
Parry |
|
(Neutral Shard) |
A stout metal shield carried by heavy infantry.
Iron Shield |
Shield |
15 |
10 |
6 |
Neutral |
|
|
Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
Parry |
Iron Wall/Automatic
Steel/One/Passive
Reduces physical damage taken by 1/4 while defending.
Iron Wall |
|
(Steel Gem) |
A shield given to knights. Its true worth is revealed on the frontlines of battle.
Knight Shield |
Shield |
20 |
10 |
6 |
Steel |
Neutral |
|
Iron Wall/Automatic
Steel/One/Passive
Reduces physical damage taken by 1/4 while defending.
Iron Wall |
Chivalry/Automatic
Steel/One/Passive
Reduces physical damage taken by 1/4 while in the front position.
Chivalry |
|
|
(Water Source) |
A glistening shield made from sparkling stones, it is among the most expensive pieces of equipment.
Ithilius Shield |
Shield |
20 |
15 |
6 |
Water |
Steel |
|
Chivalry/Automatic
Steel/One/Passive
Reduces physical damage taken by 1/4 while in the front position.
Chivalry |
Gemstone Blessing/Automatic
Water/One/Passive
1/4 chance to nullify damage from physical attacks.
Gemstone Blessing |
(Flame Shard) |
A shield infused with burning fire magic.
Flame Guard |
Shield |
10 |
15 |
5 |
Flame |
|
|
Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
Parry |
Firecatcher/Automatic
Flame/One/Passive
When defending a Flame attack, raises MAG by one stage.
Firecatcher |
(Light Shard) |
A shield made of sacred silver and carried by officers.
Silver Guard |
Shield |
10 |
15 |
5 |
Light |
|
|
Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
Parry |
Mirrorcraft/Automatic
Light/One/Passive
Nullifies petrification.
Mirrorcraft |
|
(Earth Gem) |
A shield with a feather engraving passed down by the high elves.
High Elf Guard |
Shield |
15 |
15 |
5 |
Earth |
Light |
|
Mirrorcraft/Automatic
Light/One/Passive
Nullifies petrification.
Mirrorcraft |
Nature's Power/Automatic
Earth/One/Passive
Recover from status effects more quickly.
Nature's Power |
|
|
(Grass Source) |
A sublime shield forged at the hands of artisan armorers who dwell in the woods.
Miu Shield |
Buckler |
15 |
20 |
5 |
Grass |
Aero |
|
Nature's Power/Automatic
Earth/One/Passive
Recover from status effects more quickly.
Nature's Power |
Supreme Shield/Automatic
Grass/One/Passive
Reduces magic damage taken by 1/4.
Supreme Shield |
|
|
(Esper Source) |
A shield bestowed unto a high elf hero by the white dragon of darkness.
Merrill Ur's Shield |
Shield |
20 |
15 |
5 |
Esper |
Earth |
|
Nature's Power/Automatic
Earth/One/Passive
Recover from status effects more quickly.
Nature's Power |
Dragon Blessing/Automatic
Dragon/One/Passive
Halves damage taken from stabbing type attacks.
Dragon Blessing |
|
(Dark Gem) |
A demonic shield that sets a curse upon whosoever holds it.
Chaos Shield |
Buckler |
15 |
15 |
6 |
Dark |
Light |
|
Mirrorcraft/Automatic
Light/One/Passive
Nullifies petrification.
Mirrorcraft |
Spellbound/Automatic
Dark/One/Passive
Become immune to status effects, but gradually lose HP.
Spellbound |
|
|
(Ghost Source) |
A shield modeled after a skull. Protects the user against critical hits.
Psycho Rage |
Buckler |
20 |
15 |
3 |
Ghost |
Dark |
|
Spellbound/Automatic
Dark/One/Passive
Become immune to status effects, but gradually lose HP.
Spellbound |
Skull Blessing/Automatic
Ghost/One/Passive
Become immune to critical hits from foes.
Skull Blessing |
|
(Fighting Gem) |
A shield made from dark silver. Protects the user against all magic.
Silverdark Shield |
Shield |
15 |
15 |
8 |
Fighting |
Light |
|
Mirrorcraft/Automatic
Light/One/Passive
Nullifies petrification.
Mirrorcraft |
Dampen Magic+/Automatic
Steel/One/Passive
Magic power is halved, but magic damage taken is reduced by 1/3.
Dampen Magic+ |
(Grass Shard) |
An ancient, mid-sized metal shield. Gradually restores mental strength to the user.
Crested Shield |
Shield |
15 |
10 |
3 |
Grass |
|
|
Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
Parry |
SP Autoheal/Automatic
Earth/One/Passive
Recover 5% SP after each turn.
SP Autoheal |
|
(Poison Gem) |
A unique shield that bears the image of a spider. Possesses powerful resistance to poison.
Spider Shield |
Shield |
15 |
15 |
4 |
Poison |
Grass |
|
SP Autoheal/Automatic
Earth/One/Passive
Recover 5% SP after each turn.
SP Autoheal |
Null Poison/Automatic
Poison/One/Passive
Nullifies Poison type damage and poison status.
Null Poison |
|
(Dragon Gem) |
A fine shield that bears a carving of a dragon crest. Completely nullifies fire attacks.
Dragon Crest Shield |
Shield |
20 |
10 |
3 |
Dragon |
Grass |
|
SP Autoheal/Automatic
Earth/One/Passive
Recover 5% SP after each turn.
SP Autoheal |
Null Flame/Automatic
Flame/One/Passive
Nullifies Flame type damage and burns.
Null Flame |
|
|
(Grass Source) |
A wooden shield from the Orient. Enables the user to move like a fierce gale.
Dragon God |
Shield |
20 |
15 |
0 |
Grass |
Dragon |
|
Null Flame/Automatic
Flame/One/Passive
Nullifies Flame type damage and burns.
Null Flame |
Quick Strike/Automatic
Dragon/One/Passive
Raises AGI by one stage at the start of battle.
Quick Strike |
(Steel Shard) |
A shield whose metal spikes harm attackers who make physical contact.
Spike Shield |
Shield |
15 |
10 |
6 |
Steel |
|
|
Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
Parry |
Spike/Automatic
Steel/One/Passive
When defending & physically attacked, deal 1/8 damage back to the attacker.
Spike |
|
(Thunder Gem) |
A shield whose electrified spike zaps attackers.
Plasma Spike |
Shield |
20 |
10 |
6 |
Lightning |
Steel |
|
Spike/Automatic
Steel/One/Passive
When defending & physically attacked, deal 1/8 damage back to the attacker.
Spike |
Shock/Automatic
Lightning/One/Passive
When damage is reflected back to a foe, paralyzes them.
Shock |
Category |
Skill Name |
Skill Description |
Type |
Cost |
Automatic |
Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
Parry |
10% chance to nullify single target physical attacks & stun the attacker. |
Neutral/One |
Passive |
Iron Wall/Automatic
Steel/One/Passive
Reduces physical damage taken by 1/4 while defending.
Iron Wall |
Reduces physical damage taken by 1/4 while defending. |
Steel/One |
Chivalry/Automatic
Steel/One/Passive
Reduces physical damage taken by 1/4 while in the front position.
Chivalry |
Reduces physical damage taken by 1/4 while in the front position. |
Steel/One |
Gemstone Blessing/Automatic
Water/One/Passive
1/4 chance to nullify damage from physical attacks.
Gemstone Blessing |
1/4 chance to nullify damage from physical attacks. |
Water/One |
Firecatcher/Automatic
Flame/One/Passive
When defending a Flame attack, raises MAG by one stage.
Firecatcher |
When defending a Flame attack, raises MAG by one stage. |
Flame/One |
Mirrorcraft/Automatic
Light/One/Passive
Nullifies petrification.
Mirrorcraft |
Nullifies petrification. |
Light/One |
Nature's Power/Automatic
Earth/One/Passive
Recover from status effects more quickly.
Nature's Power |
Recover from status effects more quickly. |
Earth/One |
Supreme Shield/Automatic
Grass/One/Passive
Reduces magic damage taken by 1/4.
Supreme Shield |
Reduces magic damage taken by 1/4. |
Grass/One |
Dragon Blessing/Automatic
Dragon/One/Passive
Halves damage taken from stabbing type attacks.
Dragon Blessing |
Halves damage taken from stabbing type attacks. |
Dragon/One |
Spellbound/Automatic
Dark/One/Passive
Become immune to status effects, but gradually lose HP.
Spellbound |
Become immune to status effects, but gradually lose HP. |
Dark/One |
Skull Blessing/Automatic
Ghost/One/Passive
Become immune to critical hits from foes.
Skull Blessing |
Become immune to critical hits from foes. |
Ghost/One |
Dampen Magic+/Automatic
Steel/One/Passive
Magic power is halved, but magic damage taken is reduced by 1/3.
Dampen Magic+ |
Magic power is halved, but magic damage taken is reduced by 1/3. |
Steel/One |
Null Poison/Automatic
Poison/One/Passive
Nullifies Poison type damage and poison status.
Null Poison |
Nullifies Poison type damage and poison status. |
Poison/One |
Null Flame/Automatic
Flame/One/Passive
Nullifies Flame type damage and burns.
Null Flame |
Nullifies Flame type damage and burns. |
Flame/One |
Quick Strike/Automatic
Dragon/One/Passive
Raises AGI by one stage at the start of battle.
Quick Strike |
Raises AGI by one stage at the start of battle. |
Dragon/One |
Spike/Automatic
Steel/One/Passive
When defending & physically attacked, deal 1/8 damage back to the attacker.
Spike |
When defending & physically attacked, deal 1/8 damage back to the attacker. |
Steel/One |
Shock/Automatic
Lightning/One/Passive
When damage is reflected back to a foe, paralyzes them.
Shock |
When damage is reflected back to a foe, paralyzes them. |
Lightning/One |
BASE STAGE |
1ST STAGE |
2ND STAGE |
FINAL STAGE |
|
|
|
|
|
|
|
|
|
(Required Magicite) SHIELD NAME |
Category |
Defense |
Mag.Def |
Weight |
Type 1 |
Type 2 |
|
Skill 1 |
Skill 2 |
A large shield of standard capabilities. It is heavy, but offers high defense.
Large Shield |
Great Shield |
15 |
15 |
8 |
Steel |
|
|
Big Guard/Automatic
Neutral/One/Passive
Prevents critical hits while defending.
Big Guard |
|
(Neutral Shard) |
A large round shield designed so that the user can hide their entire body behind it.
Tower Shield |
Great Shield |
20 |
15 |
9 |
Neutral |
|
|
Big Guard/Automatic
Neutral/One/Passive
Prevents critical hits while defending.
Big Guard |
Stun Resist/Automatic
Neutral/One/Passive
Prevents stun status.
Stun Resist |
|
(Flame Gem) |
A large ancient shield painted a bright purple. Resistant to light and flame attacks.
Purple Flame Shield |
Great Shield |
20 |
20 |
9 |
Flame |
Neutral |
|
Stun Resist/Automatic
Neutral/One/Passive
Prevents stun status.
Stun Resist |
Lightburn Resist/Automatic
Light/One/Passive
Halves damage taken from Light and Flame type attacks.
Lightburn Resist |
|
|
(Neutral Source) |
A heavy shield, but capable of stopping even the flow of lava in its tracks.
Big Brushwood Shield |
Great Shield |
25 |
20 |
11 |
Neutral |
Flame |
|
Lightburn Resist/Automatic
Light/One/Passive
Halves damage taken from Light and Flame type attacks.
Lightburn Resist |
Lava Block/Automatic
Flame/One/Passive
Halves damage from party-wide Flame & Rock attacks when in front & defending.
Lava Block |
|
(Water Gem) |
A large shield with an acid-resistant coating.
Tower Acid |
Great Shield |
25 |
15 |
9 |
Water |
Neutral |
|
Stun Resist/Automatic
Neutral/One/Passive
Prevents stun status.
Stun Resist |
Acid Ward/Automatic
Water/One/Passive
Halves damage from Water and Poison type attacks.
Acid Ward |
|
(Grass Gem) |
A wooden shield with the image of a court dragon on it. Possesses regenerative magic power.
Judge Shield |
Great Shield |
25 |
15 |
10 |
Grass |
Neutral |
|
Stun Resist/Automatic
Neutral/One/Passive
Prevents stun status.
Stun Resist |
HP Autoheal (L)/Automatic
Grass/One/Passive
Recover 10% HP after each turn.
HP Autoheal (L) |
|
(Steel Gem) |
A knight shield designed for ease of movement. It is also very strong defensively.
Kite Shield |
Great Shield |
20 |
20 |
10 |
Steel |
Neutral |
|
Stun Resist/Automatic
Neutral/One/Passive
Prevents stun status.
Stun Resist |
Sturdy/Automatic
Steel/One/Passive
Prevents DEF from being reduced.
Sturdy |
|
|
(Dark Source) |
A shield modeled after devil wings. Dramatically elevates the user's magic power.
Dark Inferno |
Great Shield |
20 |
25 |
10 |
Dark |
Steel |
|
Sturdy/Automatic
Steel/One/Passive
Prevents DEF from being reduced.
Sturdy |
Dark Power/Automatic
Dark/One/Passive
Boosts magic power by 1.2x.
Dark Power |
|
|
(Steel Source) |
A large shield made from a special alloy. Nullifies all physical attacks when used.
Bromia Shield |
Great Shield |
25 |
20 |
11 |
Steel |
|
|
Sturdy/Automatic
Steel/One/Passive
Prevents DEF from being reduced.
Sturdy |
Total Defense/Automatic
Steel/One | CT2
Nullifies all physical attacks while defending.
Total Defense |
(Frost Shard) |
An enchanted shield made from condensed ice crystals.
Crystal Shield |
Great Shield |
20 |
15 |
8 |
Ice |
|
|
Big Guard/Automatic
Neutral/One/Passive
Prevents critical hits while defending.
Big Guard |
Crystal Wall/Automatic
Ice/One/Passive
Prevents MAG from being reduced.
Crystal Wall |
|
(Earth Gem) |
Provides absolute protection against physical attacks, but curses the user with blindness.
Grandahl Shield |
Great Shield |
25 |
15 |
10 |
Earth |
Ice |
|
Crystal Wall/Automatic
Ice/One/Passive
Prevents MAG from being reduced.
Crystal Wall |
Dark Guard/Automatic
Dark/One/Passive
1/4 chance to nullify physical attacks, but sometimes become blinded.
Dark Guard |
|
|
(Rock Source) |
A rare find with size, weight, and defensive capabilities beyond human knowledge.
Titan Shield |
Great Shield |
30 |
15 |
12 |
Rock |
Earth |
|
Dark Guard/Automatic
Dark/One/Passive
1/4 chance to nullify physical attacks, but sometimes become blinded.
Dark Guard |
Stone Skin/Automatic
Rock/One | CT2
Nullify damage up to 1/2 of current SP.
Stone Skin |
|
|
(Steel Source) |
A titanic knight shield that can only be carried by a true hero.
Shield of Tower |
Great Shield |
30 |
15 |
12 |
Steel |
Earth |
|
Dark Guard/Automatic
Dark/One/Passive
1/4 chance to nullify physical attacks, but sometimes become blinded.
Dark Guard |
Closed Gates/Automatic
Steel/One/Passive
When defending/up front, full-party phys. attacks hit only you.
Closed Gates |
|
(Ghost Gem) |
A huge shield that prevents the user's stats from being lowered in exchange for their own HP.
Skull Shield |
Great Shield |
20 |
20 |
6 |
Ghost |
Ice |
|
Crystal Wall/Automatic
Ice/One/Passive
Prevents MAG from being reduced.
Crystal Wall |
Blood Price/Automatic
Ghost/One/Passive
Prevents stat reduction, but gradually saps HP.
Blood Price |
|
|
(Light Source) |
An enchanted shield that bears the image of a sacred cross. Blessed with Venus's protection.
Khulspau |
Great Shield |
20 |
25 |
1 |
Light |
Ghost |
|
Blood Price/Automatic
Ghost/One/Passive
Prevents stat reduction, but gradually saps HP.
Blood Price |
Blessing of Venus/Automatic
Light/One/Passive
When hit with a single target attack, 30% chance to silence attacker.
Blessing of Venus |
|
|
(Dragon Source) |
A big, strong shield made of dragon scales that halves all incoming damage.
Black Dragon |
Great Shield |
25 |
20 |
6 |
Dragon |
Ghost |
|
Blood Price/Automatic
Ghost/One/Passive
Prevents stat reduction, but gradually saps HP.
Blood Price |
Multiscale/Automatic
Dragon/One/Passive
Halves damage taken when at full HP.
Multiscale |
Category |
Skill Name |
Skill Description |
Type |
Cost |
Automatic |
Big Guard/Automatic
Neutral/One/Passive
Prevents critical hits while defending.
Big Guard |
Prevents critical hits while defending. |
Neutral/One |
Passive |
Stun Resist/Automatic
Neutral/One/Passive
Prevents stun status.
Stun Resist |
Prevents stun status. |
Neutral/One |
Lightburn Resist/Automatic
Light/One/Passive
Halves damage taken from Light and Flame type attacks.
Lightburn Resist |
Halves damage taken from Light and Flame type attacks. |
Light/One |
Lava Block/Automatic
Flame/One/Passive
Halves damage from party-wide Flame & Rock attacks when in front & defending.
Lava Block |
Halves damage from party-wide Flame & Rock attacks when in front & defending. |
Flame/One |
Acid Ward/Automatic
Water/One/Passive
Halves damage from Water and Poison type attacks.
Acid Ward |
Halves damage from Water and Poison type attacks. |
Water/One |
HP Autoheal (L)/Automatic
Grass/One/Passive
Recover 10% HP after each turn.
HP Autoheal (L) |
Recover 10% HP after each turn. |
Grass/One |
Sturdy/Automatic
Steel/One/Passive
Prevents DEF from being reduced.
Sturdy |
Prevents DEF from being reduced. |
Steel/One |
Dark Power/Automatic
Dark/One/Passive
Boosts magic power by 1.2x.
Dark Power |
Boosts magic power by 1.2x. |
Dark/One |
Crystal Wall/Automatic
Ice/One/Passive
Prevents MAG from being reduced.
Crystal Wall |
Prevents MAG from being reduced. |
Ice/One |
Dark Guard/Automatic
Dark/One/Passive
1/4 chance to nullify physical attacks, but sometimes become blinded.
Dark Guard |
1/4 chance to nullify physical attacks, but sometimes become blinded. |
Dark/One |
Closed Gates/Automatic
Steel/One/Passive
When defending/up front, full-party phys. attacks hit only you.
Closed Gates |
When defending/up front, full-party phys. attacks hit only you. |
Steel/One |
Blood Price/Automatic
Ghost/One/Passive
Prevents stat reduction, but gradually saps HP.
Blood Price |
Prevents stat reduction, but gradually saps HP. |
Ghost/One |
Blessing of Venus/Automatic
Light/One/Passive
When hit with a single target attack, 30% chance to silence attacker.
Blessing of Venus |
When hit with a single target attack, 30% chance to silence attacker. |
Light/One |
Multiscale/Automatic
Dragon/One/Passive
Halves damage taken when at full HP.
Multiscale |
Halves damage taken when at full HP. |
Dragon/One |
Total Defense/Automatic
Steel/One | CT2
Nullifies all physical attacks while defending.
Total Defense |
Nullifies all physical attacks while defending. |
Steel/One |
CT2 |
Stone Skin/Automatic
Rock/One | CT2
Nullify damage up to 1/2 of current SP.
Stone Skin |
Nullify damage up to 1/2 of current SP. |
Rock/One |
CT2 |
Accessories |
|
|
|
Name |
Weight |
Effect |
Get |
An armlet blessed by the guardian spirits of the forest. Boosts vitality when worn.
Green Armlet |
1 |
Boosts max HP by 20 |
HIKARI Dominion (Shop: 2000 Souls) Seaside Cavern (Chest) |
During battle, boosts the wearer's STR by 1.1x.
Power Headband |
0 |
STR +1.1x |
Wrecked Ship (Chest) Verdant Valley/Snowy Vale/Dwarven Mines Shop (2000 Souls) Bonus Room (Dark I: 2000 Souls) |
Boosts the wearer's STR by 1.3x in battle, but prevents them from using skills.
Choice Band |
0 |
STR +1.3x, but cannot use skills or items |
Verdant Valley (Limited Idol Shop: 8000 Souls) |
During battle, boosts the wearer's MAG by 1.1x.
Smart Glasses |
0 |
MAG +1.1x |
Subterranean Way Verdant Valley/Snowy Vale/Dwarven Mines Limited Idol Shops (2000 Souls) Bonus Room (Dark I: 2000 Souls) |
Boosts the wearer's MAG by 1.3x in battle, but prevents them from using normal attacks.
Choice Specs |
0 |
MAG +1.3x, but cannot attack or use items |
Dwarven Mines Limited Idol Shop (8000 Souls) |
Boosts the wearer's AGI by 1.5x in battle, but prevents them from using items.
Choice Scarf |
0 |
AGI +1.5x, but cannot defend or use items |
Snowy Vale Limited Idol Shop (8000 Souls) |
Boosts the wearer's DEF by 1.5x in battle, but prevents them from defending.
Blitz Vest |
5 |
DEF +1.5x, but cannot defend or use items |
YAMI Dominion (Shop: 8000 Souls) HIKARI Dominion - Gulag No. 2 |
Boosts the DEF of Rank 1 allies by 1.5x.
Evolution Stone |
5 |
Boosts a RANK 1 ally's DEF by 1.5x |
YAMI Palace (Trauma) Sanctum of Treasures (Chest) |
The source of a cyclops's physical vigor. Greatly boosts the wearer's strength, but at a high cost.
Cyclops Collar |
5 |
STR+ at battle start, but gradually lose HP |
Cavern of Giants (Chest) |
A cursed ring that whittles away at the wearer's life force in exchange for increased magic power.
Evil Ring |
0 |
Magic power +20%, HP-30 |
Old Tree Manor (Chest) Seaside Cavern (Chest) Dwarven Forge (Shop: 2000 Souls) |
A necklace worn by the king of the wind. Dramatically boosts the power of aero magic.
Wind Necklace |
0 |
Aero MAG.Pow +1.2x and crits more often |
Forest Hut (Chest) Fallen Lighthouses (Wind Dragon) |
A ring that powers up the wearer's arrows with light waves whenever they fire a bow.
Luminous Ring |
0 |
Bow power +1.2x |
Bizarre Mansion (Chest) The Melting Den (Chest) HIKARI Palace (HIKARI Queen) |
A ring worn by a grand earth sorcerer. Strengthens the earth magic power of all allies.
Earth Spirit Ring |
0 |
Boosts all allies' Earth power by +1.1x |
Earth Spirit Cavern (Chest) Stalactite Hollow (Stone Dragon) |
Downy feathers made from light crystals. Increases the wearer's light magic power.
Brilliant Feather |
0 |
Light MAG.Pow +1.2x & minimum type % = 75% |
HIKARI Palace HIKARI Villa (HIKARI King) |
Increases the power of skills by 1.3x, but gradually whittles away the wearer's HP.
Life Sphere |
3 |
Attack power +1.3x, but gradually lose HP |
Old Tree Manor (MIKADO) Majin Temple The Heroes' Headstones (Steel Dragon) |
Grants the user explosive firepower in exchange for their own life.
Liferisk Orb |
3 |
Single-target ATK pwr +1.6x, but causes recoil |
Bonus Room - SUPER Battle Arena (Win the first match) |
When the wearer strikes an enemy's weak point, deals an additional 1.2x damage.
Master's Obi |
0 |
+1.2x damage to enemy weaknesses |
Bizarre Mansion (Mirror of Memory) |
Proof that one is a king. Prevents the bearer's magic power from being reduced below 100%.
Proof of King |
5 |
Magic is always at least 100% effective |
Bonus Room (Ending No. 3 reward) |
An armlet inlaid with gleaming gemstones. Gradually heals the wearer's wounds.
Amber Armlet |
1 |
Recover 10% of max HP at the end of each turn |
HIKARI Dominion (Shop: 2000 Souls) Southern Shores (Chest) |
A charm bestowed unto a high elf by the gods. Possesses healing powers.
Charm of Mist & Woods |
0 |
Hastens status recovery & gives HP regen |
HIKARI Dominion (Chest) Huntsman's Woods (Thunder Dragon) |
Once during battle, if the wearer suffers mortal damage, they will be left with 1HP instead.
Focus Sash |
0 |
Survive 1 otherwise lethal attack |
YAMI Palace - Queen's Domain (Chest) Underworld Gates (Ruler of Death) |
A doll version of Fairy. Revival rate +30%.
Fairy Doll |
0 |
30% chance to revive at the end of the turn |
Bonus Room (Ending No. 1 reward) |
Proof that one is a hero. Gradually restores the bearer's HP and SP.
Proof of Hero |
1 |
Regenerate 5% HP & SP at the end of each turn |
Bonus Room (Ending No. 2 reward) |
An armlet with a fiend's soul sealed away within. Wards off magic-based attacks.
Jet-Black Bracelet |
1 |
1/6 chance to nullify magic attacks |
Pirate's Cove (Chest) |
A ring that rids the wearer of paralysis by emitting a magnetic field around them.
Gold Ring |
0 |
Grants immunity to paralysis |
Old Tree Manor (Chest) Dwarven Forge (Shop: 2000 Souls) |
A prayer-charged ring. Speeds up the wearer's natural recovery rate for status ailments.
Prayer Bangle |
1 |
Grants resistance to status ailments |
Dwarven Forge (Shop: 2000 Souls) Western Graveyard |
A doll that bears a resemblance to a certain someone. Nullifies insta-kill effects.
Darkness I Doll |
1 |
Grants immunity to 1HKO |
HIKARI Dominion (Shop: 8000 Souls) |
Calming headgear devoid of defensive properties, but guards the user against provocation and such.
Cloth Coif |
1 |
Prevents mental-based status ailments |
Bizarre Mansion (Crime Lover) |
Gives a sense of security that comes with having 4 allies standing strong in any given direction.
Imperial Cross |
3 |
Prevents critical strikes from foes |
Bonus Room (Super Mad King prize) |
A superalloy exoskeleton. Demands preparation and resolve of whosoever should equip it.
Metal Frame |
5 |
+25% resistance to physical hits; changes SFX |
Bonus Room - SUPER Battle Arena (Win the fourth match) |
During battle, halves the SP cost of the wearer's skills.
Magiplex Bracelet |
5 |
Halves SP consumption |
Verdant Valley The Melting Den (Flame Ruler) |
Boosts the holder's attack accuracy by 50%.
Wide-Angle Lens |
0 |
Normal attacks & skills gain +50 HIT% |
Verdant Valley (Shop: 2000 Souls) |
The aero magic within lightens the weight of the wearer's equipment by 1/4.
Windwing Bangle |
0 |
Equipped gear weighs 25% less |
Dwarven Forge (Shop: 2000 Souls) YAMI Dominion - Lookout Point |
A bracelet that secretes a liquid that turns the agonizing pain of poison into pleasure.
Scorpion Bracelet |
4 |
Poison status heals instead of harms |
Forest Hut (King of Loneliness) Dilapidated Settlement (Chest) |
A charm whose blessing of mist and wind prevents foes from ambushing you.
Charm of Mist & Wind |
0 |
Prevents ambushes from regular encounters |
Huntsman's Woods (Chest) |
When the wearer suffers a 2x super effective hit or higher, boosts their firepower to max level.
Weakness Insurance |
0 |
Maxes power if hit with a 2x weakness attack |
Forest Hut YAMI Dominion (Shop: 8000 Souls) |
When hit with an attack that makes physical contact, deals back 1/6 damage to the attacker.
Flat Trap |
5 |
Reflect 1/6 dmg from attacks that make contact |
YAMI Dominion |
Illuminates the area with kingly authority, but gradually saps the wearer's mental strength.
Phantasmal Crown |
3 |
Lights the area; gradually lose SP |
The Knights' Tomb (Undead King) |
A deep crimson ring that enhances the power of barrier magic.
Barrier Ring |
1 |
Barrier skills add +20% magic defense |
Dilapidated Settlement (Frostfire Dragon) |
An azure ring that increases the power of attacks reflected back at foes.
Reflect Ring |
1 |
Reflected damage is increased by 75% |
Dilapidated Settlement (Frostfire Dragon) |
A mysterious mirror that swaps the holder's STR with their MAG, and their DEF with their AGI.
World Reversal |
1 |
Swaps STR with MAG and DEF with AGI |
Bizarre Mansion (Mirror of Memory) |
A good luck bracelet. Increases the Soul payout from felled foes.
Fortune |
5 |
Earn more souls from battles |
Darkness I's Black Market Dungeon carry-over bonus Cavern of Giants (Cancel) |
Not much is known about this optional part.
INTENSIFY |
2 |
???????? |
Bonus Room (Dark I: 100 Souls) |