ENCHANT FARM
ALL EQUIPMENT
AND SKILL DATA
Close Range Weapons Mid Range Weapons Long Range Weapons Miscellaneous
Longswords Spears Boomerangs Unique Weapons
Daggers Lances Bows
Based on Rev.16
Screen Text
Rapiers Scythes


Katanas Staves


Crystal Swords



Holy Swords



Fists



Claws



Clubs



Axes



Picks



Hammers



Maces








Small Shields Leather Shields Large Shields Accessories



Longswords

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
A common straight sword. Comes in a variety of shapes and sizes. Longsword Sword 70 120% 4 Neutral
Slash/Close/One Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline

(Neutral Shard) A sword with a wide blade. Intended for two-handed use, but can still be wielded with one hand. Broadsword Sword 75 120% 5 Neutral
Slash/Close/One Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline Training/Automatic Neutral/One/Passive EX Skills level up more easily. Training

(Flame Gem) A longsword whose blade has been licked crimson by flame magic. Flame Sword Sword 95 120% 5 Flame Neutral Slash/Close/One Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline Training/Automatic Neutral/One/Passive EX Skills level up more easily. Training Flame II/Mag. Attack Flame/All/Long | SP9 Power: 80 | Hit%: 90% Flame magic. Hits all foes. 10% chance to burn targets. Flame II

(Dragon Gem) An unusual straight sword made out of a dragon's tail. Dragon Straight Sword Sword 90 120% 6 Dragon Neutral Slash/Close/One Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline Training/Automatic Neutral/One/Passive EX Skills level up more easily. Training Imperial Wrath/Phys. Attack Dragon/Bash | CT2 Multiplier: 180% | Hit%: 100% The user has a 50% chance to become confused after attacking. Imperial Wrath


(Esper Source) The sword of a high elf hero. It harbors magic within that can make the wielder invulnerable. Merril Ur's Sword Sword 95 120% 6 Esper Dragon Slash/Close/One Training/Automatic Neutral/One/Passive EX Skills level up more easily. Training Imperial Wrath/Phys. Attack Dragon/Bash | CT2 Multiplier: 180% | Hit%: 100% The user has a 50% chance to become confused after attacking. Imperial Wrath Ironclad Sword/Buff Skill CT4 On the turn this is used, the user cannot be attacked. Ironclad Sword

(Steel Gem) A sword carried by knights. Its true worth shines when used on the frontlines. Knightsword Sword 85 120% 6 Steel Neutral Slash/Close/One Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline Training/Automatic Neutral/One/Passive EX Skills level up more easily. Training Proud Knight/Automatic Steel/One/Passive Deal 1.1x more damage when in the front of the formation. Proud Knight


(Light Source) A strange sword of indeterminate shape whose blade splits into three parts when swung. Triple Fang Sword 100 130% 6 Light Steel Slash/Close/One Training/Automatic Neutral/One/Passive EX Skills level up more easily. Training Proud Knight/Automatic Steel/One/Passive Deal 1.1x more damage when in the front of the formation. Proud Knight Triple Light Shot/Mag. Attack Light/One/Mid | SP10 Power: 45*3 | Hit%: 90% Hits a foe 3 times in a row with a Light type magic attack. Triple Light Shot


(Ghost Source) An undead knight's sword. It is impossible to discern the owner's true name. Undead Rapie Sword 105 120% 6 Ghost Flame Slash/Close/One Fire III/Mag. Attack Flame/One/Mid | SP8 Power: 100 | Hit%: 100% Flame magic. Single target. 20% chance to burn targets. Fire III Proud Knight/Automatic Steel/One/Passive Deal 1.1x more damage when in the front of the formation. Proud Knight King of Death/Automatic Ghost/One/Passive Has a moderate chance to revive at the end of the turn. King of Death
(Water Shard) A longsword that lands critical blows often. Snipe Roar Sword 85 120% 5 Water
Slash/Close/One Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline Snipe/Automatic Neutral/One/Passive Land criticals more often when in the front of the formation. Snipe

(Poison Gem) A longsword whose blade has a toxic coating. It dissolves and absorbs the flesh of its prey. Umberduel Sword 100 120% 5 Poison Water Slash/Close/One Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline Snipe/Automatic Neutral/One/Passive Land criticals more often when in the front of the formation. Snipe Melting Sword/Automatic Poison/One/Passive 50% of damage dealt by criticals is absorbed as HP recovery. Melting Sword
(Steel Shard) An enormous sword that, while difficult to swing, packs plenty of power. Bastard Sword Greatsword 95 100% 7 Steel
Slash/Close/One Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline Big Sword/Automatic Steel/One/Passive Atk +1.1x, but land critical hits less often. Big Sword

(Dark Gem) A jet-black straight sword from the Orient. Shadow Blade Greatsword 105 100% 7 Dark Steel Slash/Close/One Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline Big Sword/Automatic Steel/One/Passive Atk +1.1x, but land critical hits less often. Big Sword Shade III/Mag. Attack Dark/One/Mid | SP8 Power: 100 | Hit%: 100% Dark magic. Single target. 20% chance to confuse targets. Shade III


(Dragon Source) A rebellious tusk that defies the forces of stupidity that come from within deep darkness. Dark Rebellion Greatsword 125 100% 9 Dragon Dark Slash/Close/One Big Sword/Automatic Steel/One/Passive Atk +1.1x, but land critical hits less often. Big Sword Shade III/Mag. Attack Dark/One/Mid | SP8 Power: 100 | Hit%: 100% Dark magic. Single target. 20% chance to confuse targets. Shade III Discharge/Debuff Skill Dark/One | 2 uses Power: 0 | Hit%: 100% The user absorbs STR from foes at a higher LEVEL than them. Discharge

(Poison Gem) A poison-coated broadsword optimized for slashing attacks. Executioner Greatsword 110 100% 8 Poison Steel Slash/Close/One Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline Big Sword/Automatic Steel/One/Passive Atk +1.1x, but land critical hits less often. Big Sword Poison Edge/Automatic Poison/One/Passive 20% chance to poison foes. Poison Edge

(Rock Gem) An earth elemental sword once wielded by ancient dwarves. Grandahl Blade Greatsword 105 100% 9 Rock Steel Slash/Close/One Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline Big Sword/Automatic Steel/One/Passive Atk +1.1x, but land critical hits less often. Big Sword Stone III/Mag. Attack Rock/One/Mid | SP8 Power: 105 | Hit%: 100% High-level Rock magic. Single target. Stone III

(Steel Gem) An extremely heavy straight sword fitted with a large blade. Greatsword Huge Sword 110 90% 9 Steel
Slash/Close/One Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline Big Sword/Automatic Steel/One/Passive Atk +1.1x, but land critical hits less often. Big Sword Superhuge Sword/Automatic Steel/One/Passive Atk +1.2x, but take actions later in battle. Superhuge Sword


(Neutral Source) A superhuge sword that holds the ultimate attack magic within its blade. Ultima Sword Huge Sword 130 90% 10 Neutral
Slash/Close/One Big Sword/Automatic Steel/One/Passive Atk +1.1x, but land critical hits less often. Big Sword Superhuge Sword/Automatic Steel/One/Passive Atk +1.2x, but take actions later in battle. Superhuge Sword Ultimate Sword/Automatic Neutral/One/Passive Weapon damage is not reduced or nullified based on type disadvantage. Ultimate Sword


(Flame Source) A greatsword whose blade is imbued with ferocious fire magic. Molten Iron Sword Huge Sword 120 90% 10 Flame Steel Slash/Close/One Big Sword/Automatic Steel/One/Passive Atk +1.1x, but land critical hits less often. Big Sword Superhuge Sword/Automatic Steel/One/Passive Atk +1.2x, but take actions later in battle. Superhuge Sword Burning Blade/Phys. Attack Flame/One/Stab/Close | CT4 Multiplier: 300% | Hit%: 100% 100% burn chance, but takes a turn to charge up. Burning Blade


(Aero Source) A sword with a will of its own. The blade can change its weight as it pleases. Magic Sword: Windi Huge Sword 115 90% 0 Dragon
Slash/Close/One Big Sword/Automatic Steel/One/Passive Atk +1.1x, but land critical hits less often. Big Sword Superhuge Sword/Automatic Steel/One/Passive Atk +1.2x, but take actions later in battle. Superhuge Sword Wind of Death/Automatic Aero/One/Passive The downsides of the skills [Big Sword] & [Superhuge Sword] no longer apply. Wind of Death


(Ghost Source) A greatsword that possesses incredible destructive force. The underworld's power sleeps within it. Bloody Storm Huge Sword 130 90% 11 Ghost Steel Slash/Close/One Big Sword/Automatic Steel/One/Passive Atk +1.1x, but land critical hits less often. Big Sword Superhuge Sword/Automatic Steel/One/Passive Atk +1.2x, but take actions later in battle. Superhuge Sword Hell's Gate/Automatic Ghost/One/Passive Absorb HP & SP upon dealing damage. Hell's Gate

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Discipline/Automatic Neutral/One/Passive Learn EX Skills more easily. Discipline Learn EX Skills more easily. Neutral/One

Passive
Training/Automatic Neutral/One/Passive EX Skills level up more easily. Training EX Skills level up more easily. Neutral/One

Snipe/Automatic Neutral/One/Passive Land criticals more often when in the front of the formation. Snipe Land criticals more often when in the front of the formation. Neutral/One

Proud Knight/Automatic Steel/One/Passive Deal 1.1x more damage when in the front of the formation. Proud Knight Deal 1.1x more damage when in the front of the formation. Steel/One

Big Sword/Automatic Steel/One/Passive Atk +1.1x, but land critical hits less often. Big Sword Atk +1.1x, but land critical hits less often. Steel/One

Superhuge Sword/Automatic Steel/One/Passive Atk +1.2x, but take actions later in battle. Superhuge Sword Atk +1.2x, but take actions later in battle. Steel/One

Melting Sword/Automatic Poison/One/Passive 50% of damage dealt by criticals is absorbed as HP recovery. Melting Sword 50% of damage dealt by criticals is absorbed as HP recovery. Poison/One

Hell's Gate/Automatic Ghost/One/Passive Absorb HP & SP upon dealing damage. Hell's Gate Absorb HP & SP upon dealing damage. Ghost/One

Poison Edge/Automatic Poison/One/Passive 20% chance to poison foes. Poison Edge 20% chance to poison foes. Poison/One

King of Death/Automatic Ghost/One/Passive Has a moderate chance to revive at the end of the turn. King of Death Has a moderate chance to revive at the end of the turn. Ghost/One

Ultimate Sword/Automatic Neutral/One/Passive Weapon damage is not reduced or nullified based on type disadvantage. Ultimate Sword Weapon damage is not reduced or nullified based on type disadvantage. Neutral/One

Wind of Death/Automatic Aero/One/Passive The downsides of the skills [Big Sword] & [Superhuge Sword] no longer apply. Wind of Death The downsides of the skills [Big Sword] & [Superhuge Sword] no longer apply. Aero/One

Phys. Attack Imperial Wrath/Phys. Attack Dragon/Bash | CT2 Multiplier: 180% | Hit%: 100% The user has a 50% chance to become confused after attacking. Imperial Wrath The user has a 50% chance to become confused after attacking. Dragon/Bash 180% 100% CT2
Burning Blade/Phys. Attack Flame/One/Stab/Close | CT4 Multiplier: 300% | Hit%: 100% 100% burn chance, but takes a turn to charge up. Burning Blade 100% burn chance, but takes a turn to charge up. Flame/One/Stab/Close 300% 100% CT4
Mag. Attack Stone III/Mag. Attack Rock/One/Mid | SP8 Power: 105 | Hit%: 100% High-level Rock magic. Single target. Stone III High-level Rock magic. Single target. Rock/One/Mid 105 100% SP8
Flame II/Mag. Attack Flame/All/Long | SP9 Power: 80 | Hit%: 90% Flame magic. Hits all foes. 10% chance to burn targets. Flame II Flame magic. Hits all foes. 10% chance to burn targets. Flame/All/Long 80 90% SP9
Fire III/Mag. Attack Flame/One/Mid | SP8 Power: 100 | Hit%: 100% Flame magic. Single target. 20% chance to burn targets. Fire III Flame magic. Single target. 20% chance to burn targets. Flame/One/Mid 100 100% SP8
Shade III/Mag. Attack Dark/One/Mid | SP8 Power: 100 | Hit%: 100% Dark magic. Single target. 20% chance to confuse targets. Shade III Dark magic. Single target. 20% chance to confuse targets. Dark/One/Mid 100 100% SP8
Triple Light Shot/Mag. Attack Light/One/Mid | SP10 Power: 45*3 | Hit%: 90% Hits a foe 3 times in a row with a Light type magic attack. Triple Light Shot Hits a foe 3 times in a row with a Light type magic attack. Light/One/Mid 45x3 90% SP10
Buff Skill Ironclad Sword/Buff Skill CT4 On the turn this is used, the user cannot be attacked. Ironclad Sword On the turn this is used, the user cannot be attacked.


CT4
Debuff Skill Discharge/Debuff Skill Dark/One | 2 uses Power: 0 | Hit%: 100% The user absorbs STR from foes at a higher LEVEL than them. Discharge The user absorbs STR from foes at a higher LEVEL than them. Dark/One 0 100% 2 uses
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Daggers

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(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
An ordinary dagger. Light and easy to wield. Dagger Dagger 65 130% 1 Neutral
Stab/Close/One Readiness/Automatic Neutral/One/Passive Extra effects occur 10% more often. Readiness

(Flame Shard) A combat knife steeped in flame magic. Elemental Knife Dagger 80 130% 0 Flame
Stab/Close/One Readiness/Automatic Neutral/One/Passive Extra effects occur 10% more often. Readiness Fire II/Mag. Attack Flame/One/Mid | SP6 Power: 85 | Hit%: 100% Flame magic. Single target. 20% chance to burn targets. Fire II
(Water Shard) A combat knife infused with water magic. Elemental Knife Dagger 80 130% 0 Water
Stab/Close/One Readiness/Automatic Neutral/One/Passive Extra effects occur 10% more often. Readiness Water II/Mag. Attack Water/One/Mid | SP6 Power: 90 | Hit%: 100% Water magic. Single target. Water II
(Earth Shard) A combat knife charged with earth magic. Elemental Knife Dagger 80 130% 0 Earth
Stab/Close/One Readiness/Automatic Neutral/One/Passive Extra effects occur 10% more often. Readiness Quake I/Mag. Attack Earth/Foes/Long | SP6 Power: 65 | Hit%: 90% Deals damage based on a foe's physical defense. Quake I
(Aero Shard) A combat knife imbued with wind magic. Elemental Knife Dagger 80 130% 0 Aero
Stab/Close/One Readiness/Automatic Neutral/One/Passive Extra effects occur 10% more often. Readiness Wind II/Mag. Attack Aero/One/Mid | SP6 Power: 85 | Hit%: 100% Aero magic. Single target. 20% chance to stun a target. Wind II
(Ghost Shard) Carves foes in a delicious manner, literally. Carving Knife Dagger 85 100% 4 Ghost
Slash/Close/One Readiness/Automatic Neutral/One/Passive Extra effects occur 10% more often. Readiness Mad Cook/Automatic Dark/One/Passive Recover 1/3 HP upon defeating an enemy. Mad Cook

(Fighting Gem) An unusually large kitchen knife. It is difficult to imagine just what its original purpose was. Butcher Knife Dagger 115 85% 8 Fighting Ghost Slash/Close/One Readiness/Automatic Neutral/One/Passive Extra effects occur 10% more often. Readiness Mad Cook/Automatic Dark/One/Passive Recover 1/3 HP upon defeating an enemy. Mad Cook Serial Killer/Automatic Dark/One/Passive 10% chance to insta-kill a foe. Serial Killer


(Steel Source) An exceptionally sharp blade. For its true worth to shine, you must become a doctor. Ultra-Alloy Scalpel Dagger 85 160% 0 Steel Fighting Slash/Close/One Mad Cook/Automatic Dark/One/Passive Recover 1/3 HP upon defeating an enemy. Mad Cook Serial Killer/Automatic Dark/One/Passive 10% chance to insta-kill a foe. Serial Killer Superalloy/Automatic Steel/One/Passive Physical attacks ignore half of a foe's DEF. Superalloy


(Esper Source) A knife with piercing power beyond any compare. Turns weddings into tragedies. Wedding Cake Knife Dagger 70 130% 0 Esper Fighting Stab/Close/One Mad Cook/Automatic Dark/One/Passive Recover 1/3 HP upon defeating an enemy. Mad Cook Serial Killer/Automatic Dark/One/Passive 10% chance to insta-kill a foe. Serial Killer Devilblade/Automatic Ghost/One/Passive Always land critical hits. Devilblade

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Readiness/Automatic Neutral/One/Passive Extra effects occur 10% more often. Readiness Extra effects occur 10% more often. Neutral/One

Passive
Mad Cook/Automatic Dark/One/Passive Recover 1/3 HP upon defeating an enemy. Mad Cook Recover 1/3 HP upon defeating an enemy. Dark/One

Serial Killer/Automatic Dark/One/Passive 10% chance to insta-kill a foe. Serial Killer 10% chance to insta-kill a foe. Dark/One

Superalloy/Automatic Steel/One/Passive Physical attacks ignore half of a foe's DEF. Superalloy Physical attacks ignore half of a foe's DEF. Steel/One

Devilblade/Automatic Ghost/One/Passive Always land critical hits. Devilblade Always land critical hits. Ghost/One

Mag. Attack Fire II/Mag. Attack Flame/One/Mid | SP6 Power: 85 | Hit%: 100% Flame magic. Single target. 20% chance to burn targets. Fire II Flame magic. Single target. 20% chance to burn targets. Flame/One/Mid 85 100% SP6
Water II/Mag. Attack Water/One/Mid | SP6 Power: 90 | Hit%: 100% Water magic. Single target. Water II Water magic. Single target. Water/One/Mid 90 100% SP6
Wind II/Mag. Attack Aero/One/Mid | SP6 Power: 85 | Hit%: 100% Aero magic. Single target. 20% chance to stun a target. Wind II Aero magic. Single target. 20% chance to stun a target. Aero/One/Mid 85 100% SP6
Quake I/Mag. Attack Earth/Foes/Long | SP6 Power: 65 | Hit%: 90% Deals damage based on a foe's physical defense. Quake I Deals damage based on a foe's physical defense. Earth/Foes/Long 65 90% SP6
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Rapiers

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(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
An ordinary thrusting sword. Good for training. Rapier Rapier 75 135% 2 Neutral
Stab/Close/One Critical Aim/Automatic Neutral/One/Passive Land critical hits more often. Critical Aim

(Neutral Shard) A deadly rapier that seeks to pierce a target's defenses to deliver the mortal blow. Acute Rapier Rapier 85 135% 2 Neutral
Stab/Close/One Critical Aim/Automatic Neutral/One/Passive Land critical hits more often. Critical Aim Mortal Power/Automatic Neutral/One/Passive Critical hits deal 2x more damage than usual. Mortal Power

(Water Gem) A magic epee steeped in the waters of madness. Acute Ereis Rapier 90 135% 2 Water Neutral Stab/Close/One Critical Aim/Automatic Neutral/One/Passive Land critical hits more often. Critical Aim Mortal Power/Automatic Neutral/One/Passive Critical hits deal 2x more damage than usual. Mortal Power Water Pulse/Mag. Attack Water/One/Mid | SP7 Power: 75 | Hit%: 100% Water magic. Single target. 20% chance to confuse a target. Water Pulse


(Frost Source) A funerary epee said to be capable of freezing everything, including time itself. Ragna-Zero Rapier 95 135% 2 Ice Water Stab/Close/One Mortal Power/Automatic Neutral/One/Passive Critical hits deal 2x more damage than usual. Mortal Power Water Pulse/Mag. Attack Water/One/Mid | SP7 Power: 75 | Hit%: 100% Water magic. Single target. 20% chance to confuse a target. Water Pulse Funeral/Automatic Ice/One/Passive Atk +1.5x against foes whose stats have been changed. Funeral
(Light Shard) A thrusting sword that can emit countless light needles. Colichemarde Rapier 90 135% 3 Light
Stab/Close/One Critical Aim/Automatic Neutral/One/Passive Land critical hits more often. Critical Aim Light Needle/Automatic Light/One/Mid | SP5 Power: 25*(2~5) | Hit%: 100% Light magic. Single target. Strikes a foe 2-5 times. Light Needle
(Grass Shard) A fencing sword whose long, narrow blade finds the gaps in an opponent's armor like a needle. Spider Stinger Rapier 80 135% 1 Grass
Stab/Close/One Critical Aim/Automatic Neutral/One/Passive Land critical hits more often. Critical Aim Armor Piercer/Automatic Grass/One/Passive Critical hits lower DEF by 2 stages. Armor Piercer

(Poison Gem) A pitch-black foil dripping with scorpion venom. Scorpion Stinger Rapier 85 135% 1 Poison Grass Stab/Close/One Critical Aim/Automatic Neutral/One/Passive Land critical hits more often. Critical Aim Armor Piercer/Automatic Grass/One/Passive Critical hits lower DEF by 2 stages. Armor Piercer Poisonstrike/Automatic Poison/One/Passive Critical hits also inflict poison. Poisonstrike

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Critical Aim/Automatic Neutral/One/Passive Land critical hits more often. Critical Aim Land critical hits more often. Neutral/One

Passive
Mortal Power/Automatic Neutral/One/Passive Critical hits deal 2x more damage than usual. Mortal Power Critical hits deal 2x more damage than usual. Neutral/One

Armor Piercer/Automatic Grass/One/Passive Critical hits lower DEF by 2 stages. Armor Piercer Critical hits lower DEF by 2 stages. Grass/One

Poisonstrike/Automatic Poison/One/Passive Critical hits also inflict poison. Poisonstrike Critical hits also inflict poison. Poison/One

Funeral/Automatic Ice/One/Passive Atk +1.5x against foes whose stats have been changed. Funeral Atk +1.5x against foes whose stats have been changed. Ice/One

Mag. Attack Light Needle/Automatic Light/One/Mid | SP5 Power: 25*(2~5) | Hit%: 100% Light magic. Single target. Strikes a foe 2-5 times. Light Needle Light magic. Single target. Strikes a foe 2-5 times. Light/One/Mid 25x(2~5) 100% SP5
Water Pulse/Mag. Attack Water/One/Mid | SP7 Power: 75 | Hit%: 100% Water magic. Single target. 20% chance to confuse a target. Water Pulse Water magic. Single target. 20% chance to confuse a target. Water/One/Mid 75 100% SP7
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Katanas

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(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
A sword from the east with a half-broken blade. Broken Katana Katana 45 70% 5 Neutral
Bash/Close/One Take The Lead/Automatic Steel/One | CT1 Always act first. Take The Lead

(Thunder Shard) A razor-sharp, lightning-charged katana. Raikaku Katana 95 105% 6 Lightning
Slash/Close/One Take The Lead/Automatic Steel/One | CT1 Always act first. Take The Lead Thunder II/Mag. Attack Lightning/One/Mid | SP4 Power: 85 | Hit%: 100% Lightning magic. Single target. 20% chance to paralyze a target. Thunder II

(Thunder Gem) A katana coursing with incredible electric power. Shiden Katana 100 105% 6 Lightning
Slash/Close/One Take The Lead/Automatic Steel/One | CT1 Always act first. Take The Lead Thunder II/Mag. Attack Lightning/One/Mid | SP4 Power: 85 | Hit%: 100% Lightning magic. Single target. 20% chance to paralyze a target. Thunder II Spark III/Mag. Attack Lightning/Foes/Long | SP12 Power: 95 | Hit%: 90% Lightning magic. Hits all foes. 10% chance to paralyze targets. Spark III


(Ghost Source) Set with a blood curse, this lightning katana's sharpness is second to none. Meirai Katana 110 105% 6 Ghost Lightning Slash/Close/One Thunder II/Mag. Attack Lightning/One/Mid | SP4 Power: 85 | Hit%: 100% Lightning magic. Single target. 20% chance to paralyze a target. Thunder II Spark III/Mag. Attack Lightning/Foes/Long | SP12 Power: 95 | Hit%: 90% Lightning magic. Hits all foes. 10% chance to paralyze targets. Spark III Stormblade/Phys. Attack Lightning/Slash/One/Mid | CT2 Multiplier: 170% | Hit%: 100% Lightning OR Water type, whichever is most advantageous. Stormblade
(Aero Shard) A razor-sharp, wind-infused katana. Fuuga Katana 90 115% 4 Aero
Slash/Close/One Take The Lead/Automatic Steel/One | CT1 Always act first. Take The Lead Wind II/Mag. Attack Aero/One/Mid | SP6 Power: 85 | Hit%: 100% Aero magic. Single target. 20% chance to stun a target. Wind II

(Aero Gem) The wind equivalent of the Shiden katana. Ryuuga Katana 95 115% 4 Aero
Slash/Close/One Take The Lead/Automatic Steel/One | CT1 Always act first. Take The Lead Wind II/Mag. Attack Aero/One/Mid | SP6 Power: 85 | Hit%: 100% Aero magic. Single target. 20% chance to stun a target. Wind II Tornado III/Mag. Attack Aero/Foes/Long | SP12 Power: 95 | Hit%: 90% Aero magic. Hits all foes. 10% chance to stun targets. Tornado III


(Dragon Source) Bisects foes with its superior wind-honed edge. Tenpuu Katana 105 115% 4 Dragon Aero Slash/Close/One Wind II/Mag. Attack Aero/One/Mid | SP6 Power: 85 | Hit%: 100% Aero magic. Single target. 20% chance to stun a target. Wind II Tornado III/Mag. Attack Aero/Foes/Long | SP12 Power: 95 | Hit%: 90% Aero magic. Hits all foes. 10% chance to stun targets. Tornado III Gale Blade/Phys. Attack Aero/Slash/One/Mid | CT2 Multiplier: 170% | Hit%: 100% Aero OR Grass type, whichever is most advantageous. Gale Blade
(Ghost Shard) A wicked katana of darkness bathed in death's power. Kagetora Katana 100 95% 8 Ghost
Slash/Close/One Take The Lead/Automatic Steel/One | CT1 Always act first. Take The Lead Dusk Blade/Automatic Dark/One/Passive Land critical hits more often. Recover 5% HP after every turn. Dusk Blade

(Fighting Gem) Its blade absorbs the blood of those it cuts down. Shunrou Katana 105 95% 8 Fighting Ghost Slash/Close/One Take The Lead/Automatic Steel/One | CT1 Always act first. Take The Lead Dusk Blade/Automatic Dark/One/Passive Land critical hits more often. Recover 5% HP after every turn. Dusk Blade Vampire Blade/Automatic Ghost/One/Passive Absorb 1/5 of damage dealt as HP recovery. Vampire Blade


(Dark Source) A sword with a transparent blade. It is thus incredibly difficult to see. Darkdrift Katana 110 95% 8 Dark Fighting Slash/Close/One Dusk Blade/Automatic Dark/One/Passive Land critical hits more often. Recover 5% HP after every turn. Dusk Blade Vampire Blade/Automatic Ghost/One/Passive Absorb 1/5 of damage dealt as HP recovery. Vampire Blade Invisiblade/Automatic Dark/One/Passive Critical hit rate is very high, but gradually lowers. Invisiblade

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Take The Lead/Automatic Steel/One | CT1 Always act first. Take The Lead Always act first. Steel/One

CT1
Dusk Blade/Automatic Dark/One/Passive Land critical hits more often. Recover 5% HP after every turn. Dusk Blade Land critical hits more often. Recover 5% HP after every turn. Dark/One

Passive
Vampire Blade/Automatic Ghost/One/Passive Absorb 1/5 of damage dealt as HP recovery. Vampire Blade Absorb 1/5 of damage dealt as HP recovery. Ghost/One

Invisiblade/Automatic Dark/One/Passive Critical hit rate is very high, but gradually lowers. Invisiblade Critical hit rate is very high, but gradually lowers. Dark/One

Phys. Attack Stormblade/Phys. Attack Lightning/Slash/One/Mid | CT2 Multiplier: 170% | Hit%: 100% Lightning OR Water type, whichever is most advantageous. Stormblade Lightning OR Water type, whichever is most advantageous. Lightning/Slash/One/Mid 170% 100% CT2
Gale Blade/Phys. Attack Aero/Slash/One/Mid | CT2 Multiplier: 170% | Hit%: 100% Aero OR Grass type, whichever is most advantageous. Gale Blade Aero OR Grass type, whichever is most advantageous. Aero/Slash/One/Mid 170% 100% CT2
Mag. Attack Thunder II/Mag. Attack Lightning/One/Mid | SP4 Power: 85 | Hit%: 100% Lightning magic. Single target. 20% chance to paralyze a target. Thunder II Lightning magic. Single target. 20% chance to paralyze a target. Lightning/One/Mid 85 100% SP4
Wind II/Mag. Attack Aero/One/Mid | SP6 Power: 85 | Hit%: 100% Aero magic. Single target. 20% chance to stun a target. Wind II Aero magic. Single target. 20% chance to stun a target. Aero/One/Mid 85 100% SP6
Spark III/Mag. Attack Lightning/Foes/Long | SP12 Power: 95 | Hit%: 90% Lightning magic. Hits all foes. 10% chance to paralyze targets. Spark III Lightning magic. Hits all foes. 10% chance to paralyze targets. Lightning/Foes/Long 95 90% SP12
Tornado III/Mag. Attack Aero/Foes/Long | SP12 Power: 95 | Hit%: 90% Aero magic. Hits all foes. 10% chance to stun targets. Tornado III Aero magic. Hits all foes. 10% chance to stun targets. Aero/Foes/Long 95 90% SP12
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Crystal Swords

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
A sword made completely out of crystal. Has the potential to be made much stronger. Crystal Sword Magic Sword 90 100% 7 Rock
Slash/Close/One Crystallize/Buff Skill Rock/Self | CT4 User's STR increases by half their MAG for 3 turns. Crystallize

(Flame Shard) A magic sword imbued with white-hot sacred flames. Anolium Sword Magic Sword 105 95% 9 Flame
Slash/Close/One Crystallize/Buff Skill Rock/Self | CT4 User's STR increases by half their MAG for 3 turns. Crystallize Flame II/Mag. Attack Flame/Foes/Long | SP9 Power: 80 | Hit%: 90% Flame magic. Hits all foes. 10% chance to burn targets. Flame II
(Water Shard) A magic lunar sword blessed with the protection of sacred waters. Bacculassia Sword Magic Sword 100 100% 9 Water
Slash/Close/One Crystallize/Buff Skill Rock/Self | CT4 User's STR increases by half their MAG for 3 turns. Crystallize Wave II/Mag. Attack Water/Foes/Long | SP9 Power: 85 | Hit%: 90% Water magic. Hits all foes. Wave II
(Aero Shard) A beautiful sword whose blade is made from crystallized wind. Freeze Edge Magic Sword 95 110% 6 Aero
Slash/Close/One Crystallize/Buff Skill Rock/Self | CT4 User's STR increases by half their MAG for 3 turns. Crystallize Wind III/Mag. Attack Aero/One/Mid | SP8 Power: 100 | Hit%: 100% Aero magic. Single target. 20% chance to stun a target. Wind III

(Frost Gem) A frigid magic sword of blizzards fashioned from condensed ice crystals. Ice Blade Magic Sword 105 110% 6 Ice Aero Slash/Close/One Crystallize/Buff Skill Rock/Self | CT4 User's STR increases by half their MAG for 3 turns. Crystallize Blizzard III/Mag. Attack Ice/Foes/Long | SP12 Power: 95 | Hit%: 90% Ice magic. Hits all foes. 10% chance to freeze targets. Blizzard III

(Aero Gem) An enchanted sword shaped like a cross. It runs right through an opponent's physical defenses. Magic Sword: Dharma Magic Sword 110 105% 6 Aero
Slash/Close/One Crystallize/Buff Skill Rock/Self | CT4 User's STR increases by half their MAG for 3 turns. Crystallize Wind III/Mag. Attack Aero/One/Mid | SP8 Power: 100 | Hit%: 100% Aero magic. Single target. 20% chance to stun a target. Wind III Strikethrough/Automatic Aero/One/Passive Ignores enemy weapon attribute resistances. Strikethrough


(Dragon Source) A beautiful and gallant winged sword. It reflects certain spells. Clear Wing Magic Sword 125 100% 9 Dragon Aero Slash/Close/One Wind III/Mag. Attack Aero/One/Mid | SP8 Power: 100 | Hit%: 100% Aero magic. Single target. 20% chance to stun a target. Wind III Strikethrough/Automatic Aero/One/Passive Ignores enemy weapon attribute resistances. Strikethrough Dichroic Mirror/Automatic Aero/One | CT5 Nullifies magic aimed at RANK 3 members, and insta-kills the caster. Dichroic Mirror
(Dark Shard) A certifiably ancient sword. A strange power can be felt within it. Ancient Sword Magic Sword 100 100% 12 Dark
Slash/Close/One Crystallize/Buff Skill Rock/Self | CT4 User's STR increases by half their MAG for 3 turns. Crystallize Blind Curse/Automatic Dark/One/Passive 30% chance to blind foes, but 10% chance to be blinded oneself. Blind Curse

(Flame+Water+Earth+Aero Gem) The ultimate magical sword that possesses the elements of flame, water, earth, and wind. Dark Slayer Magic Sword 100 100% 8 Dark
Slash/Close/One Crystallize/Buff Skill Rock/Self | CT4 User's STR increases by half their MAG for 3 turns. Crystallize Blind Curse/Automatic Dark/One/Passive 30% chance to blind foes, but 10% chance to be blinded oneself. Blind Curse Quadra Type/Automatic Dark/One/Passive Becomes Flame/Earth/Aero/Water type, whichever is most advantageous. Quadra Type
(Poison Shard) A devilish sword cursed to poison both the slashed, and the slasher. Scorpion Magic Sword 95 100% 7 Poison
Slash/Close/One Crystallize/Buff Skill Rock/Self | CT4 User's STR increases by half their MAG for 3 turns. Crystallize Poison Curse/Automatic Poison/One/Passive 30% chance to poison foes, but 10% chance to poison self. Poison Curse

(Earth Gem) The treasure of the earth spirits of the valley, this sword can stab repeatedly and rapidly. Spider Magic Sword 105 100% 7 Earth Esper Bash/Close/One Crystallize/Buff Skill Rock/Self | CT4 User's STR increases by half their MAG for 3 turns. Crystallize Poison Curse/Automatic Poison/One/Passive 30% chance to poison foes, but 10% chance to poison self. Poison Curse Quadra Stab/Phys. Attack Weapon/One/Close | CT3 Multiplier: 50% | Hit%: 100% Strike 4 times. Quadra Stab

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Blind Curse/Automatic Dark/One/Passive 30% chance to blind foes, but 10% chance to be blinded oneself. Blind Curse 30% chance to blind foes, but 10% chance to be blinded oneself. Dark/One

Passive
Poison Curse/Automatic Poison/One/Passive 30% chance to poison foes, but 10% chance to poison self. Poison Curse 30% chance to poison foes, but 10% chance to poison self. Poison/One

Strikethrough/Automatic Aero/One/Passive Ignores enemy weapon attribute resistances. Strikethrough Ignores enemy weapon attribute resistances. Aero/One

Quadra Type/Automatic Dark/One/Passive Becomes Flame/Earth/Aero/Water type, whichever is most advantageous. Quadra Type Becomes Flame/Earth/Aero/Water type, whichever is most advantageous. Dark/One

Dichroic Mirror/Automatic Aero/One | CT5 Nullifies magic aimed at RANK 3 members, and insta-kills the caster. Dichroic Mirror Nullifies magic aimed at RANK 3 members, and insta-kills the caster. Aero/One

CT5
Phys. Attack Quadra Stab/Phys. Attack Weapon/One/Close | CT3 Multiplier: 50% | Hit%: 100% Strike 4 times. Quadra Stab Strike 4 times. Weapon/One/Close 50% 100% CT3
Mag. Attack Wind III/Mag. Attack Aero/One/Mid | SP8 Power: 100 | Hit%: 100% Aero magic. Single target. 20% chance to stun a target. Wind III Aero magic. Single target. 20% chance to stun a target. Aero/One/Mid 100 100% SP8
Flame II/Mag. Attack Flame/Foes/Long | SP9 Power: 80 | Hit%: 90% Flame magic. Hits all foes. 10% chance to burn targets. Flame II Flame magic. Hits all foes. 10% chance to burn targets. Flame/Foes/Long 80 90% SP9
Wave II/Mag. Attack Water/Foes/Long | SP9 Power: 85 | Hit%: 90% Water magic. Hits all foes. Wave II Water magic. Hits all foes. Water/Foes/Long 85 90% SP9
Blizzard III/Mag. Attack Ice/Foes/Long | SP12 Power: 95 | Hit%: 90% Ice magic. Hits all foes. 10% chance to freeze targets. Blizzard III Ice magic. Hits all foes. 10% chance to freeze targets. Ice/Foes/Long 95 90% SP12
Buff Skill Crystallize/Buff Skill Rock/Self | CT4 User's STR increases by half their MAG for 3 turns. Crystallize User's STR increases by half their MAG for 3 turns. Rock/Self

CT4
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Holy Swords

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
A tempered straight sword. No particular power can be felt within it, but... Lawful Blade Holy Sword 95 120% 6 Light
Slash/Close/One Cover/Automatic Neutral/One | CT4 Take damage for an ally if it would otherwise kill them. Cover

(Neutral Shard) A sealed sword that grants the user powerful regenerative capabilities. Whiteslash Holy Sword 120 120% 4 Neutral
Slash/Close/One Cover/Automatic Neutral/One | CT4 Take damage for an ally if it would otherwise kill them. Cover HP Autoheal (L)/Automatic Neutral/One/Passive Recover 10% HP after each turn. HP Autoheal (L)
(Light Shard) A sealed sword which, by the power of the stars, grants the wielder limitless mental strength. Star Forge Holy Sword 115 120% 7 Light
Slash/Close/One Cover/Automatic Neutral/One | CT4 Take damage for an ally if it would otherwise kill them. Cover SP Autoheal (L)/Automatic Neutral/One/Passive Recover 10% SP after each turn. SP Autoheal (L)
(Dark Shard) A sword with the power to seal all manner of magic. Dark Twister Holy Sword 115 120% 7 Dark
Slash/Close/One Cover/Automatic Neutral/One | CT4 Take damage for an ally if it would otherwise kill them. Cover Status Skill Dark/All | CT8 Silence all allies AND foes. Seal Magic
(Dragon Shard) A sword made from a petrified dragon. Though the sword is sealed, it excels as a blunt weapon. Dragon Sword Holy Sword 100 120% 7 Dragon
Slash/Close/One Cover/Automatic Neutral/One | CT4 Take damage for an ally if it would otherwise kill them. Cover King's Breath/Automatic Light/One/Passive Type% cannot be reduced. King's Breath

(Light Gem) A sacred sword blessed by a black dragon of light. Its blade is a translucent blue. Moonlight Sword Holy Sword 105 120% 8 Light Dragon Slash/Close/One Cover/Automatic Neutral/One | CT4 Take damage for an ally if it would otherwise kill them. Cover King's Breath/Automatic Light/One/Passive Type% cannot be reduced. King's Breath Lunar Wave/Mag. Attack Light/One/Mid | SP16 Power: 90 | Hit%: 100% Deals damage based on the user's STR+MAG. Lunar Wave


(Light Source) The ultimate holy sword, bathed in sacred light. True Moonlight Sword Holy Sword 110 120% 9 Light
Slash/Close/One King's Breath/Automatic Light/One/Passive Type% cannot be reduced. King's Breath Lunar Wave/Mag. Attack Light/One/Mid | SP16 Power: 90 | Hit%: 100% Deals damage based on the user's STR+MAG. Lunar Wave Autoheal Duplex/Automatic Light/One/Passive Recover 5% HP & SP after each turn. Autoheal Duplex

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Cover/Automatic Neutral/One | CT4 Take damage for an ally if it would otherwise kill them. Cover Take damage for an ally if it would otherwise kill them. Neutral/One

CT4
HP Autoheal (L)/Automatic Neutral/One/Passive Recover 10% HP after each turn. HP Autoheal (L) Recover 10% HP after each turn. Neutral/One

Passive
SP Autoheal (L)/Automatic Neutral/One/Passive Recover 10% SP after each turn. SP Autoheal (L) Recover 10% SP after each turn. Neutral/One

Autoheal Duplex/Automatic Light/One/Passive Recover 5% HP & SP after each turn. Autoheal Duplex Recover 5% HP & SP after each turn. Light/One

King's Breath/Automatic Light/One/Passive Type% cannot be reduced. King's Breath Type% cannot be reduced. Light/One

Mag. Attack Lunar Wave/Mag. Attack Light/One/Mid | SP16 Power: 90 | Hit%: 100% Deals damage based on the user's STR+MAG. Lunar Wave Deals damage based on the user's STR+MAG. Light/One/Mid 90 100% SP16
Status Skill Status Skill Dark/All | CT8 Silence all allies AND foes. Seal Magic Silence all allies AND foes. Dark/All

CT8
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Fists

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
Combat gloves reinforced with thick leather wrappings and iron studs. Cestus Fist 75 160% 1 Fighting
Bash/Close/One One-Two Punch/Phys. Attack Fighting | CT1 Multiplier: 70% | Hit%: 100% Fighting type attack that strikes twice. One-Two Punch

(Flame Shard) Flaming fists that turn the tides in adverse situations. Burning Knuckle Fist 75 160% 3 Flame
Bash/Close/One One-Two Punch/Phys. Attack Fighting | CT1 Multiplier: 70% | Hit%: 100% Fighting type attack that strikes twice. One-Two Punch Liberate/Automatic Flame/One | CT16 Nullify mortal damage to an ally and raise STR by one stage. Liberate

(Light Gem) Light-elemental gloves that fell foes with killer counterattacks. Meteor Cestus Fist 85 160% 3 Light Flame Bash/Close/One One-Two Punch/Phys. Attack Fighting | CT1 Multiplier: 70% | Hit%: 100% Fighting type attack that strikes twice. One-Two Punch Liberate/Automatic Flame/One | CT16 Nullify mortal damage to an ally and raise STR by one stage. Liberate BK Counter/Automatic Light/One | CT16 Nullify and reflect damage that would otherwise kill an ally. BK Counter


(Dark Source) Fists that pierce through dark chaos like a shooting star. Comet Caestus Fist 95 160% 3 Dark Light Bash/Close/One Liberate/Automatic Flame/One | CT16 Nullify mortal damage to an ally and raise STR by one stage. Liberate BK Counter/Automatic Light/One | CT16 Nullify and reflect damage that would otherwise kill an ally. BK Counter Comet Punch/Phys. Attack Light/One/Close | CT2 Multiplier: 130% | Hit%: 100% Deals more damage the more STR the target has. Comet Punch
(Dark Shard) A thieving weapon that can stealthily snatch items from enemies unaware. Hand Wrappings Fist 70 160% 1 Dark
Bash/Close/One One-Two Punch/Phys. Attack Fighting | CT1 Multiplier: 70% | Hit%: 100% Fighting type attack that strikes twice. One-Two Punch Thief/Automatic Dark/One/Passive Occasionally steal items when attacking foes. Thief

(Aero Gem) A powerful robber's gauntlet named after a legendary thief. Falcon Hand Fist 75 160% 0 Aero Dark Bash/Close/One One-Two Punch/Phys. Attack Fighting | CT1 Multiplier: 70% | Hit%: 100% Fighting type attack that strikes twice. One-Two Punch Thief/Automatic Dark/One/Passive Occasionally steal items when attacking foes. Thief Stat Steal/Special Aero/One | CT4 Power: 0 | Hit%: 85% Steal stats from a foe at random. Stat Steal


(Steel Source) A claw honed through tribulations that rends all foes before it. Rising Falcon Fist 80 160% 0 Steel Aero Bash/Close/One Thief/Automatic Dark/One/Passive Occasionally steal items when attacking foes. Thief Stat Steal/Special Aero/One | CT4 Power: 0 | Hit%: 85% Steal stats from a foe at random. Stat Steal Brave Claw/Phys. Attack Flame/Slash/Foes/Mid | 3 Uses Power: (# of foes)*50 | Hit%: 100% Flame/Steel type. Power is higher when there are more enemies. Brave Claw
(Steel Shard) Metal combat knuckles worn over the hands. Iron Knuckle Fist 80 160% 2 Steel
Bash/Close/One One-Two Punch/Phys. Attack Fighting | CT1 Multiplier: 70% | Hit%: 100% Fighting type attack that strikes twice. One-Two Punch Fist of Iron Steel/One/Passive Fist skill power +1.2x. Fist of Iron

(Rock Gem) A mechanical combat glove fitted with an enormous drill. Drill Knuckle Fist 90 160% 4 Rock Steel Bash (Stab)/Close/One One-Two Punch/Phys. Attack Fighting | CT1 Multiplier: 70% | Hit%: 100% Fighting type attack that strikes twice. One-Two Punch Fist of Iron Steel/One/Passive Fist skill power +1.2x. Fist of Iron Rock Smash/Phys. Attack Rock/One/Close | CT2 Power: 100 | Hit%: 100% 50% chance to lower a foe's DEF by one stage. Rock Smash


(Dark Source) Combat gloves with double the drills for double the noise and destruction. Twin Drill Fist 85 160% 8 Dark Rock Bash (Stab)/Close/One Fist of Iron Steel/One/Passive Fist skill power +1.2x. Fist of Iron Rock Smash/Phys. Attack Rock/One/Close | CT2 Power: 100 | Hit%: 100% 50% chance to lower a foe's DEF by one stage. Rock Smash Multi Strike/Automatic Fighting/One/Passive 30% chance for normal attacks to strike twice. Multi Strike

(Dragon Gem) Combat knuckles fashioned from dragon claws. Dragon Fist Fist 85 160% 3 Dragon Steel Bash/Close/One One-Two Punch/Phys. Attack Fighting | CT1 Multiplier: 70% | Hit%: 100% Fighting type attack that strikes twice. One-Two Punch Fist of Iron Steel/One/Passive Fist skill power +1.2x. Fist of Iron Rising Dragon/Phys. Attack Dragon/One/Close | CT2 Power: 170 | Hit%: 100% Deals 2x damage to Aero type foes. Rising Dragon


(Flame Source) Giant fists that shatter the earth, pierce the heavens, and hold the chaotic world in their grip. Magma Fist Fist 90 160% 4 Flame Dragon Bash/Close/One Fist of Iron Steel/One/Passive Fist skill power +1.2x. Fist of Iron Rising Dragon/Phys. Attack Dragon/One/Close | CT2 Power: 170 | Hit%: 100% Deals 2x damage to Aero type foes. Rising Dragon Vague Haze/Status Skill Flame/All | CT6 Reverts all ally AND foe status changes to baseline. Vague Haze

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Liberate/Automatic Flame/One | CT16 Nullify mortal damage to an ally and raise STR by one stage. Liberate Nullify mortal damage to an ally and raise STR by one stage. Flame/One

CT16
Thief/Automatic Dark/One/Passive Occasionally steal items when attacking foes. Thief Occasionally steal items when attacking foes. Dark/One

Passive
Fist of Iron Steel/One/Passive Fist skill power +1.2x. Fist of Iron Fist skill power +1.2x. Steel/One

Passive
BK Counter/Automatic Light/One | CT16 Nullify and reflect damage that would otherwise kill an ally. BK Counter Nullify and reflect damage that would otherwise kill an ally. Light/One

CT16
Multi Strike/Automatic Fighting/One/Passive 30% chance for normal attacks to strike twice. Multi Strike 30% chance for normal attacks to strike twice. Fighting/One

Passive
Phys. Attack One-Two Punch/Phys. Attack Fighting | CT1 Multiplier: 70% | Hit%: 100% Fighting type attack that strikes twice. One-Two Punch Fighting type attack that strikes twice. Fighting 70% 100% CT1
Rock Smash/Phys. Attack Rock/One/Close | CT2 Power: 100 | Hit%: 100% 50% chance to lower a foe's DEF by one stage. Rock Smash 50% chance to lower a foe's DEF by one stage. Rock/One/Close 100 100% CT2
Rising Dragon/Phys. Attack Dragon/One/Close | CT2 Power: 170 | Hit%: 100% Deals 2x damage to Aero type foes. Rising Dragon Deals 2x damage to Aero type foes. Dragon/One/Close 170 100% CT2
Comet Punch/Phys. Attack Light/One/Close | CT2 Multiplier: 130% | Hit%: 100% Deals more damage the more STR the target has. Comet Punch Deals more damage the more STR the target has. Light/One/Close 130% 100% CT2
Brave Claw/Phys. Attack Flame/Slash/Foes/Mid | 3 Uses Power: (# of foes)*5 | Hit%: 100% Flame/Steel type. Power is higher when there are more enemies. Brave Claw Flame/Steel type. Power is higher when there are more enemies. Flame/Slash/Foes/Mid (# of foes)*50 100% 3 Uses
Status Skill Vague Haze/Status Skill Flame/All | CT6 Reverts all ally AND foe status changes to baseline. Vague Haze Reverts all ally AND foe status changes to baseline. Flame/All

CT6
Special Stat Steal/Special Aero/One | CT4 Power: 0 | Hit%: 85% Steal stats from a foe at random. Stat Steal Steal stats from a foe at random. Aero/One 0 85% CT4
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Claws

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
A weapon with three sharp claws for slashing at enemies. Talon Claw 80 140% 2 Fighting
Slash/Close/One Fury Swipes/Phys. Attack Weapon | CT2 Multiplier: 50%*2~5 | Hit%: 100% Attack 2~5 times. Fury Swipes

(Dark Shard) A bizarre claw that some would say resembles a certain part of a crustacean's body. Grotesque Claw Claw 90 140% 4 Dark
Slash/Close/One Fury Swipes/Phys. Attack Weapon | CT2 Multiplier: 50%*2~5 | Hit%: 100% Attack 2~5 times. Fury Swipes Pierce Shield/Automatic Steel/One/Passive Ignores a target's special defensive abilities. Pierce Shield

(Steel Gem) A claw that can summon fiends bound by a contract in addition to slashing. Scizza's Pincer Claw 95 140% 6 Steel Dark Slash/Close/One Fury Swipes/Phys. Attack Weapon | CT2 Multiplier: 50%*2~5 | Hit%: 100% Attack 2~5 times. Fury Swipes Pierce Shield/Automatic Steel/One/Passive Ignores a target's special defensive abilities. Pierce Shield Advent/Status Skill Water/One | CT3 Insta-kills either the user or a foe. Advent


(Water Source) Snips foes to ribbons. Eternal Killer Claw 100 140% 6 Water Steel Slash/Close/One Pierce Shield/Automatic Steel/One/Passive Ignores a target's special defensive abilities. Pierce Shield Advent/Status Skill Water/One | CT3 Insta-kills either the user or a foe. Advent Snip To Ribbons/Status Skill Flame/One | CT5 100% chance to insta-kill a foe. Snip To Ribbons
(Poison Shard) Claws dripping with mercury to poison any foe slashed by them. Mercury Talon Claw 85 140% 2 Poison
Slash/Close/One Fury Swipes/Phys. Attack Weapon | CT2 Multiplier: 50%*2~5 | Hit%: 100% Attack 2~5 times. Fury Swipes Poison Stab/Phys. Attack Poison/Stab | CT2 Multiplier: 140% | Hit%: 100% 30% chance to poison a target. Poison Stab

(Steel Gem) Claws made from a special alloy that grows tougher and tougher with each attack. Metal Claw Claw 90 140% 4 Steel Poison Slash/Close/One Fury Swipes/Phys. Attack Weapon | CT2 Multiplier: 50%*2~5 | Hit%: 100% Attack 2~5 times. Fury Swipes Poison Stab/Phys. Attack Poison/Stab | CT2 Multiplier: 140% | Hit%: 100% 30% chance to poison a target. Poison Stab Sharpen/Automatic Steel/One/Passive 10% chance to raise STR by one stage. Sharpen


(Flame Source) A combat gauntlet that fires gunpowder-propelled stakes at foes. Pilebunker Claw 115 100% 6 Flame Steel Stab/Close/One Poison Stab/Phys. Attack Poison/Stab | CT2 Multiplier: 140% | Hit%: 100% 30% chance to poison a target. Poison Stab Sharpen/Automatic Steel/One/Passive 10% chance to raise STR by one stage. Sharpen Ignition/Automatic Flame/One | CT3 Always land critical hits. Ignition
(Esper Shard) Magic claws that turn foes into helpless puppets. Puppeteer's Claw Claw 80 140% 2 Esper
Slash/Close/One Fury Swipes/Phys. Attack Weapon | CT2 Multiplier: 50%*2~5 | Hit%: 100% Attack 2~5 times. Fury Swipes Derangement/Automatic Esper/One/Passive 20% chance to confuse a foe. Derangement

(Thunder Gem) Blasphemous claws that can control another's soul and disturb the sleep of the dead. Marionette Claw 85 140% 0 Lightning Esper Slash/Mid/One Fury Swipes/Phys. Attack Weapon | CT2 Multiplier: 50%*2~5 | Hit%: 100% Attack 2~5 times. Fury Swipes Derangement/Automatic Esper/One/Passive 20% chance to confuse a foe. Derangement Allure/Automatic Esper/One/Passive 20% chance to charm a foe. Allure


(Esper Source) A foreboding pair of demonic scissors. They can be used to revive an ally, however... Edge Imp Scissors Claw 90 140% 0 Esper Steel Slash/Mid/One Derangement/Automatic Esper/One/Passive 20% chance to confuse a foe. Derangement Allure/Automatic Esper/One/Passive 20% chance to charm a foe. Allure Revival Sutures/Recovery Dark/Ally | CT6 Revives an ally at 100% HP, with frenzy status. Revival Sutures

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Ignition/Automatic Flame/One | CT3 Always land critical hits. Ignition Always land critical hits. Flame/One

CT3
Pierce Shield/Automatic Steel/One/Passive Ignores a target's special defensive abilities. Pierce Shield Ignores a target's special defensive abilities. Steel/One

Passive
Sharpen/Automatic Steel/One/Passive 10% chance to raise STR by one stage. Sharpen 10% chance to raise STR by one stage. Steel/One

Derangement/Automatic Esper/One/Passive 20% chance to confuse a foe. Derangement 20% chance to confuse a foe. Esper/One

Allure/Automatic Esper/One/Passive 20% chance to charm a foe. Allure 20% chance to charm a foe. Esper/One

Phys. Attack Fury Swipes/Phys. Attack Weapon | CT2 Multiplier: 50%*2~5 | Hit%: 100% Attack 2~5 times. Fury Swipes Attack 2~5 times. Weapon 50%*2~5 100% CT2
Poison Stab/Phys. Attack Poison/Stab | CT2 Multiplier: 140% | Hit%: 100% 30% chance to poison a target. Poison Stab 30% chance to poison a target. Poison/Stab 140% 100% CT2
Recovery Revival Sutures/Recovery Dark/Ally | CT6 Revives an ally at 100% HP, with frenzy status. Revival Sutures Revives an ally at 100% HP, with frenzy status. Dark/Ally

CT6
Status Skill Advent/Status Skill Water/One | CT3 Insta-kills either the user or a foe. Advent Insta-kills either the user or a foe. Water/One

CT3
Snip To Ribbons/Status Skill Flame/One | CT5 100% chance to insta-kill a foe. Snip To Ribbons 100% chance to insta-kill a foe. Flame/One

CT5
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Clubs

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
A primitive club that exists only to be swung. Club Club 85 90% 5 Rock
Bash/Close/One Big Swing/Phys. Attack Weapon | CT1 Multiplier: 150% | Hit%: 70% Not very accurate, but deals great damage if it hits. Big Swing

(Neutral Shard) A brutal club with nails attached to the end. Reinforced Club Club 90 90% 6 Neutral
Bash/Close/One Big Swing/Phys. Attack Weapon | CT1 Multiplier: 150% | Hit%: 70% Not very accurate, but deals great damage if it hits. Big Swing Giga Swing/Phys. Attack Weapon | CT2 Multiplier: 200% | Hit%: 50% Extremely inaccurate, but deals immense damage if it hits. Giga Swing

(Fighting Gem) A giant club designed to smash enemies. Great Club Club 100 85% 9 Fighting Neutral Bash/Close/One Big Swing/Phys. Attack Weapon | CT1 Multiplier: 150% | Hit%: 70% Not very accurate, but deals great damage if it hits. Big Swing Giga Swing/Phys. Attack Weapon | CT2 Multiplier: 200% | Hit%: 50% Extremely inaccurate, but deals immense damage if it hits. Giga Swing Home Run/Phys. Attack Weapon | CT3 Multiplier: 0% | Hit%: 30% Insta-kill a foe. Home Run


(Rock Source) A club made from the shell of a diamond crab. Diamond Club Club 120 85% 10 Rock Fighting Bash/Close/One Giga Swing/Phys. Attack Weapon | CT2 Multiplier: 200% | Hit%: 50% Extremely inaccurate, but deals immense damage if it hits. Giga Swing Home Run/Phys. Attack Weapon | CT3 Multiplier: 0% | Hit%: 30% Insta-kill a foe. Home Run Ironclad Guard/Automatic Rock/One/Passive Automatically defend after using a normal attack. Ironclad Guard


(Dragon Source) A giant rock-esque tusk used like a club, as-is. Dragon Tusk Club 115 85% 11 Dragon Fighting Bash/Close/One Giga Swing/Phys. Attack Weapon | CT2 Multiplier: 200% | Hit%: 50% Extremely inaccurate, but deals immense damage if it hits. Giga Swing Home Run/Phys. Attack Weapon | CT3 Multiplier: 0% | Hit%: 30% Insta-kill a foe. Home Run Dragonbone Crush/Phys. Attack Weapon | CT2 Multiplier: 170% | Hit%: 100% Deals 2x damage to Dragon type foes. Dragonbone Crush
(Flame Shard) A club that spews extremely hot fire from a flame sac within. Flame Club Club 95 90% 5 Flame
Bash/Close/One Big Swing/Phys. Attack Weapon | CT1 Multiplier: 150% | Hit%: 70% Not very accurate, but deals great damage if it hits. Big Swing Breath of Life/Recovery Flame/Ally | CT5 Cures an ally of status ailments. Breath of Life
(Grass Shard) A juicy, spiked, tube-shaped plant, weaponized. Cactus Club 95 90% 4 Grass
Bash/Close/One Big Swing/Phys. Attack Weapon | CT1 Multiplier: 150% | Hit%: 70% Not very accurate, but deals great damage if it hits. Big Swing Tree Strike/Mag. Attack Grass/One/Mid | SP5 Power: 80 | Hit%: 100% Grass magic. Single target. Tree Strike

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Ironclad Guard/Automatic Rock/One/Passive Automatically defend after using a normal attack. Ironclad Guard Automatically defend after using a normal attack. Rock/One


Phys. Attack Big Swing/Phys. Attack Weapon | CT1 Multiplier: 150% | Hit%: 70% Not very accurate, but deals great damage if it hits. Big Swing Not very accurate, but deals great damage if it hits. Weapon 150% 70% CT1
Giga Swing/Phys. Attack Weapon | CT2 Multiplier: 200% | Hit%: 50% Extremely inaccurate, but deals immense damage if it hits. Giga Swing Extremely inaccurate, but deals immense damage if it hits. Weapon 200% 50% CT2
Home Run/Phys. Attack Weapon | CT3 Multiplier: 0% | Hit%: 30% Insta-kill a foe. Home Run Insta-kill a foe. Fighting/Bash/One/CLose 0% 30% CT3
Dragonbone Crush/Phys. Attack Weapon | CT2 Multiplier: 170% | Hit%: 100% Deals 2x damage to Dragon type foes. Dragonbone Crush Deals 2x damage to Dragon type foes. Weapon/One/Close 170% 100% CT2
Mag. Attack Tree Strike/Mag. Attack Grass/One/Mid | SP5 Power: 80 | Hit%: 100% Grass magic. Single target. Tree Strike Grass magic. Single target. Grass/One/Mid 80 100% SP5
Recovery Breath of Life/Recovery Flame/Ally | CT5 Cures an ally of status ailments. Breath of Life Cures an ally of status ailments. Flame/Ally

CT5
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Axes

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
A small, easy to wield hatchet. Originally meant for harvesting lumber. Hand Axe Axe 90 90% 6 Neutral
Slash/Close/One Tree Splitter/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Deals 2x damage to Grass type foes. Tree Splitter

(Neutral Shard) A great axe with an enormous blade that a person of average strength would be unable to swing. Great Axe Great Axe 100 85% 9 Neutral
Slash/Close/One Tree Splitter/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Deals 2x damage to Grass type foes. Tree Splitter Store Power/Buff Skill Neutral/Self | CT3 Raise STR by one stage, but lower AGI by one stage. Store Power

(Rock Gem) A huge bladeless axe designed to bludgeon rather than slash. Dozer Axe Great Axe 110 80% 10 Rock Neutral Bash/Close/One Tree Splitter/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Deals 2x damage to Grass type foes. Tree Splitter Store Power/Buff Skill Neutral/Self | CT3 Raise STR by one stage, but lower AGI by one stage. Store Power Pulverize/Phys. Attack Rock/Bash/One/Close | CT3 Multiplier: 150% | Hit%: 100% 50% chance to stun a foe. Pulverize


(Flame Source) A great axe blessed with the earth spirits' power. Has the ability to shoot lava. Morgueline Axe Great Axe 120 80% 12 Flame Rock Slash/Mid/One Store Power/Buff Skill Neutral/Self | CT3 Raise STR by one stage, but lower AGI by one stage. Store Power Pulverize/Phys. Attack Rock/Bash/One/Close | CT3 Multiplier: 150% | Hit%: 100% 50% chance to stun a foe. Pulverize Magma Shot/Mag. Attack Flame/One/Mid | SP10 Power: 100 | Hit%: 100% 30% chance to burn a foe. Magma Shot


(Thunder Source) An axe whose revolving chain cuts foes apart. Electricity can rev it up more, strengthening it. Chainsaw Great Axe 130 70% 10 Lightning Steel Slash/Close/One Store Power/Buff Skill Neutral/Self | CT3 Raise STR by one stage, but lower AGI by one stage. Store Power Pulverize/Phys. Attack Rock/Bash/One/Close | CT3 Multiplier: 150% | Hit%: 100% 50% chance to stun a foe. Pulverize Dissection/Automatic Steel/One/Passive Critical hits insta-kill foes. Dissection


(Water Source) A large axe imbued with acid magic to soften, then crush enemies. Grossforge Great Axe 120 80% 11 Water Rock Slash/Mid/One Store Power/Buff Skill Neutral/Self | CT3 Raise STR by one stage, but lower AGI by one stage. Store Power Pulverize/Phys. Attack Rock/Bash/One/Close | CT3 Multiplier: 150% | Hit%: 100% 50% chance to stun a foe. Pulverize Acid/Mag. Attack Poison/One/Mid | SP7 Power: 40 | Hit%: 100% 100% chance to lower a foe's DEF by one stage. Acid
(Light Shard) A big axe with a unique, crescent-shaped blade. Crescent Axe Axe 95 100% 8 Light
Slash/Mid/One Tree Splitter/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Deals 2x damage to Grass type foes. Tree Splitter Saint II/Mag. Attack Light/One/Mid | SP6 Power: 90 | Hit%: 100% Light magic. Single target. Saint II

(Dark Gem) A crescent axe set with a paralyzing curse that laps up copious amounts of blood from its prey. Evil Crescent Axe 105 100% 8 Dark Light Slash/Mid/One Tree Splitter/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Deals 2x damage to Grass type foes. Tree Splitter Saint II/Mag. Attack Light/One/Mid | SP6 Power: 90 | Hit%: 100% Light magic. Single target. Saint II Paralyze Curse/Automatic Lightning/One/Passive 30% chance to paralyze foes, but 10% chance to paralyze self. Paralyze Curse


(Poison Source) A crescent axe that secretes a poison which devastates one's immune system. Bio Crescent Axe 115 100% 8 Poison Dark Slash/Mid/One Saint II/Mag. Attack Light/One/Mid | SP6 Power: 90 | Hit%: 100% Light magic. Single target. Saint II Paralyze Curse/Automatic Lightning/One/Passive 30% chance to paralyze foes, but 10% chance to paralyze self. Paralyze Curse Virus/Automatic Poison/One/Passive Negates foes' damage-nullifying type immunities & any status resistances they have. Virus
(Fighting Shard) A battle-use axe that can even be used one-handed. Battle Axe Axe 95 95% 6 Fighting
Slash/Close/One Tree Splitter/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Deals 2x damage to Grass type foes. Tree Splitter Heel Cutter/Phys. Attack Weapon/One | CT3 Power: 100 | Hit%: 100% 100% chance to lower a foe's AGI by one stage. Heel Cutter

(Fighting Gem) An axe with a lion's face etched into the blade. Has the ability to sever a foe's magic. Lion Axe Axe 110 95% 6 Fighting
Slash/Close/One Tree Splitter/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Deals 2x damage to Grass type foes. Tree Splitter Heel Cutter/Phys. Attack Weapon/One | CT3 Power: 100 | Hit%: 100% 100% chance to lower a foe's AGI by one stage. Heel Cutter Suppress Magic/Automatic Fighting/One/Passive 20% chance to lower a foe's MAG by one stage. Suppress Magic

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Paralyze Curse/Automatic Lightning/One/Passive 30% chance to paralyze foes, but 10% chance to paralyze self. Paralyze Curse 30% chance to paralyze foes, but 10% chance to paralyze self. Lightning/One

Passive
Virus/Automatic Poison/One/Passive Negates foes' damage-nullifying type immunities & any status resistances they have. Virus Negates foes' damage-nullifying type immunities & any status resistances they have. Poison/One

Dissection/Automatic Steel/One/Passive Critical hits insta-kill foes. Dissection Critical hits insta-kill foes. Steel/One

Suppress Magic/Automatic Fighting/One/Passive 20% chance to lower a foe's MAG by one stage. Suppress Magic 20% chance to lower a foe's MAG by one stage. Fighting/One

Phys. Attack Tree Splitter/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Deals 2x damage to Grass type foes. Tree Splitter Deals 2x damage to Grass type foes. Weapon/One 140% 100% CT2
Heel Cutter/Phys. Attack Weapon/One | CT3 Power: 100 | Hit%: 100% 100% chance to lower a foe's AGI by one stage. Heel Cutter 100% chance to lower a foe's AGI by one stage. Weapon/One 100 100% CT3
Pulverize/Phys. Attack Rock/Bash/One/Close | CT3 Multiplier: 150% | Hit%: 100% 50% chance to stun a foe. Pulverize 50% chance to stun a foe. Rock/Bash/One/Close 150% 100% CT3
Mag. Attack Saint II/Mag. Attack Light/One/Mid | SP6 Power: 90 | Hit%: 100% Light magic. Single target. Saint II Light magic. Single target. Light/One/Mid 90 100% SP6
Magma Shot/Mag. Attack Flame/One/Mid | SP10 Power: 100 | Hit%: 100% 30% chance to burn a foe. Magma Shot 30% chance to burn a foe. Flame/One/Mid 100 100% SP10
Acid/Mag. Attack Poison/One/Mid | SP7 Power: 40 | Hit%: 100% 100% chance to lower a foe's DEF by one stage. Acid 100% chance to lower a foe's DEF by one stage. Poison/One/Mid 40 100% SP7
Buff Skill Store Power/Buff Skill Neutral/Self | CT3 Raise STR by one stage, but lower AGI by one stage. Store Power Raise STR by one stage, but lower AGI by one stage. Neutral/Self

CT3
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Picks

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
A tool for excavating. Also vicious as a weapon. Pickaxe Pick 85 75% 4 Earth
Stab/Close/One Excavate/Automatic Rock/One/Passive Occasionally obtain magicite after defeating an enemy. Excavate

(Light Shard) A gleaming pickaxe fashioned from silver. Silver Pickaxe Pick 85 75% 6 Light
Stab/Close/One Excavate/Automatic Rock/One/Passive Occasionally obtain magicite after defeating an enemy. Excavate Silver Miner/Automatic Rock/One/Passive Occasionally obtain uncommon magicite after defeating an enemy. Silver Miner

(Light Gem) A gorgeous pickaxe made out of gold. Gold Pickaxe Pick 85 75% 8 Light
Stab/Close/One Excavate/Automatic Rock/One/Passive Occasionally obtain magicite after defeating an enemy. Excavate Silver Miner/Automatic Rock/One/Passive Occasionally obtain uncommon magicite after defeating an enemy. Silver Miner Gold Miner/Automatic Rock/One/Passive Occasionally obtain rare magicite after defeating an enemy. Gold Miner


(Light Source) An opulent pickaxe made from dazzling platinum. Platinum Pickaxe Pick 110 75% 10 Light
Stab/Close/One Silver Miner/Automatic Rock/One/Passive Occasionally obtain uncommon magicite after defeating an enemy. Silver Miner Gold Miner/Automatic Rock/One/Passive Occasionally obtain rare magicite after defeating an enemy. Gold Miner Platinum Miner/Automatic Rock/One/Passive Sometimes obtain rare magicite after defeating an enemy. Platinum Miner
(Steel Shard) A pickaxe tuned for battle with beak-like protuberances. War Pick Pick 100 75% 5 Steel
Stab/Close/One Excavate/Automatic Rock/One/Passive Occasionally obtain magicite after defeating an enemy. Excavate Flesh Digger/Automatic Rock/One/Passive Critical hits lower a foe's DEF by two stages. Flesh Digger

(Dragon Gem) A bizarre warhammer said to have been made from the tail of a black dragon. Black Dragon Pick Pick 115 75% 7 Dragon Steel Bash/Close/One Excavate/Automatic Rock/One/Passive Occasionally obtain magicite after defeating an enemy. Excavate Flesh Digger/Automatic Rock/One/Passive Critical hits lower a foe's DEF by two stages. Flesh Digger Raises the user's STR and AGI by one stage./Buff Skill Dragon/Self | CT5 Raises the user's STR and AGI by one stage. Dragon Dance

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Excavate/Automatic Rock/One/Passive Occasionally obtain magicite after defeating an enemy. Excavate Occasionally obtain magicite after defeating an enemy. Rock/One

Passive
Silver Miner/Automatic Rock/One/Passive Occasionally obtain uncommon magicite after defeating an enemy. Silver Miner Occasionally obtain uncommon magicite after defeating an enemy. Rock/One

Gold Miner/Automatic Rock/One/Passive Occasionally obtain rare magicite after defeating an enemy. Gold Miner Occasionally obtain rare magicite after defeating an enemy. Rock/One

Platinum Miner/Automatic Rock/One/Passive Sometimes obtain rare magicite after defeating an enemy. Platinum Miner Sometimes obtain rare magicite after defeating an enemy. Rock/One

Flesh Digger/Automatic Rock/One/Passive Critical hits lower a foe's DEF by two stages. Flesh Digger Critical hits lower a foe's DEF by two stages. Rock/One

Buff Skill Raises the user's STR and AGI by one stage./Buff Skill Dragon/Self | CT5 Raises the user's STR and AGI by one stage. Dragon Dance Raises the user's STR and AGI by one stage. Dragon/Self

CT5
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Hammers

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
A powerful crushing hammer built for battle. Battle Hammer Hammer 95 80% 7 Fighting
Bash/Close/One Skull Crusher/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% 50% chance to lower a foe's MAG by one stage. Skull Crusher

(Rock Shard) A reinforced hammer for crushing opponents. Warhammer Hammer 105 80% 8 Rock
Bash/Close/One Skull Crusher/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% 50% chance to lower a foe's MAG by one stage. Skull Crusher Howl/Status Skill Fighting/Foes | CT2 Power: 0 | Hit%: 30% Stuns a foe. Howl

(Steel Gem) A hammer built for max toughness and destruction. Hard Hammer Hammer 115 75% 10 Steel Rock Bash/Close/One Skull Crusher/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% 50% chance to lower a foe's MAG by one stage. Skull Crusher Howl/Status Skill Fighting/Foes | CT2 Power: 0 | Hit%: 30% Stuns a foe. Howl Ultra Heavy/Automatic Steel/One/Passive Foes cannot reduce your STR. Ultra Heavy


(Earth Source) A large hammer imbued with the destructive force of the earth. Earthquaker Hammer 130 75% 12 Earth Steel Bash/Close/One Howl/Status Skill Fighting/Foes | CT2 Power: 0 | Hit%: 30% Stuns a foe. Howl Ultra Heavy/Automatic Steel/One/Passive Foes cannot reduce your STR. Ultra Heavy Quake III/Mag. Attack Earth/Foes/Long | SP12 Power: 95 | Hit%: 90% Earth magic. Deals physical damage. Quake III


(Steel Source) A frighteningly large hammer made of raw iron. Bramd Hammer 140 70% 12 Steel
Bash/Close/One Howl/Status Skill Fighting/Foes | CT2 Power: 0 | Hit%: 30% Stuns a foe. Howl Ultra Heavy/Automatic Steel/One/Passive Foes cannot reduce your STR. Ultra Heavy Obstruction/Automatic Steel/One/Passive STR +1.3x when in the front of the formation. Obstruction

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Ultra Heavy/Automatic Steel/One/Passive Foes cannot reduce your STR. Ultra Heavy Foes cannot reduce your STR. Steel/One

Passive
Obstruction/Automatic Steel/One/Passive STR +1.3x when in the front of the formation. Obstruction STR +1.3x when in the front of the formation. Steel/One

Phys. Attack Skull Crusher/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% 50% chance to lower a foe's MAG by one stage. Skull Crusher 50% chance to lower a foe's MAG by one stage. Weapon/One 140% 100% CT2
Mag. Attack Quake III/Mag. Attack Earth/Foes/Long | SP12 Power: 95 | Hit%: 90% Earth magic. Deals physical damage. Quake III Earth magic. Deals physical damage. Earth/Foes/Long 95 90% SP12
Status Skill Howl/Status Skill Fighting/Foes | CT2 Power: 0 | Hit%: 30% Stuns a foe. Howl Stuns a foe. Fighting/Foes 0 30% CT2
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Maces

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
A battle-use hammer with a protruding tip. Mace Mace 80 95% 4 Neutral
Bash/Close/One Impact/Automatic Neutral/One/Passive 10% chance to stun a foe. Impact

(Neutral Shard) A mace covered in sharp spikes. It possesses exceptional pulverizing power. Smashing Mace Mace 85 95% 4 Neutral
Bash/Close/One Impact/Automatic Neutral/One/Passive 10% chance to stun a foe. Impact Armorbreak/Automatic Fighting/One/Passive 20% chance to lower a foe's DEF by one stage. Armorbreak

(Fighting Gem) A mace fitted with a heavy metal ball at the end for heightened destructive force. Breaking Mace Mace 95 95% 4 Fighting Neutral Bash/Close/One Impact/Automatic Neutral/One/Passive 10% chance to stun a foe. Impact Armorbreak/Automatic Fighting/One/Passive 20% chance to lower a foe's DEF by one stage. Armorbreak Weaponbreak/Automatic Fighting/One/Passive 20% chance to lower a foe's STR by one stage. Weaponbreak


(Fighting Source) An unusual mace that specializes in pulverizing living organisms. Crush Mace Mace 100 95% 4 Fighting
Bash/Close/One Armorbreak/Automatic Fighting/One/Passive 20% chance to lower a foe's DEF by one stage. Armorbreak Weaponbreak/Automatic Fighting/One/Passive 20% chance to lower a foe's STR by one stage. Weaponbreak Destructive Joy/Automatic Steel/One/Passive This weapon's extra effects activate 2x as often. Destructive Joy
(Steel Shard) A pewter bishop's staff with a star-shaped ball of iron attached to the end. Morningstar Mace 90 85% 5 Steel
Bash/Close/One Impact/Automatic Neutral/One/Passive 10% chance to stun a foe. Impact Faith/Automatic Light/One/Passive Boosts healing magic power by 1.2x. Faith

(Water Gem) A crimson morningstar enchanted with draining magic. Blood Star Mace 105 85% 6 Water Steel Bash/Close/One Impact/Automatic Neutral/One/Passive 10% chance to stun a foe. Impact Faith/Automatic Light/One/Passive Boosts healing magic power by 1.2x. Faith Drain/Mag. Attack Water/One/Mid | SP7 Power: 80 | Hit%: 100% Water magic. Single target. Heals user for half the damage dealt. Drain


(Dark Source) A devil's iron sphere that harbors the power of darkness. Darkness Star Mace 125 80% 8 Dark Water Bash/Close/One Faith/Automatic Light/One/Passive Boosts healing magic power by 1.2x. Faith Drain/Mag. Attack Water/One/Mid | SP7 Power: 80 | Hit%: 100% Water magic. Single target. Heals user for half the damage dealt. Drain Darkness Bomb/Mag. Attack Dark/Foes/Long | SP16 Power: 140 | Hit%: 85% Lower's the user's MAG by one stage after use. Darkness Bomb

(Light Gem) A morningstar made from sacred silver for use by those of the cloth. Volguard Mace 105 85% 6 Light Steel Bash/Close/One Impact/Automatic Neutral/One/Passive 10% chance to stun a foe. Impact Faith/Automatic Light/One/Passive Boosts healing magic power by 1.2x. Faith Starlight II/Mag. Attack Light/Foes/Long | SP9 Power: 85 | Hit%: 90% Light magic. Hits all foes. Starlight II

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Impact/Automatic Neutral/One/Passive 10% chance to stun a foe. Impact 10% chance to stun a foe. Neutral/One

Passive
Armorbreak/Automatic Fighting/One/Passive 20% chance to lower a foe's DEF by one stage. Armorbreak 20% chance to lower a foe's DEF by one stage. Fighting/One

Weaponbreak/Automatic Fighting/One/Passive 20% chance to lower a foe's STR by one stage. Weaponbreak 20% chance to lower a foe's STR by one stage. Fighting/One

Faith/Automatic Light/One/Passive Boosts healing magic power by 1.2x. Faith Boosts healing magic power by 1.2x. Light/One

Destructive Joy/Automatic Steel/One/Passive This weapon's extra effects activate 2x as often. Destructive Joy This weapon's extra effects activate 2x as often. Steel/One

Mag. Attack Starlight II/Mag. Attack Light/Foes/Long | SP9 Power: 85 | Hit%: 90% Light magic. Hits all foes. Starlight II Light magic. Hits all foes. Light/Foes/Long 85 90% SP9
Drain/Mag. Attack Water/One/Mid | SP7 Power: 80 | Hit%: 100% Water magic. Single target. Heals user for half the damage dealt. Drain Water magic. Single target. Heals user for half the damage dealt. Water/One/Mid 80 100% SP7
Darkness Bomb/Mag. Attack Dark/Foes/Long | SP16 Power: 140 | Hit%: 85% Lower's the user's MAG by one stage after use. Darkness Bomb Lower's the user's MAG by one stage after use. Dark/Foes/Long 140 85% SP16
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Spears

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
An extremely long spear that excels in group skirmishes. Pike Long Spear 80 125% 6 Neutral
Stab/Mid/One Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Single Target. Thrust

(Neutral Shard) A spear with a wide blade designed to slash in addition to stabbing. Partisan Long Spear 90 125% 6 Neutral
Slash/Mid/One Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Single Target. Thrust Twin Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 80%*2 | Hit%: 100% Stabbing attack. Single Target. Stabs a foe twice. Twin Thrust

(Steel Gem) A weapon whose unique blade is a marriage of the best traits of both an axe and a spear. Halberd Pole Axe 95 115% 8 Steel Neutral Stab/Mid/One Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Single Target. Thrust Twin Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 80%*2 | Hit%: 100% Stabbing attack. Single Target. Stabs a foe twice. Twin Thrust Swing/Phys. Attack Weapon/Foes | CT2 Multiplier: 100% | Hit%: 100% Slashing attack. Hits all foes. Swing


(Earth Source) A mechanized axe with overwhelming attack power. Prevents enemies from appearing. Halberd Cannon Pole Axe 140 115% 14 Earth Steel Slash/Mid/One Twin Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 80%*2 | Hit%: 100% Stabbing attack. Single Target. Stabs a foe twice. Twin Thrust Swing/Phys. Attack Weapon/Foes | CT2 Multiplier: 100% | Hit%: 100% Slashing attack. Hits all foes. Swing Close Summon/Automatic Steel/One/Passive One less enemy will appear during regular encounters. Close Summon


(Dragon Source) A spear that proves the wielder is a knight. The power of a thunder dragon lies dormant within. Argentum Halberd Pole Axe 110 115% 10 Dragon Steel Stab/Mid/One Twin Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 80%*2 | Hit%: 100% Stabbing attack. Single Target. Stabs a foe twice. Twin Thrust Swing/Phys. Attack Weapon/Foes | CT2 Multiplier: 100% | Hit%: 100% Slashing attack. Hits all foes. Swing Thunder Slash/Phys. Attack Lightning/Slash/One/Mid | CT3 Multiplier: 100% | Hit%: 100% Slash/Lightning attack. Single target. 100% chance to paralyze a foe. Thunder Slash
(Flame Shard) A spear that shoots fire from its oddly bulging tip. Flamespit Spear Long Spear 95 125% 6 Flame
Stab/Mid/One Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Single Target. Thrust Flame I/Mag. Attack Flame/Foes/Long | SP6 Power: 65 | Hit%: 90% Flame Magic. Strikes all foes. 10% chance to burn targets. Flame I
(Thunder Shard) A spear whose blade runs with an electric current that shocks any foe it touches. Lightning Spear Long Spear 85 125% 6 Lightning
Stab/Mid/One Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Single Target. Thrust Electric Shock/Automatic Lightning/One/Passive 20% chance to paralyze a foe. Electric Shock

(Thunder Gem) A large spear that courses with lightning from tip to shaft. Super effective against aquatic life. Grand Lightning Spear Long Spear 90 125% 8 Lightning
Stab/Mid/One Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Single Target. Thrust Electric Shock/Automatic Lightning/One/Passive 20% chance to paralyze a foe. Electric Shock Aqua Slayer/Automatic Lightning/One/Passive Deal 2x damage to water type foes. Aqua Slayer


(Dragon Source) A cross-shaped spear that harbors ancient powers of thunder. Can pierce through even stone. Dragon Hunter Spear Long Spear 100 125% 8 Dragon Lightning Stab/Mid/One Electric Shock/Automatic Lightning/One/Passive 20% chance to paralyze a foe. Electric Shock Aqua Slayer/Automatic Lightning/One/Passive Deal 2x damage to water type foes. Aqua Slayer Dragon Hunter/Automatic Dragon/One/Passive Deal 2x damage to Dragon type foes. Dragon Hunter
(Grass Shard) A short spear fashioned from a sturdy oak with carvings that run up and down its entire length. Istarelle Long Spear 95 125% 4 Grass
Stab/Mid/One Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Single Target. Thrust Photosynthesis/Recovery Grass/Self | CT3 Power: 50% | Hit%: 100% User recovers 50% HP. Usable only during battle. Photosynthesis

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Electric Shock/Automatic Lightning/One/Passive 20% chance to paralyze a foe. Electric Shock 20% chance to paralyze a foe. Lightning/One

Passive
Aqua Slayer/Automatic Lightning/One/Passive Deal 2x damage to water type foes. Aqua Slayer Deal 2x damage to water type foes. Lightning/One

Dragon Hunter/Automatic Dragon/One/Passive Deal 2x damage to Dragon type foes. Dragon Hunter Deal 2x damage to Dragon type foes. Dragon/One

Close Summon/Automatic Steel/One/Passive One less enemy will appear during regular encounters. Close Summon One less enemy will appear during regular encounters. Steel/One

Phys. Attack Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Single Target. Thrust Stabbing attack. Single Target. Weapon/One 140% 100% CT2
Twin Thrust/Phys. Attack Weapon/One | CT2 Multiplier: 80%*2 | Hit%: 100% Stabbing attack. Single Target. Stabs a foe twice. Twin Thrust Stabbing attack. Single Target. Stabs a foe twice. Weapon/One 80%*2 100%
Swing/Phys. Attack Weapon/Foes | CT2 Multiplier: 100% | Hit%: 100% Slashing attack. Hits all foes. Swing Slashing attack. Hits all foes. Weapon/Foes 100% 100%
Thunder Slash/Phys. Attack Lightning/Slash/One/Mid | CT3 Multiplier: 100% | Hit%: 100% Slash/Lightning attack. Single target. 100% chance to paralyze a foe. Thunder Slash Slash/Lightning attack. Single target. 100% chance to paralyze a foe. Lightning/Slash/One/Mid 100% 100% CT3
Mag. Attack Flame I/Mag. Attack Flame/Foes/Long | SP6 Power: 65 | Hit%: 90% Flame Magic. Strikes all foes. 10% chance to burn targets. Flame I Flame Magic. Strikes all foes. 10% chance to burn targets. Flame/Foes/Long 65 90% SP6
Recovery Photosynthesis/Recovery Grass/Self | CT3 Power: 50% | Hit%: 100% User recovers 50% HP. Usable only during battle. Photosynthesis User recovers 50% HP. Usable only during battle. Grass/Self 50% 100% CT3
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Lances

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
An ordinary spear. Excellent for long-range fighting. Spear Spear 75 150% 5 Neutral
Stab/Mid/One Skewer/Phys. Attack Weapon/Pierce | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Piercing. Skewer

(Neutral Shard) A conical spear designed for optimal piercing. Lance Lance 95 135% 6 Neutral
Stab/Mid/One Skewer/Phys. Attack Weapon/Pierce | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Piercing. Skewer Charge/Phys. Attack Weapon/One/Mid | CT2 Multiplier: 150% | Hit%: 100% Stabbing attack. Single target. Charge

(Dark Gem) A black lance that can rend even pitch-black darkness. Nullifies enemy status changes. Black Lance Lance 100 135% 6 Dark Neutral Stab/Mid/One Skewer/Phys. Attack Weapon/Pierce | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Piercing. Skewer Charge/Phys. Attack Weapon/One/Mid | CT2 Multiplier: 150% | Hit%: 100% Stabbing attack. Single target. Charge Paralyze Lance/Phys. Attack Ghost/Stab/One/Mid | CT5 Multiplier: 0% Nullifies a foe's buffs. Paralyze Lance


(Frost Source) The lance of a spirit world priestess. It can unleash the ultimate lance techniques. Zero Lance Lance 105 135% 6 Ice Dark Stab/Mid/One Charge/Phys. Attack Weapon/One/Mid | CT2 Multiplier: 150% | Hit%: 100% Stabbing attack. Single target. Charge Paralyze Lance/Phys. Attack Ghost/Stab/One/Mid | CT5 Multiplier: 0% Nullifies a foe's buffs. Paralyze Lance Aldar Strike/Phys. Attack Ice/Slash/One | CT3 Multiplier: 120% | Hit%: 100% Ice/Slashing. Single. Damage dealt is based on STR+MAG. Aldar Strike


(Water Source) The lance of a guardian with an incomplete soul. Harbors the power of immortality within. Light-Piercing Darkness Lance 105 135% 6 Water Dark Stab/Mid/One Charge/Phys. Attack Weapon/One/Mid | CT2 Multiplier: 150% | Hit%: 100% Stabbing attack. Single target. Charge Paralyze Lance/Phys. Attack Ghost/Stab/One/Mid | CT5 Multiplier: 0% Nullifies a foe's buffs. Paralyze Lance Return From Limbo/Automatic Dark/Self | 1 Use When defeated, revives with 100% HP once per battle. Return From Limbo

(Steel Gem) A huge charging lance originally meant for use by knight cavalry. Great Lance Lance 105 120% 8 Steel Neutral Stab/Mid/One Skewer/Phys. Attack Weapon/Pierce | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Piercing. Skewer Charge/Phys. Attack Weapon/One/Mid | CT2 Multiplier: 150% | Hit%: 100% Stabbing attack. Single target. Charge Beast Rush/Phys. Attack Fighting/Stab/One | CT6 Multiplier: 160% | Hit%: 100% Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage. Beast Rush


(Thunder Source) A lance that can discharge built-up electricity across a wide radius. Electro Lance Lance 110 125% 8 Lightning Steel Stab/Mid/One Charge/Phys. Attack Weapon/One/Mid | CT2 Multiplier: 150% | Hit%: 100% Stabbing attack. Single target. Charge Beast Rush/Phys. Attack Fighting/Stab/One | CT6 Multiplier: 160% | Hit%: 100% Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage. Beast Rush Spark III/Mag. Attack Lightning/Foes/Long | SP12 Power: 95 | Hit%: 90% Lightning magic. Hits all foes. 10% chance to paralyze targets. Spark III


(Ghost Source) A lance whose cross-shaped blade brutally tears foes apart. Chariot Lance Lance 110 120% 9 Ghost Steel Stab/Mid/One Charge/Phys. Attack Weapon/One/Mid | CT2 Multiplier: 150% | Hit%: 100% Stabbing attack. Single target. Charge Beast Rush/Phys. Attack Fighting/Stab/One | CT6 Multiplier: 160% | Hit%: 100% Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage. Beast Rush Lotus Thrust/Phys. Attack Ghost/Stab/One/Mid | CT3 Multiplier: 180% | Hit%: 100% Ghost/Stabbing. Single Target. Deals 2x damage to Ghost types. Lotus Thrust
(Aero Shard) A spear defined by a wing-like curve. Winged Spear Spear 85 175% 3 Aero
Stab/Mid/One Skewer/Phys. Attack Weapon/Pierce | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Piercing. Skewer Aiming/Phys. Attack Weapon/One/Mid | CT2 Power: 150 | Hit%: 100% Stabbing attack. Single target. Ignores Accuracy/DEF status changes. Aiming
(Steel Shard) Countless armor-sundering spikes adorn the end of this spear. Sundering Spear Spear 90 150% 6 Steel
Stab/Mid/One Skewer/Phys. Attack Weapon/Pierce | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Piercing. Skewer Sunder Mind/Phys. Attack Steel/Stab/One/Mid | CT3 Multiplier: 140% | Hit%: 100% Steel/Stabbing. Single Target. Lowers a foe's MAG by one stage. Sunder Mind

(Rock Gem) A mechanized spear with a drill bit attached to the end. Drill Spear Spear 105 150% 6 Rock Steel Stab/Mid/One Skewer/Phys. Attack Weapon/Pierce | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Piercing. Skewer Sunder Mind/Phys. Attack Steel/Stab/One/Mid | CT3 Multiplier: 140% | Hit%: 100% Steel/Stabbing. Single Target. Lowers a foe's MAG by one stage. Sunder Mind Sunder Armor/Phys. Attack Rock/Stab/One/Mid | CT3 Multiplier: 140% | Hit%: 100% Rock/Stabbing. Single Target. Lowers a foe's DEF by one stage. Sunder Armor

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Return From Limbo/Automatic Dark/Self | 1 Use When defeated, revives with 100% HP once per battle. Return From Limbo When defeated, revives with 100% HP once per battle. Dark/Self

1 Use
Phys. Attack Skewer/Phys. Attack Weapon/Pierce | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Piercing. Skewer Stabbing attack. Piercing. Weapon/Pierce 140% 100% CT2
Charge/Phys. Attack Weapon/One/Mid | CT2 Multiplier: 150% | Hit%: 100% Stabbing attack. Single target. Charge Stabbing attack. Single target. Weapon/One/Mid 150% 100% CT2
Aiming/Phys. Attack Weapon/One/Mid | CT2 Power: 150 | Hit%: 100% Stabbing attack. Single target. Ignores Accuracy/DEF status changes. Aiming Stabbing attack. Single target. Ignores Accuracy/DEF status changes. Weapon/One/Mid 150 100% CT2
Sunder Mind/Phys. Attack Steel/Stab/One/Mid | CT3 Multiplier: 140% | Hit%: 100% Steel/Stabbing. Single Target. Lowers a foe's MAG by one stage. Sunder Mind Steel/Stabbing. Single Target. Lowers a foe's MAG by one stage. Steel/Stab/One/Mid 140% 100% CT3
Beast Rush/Phys. Attack Fighting/Stab/One | CT6 Multiplier: 160% | Hit%: 100% Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage. Beast Rush Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage. Fighting/Stab/One 160% 100% CT6
Sunder Armor/Phys. Attack Rock/Stab/One/Mid | CT3 Multiplier: 140% | Hit%: 100% Rock/Stabbing. Single Target. Lowers a foe's DEF by one stage. Sunder Armor Rock/Stabbing. Single Target. Lowers a foe's DEF by one stage. Rock/Stab/One/Mid 140% 100% CT3
Aldar Strike/Phys. Attack Ice/Slash/One | CT3 Multiplier: 120% | Hit%: 100% Ice/Slashing. Single. Damage dealt is based on STR+MAG. Aldar Strike Ice/Slashing. Single. Damage dealt is based on STR+MAG. Ice/Slash/One 120% 100% CT3
Lotus Thrust/Phys. Attack Ghost/Stab/One/Mid | CT3 Multiplier: 180% | Hit%: 100% Ghost/Stabbing. Single Target. Deals 2x damage to Ghost types. Lotus Thrust Ghost/Stabbing. Single Target. Deals 2x damage to Ghost types. Ghost/Stab/One/Mid 180% 100% CT3
Paralyze Lance/Phys. Attack Ghost/Stab/One/Mid | CT5 Multiplier: 0% Nullifies a foe's buffs. Paralyze Lance Nullifies a foe's buffs. Ghost/Stab/One/Mid 0%
CT5
Mag. Attack Spark III/Mag. Attack Lightning/Foes/Long | SP12 Power: 95 | Hit%: 90% Lightning magic. Hits all foes. 10% chance to paralyze targets. Spark III Lightning magic. Hits all foes. 10% chance to paralyze targets. Lightning/Foes/Long 95 90% SP12
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Scythes

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
A large sickle used for harvesting crops. Great Scythe Sickle 85 95% 6 Ghost
Slash/Mid/One Mow Down/Phys. Attack Weapon/Foes | CT1 Multiplier: 100% | Hit%: 100% Slashing attack. Hits all foes. Mow Down

(Light Shard) A round-edged sickle that cuts anything caught in the curve of its blade. Full Moon Sickle Sickle 90 95% 7 Light
Slash/Mid/One Mow Down/Phys. Attack Weapon/Foes | CT1 Multiplier: 100% | Hit%: 100% Slashing attack. Hits all foes. Mow Down Light Arm/Phys. Attack Light/Stab/One | CT2 Multiplier: 160% | Hit%: 100% Light/Stabbing. Single. Guaranteed to hit. Light Arm

(Dark Gem) A ceremonial scythe with a blade resembling a crescent moon. Crescent Moon Sickle Sickle 100 95% 8 Dark Light Slash/Mid/One Mow Down/Phys. Attack Weapon/Foes | CT1 Multiplier: 100% | Hit%: 100% Slashing attack. Hits all foes. Mow Down Light Arm/Phys. Attack Light/Stab/One | CT2 Multiplier: 160% | Hit%: 100% Light/Stabbing. Single. Guaranteed to hit. Light Arm Moon Attack/Mag. Attack Light/One/Mid | SP10 Power: 90 | Hit%: 100% Light OR Dark type, whichever is most advantageous. Moon Attack


(Fighting Source) A knuckle that sends foes to the next world in one shot with its latent favorite hold. Devil General Fist (Sickle) 105 105% 8 Fighting Dark Bash/Close/One Light Arm/Phys. Attack Light/Stab/One | CT2 Multiplier: 160% | Hit%: 100% Light/Stabbing. Single. Guaranteed to hit. Light Arm Moon Attack/Mag. Attack Light/One/Mid | SP10 Power: 90 | Hit%: 100% Light OR Dark type, whichever is most advantageous. Moon Attack Hell's Guillotine/Phys. Attack Weapon/One/Close | CT5 Power: 150 | Hit%: 100% 50% chance to insta-kill. Hell's Guillotine


(Ghost Source) A large sickle used to harvest souls. Underworld Sickle Sickle 115 95% 9 Ghost Dark Slash/Mid/One Light Arm/Phys. Attack Light/Stab/One | CT2 Multiplier: 160% | Hit%: 100% Light/Stabbing. Single. Guaranteed to hit. Light Arm Moon Attack/Mag. Attack Light/One/Mid | SP10 Power: 90 | Hit%: 100% Light OR Dark type, whichever is most advantageous. Moon Attack Hell Scythe/Phys. Attack Ghost/Slash/Foes/Mid | CT4 Multiplier: 0% | Hit%: 50% 50% chance to insta-kill a foe. Hell Scythe

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Phys. Attack Mow Down/Phys. Attack Weapon/Foes | CT1 Multiplier: 100% | Hit%: 100% Slashing attack. Hits all foes. Mow Down Slashing attack. Hits all foes. Weapon/Foes 100% 100% CT1
Light Arm/Phys. Attack Light/Stab/One | CT2 Multiplier: 160% | Hit%: 100% Light/Stabbing. Single. Guaranteed to hit. Light Arm Light/Stabbing. Single. Guaranteed to hit. Light/Stab/One 160% 100% CT2
Hell's Guillotine/Phys. Attack Weapon/One/Close | CT5 Power: 150 | Hit%: 100% 50% chance to insta-kill. Hell's Guillotine 50% chance to insta-kill. Weapon/One/Close 150 100% CT5
Hell Scythe/Phys. Attack Ghost/Slash/Foes/Mid | CT4 Multiplier: 0% | Hit%: 50% 50% chance to insta-kill a foe. Hell Scythe 50% chance to insta-kill a foe. Ghost/Slash/Foes/Mid 0% 50% CT4
Mag. Attack Moon Attack/Mag. Attack Light/One/Mid | SP10 Power: 90 | Hit%: 100% Light OR Dark type, whichever is most advantageous. Moon Attack Light OR Dark type, whichever is most advantageous. Light/One/Mid 90 100% SP10
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Staves

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
The most basic of basic catalysts used in casting magic. Wooden Catalyst Staff 55 90% 1 Grass
Bash/Mid/One Magic Boost/Automatic Esper/One/Passive Boosts magic power by 1.1x. Magic Boost

(Neutral Shard) A small rod made for handheld use. Also effective as a blunt weapon. Baton Staff 80 115% 1 Neutral
Bash/Mid/One Magic Boost/Automatic Esper/One/Passive Boosts magic power by 1.1x. Magic Boost Quick Cast/Automatic Esper/One/Passive Offensive magic is cast earlier in battle. Quick Cast

(Fighting Gem) A long pole inlaid with gleaming gemstones that emit a phosphorescent blue glow. Phosphorescent Pole Staff 95 115% 4 Fighting Neutral Bash/Mid/One Magic Boost/Automatic Esper/One/Passive Boosts magic power by 1.1x. Magic Boost Quick Cast/Automatic Esper/One/Passive Offensive magic is cast earlier in battle. Quick Cast Pinwheel/Automatic Aero/One | CT6 Avoids physical attacks. Pinwheel

(Poison Gem) A tainted cane with a bat's corpse sewn onto it. Bat Cane Staff 90 115% 1 Poison Neutral Bash/Mid/One Magic Boost/Automatic Esper/One/Passive Boosts magic power by 1.1x. Magic Boost Quick Cast/Automatic Esper/One/Passive Offensive magic is cast earlier in battle. Quick Cast Pandemic/Automatic Poison/One/Passive Poison type magic is 1.5x stronger. Pandemic


(Aero Source) Pathogens for a deadly illness are sealed within the countless blades attached to this wand. Magic Wand: Windi Staff 100 115% 0 Aero Poison Slash/Mid/One Quick Cast/Automatic Esper/One/Passive Offensive magic is cast earlier in battle. Quick Cast Pandemic/Automatic Poison/One/Passive Poison type magic is 1.5x stronger. Pandemic Toxic Wind/Status Skill Aero/Foes | SP15 Power: 0 | Hit%: 100% Afflicts a foe with toxin. Toxic Wind
(Grass Shard) A twig plucked from a mystical tree. Useful as a catalyst for magic. Mystic Branch Staff 55 90% 1 Grass
Bash/Mid/One Magic Boost/Automatic Esper/One/Passive Boosts magic power by 1.1x. Magic Boost Grass Mixer/Mag. Attack Grass/One/Mid | SP5 Power: 65 | Hit%: 100% Grass magic. Single target. 50% chance to blind a foe. Grass Mixer

(Dark Gem) A unique cane that appears to have been fashioned from several black branches. Black Witch Cane Staff 55 90% 1 Dark Grass Bash/Mid/One Magic Boost/Automatic Esper/One/Passive Boosts magic power by 1.1x. Magic Boost Grass Mixer/Mag. Attack Grass/One/Mid | SP5 Power: 65 | Hit%: 100% Grass magic. Single target. 50% chance to blind a foe. Grass Mixer Shade III/Mag. Attack Dark/One/Mid | SP8 Power: 100 | Hit%: 100% Dark magic. Single target. 20% chance to confuse a foe. Shade III
(Esper Shard) A lengthy cane made of materials that multiply the user's magical powers. Sorcerer's Cane Staff 60 90% 2 Esper
Bash/Mid/One Magic Boost/Automatic Esper/One/Passive Boosts magic power by 1.1x. Magic Boost Magic Boost II/Automatic Esper/One/Passive Boosts magic power by an additional 1.1x. Magic Boost II

(Flame Gem) A staff tinged with sacred flames that boosts the wielder's magic power. Scorching Staff Staff 70 90% 2 Flame Esper Bash/Mid/One Magic Boost/Automatic Esper/One/Passive Boosts magic power by 1.1x. Magic Boost Magic Boost II/Automatic Esper/One/Passive Boosts magic power by an additional 1.1x. Magic Boost II Fire III/Mag. Attack Flame/One/Mid | SP8 Power: 100 | Hit%: 100% Flame magic. Single target. 20% chance to burn targets. Fire III


(Light Source) The staff of a queen. Enchanted with the highest level of magic. Queen's Staff Staff 80 90% 4 Light Flame Bash/Mid/One Magic Boost II/Automatic Esper/One/Passive Boosts magic power by an additional 1.1x. Magic Boost II Fire III/Mag. Attack Flame/One/Mid | SP8 Power: 100 | Hit%: 100% Flame magic. Single target. 20% chance to burn targets. Fire III Starlight III/Mag. Attack Light/Foes/Long | SP12 Power: 100 | Hit%: 90% Light magic. Hits all foes. Starlight III

(Water Gem) A staff tinged with sacred waters that boosts the wielder's magic power. Silent Staff Staff 70 90% 2 Water Esper Bash/Mid/One Magic Boost/Automatic Esper/One/Passive Boosts magic power by 1.1x. Magic Boost Magic Boost II/Automatic Esper/One/Passive Boosts magic power by an additional 1.1x. Magic Boost II Water III/Mag. Attack Water/One/Mid | SP8 Power: 105 | Hit%: 100% Water magic. Single target. Water III

(Light Gem) A staff that emits a brilliant sacred light which causes foolish foes to kneel before it. Shining Staff 75 110% 4 Light Esper Bash/Mid/One Magic Boost/Automatic Esper/One/Passive Boosts magic power by 1.1x. Magic Boost Magic Boost II/Automatic Esper/One/Passive Boosts magic power by an additional 1.1x. Magic Boost II Lightplunder/Automatic Light/One | CT12 Nullifies magic and deals back 1/5 damage. Lightplunder


(Dark Source) The grand darkness which dances around this staff engulfs and extinguishes the light of hope. Umbral Staff 90 110% 4 Dark Light Bash/Mid/One Magic Boost II/Automatic Esper/One/Passive Boosts magic power by an additional 1.1x. Magic Boost II Lightplunder/Automatic Light/One | CT12 Nullifies magic and deals back 1/5 damage. Lightplunder Darkplunder/Automatic Dark/One | CT12 Nullifies magic and deals back 1/2 damage. Darkplunder

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Magic Boost/Automatic Esper/One/Passive Boosts magic power by 1.1x. Magic Boost Boosts magic power by 1.1x. Esper/One

Passive
Magic Boost II/Automatic Esper/One/Passive Boosts magic power by an additional 1.1x. Magic Boost II Boosts magic power by an additional 1.1x. Esper/One

Quick Cast/Automatic Esper/One/Passive Offensive magic is cast earlier in battle. Quick Cast Offensive magic is cast earlier in battle. Esper/One

Pandemic/Automatic Poison/One/Passive Poison type magic is 1.5x stronger. Pandemic Poison type magic is 1.5x stronger. Poison/One

Pinwheel/Automatic Aero/One | CT6 Avoids physical attacks. Pinwheel Avoids physical attacks. Aero/One

CT6
Lightplunder/Automatic Light/One | CT12 Nullifies magic and deals back 1/5 damage. Lightplunder Nullifies magic and deals back 1/5 damage. Light/One

CT12
Darkplunder/Automatic Dark/One | CT12 Nullifies magic and deals back 1/2 damage. Darkplunder Nullifies magic and deals back 1/2 damage. Dark/One

CT12
Mag. Attack Fire III/Mag. Attack Flame/One/Mid | SP8 Power: 100 | Hit%: 100% Flame magic. Single target. 20% chance to burn targets. Fire III Flame magic. Single target. 20% chance to burn targets. Flame/One/Mid 100 100% SP8
Water III/Mag. Attack Water/One/Mid | SP8 Power: 105 | Hit%: 100% Water magic. Single target. Water III Water magic. Single target. Water/One/Mid 105 100% SP8
Shade III/Mag. Attack Dark/One/Mid | SP8 Power: 100 | Hit%: 100% Dark magic. Single target. 20% chance to confuse a foe. Shade III Dark magic. Single target. 20% chance to confuse a foe. Dark/One/Mid 100 100% SP8
Starlight III/Mag. Attack Light/Foes/Long | SP12 Power: 100 | Hit%: 90% Light magic. Hits all foes. Starlight III Light magic. Hits all foes. Light/Foes/Long 100 90% SP12
Grass Mixer/Mag. Attack Grass/One/Mid | SP5 Power: 65 | Hit%: 100% Grass magic. Single target. 50% chance to blind a foe. Grass Mixer Grass magic. Single target. 50% chance to blind a foe. Grass/One/Mid 65 100% SP5
Status Skill Toxic Wind/Status Skill Aero/Foes | SP15 Power: 0 | Hit%: 100% Afflicts a foe with toxin. Toxic Wind Afflicts a foe with toxin. Aero/Foes 0 100% SP15
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Boomerangs

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
A throwing weapon used by hunters that returns to the thrower. Boomerang Thrown Weapon 65 90% 3 Aero
Slash/Long/Pierce Brandish/Special Neutral/Self | CT3 Power: 0 | Hit%: 100% Normal attack power is 2x next turn. Brandish

(Light Shard) A special throwing weapon that rends foes with blades of light. Slicer Thrown Weapon 85 85% 4 Light
Slash/Long/Pierce Brandish/Special Neutral/Self | CT3 Power: 0 | Hit%: 100% Normal attack power is 2x next turn. Brandish Gleaming Edge/Phys. Attack Light/Slash/Foes/Long | CT2 Multiplier: 160% | Hit%: 70% Light/Slashing. Hits all foes. Gleaming Edge

(Dark Gem) A powerful flying blade that boasts the strongest piercing capabilities of all. Shurahiken Thrown Weapon 95 85% 5 Aero Light Slash/Long/Pierce Brandish/Special Neutral/Self | CT3 Power: 0 | Hit%: 100% Normal attack power is 2x next turn. Brandish Gleaming Edge/Phys. Attack Light/Slash/Foes/Long | CT2 Multiplier: 160% | Hit%: 70% Light/Slashing. Hits all foes. Gleaming Edge Giga Pierce/Automatic Light/One/Passive Ignores back row damage reduction when using a piercing attack. Giga Pierce


(Thunder Source) A razor-sharp flying blade that slices foes to ribbons with countless cuts. Blitzgazer Thrown Weapon 110 85% 6 Lightning Aero Slash/Long/Pierce Gleaming Edge/Phys. Attack Light/Slash/Foes/Long | CT2 Multiplier: 160% | Hit%: 70% Light/Slashing. Hits all foes. Gleaming Edge Giga Pierce/Automatic Light/One/Passive Ignores back row damage reduction when using a piercing attack. Giga Pierce Penetrating Blade/Phys. Attack Weapon/Pierce/Long | CT2 Multiplier: 160% | Hit%: 120% Slashing/Piercing. Penetrating Blade
(Grass Shard) A boomerang crafted from a thorny tree. Spiked Boomerang Thrown Weapon 70 90% 4 Grass
Slash/Long/Pierce Brandish/Special Neutral/Self | CT3 Power: 0 | Hit%: 100% Normal attack power is 2x next turn. Brandish Thorns/Automatic Grass/One/Passive 50% chance to deal an additional 1/8 damage. Thorns

(Poison Gem) A throwing weapon covered in poisonous spikes that resemble shark teeth. Blackberry Thrown Weapon 75 90% 4 Poison Grass Slash/Long/Pierce Brandish/Special Neutral/Self | CT3 Power: 0 | Hit%: 100% Normal attack power is 2x next turn. Brandish Thorns/Automatic Grass/One/Passive 50% chance to deal an additional 1/8 damage. Thorns Toxic Spines/Automatic Poison/One/Passive When extra damage is dealt, poisons the target. Toxic Spines


(Water Source) Its beautiful translucent blade is coated with a vicious nerve toxin. Death Chironex Thrown Weapon 85 90% 0 Water Poison Slash/Long/Pierce Thorns/Automatic Grass/One/Passive 50% chance to deal an additional 1/8 damage. Thorns Toxic Spines/Automatic Poison/One/Passive When extra damage is dealt, poisons the target. Toxic Spines Envenom/Automatic Poison/One/Passive Deals 1.5x more damage when the target is poisoned. Envenom


(Grass Source) A unique crossbow that resembles a flower. Shoots beams of light rather than arrows. Lady's Grace: Taoyame Persuader 120 75% 8 Grass Poison Bash/Long/Pierce Thorns/Automatic Grass/One/Passive 50% chance to deal an additional 1/8 damage. Thorns Toxic Spines/Automatic Poison/One/Passive When extra damage is dealt, poisons the target. Toxic Spines Flower Shower/Mag. Attack Foes/Long | SP15 Power: 0 | Hit%: 75% Grass/Flame magic. Power is higher when there are more enemies. Flower Shower
(Steel Shard) A metal saucer-shaped throwing weapon with a blade running along its outer edge. Chakram Thrown Weapon 80 100% 2 Steel
Slash/Long/Pierce Brandish/Special Neutral/Self | CT3 Power: 0 | Hit%: 100% Normal attack power is 2x next turn. Brandish Twin Shooter/Special ?/Self | CT3 Power: 0 | Hit%: 100% On the next turn, the user's normal attack is a double attack. Twin Shooter

(Light Gem) A chakram fitted with a sharp silver blade. Full Moon Ring Thrown Weapon 85 110% 4 Light Aero Slash/Long/Pierce Brandish/Special Neutral/Self | CT3 Power: 0 | Hit%: 100% Normal attack power is 2x next turn. Brandish Twin Shooter/Special ?/Self | CT3 Power: 0 | Hit%: 100% On the next turn, the user's normal attack is a double attack. Twin Shooter Deadly Double/Automatic Neutral/One/Passive When a double attack is used, both hits are guaranteed to be critical. Deadly Double


(Aero Source) A throwing weapon with a cross-shaped blade whose origins can be traced to the far east. Fuuma Shuriken Thrown Weapon 90 110% 6 Aero Light Slash/Long/Pierce Twin Shooter/Special ?/Self | CT3 Power: 0 | Hit%: 100% On the next turn, the user's normal attack is a double attack. Twin Shooter Deadly Double/Automatic Neutral/One/Passive When a double attack is used, both hits are guaranteed to be critical. Deadly Double Double Image/Buff Skill Aero/Self | CT6 Nullifies up to two attacks. Double Image

(Dark Gem) A ring stricken with an undead curse. Harbors dark healing power. Dark Ring Thrown Weapon 90 100% 2 Dark Steel Slash/Long/Pierce Brandish/Special Neutral/Self | CT3 Power: 0 | Hit%: 100% Normal attack power is 2x next turn. Brandish Twin Shooter/Special ?/Self | CT3 Power: 0 | Hit%: 100% On the next turn, the user's normal attack is a double attack. Twin Shooter Dark Heal/Recovery Dark/Ally | CT4 Power: 50% | Hit%: 100% Restores 50% of an ally's HP. Usable only during battle. Dark Heal


(Light Source) A legendary ring that holds the ultimate magic within. Eternal Ring Thrown Weapon 100 100% 2 Light Dark Slash/Long/Pierce Twin Shooter/Special ?/Self | CT3 Power: 0 | Hit%: 100% On the next turn, the user's normal attack is a double attack. Twin Shooter Dark Heal/Recovery Dark/Ally | CT4 Power: 50% | Hit%: 100% Restores 50% of an ally's HP. Usable only during battle. Dark Heal Darklight Dragon/Mag. Attack Light/Foes/Long | SP0 Power: 250 | Hit%: 200% Light & Dark. Uses ALL SP. More powerful when more SP is used. Darklight Dragon

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Thorns/Automatic Grass/One/Passive 50% chance to deal an additional 1/8 damage. Thorns 50% chance to deal an additional 1/8 damage. Grass/One

Passive
Giga Pierce/Automatic Light/One/Passive Ignores back row damage reduction when using a piercing attack. Giga Pierce Ignores back row damage reduction when using a piercing attack. Light/One

Deadly Double/Automatic Neutral/One/Passive When a double attack is used, both hits are guaranteed to be critical. Deadly Double When a double attack is used, both hits are guaranteed to be critical. Neutral/One

Toxic Spines/Automatic Poison/One/Passive When extra damage is dealt, poisons the target. Toxic Spines When extra damage is dealt, poisons the target. Poison/One

Envenom/Automatic Poison/One/Passive Deals 1.5x more damage when the target is poisoned. Envenom Deals 1.5x more damage when the target is poisoned. Poison/One

Phys. Attack Gleaming Edge/Phys. Attack Light/Slash/Foes/Long | CT2 Multiplier: 160% | Hit%: 70% Light/Slashing. Hits all foes. Gleaming Edge Light/Slashing. Hits all foes. Light/Slash/Foes/Long 160% 70% CT2
Penetrating Blade/Phys. Attack Weapon/Pierce/Long | CT2 Multiplier: 160% | Hit%: 120% Slashing/Piercing. Penetrating Blade Slashing/Piercing. Weapon/Pierce/Long 160% 120% CT2
Mag. Attack Flower Shower/Mag. Attack Foes/Long | SP15 Power: 0 | Hit%: 75% Grass/Flame magic. Power is higher when there are more enemies. Flower Shower Grass/Flame magic. Power is higher when there are more enemies. Foes/Long 0 75% SP15
Darklight Dragon/Mag. Attack Light/Foes/Long | SP0 Power: 250 | Hit%: 200% Light & Dark. Uses ALL SP. More powerful when more SP is used. Darklight Dragon Light & Dark. Uses ALL SP. More powerful when more SP is used. Light/Foes/Long 250 200% SP0
Recovery Dark Heal/Recovery Dark/Ally | CT4 Power: 50% | Hit%: 100% Restores 50% of an ally's HP. Usable only during battle. Dark Heal Restores 50% of an ally's HP. Usable only during battle. Dark/Ally 50% 100% CT4
Buff Skill Double Image/Buff Skill Aero/Self | CT6 Nullifies up to two attacks. Double Image Nullifies up to two attacks. Aero/Self

CT6
Special Brandish/Special Neutral/Self | CT3 Power: 0 | Hit%: 100% Normal attack power is 2x next turn. Brandish Normal attack power is 2x next turn. Neutral/Self 0 100% CT3
Twin Shooter/Special ?/Self | CT3 Power: 0 | Hit%: 100% On the next turn, the user's normal attack is a double attack. Twin Shooter On the next turn, the user's normal attack is a double attack. ?/Self 0 100% CT3
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Bows

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









(Required Magicite) WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
An arc carved from a lithe wood that fires arrows using elastic force. Bow Bow 70 135% 4 Aero
Stab/Long/One Focus/Buff Skill Neutral/Self | CT3 Boosts physical attack power and accuracy by 1.3x for three turns. Focus

(Neutral Shard) An ordinary crossbow. Can be used easily with one hand. Crossbow Crossbow 85 100% 5 Neutral
Stab/Long/One Focus/Buff Skill Neutral/Self | CT3 Boosts physical attack power and accuracy by 1.3x for three turns. Focus Reload/Buff Skill Steel/Self | CT8 Resets CT of user's weapon skills (excluding Reload) to zero. Reload

(Steel Gem) A mechanized bow with rapid fire capabilities. Its accuracy leaves a bit to be desired. Auto Bowgun Crossbow 100 100% 7 Steel Neutral Stab/Long/One Focus/Buff Skill Neutral/Self | CT3 Boosts physical attack power and accuracy by 1.3x for three turns. Focus Reload/Buff Skill Steel/Self | CT8 Resets CT of user's weapon skills (excluding Reload) to zero. Reload Multi Shot/Phys. Attack Weapon/One/Long | CT3 Multiplier: 60%*5 | Hit%: 50% Stabbing attack. Single target. Hits 5 times. Multi Shot


(Thunder Source) A mechanized bow that looses bolts of lightning rather than firing arrows. Thunder Bow Crossbow 115 100% 9 Lightning Steel Stab/Long/One Reload/Buff Skill Steel/Self | CT8 Resets CT of user's weapon skills (excluding Reload) to zero. Reload Multi Shot/Phys. Attack Weapon/One/Long | CT3 Multiplier: 60%*5 | Hit%: 50% Stabbing attack. Single target. Hits 5 times. Multi Shot Diffusion/Phys. Attack Lightning/Stab/Foes/Long | CT3 Multiplier: 120% | Hit%: 100% Lightning/Stab. Hits all foes. 30% chance to paralyze targets. Diffusion


(Poison Source) A crossbow that can enable anyone, no matter who, to slay a fairy with just one pull of the trigger. Fairy Killer Crossbow 85 150% 6 Poison Steel Stab/Long/One Reload/Buff Skill Steel/Self | CT8 Resets CT of user's weapon skills (excluding Reload) to zero. Reload Multi Shot/Phys. Attack Weapon/One/Long | CT3 Multiplier: 60%*5 | Hit%: 50% Stabbing attack. Single target. Hits 5 times. Multi Shot Example Maker/Phys. Attack Poison/Stab/Foes/Long | CT3 Multiplier: 120% | Hit%: 100% 30% chance to inflict sleep. Example Maker
(Grass Shard) A longbow that requires training to capitalize on its superior firing speed. Long Bow Bow 75 135% 5 Grass
Stab/Long/One Focus/Buff Skill Neutral/Self | CT3 Boosts physical attack power and accuracy by 1.3x for three turns. Focus Arrow Flurry/Phys. Attack Weapon/Foes/Long | CT1 Multiplier: 120% | Hit%: 60% Stabbing attack. Hits all foes. Low accuracy. Arrow Flurry

(Light Gem) An unusual magical bow adorned with the head of a monster. Ophidian Bow Bow 90 135% 6 Light Grass Stab/Long/One Focus/Buff Skill Neutral/Self | CT3 Boosts physical attack power and accuracy by 1.3x for three turns. Focus Arrow Flurry/Phys. Attack Weapon/Foes/Long | CT1 Multiplier: 120% | Hit%: 60% Stabbing attack. Hits all foes. Low accuracy. Arrow Flurry Light Arrow/Phys. Attack Light/Stab/One/Long | CT2 Multiplier: 150% | Hit%: 100% Stabbing. Single. Flame OR Light type, whichever is most advantageous. Light Arrow

(Poison Gem) A poison magic bow made using the skin of an enormous frog. Triumphant Bow 85 135% 5 Poison Grass Stab/Long/One Focus/Buff Skill Neutral/Self | CT3 Boosts physical attack power and accuracy by 1.3x for three turns. Focus Arrow Flurry/Phys. Attack Weapon/Foes/Long | CT1 Multiplier: 120% | Hit%: 60% Stabbing attack. Hits all foes. Low accuracy. Arrow Flurry Toxic Pulse/Mag. Attack Water/Foes/Long | SP7 Power: 60 | Hit%: 100% Water/Poison type. All foes. 50% chance to poison targets. Toxic Pulse


(Flame Source) A high-performance bow that shoots flaming arrows. Celcratte Bow 95 135% 5 Flame Poison Stab/Long/One Arrow Flurry/Phys. Attack Weapon/Foes/Long | CT1 Multiplier: 120% | Hit%: 60% Stabbing attack. Hits all foes. Low accuracy. Arrow Flurry Toxic Pulse/Mag. Attack Water/Foes/Long | SP7 Power: 60 | Hit%: 100% Water/Poison type. All foes. 50% chance to poison targets. Toxic Pulse God Bird/Phys. Attack Flame/Stab/One/Long | CT2 Multiplier: 140% | Hit%: 100% Flame/Aero/Stabbing. Single. Absorbs 50% of dealt damage to recover HP. God Bird
(Rock Shard) A bow whose power has been increased dramatically simply by increasing its size. Big Bow Greatbow 80 120% 6 Rock
Stab/Long/One Focus/Buff Skill Neutral/Self | CT3 Boosts physical attack power and accuracy by 1.3x for three turns. Focus Power Charge/Buff Skill Neutral/Self | CT3 Raises the user's STR by one stage. Power Charge

(Earth Gem) A strange-looking greatbow made from animal bones. Duplex Greatbow Greatbow 120 90% 10 Earth Rock Stab/Long/One Focus/Buff Skill Neutral/Self | CT3 Boosts physical attack power and accuracy by 1.3x for three turns. Focus Power Charge/Buff Skill Neutral/Self | CT3 Raises the user's STR by one stage. Power Charge Strong Bow/Automatic Fighting/One/Passive Power is 1.2x stronger when in the back row, but lose 10% SP each turn. Strong Bow

(Light Gem) A bow used by angels of light. Greatly weakens enemies. Glorious Bow Greatbow 95 120% 6 Light Rock Stab/Long/One Focus/Buff Skill Neutral/Self | CT3 Boosts physical attack power and accuracy by 1.3x for three turns. Focus Power Charge/Buff Skill Neutral/Self | CT3 Raises the user's STR by one stage. Power Charge Lightning Cluster/Phys. Attack Light/Stab/One/Long | CT8 Multiplier: 150% | Hit%: 100% Reverts foe's stat changes to baseline & lowers STR two stages. Lightning Cluster


(Dark Source) A bow used by fallen angels of light. Drastically strengthens the wielder. Noble Bow Greatbow 110 120% 8 Dark Light Stab/Long/One Power Charge/Buff Skill Neutral/Self | CT3 Raises the user's STR by one stage. Power Charge Lightning Cluster/Phys. Attack Light/Stab/One/Long | CT8 Multiplier: 150% | Hit%: 100% Reverts foe's stat changes to baseline & lowers STR two stages. Lightning Cluster Holy Rage/Buff Skill Light/Self | CT8 Raises STR+MAG by two stages, but takes 50% of the user's MAX HP. Holy Rage

(Dragon Gem) Said to have felled an ancient dragon in skies afar, this gigantic bow is in a class of its own. Dragon Hunter Bow Greatbow 115 100% 8 Dragon Rock Stab/Long/One Focus/Buff Skill Neutral/Self | CT3 Boosts physical attack power and accuracy by 1.3x for three turns. Focus Power Charge/Buff Skill Neutral/Self | CT3 Raises the user's STR by one stage. Power Charge Shoot Down/Phys. Attack Rock/Bash/One/Long | CT2 Multiplier: 120% | Hit%: 100% Rock/Bash. Single target. Deals 2x damage to Aero type foes. Shoot Down

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Strong Bow/Automatic Fighting/One/Passive Power is 1.2x stronger when in the back row, but lose 10% SP each turn. Strong Bow Power is 1.2x stronger when in the back row, but lose 10% SP each turn. Fighting/One

Passive
Phys. Attack Arrow Flurry/Phys. Attack Weapon/Foes/Long | CT1 Multiplier: 120% | Hit%: 60% Stabbing attack. Hits all foes. Low accuracy. Arrow Flurry Stabbing attack. Hits all foes. Low accuracy. Weapon/Foes/Long 120% 60% CT1
Multi Shot/Phys. Attack Weapon/One/Long | CT3 Multiplier: 60%*5 | Hit%: 50% Stabbing attack. Single target. Hits 5 times. Multi Shot Stabbing attack. Single target. Hits 5 times. Weapon/One/Long 60%*5 50% CT3
Light Arrow/Phys. Attack Light/Stab/One/Long | CT2 Multiplier: 150% | Hit%: 100% Stabbing. Single. Flame OR Light type, whichever is most advantageous. Light Arrow Stabbing. Single. Flame OR Light type, whichever is most advantageous. Light/Stab/One/Long 150% 100% CT2
Lightning Cluster/Phys. Attack Light/Stab/One/Long | CT8 Multiplier: 150% | Hit%: 100% Reverts foe's stat changes to baseline & lowers STR two stages. Lightning Cluster Reverts foe's stat changes to baseline & lowers STR two stages. Light/Stab/One/Long 150% 100% CT8
Shoot Down/Phys. Attack Rock/Bash/One/Long | CT2 Multiplier: 120% | Hit%: 100% Rock/Bash. Single target. Deals 2x damage to Aero type foes. Shoot Down Rock/Bash. Single target. Deals 2x damage to Aero type foes. Rock/Bash/One/Long 120% 100% CT2
Diffusion/Phys. Attack Lightning/Stab/Foes/Long | CT3 Multiplier: 120% | Hit%: 100% Lightning/Stab. Hits all foes. 30% chance to paralyze targets. Diffusion Lightning/Stab. Hits all foes. 30% chance to paralyze targets. Lightning/Stab/Foes/Long 120% 100% CT3
Example Maker/Phys. Attack Poison/Stab/Foes/Long | CT3 Multiplier: 120% | Hit%: 100% 30% chance to inflict sleep. Example Maker 30% chance to inflict sleep. Poison/Stab/Foes/Long 120% 100% CT3
God Bird/Phys. Attack Flame/Stab/One/Long | CT2 Multiplier: 140% | Hit%: 100% Flame/Aero/Stabbing. Single. Absorbs 50% of dealt damage to recover HP. God Bird Flame/Aero/Stabbing. Single. Absorbs 50% of dealt damage to recover HP. Flame/Stab/One/Long 140% 100% CT2
Mag. Attack Toxic Pulse/Mag. Attack Water/Foes/Long | SP7 Power: 60 | Hit%: 100% Water/Poison type. All foes. 50% chance to poison targets. Toxic Pulse Water/Poison type. All foes. 50% chance to poison targets. Water/Foes/Long 60 100% SP7
Buff Skills Focus/Buff Skill Neutral/Self | CT3 Boosts physical attack power and accuracy by 1.3x for three turns. Focus Boosts physical attack power and accuracy by 1.3x for three turns. Neutral/Self

CT3
Reload/Buff Skill Steel/Self | CT8 Resets CT of user's weapon skills (excluding Reload) to zero. Reload Resets CT of user's weapon skills (excluding Reload) to zero. Steel/Self

CT8
Power Charge/Buff Skill Neutral/Self | CT3 Raises the user's STR by one stage. Power Charge Raises the user's STR by one stage. Neutral/Self

CT3
Holy Rage/Buff Skill Light/Self | CT8 Raises STR+MAG by two stages, but takes 50% of the user's MAX HP. Holy Rage Raises STR+MAG by two stages, but takes 50% of the user's MAX HP. Light/Self

CT8
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Unique Weapons

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE









WEAPON NAME Category Attack Hit% Weight Type 1 Type 2 Attribute/Range/Scope Skill 1 Skill 2 Skill 3
An energy-based weapon. It's strong, but heavy. KARASAWA Longbarrel 155 100% 14 Steel Lightning Stab/Long/One Plasma Rifle/Automatic Steel/One/Passive Changes to Steel/Lightning type, whichever is most advantageous. Plasma Rifle

A blade that boasts at least double the power of its previous iterations. MOONLIGHT Huge Sword 155 100% 14 Steel Light Slash/Close/One Laser Blade/Automatic Steel/One/Passive Changes to Steel/Light type, whichever is most advantageous. Laser Blade

Endowed with powers of both light and darkness, it would seem that this is the strongest bow of all. Ruinous Arc Bow 95 120% 6 Light Dark Stab/Long/One Starlight III/Mag. Attack Light/Foes/Long | SP12 Power: 100 | Hit%: 90% Light magic. Hits all foes. Starlight III Darkness III/Mag. Attack Dark/Foes/Long | SP12 Power: 95 | Hit%: 90% Dark magic. Hits all foes. 10% chance to confuse targets. Darkness III Yin & Yang/Automatic Neutral/One/Passive Changes to Light/Dark type, whichever is most advantageous. Yin & Yang
A greatsword with effects activated by using fountain water. Great against the undead. Super Fae Greatsword Huge Sword 105 105% 6 Esper
Slash/Close/One Skill Drain/Status Skill Esper/One | CT1 Power: 0 | Hit%: 100% Nullifies enemy stat changes. Costs 2x Blue Fountain Water to use. Skill Drain Dogma Blade/Phys. Attack Esper/Slash/Foes/Mid | CT1 Power: 0 | Hit%: 100% Halves enemy HP. Costs 2x Red Fountain Water to use. Dogma Blade Soul Drain/Phys. Attack Weapon/One/Close | CT1 Multiplier: 150% | Hit%: 100% Prevents revival. Costs 4x Gold Fountain Water to use. Soul Drain
The Dragon Emperor's magic crystal. Only those who command high level magic can wield it. Magic Book: Ruler Staff 125 100% 3 Flame Dragon Bash/Close/One Magic Boost III/Automatic Dragon/One/Passive Boosts the power of magic with 95+ base power by 1.2x. Magic Boost III Fast Casting/Automatic Dragon/One/Passive Offensive magic is cast earlier in battle. Fast Casting Ruler Blaze/Mag. Attack ?/One/Mid | SP10 Power: 0 | Hit%: 90% Changes to user's 2nd type. Power is based on user's RANK. Ruler Blaze
A spear with a wide blade designed to slash in addition to stabbing. Mad King's Lance Long Spear 105 125% 6 Earth
Slash/Mid/One Thrust/Phys. Attack Weapon/One/Mid | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Single Target. Thrust Twin Thrust/Phys. Attack Weapon/One/Mid | CT2 Multiplier: 80%*2 | Hit%: 100% Stabbing attack. Single Target. Stabs a foe twice. Twin Thrust Screwdrive/Phys. Attack Weapon/One/Mid | CT3 Multiplier: 160% | Hit%: 150% A regular physical attack. Screwdrive
Blood creeps along the scarlet blade of this sanguine katana. Chikage Katana 92 105% 6 Poison Neutral Slash/Close/One Blood Boost/Automatic Dark/One/Passive 2/3 MAG is added to STR when attack damage is calculated. Blood Boost Blood Pact/Automatic Poison/One/Passive Take 1/16 of MAX HP damage after each turn. Blood Pact Sword Draw/Special Weapon/One/Mid | CT2 Multiplier: 200% | Hit%: 150% Next turn, attack with a 200% resist ignoring, 100% critical, toxic strike. Sword Draw
Incredibly tough. Flip Phone Thrown Weapon 150 80% 2 Rock Steel Bash/Long/Pierce Brandish/Special Neutral/Self | CT3 Power: 0 | Hit%: 100% Normal attack power is 2x next turn. Brandish Twin Shooter/Special ?/Self | CT3 Power: 0 | Hit%: 100% On the next turn, the user's normal attack is a double attack. Twin Shooter Giga Pierce/Automatic Light/One/Passive Ignores back row damage reduction when using a piercing attack. Giga Pierce

Category Skill Name Skill Description Type/Attribute/Scope/Range Power Accuracy Cost
Automatic Plasma Rifle/Automatic Steel/One/Passive Changes to Steel/Lightning type, whichever is most advantageous. Plasma Rifle Changes to Steel/Lightning type, whichever is most advantageous. Steel/One

Passive
Laser Blade/Automatic Steel/One/Passive Changes to Steel/Light type, whichever is most advantageous. Laser Blade Changes to Steel/Light type, whichever is most advantageous. Steel/One

Yin & Yang/Automatic Neutral/One/Passive Changes to Light/Dark type, whichever is most advantageous. Yin & Yang Changes to Light/Dark type, whichever is most advantageous. Neutral/One

Magic Boost III/Automatic Dragon/One/Passive Boosts the power of magic with 95+ base power by 1.2x. Magic Boost III Boosts the power of magic with 95+ base power by 1.2x. Dragon/One

Fast Casting/Automatic Dragon/One/Passive Offensive magic is cast earlier in battle. Fast Casting Offensive magic is cast earlier in battle. Dragon/One

Blood Boost/Automatic Dark/One/Passive 2/3 MAG is added to STR when attack damage is calculated. Blood Boost 2/3 MAG is added to STR when attack damage is calculated. Dark/One

Blood Pact/Automatic Poison/One/Passive Take 1/16 of MAX HP damage after each turn. Blood Pact Take 1/16 of MAX HP damage after each turn. Poison/One

Giga Pierce/Automatic Light/One/Passive Ignores back row damage reduction when using a piercing attack. Giga Pierce Ignores back row damage reduction when using a piercing attack. Light/One

Phys. Attack Dogma Blade/Phys. Attack Esper/Slash/Foes/Mid | CT1 Power: 0 | Hit%: 100% Halves enemy HP. Costs 2x Red Fountain Water to use. Dogma Blade Halves enemy HP. Costs 2x Red Fountain Water to use. Esper/Slash/Foes/Mid 0 100% CT1
Soul Drain/Phys. Attack Weapon/One/Close | CT1 Multiplier: 150% | Hit%: 100% Prevents revival. Costs 4x Gold Fountain Water to use. Soul Drain Prevents revival. Costs 4x Gold Fountain Water to use. Weapon/One/Close 150% 100% CT1
Thrust/Phys. Attack Weapon/One/Mid | CT2 Multiplier: 140% | Hit%: 100% Stabbing attack. Single Target. Thrust Stabbing attack. Single Target. Weapon/One/Mid 140% 100% CT2
Twin Thrust/Phys. Attack Weapon/One/Mid | CT2 Multiplier: 80%*2 | Hit%: 100% Stabbing attack. Single Target. Stabs a foe twice. Twin Thrust Stabbing attack. Single Target. Stabs a foe twice. Weapon/One/Mid 80%*2 100% CT2
Screwdrive/Phys. Attack Weapon/One/Mid | CT3 Multiplier: 160% | Hit%: 150% A regular physical attack. Screwdrive A regular physical attack. Weapon/One/Mid 160% 150% CT3
Mag. Attack Starlight III/Mag. Attack Light/Foes/Long | SP12 Power: 100 | Hit%: 90% Light magic. Hits all foes. Starlight III Light magic. Hits all foes. Light/Foes/Long 100 90% SP12
Darkness III/Mag. Attack Dark/Foes/Long | SP12 Power: 95 | Hit%: 90% Dark magic. Hits all foes. 10% chance to confuse targets. Darkness III Dark magic. Hits all foes. 10% chance to confuse targets. Dark/Foes/Long 95 90% SP12
Ruler Blaze/Mag. Attack ?/One/Mid | SP10 Power: 0 | Hit%: 90% Changes to user's 2nd type. Power is based on user's RANK. Ruler Blaze Changes to user's 2nd type. Power is based on user's RANK. ?/One/Mid 0 100% SP10
Status Skill Skill Drain/Status Skill Esper/One | CT1 Power: 0 | Hit%: 100% Nullifies enemy stat changes. Costs 2x Blue Fountain Water to use. Skill Drain Nullifies enemy stat changes. Costs 2x Blue Fountain Water to use. Esper/One 0 100% CT1
Special Sword Draw/Special Weapon/One/Mid | CT2 Multiplier: 200% | Hit%: 150% Next turn, attack with a 200% resist ignoring, 100% critical, toxic strike. Sword Draw Next turn, attack with a 200% resist ignoring, 100% critical, toxic strike. Weapon/One/Mid 200% 150% CT2
Brandish/Special Neutral/Self | CT3 Power: 0 | Hit%: 100% Normal attack power is 2x next turn. Brandish Normal attack power is 2x next turn. Neutral/Self 0 100% CT3
Twin Shooter/Special ?/Self | CT3 Power: 0 | Hit%: 100% On the next turn, the user's normal attack is a double attack. Twin Shooter On the next turn, the user's normal attack is a double attack. ?/Self 0 100% CT3
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Small Shields

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE








(Required Magicite) SHIELD NAME Category Defense Mag.Def Weight Type 1 Type 2
Skill 1 Skill 2
A small training shield made of hard wood. Small Shield Buckler 5 5 1 Grass

Avoidance/Automatic Neutral/One/Passive Evasiveness is slightly higher while defending. Avoidance
(Thunder Shard) A blessed shield carried by those of the cloth who embark on pilgrimages. Sacred Buckler Buckler 10 5 3 Lightning

Avoidance/Automatic Neutral/One/Passive Evasiveness is slightly higher while defending. Avoidance Pray/Automatic Light/One/Passive Restores 10% HP to the entire party at the end of the turn while defending. Pray

(Neutral Gem) A white shield that causes the user to lay their own life on the line to protect an ally. Saint Shield Buckler 10 10 3 Neutral Lightning
Pray/Automatic Light/One/Passive Restores 10% HP to the entire party at the end of the turn while defending. Pray White Shield/Automatic Neutral/One | CT8 Nullifies mortal damage to an ally, but... White Shield
(Light Shard) A small shield that heals the user's wounds by the power of holy moonlight. Moon Guard Buckler 5 10 0 Light

Avoidance/Automatic Neutral/One/Passive Evasiveness is slightly higher while defending. Avoidance HP Autoheal/Automatic Light/One/Passive Recover 5% HP after each turn. HP Autoheal

(Aero Gem) A small shield blessed with the wind's power. Wards off slashing attacks with a whirlwind. Wind Guard Buckler 10 10 0 Aero Light
HP Autoheal/Automatic Light/One/Passive Recover 5% HP after each turn. HP Autoheal Whirlwind Wall/Automatic Aero/One/Passive Halves damage taken from slashing-attribute attacks. Whirlwind Wall

(Fighting Gem) A wing-shaped shield. Nullifies the effects of two attacks. Moon Barrier Buckler 15 10 0 Fighting Light
HP Autoheal/Automatic Light/One/Passive Recover 5% HP after each turn. HP Autoheal Moon Barrier/Automatic Light/One | 2 Uses Nullifies up to two physical attacks aimed at allies while defending. Moon Barrier
(Esper Shard) A delicately designed shield of gold. Possesses strong magical resistance. Rune Shield Buckler 5 10 1 Esper

Avoidance/Automatic Neutral/One/Passive Evasiveness is slightly higher while defending. Avoidance Dampen Magic/Automatic Esper/One/Passive Magic damage taken is 1/3 less while defending. Dampen Magic

(Thunder Gem) A small shield that possesses high resistance to magical attacks. Reflect Guard Buckler 5 15 4 Lightning Esper
Dampen Magic/Automatic Esper/One/Passive Magic damage taken is 1/3 less while defending. Dampen Magic Spell Guard/Automatic Lightning/One/Passive 1/3 chance to nullify magic damage while defending. Spell Guard


(Light Source) A shield inlaid with potent magic crystals. Can emit a ring of light. Crystal Ring Shield Buckler 0 0 4 Light Lightning
Spell Guard/Automatic Lightning/One/Passive 1/3 chance to nullify magic damage while defending. Spell Guard Throw/Automatic Light/One/Passive Boosts the power of thrown weapons by 1.3x. Throw


(Flame+Frost Source) An enchanted shield that reflects magic of the same element as the user's weapon. Reflector Buckler 10 15 0 Flame Ice
Spell Guard/Automatic Lightning/One/Passive 1/3 chance to nullify magic damage while defending. Spell Guard Reflect/Automatic Esper/One | CT1 Reflects magic of the same element as the user's weapon while defending. Reflect

(Earth Gem) An enchanted shield that restores the user's mental fortitude by absorbing the earth's magic. Hexilliam Buckler 10 10 1 Earth Esper
Dampen Magic/Automatic Esper/One/Passive Magic damage taken is 1/3 less while defending. Dampen Magic SP Autoheal/Automatic Earth/One/Passive Recover 5% SP after each turn. SP Autoheal

(Light Gem) A shield made exclusively for use by a grand light sorcerer. Power can be felt sleeping within it. Orladin Guard Buckler 5 15 1 Light Esper
Dampen Magic/Automatic Esper/One/Passive Magic damage taken is 1/3 less while defending. Dampen Magic Latent Magic/Automatic Light/One/Passive Boosts magic power by 1.1x. Latent Magic


(Light Source) An enchanted shield with many eyes. Provides the user with power in exchange for their own life force. True Orladin Guard Buckler 5 20 1 Light

Latent Magic/Automatic Light/One/Passive Boosts magic power by 1.1x. Latent Magic Eye of Light/Automatic Light/One/Passive Boosts Light magic power by 1.3x, but slowly drains HP. Eye of Light

(Poison Gem) A small shield with an engraving of a monster's face. Sucks the life force out of enemies. Charabinactos Buckler 10 10 5 Poison Esper
Dampen Magic/Automatic Esper/One/Passive Magic damage taken is 1/3 less while defending. Dampen Magic Absorb/Automatic Dark/One | CT1 When hit by a single target attack, absorb 10% of the attacker's HP. Absorb


(Thunder Source) A foreboding heretic shield. Wards of lightning with the power of the gods. Fierce Deity Shield Buckler 10 15 3 Lightning Poison
Absorb/Automatic Dark/One | CT1 When hit by a single target attack, absorb 10% of the attacker's HP. Absorb Shock Null/Automatic Lightning/One/Passive Nullifies Lightning type damage and paralysis. Shock Null


(Dark Source) A small shield modeled after a demon. It is blessed with the power of the underworld. Zircon Shilling Buckler 15 10 0 Dark Poison
Absorb/Automatic Dark/One | CT1 When hit by a single target attack, absorb 10% of the attacker's HP. Absorb Dark Blessing/Automatic Dark/One/Passive When hit by a single target attack, 30% chance to blind the attacker. Dark Blessing

Category Skill Name Skill Description Type Cost
Automatic Avoidance/Automatic Neutral/One/Passive Evasiveness is slightly higher while defending. Avoidance Evasiveness is slightly higher while defending. Neutral/One Passive
Pray/Automatic Light/One/Passive Restores 10% HP to the entire party at the end of the turn while defending. Pray Restores 10% HP to the entire party at the end of the turn while defending. Light/One
HP Autoheal/Automatic Light/One/Passive Recover 5% HP after each turn. HP Autoheal Recover 5% HP after each turn. Light/One
SP Autoheal/Automatic Earth/One/Passive Recover 5% SP after each turn. SP Autoheal Recover 5% SP after each turn. Earth/One
Whirlwind Wall/Automatic Aero/One/Passive Halves damage taken from slashing-attribute attacks. Whirlwind Wall Halves damage taken from slashing-attribute attacks. Aero/One
Dampen Magic/Automatic Esper/One/Passive Magic damage taken is 1/3 less while defending. Dampen Magic Magic damage taken is 1/3 less while defending. Esper/One
Spell Guard/Automatic Lightning/One/Passive 1/3 chance to nullify magic damage while defending. Spell Guard 1/3 chance to nullify magic damage while defending. Lightning/One
Throw/Automatic Light/One/Passive Boosts the power of thrown weapons by 1.3x. Throw Boosts the power of thrown weapons by 1.3x. Light/One
Latent Magic/Automatic Light/One/Passive Boosts magic power by 1.1x. Latent Magic Boosts magic power by 1.1x. Light/One
Eye of Light/Automatic Light/One/Passive Boosts Light magic power by 1.3x, but slowly drains HP. Eye of Light Boosts Light magic power by 1.3x, but slowly drains HP. Light/One
Shock Null/Automatic Lightning/One/Passive Nullifies Lightning type damage and paralysis. Shock Null Nullifies Lightning type damage and paralysis. Lightning/One
Dark Blessing/Automatic Dark/One/Passive When hit by a single target attack, 30% chance to blind the attacker. Dark Blessing When hit by a single target attack, 30% chance to blind the attacker. Dark/One
Moon Barrier/Automatic Light/One | 2 Uses Nullifies up to two physical attacks aimed at allies while defending. Moon Barrier Nullifies up to two physical attacks aimed at allies while defending. Light/One 2 Uses
Reflect/Automatic Esper/One | CT1 Reflects magic of the same element as the user's weapon while defending. Reflect Reflects magic of the same element as the user's weapon while defending. Esper/One CT1
Absorb/Automatic Dark/One | CT1 When hit by a single target attack, absorb 10% of the attacker's HP. Absorb When hit by a single target attack, absorb 10% of the attacker's HP. Dark/One CT1
White Shield/Automatic Neutral/One | CT8 Nullifies mortal damage to an ally, but... White Shield Nullifies mortal damage to an ally, but... Neutral/One CT8
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Leather Shields

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE








(Required Magicite) SHIELD NAME Category Defense Mag.Def Weight Type 1 Type 2
Skill 1 Skill 2
A shield fully covered with leather. Can cause an enemy's attacks to bounce right off. Leather Shield Shield 10 10 4 Neutral

Parry/Automatic Neutral/One/Passive 10% chance to nullify single target physical attacks & stun the attacker. Parry
(Neutral Shard) A stout metal shield carried by heavy infantry. Iron Shield Shield 15 10 6 Neutral

Parry/Automatic Neutral/One/Passive 10% chance to nullify single target physical attacks & stun the attacker. Parry Iron Wall/Automatic Steel/One/Passive Reduces physical damage taken by 1/4 while defending. Iron Wall

(Steel Gem) A shield given to knights. Its true worth is revealed on the frontlines of battle. Knight Shield Shield 20 10 6 Steel Neutral
Iron Wall/Automatic Steel/One/Passive Reduces physical damage taken by 1/4 while defending. Iron Wall Chivalry/Automatic Steel/One/Passive Reduces physical damage taken by 1/4 while in the front position. Chivalry


(Water Source) A glistening shield made from sparkling stones, it is among the most expensive pieces of equipment. Ithilius Shield Shield 20 15 6 Water Steel
Chivalry/Automatic Steel/One/Passive Reduces physical damage taken by 1/4 while in the front position. Chivalry Gemstone Blessing/Automatic Water/One/Passive 1/4 chance to nullify damage from physical attacks. Gemstone Blessing
(Flame Shard) A shield infused with burning fire magic. Flame Guard Shield 10 15 5 Flame

Parry/Automatic Neutral/One/Passive 10% chance to nullify single target physical attacks & stun the attacker. Parry Firecatcher/Automatic Flame/One/Passive When defending a Flame attack, raises MAG by one stage. Firecatcher
(Light Shard) A shield made of sacred silver and carried by officers. Silver Guard Shield 10 15 5 Light

Parry/Automatic Neutral/One/Passive 10% chance to nullify single target physical attacks & stun the attacker. Parry Mirrorcraft/Automatic Light/One/Passive Nullifies petrification. Mirrorcraft

(Earth Gem) A shield with a feather engraving passed down by the high elves. High Elf Guard Shield 15 15 5 Earth Light
Mirrorcraft/Automatic Light/One/Passive Nullifies petrification. Mirrorcraft Nature's Power/Automatic Earth/One/Passive Recover from status effects more quickly. Nature's Power


(Grass Source) A sublime shield forged at the hands of artisan armorers who dwell in the woods. Miu Shield Buckler 15 20 5 Grass Aero
Nature's Power/Automatic Earth/One/Passive Recover from status effects more quickly. Nature's Power Supreme Shield/Automatic Grass/One/Passive Reduces magic damage taken by 1/4. Supreme Shield


(Esper Source) A shield bestowed unto a high elf hero by the white dragon of darkness. Merrill Ur's Shield Shield 20 15 5 Esper Earth
Nature's Power/Automatic Earth/One/Passive Recover from status effects more quickly. Nature's Power Dragon Blessing/Automatic Dragon/One/Passive Halves damage taken from stabbing type attacks. Dragon Blessing

(Dark Gem) A demonic shield that sets a curse upon whosoever holds it. Chaos Shield Buckler 15 15 6 Dark Light
Mirrorcraft/Automatic Light/One/Passive Nullifies petrification. Mirrorcraft Spellbound/Automatic Dark/One/Passive Become immune to status effects, but gradually lose HP. Spellbound


(Ghost Source) A shield modeled after a skull. Protects the user against critical hits. Psycho Rage Buckler 20 15 3 Ghost Dark
Spellbound/Automatic Dark/One/Passive Become immune to status effects, but gradually lose HP. Spellbound Skull Blessing/Automatic Ghost/One/Passive Become immune to critical hits from foes. Skull Blessing

(Fighting Gem) A shield made from dark silver. Protects the user against all magic. Silverdark Shield Shield 15 15 8 Fighting Light
Mirrorcraft/Automatic Light/One/Passive Nullifies petrification. Mirrorcraft Dampen Magic+/Automatic Steel/One/Passive Magic power is halved, but magic damage taken is reduced by 1/3. Dampen Magic+
(Grass Shard) An ancient, mid-sized metal shield. Gradually restores mental strength to the user. Crested Shield Shield 15 10 3 Grass

Parry/Automatic Neutral/One/Passive 10% chance to nullify single target physical attacks & stun the attacker. Parry SP Autoheal/Automatic Earth/One/Passive Recover 5% SP after each turn. SP Autoheal

(Poison Gem) A unique shield that bears the image of a spider. Possesses powerful resistance to poison. Spider Shield Shield 15 15 4 Poison Grass
SP Autoheal/Automatic Earth/One/Passive Recover 5% SP after each turn. SP Autoheal Null Poison/Automatic Poison/One/Passive Nullifies Poison type damage and poison status. Null Poison

(Dragon Gem) A fine shield that bears a carving of a dragon crest. Completely nullifies fire attacks. Dragon Crest Shield Shield 20 10 3 Dragon Grass
SP Autoheal/Automatic Earth/One/Passive Recover 5% SP after each turn. SP Autoheal Null Flame/Automatic Flame/One/Passive Nullifies Flame type damage and burns. Null Flame


(Grass Source) A wooden shield from the Orient. Enables the user to move like a fierce gale. Dragon God Shield 20 15 0 Grass Dragon
Null Flame/Automatic Flame/One/Passive Nullifies Flame type damage and burns. Null Flame Quick Strike/Automatic Dragon/One/Passive Raises AGI by one stage at the start of battle. Quick Strike
(Steel Shard) A shield whose metal spikes harm attackers who make physical contact. Spike Shield Shield 15 10 6 Steel

Parry/Automatic Neutral/One/Passive 10% chance to nullify single target physical attacks & stun the attacker. Parry Spike/Automatic Steel/One/Passive When defending & physically attacked, deal 1/8 damage back to the attacker. Spike

(Thunder Gem) A shield whose electrified spike zaps attackers. Plasma Spike Shield 20 10 6 Lightning Steel
Spike/Automatic Steel/One/Passive When defending & physically attacked, deal 1/8 damage back to the attacker. Spike Shock/Automatic Lightning/One/Passive When damage is reflected back to a foe, paralyzes them. Shock

Category Skill Name Skill Description Type Cost
Automatic Parry/Automatic Neutral/One/Passive 10% chance to nullify single target physical attacks & stun the attacker. Parry 10% chance to nullify single target physical attacks & stun the attacker. Neutral/One Passive
Iron Wall/Automatic Steel/One/Passive Reduces physical damage taken by 1/4 while defending. Iron Wall Reduces physical damage taken by 1/4 while defending. Steel/One
Chivalry/Automatic Steel/One/Passive Reduces physical damage taken by 1/4 while in the front position. Chivalry Reduces physical damage taken by 1/4 while in the front position. Steel/One
Gemstone Blessing/Automatic Water/One/Passive 1/4 chance to nullify damage from physical attacks. Gemstone Blessing 1/4 chance to nullify damage from physical attacks. Water/One
Firecatcher/Automatic Flame/One/Passive When defending a Flame attack, raises MAG by one stage. Firecatcher When defending a Flame attack, raises MAG by one stage. Flame/One
Mirrorcraft/Automatic Light/One/Passive Nullifies petrification. Mirrorcraft Nullifies petrification. Light/One
Nature's Power/Automatic Earth/One/Passive Recover from status effects more quickly. Nature's Power Recover from status effects more quickly. Earth/One
Supreme Shield/Automatic Grass/One/Passive Reduces magic damage taken by 1/4. Supreme Shield Reduces magic damage taken by 1/4. Grass/One
Dragon Blessing/Automatic Dragon/One/Passive Halves damage taken from stabbing type attacks. Dragon Blessing Halves damage taken from stabbing type attacks. Dragon/One
Spellbound/Automatic Dark/One/Passive Become immune to status effects, but gradually lose HP. Spellbound Become immune to status effects, but gradually lose HP. Dark/One
Skull Blessing/Automatic Ghost/One/Passive Become immune to critical hits from foes. Skull Blessing Become immune to critical hits from foes. Ghost/One
Dampen Magic+/Automatic Steel/One/Passive Magic power is halved, but magic damage taken is reduced by 1/3. Dampen Magic+ Magic power is halved, but magic damage taken is reduced by 1/3. Steel/One
Null Poison/Automatic Poison/One/Passive Nullifies Poison type damage and poison status. Null Poison Nullifies Poison type damage and poison status. Poison/One
Null Flame/Automatic Flame/One/Passive Nullifies Flame type damage and burns. Null Flame Nullifies Flame type damage and burns. Flame/One
Quick Strike/Automatic Dragon/One/Passive Raises AGI by one stage at the start of battle. Quick Strike Raises AGI by one stage at the start of battle. Dragon/One
Spike/Automatic Steel/One/Passive When defending & physically attacked, deal 1/8 damage back to the attacker. Spike When defending & physically attacked, deal 1/8 damage back to the attacker. Steel/One
Shock/Automatic Lightning/One/Passive When damage is reflected back to a foe, paralyzes them. Shock When damage is reflected back to a foe, paralyzes them. Lightning/One
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Large Shields

BASE STAGE 1ST STAGE 2ND STAGE FINAL STAGE








(Required Magicite) SHIELD NAME Category Defense Mag.Def Weight Type 1 Type 2
Skill 1 Skill 2
A large shield of standard capabilities. It is heavy, but offers high defense. Large Shield Great Shield 15 15 8 Steel

Big Guard/Automatic Neutral/One/Passive Prevents critical hits while defending. Big Guard
(Neutral Shard) A large round shield designed so that the user can hide their entire body behind it. Tower Shield Great Shield 20 15 9 Neutral

Big Guard/Automatic Neutral/One/Passive Prevents critical hits while defending. Big Guard Stun Resist/Automatic Neutral/One/Passive Prevents stun status. Stun Resist

(Flame Gem) A large ancient shield painted a bright purple. Resistant to light and flame attacks. Purple Flame Shield Great Shield 20 20 9 Flame Neutral
Stun Resist/Automatic Neutral/One/Passive Prevents stun status. Stun Resist Lightburn Resist/Automatic Light/One/Passive Halves damage taken from Light and Flame type attacks. Lightburn Resist


(Neutral Source) A heavy shield, but capable of stopping even the flow of lava in its tracks. Big Brushwood Shield Great Shield 25 20 11 Neutral Flame
Lightburn Resist/Automatic Light/One/Passive Halves damage taken from Light and Flame type attacks. Lightburn Resist Lava Block/Automatic Flame/One/Passive Halves damage from party-wide Flame & Rock attacks when in front & defending. Lava Block

(Water Gem) A large shield with an acid-resistant coating. Tower Acid Great Shield 25 15 9 Water Neutral
Stun Resist/Automatic Neutral/One/Passive Prevents stun status. Stun Resist Acid Ward/Automatic Water/One/Passive Halves damage from Water and Poison type attacks. Acid Ward

(Grass Gem) A wooden shield with the image of a court dragon on it. Possesses regenerative magic power. Judge Shield Great Shield 25 15 10 Grass Neutral
Stun Resist/Automatic Neutral/One/Passive Prevents stun status. Stun Resist HP Autoheal (L)/Automatic Grass/One/Passive Recover 10% HP after each turn. HP Autoheal (L)

(Steel Gem) A knight shield designed for ease of movement. It is also very strong defensively. Kite Shield Great Shield 20 20 10 Steel Neutral
Stun Resist/Automatic Neutral/One/Passive Prevents stun status. Stun Resist Sturdy/Automatic Steel/One/Passive Prevents DEF from being reduced. Sturdy


(Dark Source) A shield modeled after devil wings. Dramatically elevates the user's magic power. Dark Inferno Great Shield 20 25 10 Dark Steel
Sturdy/Automatic Steel/One/Passive Prevents DEF from being reduced. Sturdy Dark Power/Automatic Dark/One/Passive Boosts magic power by 1.2x. Dark Power


(Steel Source) A large shield made from a special alloy. Nullifies all physical attacks when used. Bromia Shield Great Shield 25 20 11 Steel

Sturdy/Automatic Steel/One/Passive Prevents DEF from being reduced. Sturdy Total Defense/Automatic Steel/One | CT2 Nullifies all physical attacks while defending. Total Defense
(Frost Shard) An enchanted shield made from condensed ice crystals. Crystal Shield Great Shield 20 15 8 Ice

Big Guard/Automatic Neutral/One/Passive Prevents critical hits while defending. Big Guard Crystal Wall/Automatic Ice/One/Passive Prevents MAG from being reduced. Crystal Wall

(Earth Gem) Provides absolute protection against physical attacks, but curses the user with blindness. Grandahl Shield Great Shield 25 15 10 Earth Ice
Crystal Wall/Automatic Ice/One/Passive Prevents MAG from being reduced. Crystal Wall Dark Guard/Automatic Dark/One/Passive 1/4 chance to nullify physical attacks, but sometimes become blinded. Dark Guard


(Rock Source) A rare find with size, weight, and defensive capabilities beyond human knowledge. Titan Shield Great Shield 30 15 12 Rock Earth
Dark Guard/Automatic Dark/One/Passive 1/4 chance to nullify physical attacks, but sometimes become blinded. Dark Guard Stone Skin/Automatic Rock/One | CT2 Nullify damage up to 1/2 of current SP. Stone Skin


(Steel Source) A titanic knight shield that can only be carried by a true hero. Shield of Tower Great Shield 30 15 12 Steel Earth
Dark Guard/Automatic Dark/One/Passive 1/4 chance to nullify physical attacks, but sometimes become blinded. Dark Guard Closed Gates/Automatic Steel/One/Passive When defending/up front, full-party phys. attacks hit only you. Closed Gates

(Ghost Gem) A huge shield that prevents the user's stats from being lowered in exchange for their own HP. Skull Shield Great Shield 20 20 6 Ghost Ice
Crystal Wall/Automatic Ice/One/Passive Prevents MAG from being reduced. Crystal Wall Blood Price/Automatic Ghost/One/Passive Prevents stat reduction, but gradually saps HP. Blood Price


(Light Source) An enchanted shield that bears the image of a sacred cross. Blessed with Venus's protection. Khulspau Great Shield 20 25 1 Light Ghost
Blood Price/Automatic Ghost/One/Passive Prevents stat reduction, but gradually saps HP. Blood Price Blessing of Venus/Automatic Light/One/Passive When hit with a single target attack, 30% chance to silence attacker. Blessing of Venus


(Dragon Source) A big, strong shield made of dragon scales that halves all incoming damage. Black Dragon Great Shield 25 20 6 Dragon Ghost
Blood Price/Automatic Ghost/One/Passive Prevents stat reduction, but gradually saps HP. Blood Price Multiscale/Automatic Dragon/One/Passive Halves damage taken when at full HP. Multiscale

Category Skill Name Skill Description Type Cost
Automatic Big Guard/Automatic Neutral/One/Passive Prevents critical hits while defending. Big Guard Prevents critical hits while defending. Neutral/One Passive
Stun Resist/Automatic Neutral/One/Passive Prevents stun status. Stun Resist Prevents stun status. Neutral/One
Lightburn Resist/Automatic Light/One/Passive Halves damage taken from Light and Flame type attacks. Lightburn Resist Halves damage taken from Light and Flame type attacks. Light/One
Lava Block/Automatic Flame/One/Passive Halves damage from party-wide Flame & Rock attacks when in front & defending. Lava Block Halves damage from party-wide Flame & Rock attacks when in front & defending. Flame/One
Acid Ward/Automatic Water/One/Passive Halves damage from Water and Poison type attacks. Acid Ward Halves damage from Water and Poison type attacks. Water/One
HP Autoheal (L)/Automatic Grass/One/Passive Recover 10% HP after each turn. HP Autoheal (L) Recover 10% HP after each turn. Grass/One
Sturdy/Automatic Steel/One/Passive Prevents DEF from being reduced. Sturdy Prevents DEF from being reduced. Steel/One
Dark Power/Automatic Dark/One/Passive Boosts magic power by 1.2x. Dark Power Boosts magic power by 1.2x. Dark/One
Crystal Wall/Automatic Ice/One/Passive Prevents MAG from being reduced. Crystal Wall Prevents MAG from being reduced. Ice/One
Dark Guard/Automatic Dark/One/Passive 1/4 chance to nullify physical attacks, but sometimes become blinded. Dark Guard 1/4 chance to nullify physical attacks, but sometimes become blinded. Dark/One
Closed Gates/Automatic Steel/One/Passive When defending/up front, full-party phys. attacks hit only you. Closed Gates When defending/up front, full-party phys. attacks hit only you. Steel/One
Blood Price/Automatic Ghost/One/Passive Prevents stat reduction, but gradually saps HP. Blood Price Prevents stat reduction, but gradually saps HP. Ghost/One
Blessing of Venus/Automatic Light/One/Passive When hit with a single target attack, 30% chance to silence attacker. Blessing of Venus When hit with a single target attack, 30% chance to silence attacker. Light/One
Multiscale/Automatic Dragon/One/Passive Halves damage taken when at full HP. Multiscale Halves damage taken when at full HP. Dragon/One
Total Defense/Automatic Steel/One | CT2 Nullifies all physical attacks while defending. Total Defense Nullifies all physical attacks while defending. Steel/One CT2
Stone Skin/Automatic Rock/One | CT2 Nullify damage up to 1/2 of current SP. Stone Skin Nullify damage up to 1/2 of current SP. Rock/One CT2
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Accessories




Name Weight Effect Get
An armlet blessed by the guardian spirits of the forest. Boosts vitality when worn. Green Armlet 1 Boosts max HP by 20 HIKARI Dominion (Shop: 2000 Souls)
Seaside Cavern (Chest)
During battle, boosts the wearer's STR by 1.1x. Power Headband 0 STR +1.1x Wrecked Ship (Chest)
Verdant Valley/Snowy Vale/Dwarven Mines Shop (2000 Souls)
Bonus Room (Dark I: 2000 Souls)
Boosts the wearer's STR by 1.3x in battle, but prevents them from using skills. Choice Band 0 STR +1.3x, but cannot use skills or items Verdant Valley (Limited Idol Shop: 8000 Souls)
During battle, boosts the wearer's MAG by 1.1x. Smart Glasses 0 MAG +1.1x Subterranean Way
Verdant Valley/Snowy Vale/Dwarven Mines Limited Idol Shops (2000 Souls)
Bonus Room (Dark I: 2000 Souls)
Boosts the wearer's MAG by 1.3x in battle, but prevents them from using normal attacks. Choice Specs 0 MAG +1.3x, but cannot attack or use items Dwarven Mines Limited Idol Shop (8000 Souls)
Boosts the wearer's AGI by 1.5x in battle, but prevents them from using items. Choice Scarf 0 AGI +1.5x, but cannot defend or use items Snowy Vale Limited Idol Shop (8000 Souls)
Boosts the wearer's DEF by 1.5x in battle, but prevents them from defending. Blitz Vest 5 DEF +1.5x, but cannot defend or use items YAMI Dominion (Shop: 8000 Souls)
HIKARI Dominion - Gulag No. 2
Boosts the DEF of Rank 1 allies by 1.5x. Evolution Stone 5 Boosts a RANK 1 ally's DEF by 1.5x YAMI Palace (Trauma)
Sanctum of Treasures (Chest)
The source of a cyclops's physical vigor. Greatly boosts the wearer's strength, but at a high cost. Cyclops Collar 5 STR+ at battle start, but gradually lose HP Cavern of Giants (Chest)
A cursed ring that whittles away at the wearer's life force in exchange for increased magic power. Evil Ring 0 Magic power +20%, HP-30 Old Tree Manor (Chest)
Seaside Cavern (Chest)
Dwarven Forge (Shop: 2000 Souls)
A necklace worn by the king of the wind. Dramatically boosts the power of aero magic. Wind Necklace 0 Aero MAG.Pow +1.2x and crits more often Forest Hut (Chest)
Fallen Lighthouses (Wind Dragon)
A ring that powers up the wearer's arrows with light waves whenever they fire a bow. Luminous Ring 0 Bow power +1.2x Bizarre Mansion (Chest)
The Melting Den (Chest)
HIKARI Palace (HIKARI Queen)
A ring worn by a grand earth sorcerer. Strengthens the earth magic power of all allies. Earth Spirit Ring 0 Boosts all allies' Earth power by +1.1x Earth Spirit Cavern (Chest)
Stalactite Hollow (Stone Dragon)
Downy feathers made from light crystals. Increases the wearer's light magic power. Brilliant Feather 0 Light MAG.Pow +1.2x & minimum type % = 75% HIKARI Palace
HIKARI Villa (HIKARI King)
Increases the power of skills by 1.3x, but gradually whittles away the wearer's HP. Life Sphere 3 Attack power +1.3x, but gradually lose HP Old Tree Manor (MIKADO)
Majin Temple
The Heroes' Headstones (Steel Dragon)
Grants the user explosive firepower in exchange for their own life. Liferisk Orb 3 Single-target ATK pwr +1.6x, but causes recoil Bonus Room - SUPER Battle Arena (Win the first match)
When the wearer strikes an enemy's weak point, deals an additional 1.2x damage. Master's Obi 0 +1.2x damage to enemy weaknesses Bizarre Mansion (Mirror of Memory)
Proof that one is a king. Prevents the bearer's magic power from being reduced below 100%. Proof of King 5 Magic is always at least 100% effective Bonus Room (Ending No. 3 reward)
An armlet inlaid with gleaming gemstones. Gradually heals the wearer's wounds. Amber Armlet 1 Recover 10% of max HP at the end of each turn HIKARI Dominion (Shop: 2000 Souls)
Southern Shores (Chest)
A charm bestowed unto a high elf by the gods. Possesses healing powers. Charm of Mist & Woods 0 Hastens status recovery & gives HP regen HIKARI Dominion (Chest)
Huntsman's Woods (Thunder Dragon)
Once during battle, if the wearer suffers mortal damage, they will be left with 1HP instead. Focus Sash 0 Survive 1 otherwise lethal attack YAMI Palace - Queen's Domain (Chest)
Underworld Gates (Ruler of Death)
A doll version of Fairy. Revival rate +30%. Fairy Doll 0 30% chance to revive at the end of the turn Bonus Room (Ending No. 1 reward)
Proof that one is a hero. Gradually restores the bearer's HP and SP. Proof of Hero 1 Regenerate 5% HP & SP at the end of each turn Bonus Room (Ending No. 2 reward)
An armlet with a fiend's soul sealed away within. Wards off magic-based attacks. Jet-Black Bracelet 1 1/6 chance to nullify magic attacks Pirate's Cove (Chest)
A ring that rids the wearer of paralysis by emitting a magnetic field around them. Gold Ring 0 Grants immunity to paralysis Old Tree Manor (Chest)
Dwarven Forge (Shop: 2000 Souls)
A prayer-charged ring. Speeds up the wearer's natural recovery rate for status ailments. Prayer Bangle 1 Grants resistance to status ailments Dwarven Forge (Shop: 2000 Souls)
Western Graveyard
A doll that bears a resemblance to a certain someone. Nullifies insta-kill effects. Darkness I Doll 1 Grants immunity to 1HKO HIKARI Dominion (Shop: 8000 Souls)
Calming headgear devoid of defensive properties, but guards the user against provocation and such. Cloth Coif 1 Prevents mental-based status ailments Bizarre Mansion (Crime Lover)
Gives a sense of security that comes with having 4 allies standing strong in any given direction. Imperial Cross 3 Prevents critical strikes from foes Bonus Room (Super Mad King prize)
A superalloy exoskeleton. Demands preparation and resolve of whosoever should equip it. Metal Frame 5 +25% resistance to physical hits; changes SFX Bonus Room - SUPER Battle Arena (Win the fourth match)
During battle, halves the SP cost of the wearer's skills. Magiplex Bracelet 5 Halves SP consumption Verdant Valley
The Melting Den (Flame Ruler)
Boosts the holder's attack accuracy by 50%. Wide-Angle Lens 0 Normal attacks & skills gain +50 HIT% Verdant Valley (Shop: 2000 Souls)
The aero magic within lightens the weight of the wearer's equipment by 1/4. Windwing Bangle 0 Equipped gear weighs 25% less Dwarven Forge (Shop: 2000 Souls)
YAMI Dominion - Lookout Point
A bracelet that secretes a liquid that turns the agonizing pain of poison into pleasure. Scorpion Bracelet 4 Poison status heals instead of harms Forest Hut (King of Loneliness)
Dilapidated Settlement (Chest)
A charm whose blessing of mist and wind prevents foes from ambushing you. Charm of Mist & Wind 0 Prevents ambushes from regular encounters Huntsman's Woods (Chest)
When the wearer suffers a 2x super effective hit or higher, boosts their firepower to max level. Weakness Insurance 0 Maxes power if hit with a 2x weakness attack Forest Hut
YAMI Dominion (Shop: 8000 Souls)
When hit with an attack that makes physical contact, deals back 1/6 damage to the attacker. Flat Trap 5 Reflect 1/6 dmg from attacks that make contact YAMI Dominion
Illuminates the area with kingly authority, but gradually saps the wearer's mental strength. Phantasmal Crown 3 Lights the area; gradually lose SP The Knights' Tomb (Undead King)
A deep crimson ring that enhances the power of barrier magic. Barrier Ring 1 Barrier skills add +20% magic defense Dilapidated Settlement (Frostfire Dragon)
An azure ring that increases the power of attacks reflected back at foes. Reflect Ring 1 Reflected damage is increased by 75% Dilapidated Settlement (Frostfire Dragon)
A mysterious mirror that swaps the holder's STR with their MAG, and their DEF with their AGI. World Reversal 1 Swaps STR with MAG and DEF with AGI Bizarre Mansion (Mirror of Memory)
A good luck bracelet. Increases the Soul payout from felled foes. Fortune 5 Earn more souls from battles Darkness I's Black Market Dungeon carry-over bonus
Cavern of Giants (Cancel)
Not much is known about this optional part. INTENSIFY 2 ???????? Bonus Room (Dark I: 100 Souls)
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