| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
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		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		A common straight sword. Comes in a variety of shapes and sizes.
		Longsword | 
		Sword | 
		70 | 
		120% | 
		4 | 
		Neutral | 
		
  | 
		Slash/Close/One | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		
  | 
		
  | 
	
	
		| (Neutral Shard) | 
		
		A sword with a wide blade. Intended for two-handed use, but can still be wielded with one hand.
		Broadsword | 
		Sword | 
		75 | 
		120% | 
		5 | 
		Neutral | 
		
  | 
		Slash/Close/One | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		
		Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
		Training | 
		
  | 
	
	
		
  | 
		(Flame Gem) | 
		
		A longsword whose blade has been licked crimson by flame magic.
		Flame Sword | 
		Sword | 
		95 | 
		120% | 
		5 | 
		Flame | 
		Neutral | 
		Slash/Close/One | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		
		Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
		Training | 
		
	Flame II/Mag. Attack
Flame/All/Long | SP9
Power: 80 | Hit%: 90%
Flame magic. Hits all foes. 10% chance to burn targets.
	Flame II | 
	
	
		
  | 
		(Dragon Gem) | 
		
		An unusual straight sword made out of a dragon's tail.
		Dragon Straight Sword | 
		Sword | 
		90 | 
		120% | 
		6 | 
		Dragon | 
		Neutral | 
		Slash/Close/One | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		
		Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
		Training | 
		
	Imperial Wrath/Phys. Attack
Dragon/Bash | CT2
Multiplier: 180% | Hit%: 100%
The user has a 50% chance to become confused after attacking.
	Imperial Wrath | 
	
	
		
  | 
		
  | 
		(Esper Source) | 
		
		The sword of a high elf hero. It harbors magic within that can make the wielder invulnerable.
		Merril Ur's Sword | 
		Sword | 
		95 | 
		120% | 
		6 | 
		Esper | 
		Dragon | 
		Slash/Close/One | 
		
		Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
		Training | 
		
		Imperial Wrath/Phys. Attack
Dragon/Bash | CT2
Multiplier: 180% | Hit%: 100%
The user has a 50% chance to become confused after attacking.
		Imperial Wrath | 
		
	Ironclad Sword/Buff Skill
CT4
On the turn this is used, the user cannot be attacked.
	Ironclad Sword | 
	
	
		
  | 
		(Steel Gem) | 
		
		A sword carried by knights. Its true worth shines when used on the frontlines.
		Knightsword | 
		Sword | 
		85 | 
		120% | 
		6 | 
		Steel | 
		Neutral | 
		Slash/Close/One | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		
		Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
		Training | 
		
	Proud Knight/Automatic
Steel/One/Passive
Deal 1.1x more damage when in the front of the formation.
	Proud Knight | 
	
	
		
  | 
		
  | 
		(Light Source) | 
		
		A strange sword of indeterminate shape whose blade splits into three parts when swung.
		Triple Fang | 
		Sword | 
		100 | 
		130% | 
		6 | 
		Light | 
		Steel | 
		Slash/Close/One | 
		
		Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
		Training | 
		
		Proud Knight/Automatic
Steel/One/Passive
Deal 1.1x more damage when in the front of the formation.
		Proud Knight | 
		
	Triple Light Shot/Mag. Attack
Light/One/Mid | SP10
Power: 45*3 | Hit%: 90%
Hits a foe 3 times in a row with a Light type magic attack.
	Triple Light Shot | 
	
	
		
  | 
		
  | 
		(Ghost Source) | 
		
		An undead knight's sword. It is impossible to discern the owner's true name.
		Undead Rapie | 
		Sword | 
		105 | 
		120% | 
		6 | 
		Ghost | 
		Flame | 
		Slash/Close/One | 
		
		Fire III/Mag. Attack
Flame/One/Mid | SP8
Power: 100 | Hit%: 100%
Flame magic. Single target. 20% chance to burn targets.
		Fire III | 
		
		Proud Knight/Automatic
Steel/One/Passive
Deal 1.1x more damage when in the front of the formation.
		Proud Knight | 
		
	King of Death/Automatic
Ghost/One/Passive
Has a moderate chance to revive at the end of the turn.
	King of Death | 
	
	
		| (Water Shard) | 
		
		A longsword that lands critical blows often.
		Snipe Roar | 
		Sword | 
		85 | 
		120% | 
		5 | 
		Water | 
		
  | 
		Slash/Close/One | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		
		Snipe/Automatic
Neutral/One/Passive
Land criticals more often when in the front of the formation.
		Snipe | 
		
  | 
	
	
		
  | 
		(Poison Gem) | 
		
		A longsword whose blade has a toxic coating. It dissolves and absorbs the flesh of its prey.
		Umberduel | 
		Sword | 
		100 | 
		120% | 
		5 | 
		Poison | 
		Water | 
		Slash/Close/One | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		
		Snipe/Automatic
Neutral/One/Passive
Land criticals more often when in the front of the formation.
		Snipe | 
		
	Melting Sword/Automatic
Poison/One/Passive
50% of damage dealt by criticals is absorbed as HP recovery.
	Melting Sword | 
	
	
		| (Steel Shard) | 
		
		An enormous sword that, while difficult to swing, packs plenty of power.
		Bastard Sword | 
		Greatsword | 
		95 | 
		100% | 
		7 | 
		Steel | 
		
  | 
		Slash/Close/One | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		
		Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
		Big Sword | 
		
  | 
	
	
		
  | 
		(Dark Gem) | 
		
		A jet-black straight sword from the Orient.
		Shadow Blade | 
		Greatsword | 
		105 | 
		100% | 
		7 | 
		Dark | 
		Steel | 
		Slash/Close/One | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		
		Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
		Big Sword | 
		
	Shade III/Mag. Attack
Dark/One/Mid | SP8
Power: 100 | Hit%: 100%
Dark magic. Single target. 20% chance to confuse targets.
	Shade III | 
	
	
		
  | 
		
  | 
		(Dragon Source) | 
		
		A rebellious tusk that defies the forces of stupidity that come from within deep darkness.
		Dark Rebellion | 
		Greatsword | 
		125 | 
		100% | 
		9 | 
		Dragon | 
		Dark | 
		Slash/Close/One | 
		
		Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
		Big Sword | 
		
		Shade III/Mag. Attack
Dark/One/Mid | SP8
Power: 100 | Hit%: 100%
Dark magic. Single target. 20% chance to confuse targets.
		Shade III | 
		
	Discharge/Debuff Skill
Dark/One | 2 uses
Power: 0 | Hit%: 100%
The user absorbs STR from foes at a higher LEVEL than them.
	Discharge | 
	
	
		
  | 
		(Poison Gem) | 
		
		A poison-coated broadsword optimized for slashing attacks.
		Executioner | 
		Greatsword | 
		110 | 
		100% | 
		8 | 
		Poison | 
		Steel | 
		Slash/Close/One | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		
		Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
		Big Sword | 
		
	Poison Edge/Automatic
Poison/One/Passive
20% chance to poison foes.
	Poison Edge | 
	
	
		
  | 
		(Rock Gem) | 
		
		An earth elemental sword once wielded by ancient dwarves.
		Grandahl Blade | 
		Greatsword | 
		105 | 
		100% | 
		9 | 
		Rock | 
		Steel | 
		Slash/Close/One | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		
		Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
		Big Sword | 
		
	Stone III/Mag. Attack
Rock/One/Mid | SP8
Power: 105 | Hit%: 100%
High-level Rock magic. Single target.
	Stone III | 
	
	
		
  | 
		(Steel Gem) | 
		
		An extremely heavy straight sword fitted with a large blade.
		Greatsword | 
		Huge Sword | 
		110 | 
		90% | 
		9 | 
		Steel | 
		
  | 
		Slash/Close/One | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		
		Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
		Big Sword | 
		
	Superhuge Sword/Automatic
Steel/One/Passive
Atk +1.2x, but take actions later in battle.
	Superhuge Sword | 
	
	
		
  | 
		
  | 
		(Neutral Source) | 
		
		A superhuge sword that holds the ultimate attack magic within its blade.
		Ultima Sword | 
		Huge Sword | 
		130 | 
		90% | 
		10 | 
		Neutral | 
		
  | 
		Slash/Close/One | 
		
		Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
		Big Sword | 
		
		Superhuge Sword/Automatic
Steel/One/Passive
Atk +1.2x, but take actions later in battle.
		Superhuge Sword | 
		
	Ultimate Sword/Automatic
Neutral/One/Passive
Weapon damage is not reduced or nullified based on type disadvantage.
	Ultimate Sword | 
	
	
		
  | 
		
  | 
		(Flame Source) | 
		
		A greatsword whose blade is imbued with ferocious fire magic.
		Molten Iron Sword | 
		Huge Sword | 
		120 | 
		90% | 
		10 | 
		Flame | 
		Steel | 
		Slash/Close/One | 
		
		Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
		Big Sword | 
		
		Superhuge Sword/Automatic
Steel/One/Passive
Atk +1.2x, but take actions later in battle.
		Superhuge Sword | 
		
	Burning Blade/Phys. Attack
Flame/One/Stab/Close | CT4
Multiplier: 300% | Hit%: 100%
100% burn chance, but takes a turn to charge up.
	Burning Blade | 
	
	
		
  | 
		
  | 
		(Aero Source) | 
		
		A sword with a will of its own. The blade can change its weight as it pleases.
		Magic Sword: Windi | 
		Huge Sword | 
		115 | 
		90% | 
		0 | 
		Dragon | 
		
  | 
		Slash/Close/One | 
		
		Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
		Big Sword | 
		
		Superhuge Sword/Automatic
Steel/One/Passive
Atk +1.2x, but take actions later in battle.
		Superhuge Sword | 
		
	Wind of Death/Automatic
Aero/One/Passive
The downsides of the skills [Big Sword] & [Superhuge Sword] no longer apply.
	Wind of Death | 
	
	
		
  | 
		
  | 
		(Ghost Source) | 
		
		A greatsword that possesses incredible destructive force. The underworld's power sleeps within it.
		Bloody Storm | 
		Huge Sword | 
		130 | 
		90% | 
		11 | 
		Ghost | 
		Steel | 
		Slash/Close/One | 
		
		Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
		Big Sword | 
		
		Superhuge Sword/Automatic
Steel/One/Passive
Atk +1.2x, but take actions later in battle.
		Superhuge Sword | 
		
	Hell's Gate/Automatic
Ghost/One/Passive
Absorb HP & SP upon dealing damage.
	Hell's Gate | 
	
	
	
	
	
	
	
	
	
		| Category | 
		Skill Name | 
		Skill Description | 
		Type/Attribute/Scope/Range | 
		Power | 
		Accuracy | 
		Cost | 
	
	
		| Automatic | 
		
		Discipline/Automatic
Neutral/One/Passive
Learn EX Skills more easily.
		Discipline | 
		Learn EX Skills more easily. | 
		Neutral/One | 
		
  | 
		
  | 
		Passive | 
	
	
		| 
		Training/Automatic
Neutral/One/Passive
EX Skills level up more easily.
		Training | 
		EX Skills level up more easily. | 
		Neutral/One | 
		
  | 
		
  | 
		
	
		| 
		Snipe/Automatic
Neutral/One/Passive
Land criticals more often when in the front of the formation.
		Snipe | 
		Land criticals more often when in the front of the formation. | 
		Neutral/One | 
		
  | 
		
  | 
		
	
		| 
		Proud Knight/Automatic
Steel/One/Passive
Deal 1.1x more damage when in the front of the formation.
		Proud Knight | 
		Deal 1.1x more damage when in the front of the formation. | 
		Steel/One | 
		
  | 
		
  | 
		
	
		| 
		Big Sword/Automatic
Steel/One/Passive
Atk +1.1x, but land critical hits less often.
		Big Sword | 
		Atk +1.1x, but land critical hits less often. | 
		Steel/One | 
		
  | 
		
  | 
		
	
		| 
		Superhuge Sword/Automatic
Steel/One/Passive
Atk +1.2x, but take actions later in battle.
		Superhuge Sword | 
		Atk +1.2x, but take actions later in battle. | 
		Steel/One | 
		
  | 
		
  | 
		
	
		| 
		Melting Sword/Automatic
Poison/One/Passive
50% of damage dealt by criticals is absorbed as HP recovery.
		Melting Sword | 
		50% of damage dealt by criticals is absorbed as HP recovery. | 
		Poison/One | 
		
  | 
		
  | 
		
	
		| 
		Hell's Gate/Automatic
Ghost/One/Passive
Absorb HP & SP upon dealing damage.
		Hell's Gate | 
		Absorb HP & SP upon dealing damage. | 
		Ghost/One | 
		
  | 
		
  | 
		
	
		| 
		Poison Edge/Automatic
Poison/One/Passive
20% chance to poison foes.
		Poison Edge | 
		20% chance to poison foes. | 
		Poison/One | 
		
  | 
		
  | 
		
	
		| 
		King of Death/Automatic
Ghost/One/Passive
Has a moderate chance to revive at the end of the turn.
		King of Death | 
		Has a moderate chance to revive at the end of the turn. | 
		Ghost/One | 
		
  | 
		
  | 
		
	
		| 
		Ultimate Sword/Automatic
Neutral/One/Passive
Weapon damage is not reduced or nullified based on type disadvantage.
		Ultimate Sword | 
		Weapon damage is not reduced or nullified based on type disadvantage. | 
		Neutral/One | 
		
  | 
		
  | 
		
	
		| 
		Wind of Death/Automatic
Aero/One/Passive
The downsides of the skills [Big Sword] & [Superhuge Sword] no longer apply.
		Wind of Death | 
		The downsides of the skills [Big Sword] & [Superhuge Sword] no longer apply. | 
		Aero/One | 
		
  | 
		
  | 
		
	
		| Phys. Attack | 
		
		Imperial Wrath/Phys. Attack
Dragon/Bash | CT2
Multiplier: 180% | Hit%: 100%
The user has a 50% chance to become confused after attacking.
		Imperial Wrath | 
		The user has a 50% chance to become confused after attacking. | 
		Dragon/Bash | 
		180% | 
		100% | 
		CT2 | 
	
	
		| 
		Burning Blade/Phys. Attack
Flame/One/Stab/Close | CT4
Multiplier: 300% | Hit%: 100%
100% burn chance, but takes a turn to charge up.
		Burning Blade | 
		100% burn chance, but takes a turn to charge up. | 
		Flame/One/Stab/Close | 
		300% | 
		100% | 
		CT4 | 
	
	
		| Mag. Attack | 
		
		Stone III/Mag. Attack
Rock/One/Mid | SP8
Power: 105 | Hit%: 100%
High-level Rock magic. Single target.
		Stone III | 
		High-level Rock magic. Single target. | 
		Rock/One/Mid | 
		105 | 
		100% | 
		SP8 | 
	
	
		| 
		Flame II/Mag. Attack
Flame/All/Long | SP9
Power: 80 | Hit%: 90%
Flame magic. Hits all foes. 10% chance to burn targets.
		Flame II | 
		Flame magic. Hits all foes. 10% chance to burn targets. | 
		Flame/All/Long | 
		80 | 
		90% | 
		SP9 | 
	
	
		| 
		Fire III/Mag. Attack
Flame/One/Mid | SP8
Power: 100 | Hit%: 100%
Flame magic. Single target. 20% chance to burn targets.
		Fire III | 
		Flame magic. Single target. 20% chance to burn targets. | 
		Flame/One/Mid | 
		100 | 
		100% | 
		SP8 | 
	
	
		| 
		Shade III/Mag. Attack
Dark/One/Mid | SP8
Power: 100 | Hit%: 100%
Dark magic. Single target. 20% chance to confuse targets.
		Shade III | 
		Dark magic. Single target. 20% chance to confuse targets. | 
		Dark/One/Mid | 
		100 | 
		100% | 
		SP8 | 
	
	
		| 
		Triple Light Shot/Mag. Attack
Light/One/Mid | SP10
Power: 45*3 | Hit%: 90%
Hits a foe 3 times in a row with a Light type magic attack.
		Triple Light Shot | 
		Hits a foe 3 times in a row with a Light type magic attack. | 
		Light/One/Mid | 
		45x3 | 
		90% | 
		SP10 | 
	
	
		| Buff Skill | 
		
		Ironclad Sword/Buff Skill
CT4
On the turn this is used, the user cannot be attacked.
		Ironclad Sword | 
		On the turn this is used, the user cannot be attacked. | 
		
  | 
		
  | 
		
  | 
		CT4 | 
	
	
		| Debuff Skill | 
		
		Discharge/Debuff Skill
Dark/One | 2 uses
Power: 0 | Hit%: 100%
The user absorbs STR from foes at a higher LEVEL than them.
		Discharge | 
		The user absorbs STR from foes at a higher LEVEL than them. | 
		Dark/One | 
		0 | 
		100% | 
		2 uses | 
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
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		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		An ordinary dagger. Light and easy to wield.
		Dagger | 
		Dagger | 
		65 | 
		130% | 
		1 | 
		Neutral | 
		
  | 
		Stab/Close/One | 
		
		Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
		Readiness | 
		
  | 
		
  | 
	
	
		| (Flame Shard) | 
		
		A combat knife steeped in flame magic.
		Elemental Knife | 
		Dagger | 
		80 | 
		130% | 
		0 | 
		Flame | 
		
  | 
		Stab/Close/One | 
		
		Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
		Readiness | 
		
		Fire II/Mag. Attack
Flame/One/Mid | SP6
Power: 85 | Hit%: 100%
Flame magic. Single target. 20% chance to burn targets.
		Fire II | 
		
  | 
	
	
		| (Water Shard) | 
		
		A combat knife infused with water magic.
		Elemental Knife | 
		Dagger | 
		80 | 
		130% | 
		0 | 
		Water | 
		
  | 
		Stab/Close/One | 
		
		Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
		Readiness | 
		
		Water II/Mag. Attack
Water/One/Mid | SP6
Power: 90 | Hit%: 100%
Water magic. Single target.
		Water II | 
		
  | 
	
	
		| (Earth Shard) | 
		
		A combat knife charged with earth magic.
		Elemental Knife | 
		Dagger | 
		80 | 
		130% | 
		0 | 
		Earth | 
		
  | 
		Stab/Close/One | 
		
		Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
		Readiness | 
		
		Quake I/Mag. Attack
Earth/Foes/Long | SP6
Power: 65 | Hit%: 90%
Deals damage based on a foe's physical defense.
		Quake I | 
		
  | 
	
	
		| (Aero Shard) | 
		
		A combat knife imbued with wind magic.
		Elemental Knife | 
		Dagger | 
		80 | 
		130% | 
		0 | 
		Aero | 
		
  | 
		Stab/Close/One | 
		
		Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
		Readiness | 
		
		Wind II/Mag. Attack
Aero/One/Mid | SP6
Power: 85 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
		Wind II | 
		
  | 
	
	
		| (Ghost Shard) | 
		
		Carves foes in a delicious manner, literally.
		Carving Knife | 
		Dagger | 
		85 | 
		100% | 
		4 | 
		Ghost | 
		
  | 
		Slash/Close/One | 
		
		Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
		Readiness | 
		
		Mad Cook/Automatic
Dark/One/Passive
Recover 1/3 HP upon defeating an enemy.
		Mad Cook | 
		
  | 
	
	
		
  | 
		(Fighting Gem) | 
		
		An unusually large kitchen knife. It is difficult to imagine just what its original purpose was.
		Butcher Knife | 
		Dagger | 
		115 | 
		85% | 
		8 | 
		Fighting | 
		Ghost | 
		Slash/Close/One | 
		
		Readiness/Automatic
Neutral/One/Passive
Extra effects occur 10% more often.
		Readiness | 
		
		Mad Cook/Automatic
Dark/One/Passive
Recover 1/3 HP upon defeating an enemy.
		Mad Cook | 
		
	Serial Killer/Automatic
Dark/One/Passive
10% chance to insta-kill a foe.
	Serial Killer | 
	
	
		
  | 
		
  | 
		(Steel Source) | 
		
		An exceptionally sharp blade. For its true worth to shine, you must become a doctor.
		Ultra-Alloy Scalpel | 
		Dagger | 
		85 | 
		160% | 
		0 | 
		Steel | 
		Fighting | 
		Slash/Close/One | 
		
		Mad Cook/Automatic
Dark/One/Passive
Recover 1/3 HP upon defeating an enemy.
		Mad Cook | 
		
		Serial Killer/Automatic
Dark/One/Passive
10% chance to insta-kill a foe.
		Serial Killer | 
		
	Superalloy/Automatic
Steel/One/Passive
Physical attacks ignore half of a foe's DEF.
	Superalloy | 
	
	
		
  | 
		
  | 
		(Esper Source) | 
		
		A knife with piercing power beyond any compare. Turns weddings into tragedies.
		Wedding Cake Knife | 
		Dagger | 
		70 | 
		130% | 
		0 | 
		Esper | 
		Fighting | 
		Stab/Close/One | 
		
		Mad Cook/Automatic
Dark/One/Passive
Recover 1/3 HP upon defeating an enemy.
		Mad Cook | 
		
		Serial Killer/Automatic
Dark/One/Passive
10% chance to insta-kill a foe.
		Serial Killer | 
		
	Devilblade/Automatic
Ghost/One/Passive
Always land critical hits.
	Devilblade | 
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		An ordinary thrusting sword. Good for training.
		Rapier | 
		Rapier | 
		75 | 
		135% | 
		2 | 
		Neutral | 
		
  | 
		Stab/Close/One | 
		
		Critical Aim/Automatic
Neutral/One/Passive
Land critical hits more often.
		Critical Aim | 
		
  | 
		
  | 
	
	
		| (Neutral Shard) | 
		
		A deadly rapier that seeks to pierce a target's defenses to deliver the mortal blow.
		Acute Rapier | 
		Rapier | 
		85 | 
		135% | 
		2 | 
		Neutral | 
		
  | 
		Stab/Close/One | 
		
		Critical Aim/Automatic
Neutral/One/Passive
Land critical hits more often.
		Critical Aim | 
		
		Mortal Power/Automatic
Neutral/One/Passive
Critical hits deal 2x more damage than usual.
		Mortal Power | 
		
  | 
	
	
		
  | 
		(Water Gem) | 
		
		A magic epee steeped in the waters of madness.
		Acute Ereis | 
		Rapier | 
		90 | 
		135% | 
		2 | 
		Water | 
		Neutral | 
		Stab/Close/One | 
		
		Critical Aim/Automatic
Neutral/One/Passive
Land critical hits more often.
		Critical Aim | 
		
		Mortal Power/Automatic
Neutral/One/Passive
Critical hits deal 2x more damage than usual.
		Mortal Power | 
		
	Water Pulse/Mag. Attack
Water/One/Mid | SP7
Power: 75 | Hit%: 100%
Water magic. Single target. 20% chance to confuse a target.
	Water Pulse | 
	
	
		
  | 
		
  | 
		(Frost Source) | 
		
		A funerary epee said to be capable of freezing everything, including time itself.
		Ragna-Zero | 
		Rapier | 
		95 | 
		135% | 
		2 | 
		Ice | 
		Water | 
		Stab/Close/One | 
		
		Mortal Power/Automatic
Neutral/One/Passive
Critical hits deal 2x more damage than usual.
		Mortal Power | 
		
		Water Pulse/Mag. Attack
Water/One/Mid | SP7
Power: 75 | Hit%: 100%
Water magic. Single target. 20% chance to confuse a target.
		Water Pulse | 
		
	Funeral/Automatic
Ice/One/Passive
Atk +1.5x against foes whose stats have been changed.
	Funeral | 
	
	
		| (Light Shard) | 
		
		A thrusting sword that can emit countless light needles.
		Colichemarde | 
		Rapier | 
		90 | 
		135% | 
		3 | 
		Light | 
		
  | 
		Stab/Close/One | 
		
		Critical Aim/Automatic
Neutral/One/Passive
Land critical hits more often.
		Critical Aim | 
		
		Light Needle/Automatic
Light/One/Mid | SP5
Power: 25*(2~5) | Hit%: 100%
Light magic. Single target. Strikes a foe 2-5 times.
		Light Needle | 
		
  | 
	
	
		| (Grass Shard) | 
		
		A fencing sword whose long, narrow blade finds the gaps in an opponent's armor like a needle.
		Spider Stinger | 
		Rapier | 
		80 | 
		135% | 
		1 | 
		Grass | 
		
  | 
		Stab/Close/One | 
		
		Critical Aim/Automatic
Neutral/One/Passive
Land critical hits more often.
		Critical Aim | 
		
		Armor Piercer/Automatic
Grass/One/Passive
Critical hits lower DEF by 2 stages.
		Armor Piercer | 
		
  | 
	
	
		
  | 
		(Poison Gem) | 
		
		A pitch-black foil dripping with scorpion venom.
		Scorpion Stinger | 
		Rapier | 
		85 | 
		135% | 
		1 | 
		Poison | 
		Grass | 
		Stab/Close/One | 
		
		Critical Aim/Automatic
Neutral/One/Passive
Land critical hits more often.
		Critical Aim | 
		
		Armor Piercer/Automatic
Grass/One/Passive
Critical hits lower DEF by 2 stages.
		Armor Piercer | 
		
	Poisonstrike/Automatic
Poison/One/Passive
Critical hits also inflict poison.
	Poisonstrike | 
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		A sword from the east with a half-broken blade.
		Broken Katana | 
		Katana | 
		45 | 
		70% | 
		5 | 
		Neutral | 
		
  | 
		Bash/Close/One | 
		
		Take The Lead/Automatic
Steel/One | CT1
Always act first.
		Take The Lead | 
		
  | 
		
  | 
	
	
		| (Thunder Shard) | 
		
		A razor-sharp, lightning-charged katana.
		Raikaku | 
		Katana | 
		95 | 
		105% | 
		6 | 
		Lightning | 
		
  | 
		Slash/Close/One | 
		
		Take The Lead/Automatic
Steel/One | CT1
Always act first.
		Take The Lead | 
		
		Thunder II/Mag. Attack
Lightning/One/Mid | SP4
Power: 85 | Hit%: 100%
Lightning magic. Single target. 20% chance to paralyze a target.
		Thunder II | 
		
  | 
	
	
		
  | 
		(Thunder Gem) | 
		
		A katana coursing with incredible electric power.
		Shiden | 
		Katana | 
		100 | 
		105% | 
		6 | 
		Lightning | 
		
  | 
		Slash/Close/One | 
		
		Take The Lead/Automatic
Steel/One | CT1
Always act first.
		Take The Lead | 
		
		Thunder II/Mag. Attack
Lightning/One/Mid | SP4
Power: 85 | Hit%: 100%
Lightning magic. Single target. 20% chance to paralyze a target.
		Thunder II | 
		
	Spark III/Mag. Attack
Lightning/Foes/Long | SP12
Power: 95 | Hit%: 90%
Lightning magic. Hits all foes. 10% chance to paralyze targets.
	Spark III | 
	
	
		
  | 
		
  | 
		(Ghost Source) | 
		
		Set with a blood curse, this lightning katana's sharpness is second to none.
		Meirai | 
		Katana | 
		110 | 
		105% | 
		6 | 
		Ghost | 
		Lightning | 
		Slash/Close/One | 
		
		Thunder II/Mag. Attack
Lightning/One/Mid | SP4
Power: 85 | Hit%: 100%
Lightning magic. Single target. 20% chance to paralyze a target.
		Thunder II | 
		
		Spark III/Mag. Attack
Lightning/Foes/Long | SP12
Power: 95 | Hit%: 90%
Lightning magic. Hits all foes. 10% chance to paralyze targets.
		Spark III | 
		
	Stormblade/Phys. Attack
Lightning/Slash/One/Mid | CT2
Multiplier: 170% | Hit%: 100%
Lightning OR Water type, whichever is most advantageous.
	Stormblade | 
	
	
		| (Aero Shard) | 
		
		A razor-sharp, wind-infused katana.
		Fuuga | 
		Katana | 
		90 | 
		115% | 
		4 | 
		Aero | 
		
  | 
		Slash/Close/One | 
		
		Take The Lead/Automatic
Steel/One | CT1
Always act first.
		Take The Lead | 
		
		Wind II/Mag. Attack
Aero/One/Mid | SP6
Power: 85 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
		Wind II | 
		
  | 
	
	
		
  | 
		(Aero Gem) | 
		
		The wind equivalent of the Shiden katana.
		Ryuuga | 
		Katana | 
		95 | 
		115% | 
		4 | 
		Aero | 
		
  | 
		Slash/Close/One | 
		
		Take The Lead/Automatic
Steel/One | CT1
Always act first.
		Take The Lead | 
		
		Wind II/Mag. Attack
Aero/One/Mid | SP6
Power: 85 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
		Wind II | 
		
	Tornado III/Mag. Attack
Aero/Foes/Long | SP12
Power: 95 | Hit%: 90%
Aero magic. Hits all foes. 10% chance to stun targets.
	Tornado III | 
	
	
		
  | 
		
  | 
		(Dragon Source) | 
		
		Bisects foes with its superior wind-honed edge.
		Tenpuu | 
		Katana | 
		105 | 
		115% | 
		4 | 
		Dragon | 
		Aero | 
		Slash/Close/One | 
		
		Wind II/Mag. Attack
Aero/One/Mid | SP6
Power: 85 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
		Wind II | 
		
		Tornado III/Mag. Attack
Aero/Foes/Long | SP12
Power: 95 | Hit%: 90%
Aero magic. Hits all foes. 10% chance to stun targets.
		Tornado III | 
		
	Gale Blade/Phys. Attack
Aero/Slash/One/Mid | CT2
Multiplier: 170% | Hit%: 100%
Aero OR Grass type, whichever is most advantageous.
	Gale Blade | 
	
	
		| (Ghost Shard) | 
		
		A wicked katana of darkness bathed in death's power.
		Kagetora | 
		Katana | 
		100 | 
		95% | 
		8 | 
		Ghost | 
		
  | 
		Slash/Close/One | 
		
		Take The Lead/Automatic
Steel/One | CT1
Always act first.
		Take The Lead | 
		
		Dusk Blade/Automatic
Dark/One/Passive
Land critical hits more often. Recover 5% HP after every turn.
		Dusk Blade | 
		
  | 
	
	
		
  | 
		(Fighting Gem) | 
		
		Its blade absorbs the blood of those it cuts down.
		Shunrou | 
		Katana | 
		105 | 
		95% | 
		8 | 
		Fighting | 
		Ghost | 
		Slash/Close/One | 
		
		Take The Lead/Automatic
Steel/One | CT1
Always act first.
		Take The Lead | 
		
		Dusk Blade/Automatic
Dark/One/Passive
Land critical hits more often. Recover 5% HP after every turn.
		Dusk Blade | 
		
	Vampire Blade/Automatic
Ghost/One/Passive
Absorb 1/5 of damage dealt as HP recovery.
	Vampire Blade | 
	
	
		
  | 
		
  | 
		(Dark Source) | 
		
		A sword with a transparent blade. It is thus incredibly difficult to see.
		Darkdrift | 
		Katana | 
		110 | 
		95% | 
		8 | 
		Dark | 
		Fighting | 
		Slash/Close/One | 
		
		Dusk Blade/Automatic
Dark/One/Passive
Land critical hits more often. Recover 5% HP after every turn.
		Dusk Blade | 
		
		Vampire Blade/Automatic
Ghost/One/Passive
Absorb 1/5 of damage dealt as HP recovery.
		Vampire Blade | 
		
	Invisiblade/Automatic
Dark/One/Passive
Critical hit rate is very high, but gradually lowers.
	Invisiblade | 
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		A sword made completely out of crystal. Has the potential to be made much stronger.
		Crystal Sword | 
		Magic Sword | 
		90 | 
		100% | 
		7 | 
		Rock | 
		
  | 
		Slash/Close/One | 
		
		Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
		Crystallize | 
		
  | 
		
  | 
	
	
		| (Flame Shard) | 
		
		A magic sword imbued with white-hot sacred flames.
		Anolium Sword | 
		Magic Sword | 
		105 | 
		95% | 
		9 | 
		Flame | 
		
  | 
		Slash/Close/One | 
		
		Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
		Crystallize | 
		
		Flame II/Mag. Attack
Flame/Foes/Long | SP9
Power: 80 | Hit%: 90%
Flame magic. Hits all foes. 10% chance to burn targets.
		Flame II | 
		
  | 
	
	
		| (Water Shard) | 
		
		A magic lunar sword blessed with the protection of sacred waters.
		Bacculassia Sword | 
		Magic Sword | 
		100 | 
		100% | 
		9 | 
		Water | 
		
  | 
		Slash/Close/One | 
		
		Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
		Crystallize | 
		
		Wave II/Mag. Attack
Water/Foes/Long | SP9
Power: 85 | Hit%: 90%
Water magic. Hits all foes.
		Wave II | 
		
  | 
	
	
		| (Aero Shard) | 
		
		A beautiful sword whose blade is made from crystallized wind.
		Freeze Edge | 
		Magic Sword | 
		95 | 
		110% | 
		6 | 
		Aero | 
		
  | 
		Slash/Close/One | 
		
		Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
		Crystallize | 
		
		Wind III/Mag. Attack
Aero/One/Mid | SP8
Power: 100 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
		Wind III | 
		
  | 
	
	
		
  | 
		(Frost Gem) | 
		
		A frigid magic sword of blizzards fashioned from condensed ice crystals.
		Ice Blade | 
		Magic Sword | 
		105 | 
		110% | 
		6 | 
		Ice | 
		Aero | 
		Slash/Close/One | 
		
		Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
		Crystallize | 
		
		Blizzard III/Mag. Attack
Ice/Foes/Long | SP12
Power: 95 | Hit%: 90%
Ice magic. Hits all foes. 10% chance to freeze targets.
		Blizzard III | 
		
  | 
	
	
		
  | 
		(Aero Gem) | 
		
		An enchanted sword shaped like a cross. It runs right through an opponent's physical defenses.
		Magic Sword: Dharma | 
		Magic Sword | 
		110 | 
		105% | 
		6 | 
		Aero | 
		
  | 
		Slash/Close/One | 
		
		Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
		Crystallize | 
		
		Wind III/Mag. Attack
Aero/One/Mid | SP8
Power: 100 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
		Wind III | 
		
	Strikethrough/Automatic
Aero/One/Passive
Ignores enemy weapon attribute resistances.
	Strikethrough | 
	
	
		
  | 
		
  | 
		(Dragon Source) | 
		
		A beautiful and gallant winged sword. It reflects certain spells.
		Clear Wing | 
		Magic Sword | 
		125 | 
		100% | 
		9 | 
		Dragon | 
		Aero | 
		Slash/Close/One | 
		
		Wind III/Mag. Attack
Aero/One/Mid | SP8
Power: 100 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
		Wind III | 
		
		Strikethrough/Automatic
Aero/One/Passive
Ignores enemy weapon attribute resistances.
		Strikethrough | 
		
	Dichroic Mirror/Automatic
Aero/One | CT5
Nullifies magic aimed at RANK 3 members, and insta-kills the caster.
	Dichroic Mirror | 
	
	
		| (Dark Shard) | 
		
		A certifiably ancient sword. A strange power can be felt within it.
		Ancient Sword | 
		Magic Sword | 
		100 | 
		100% | 
		12 | 
		Dark | 
		
  | 
		Slash/Close/One | 
		
		Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
		Crystallize | 
		
		Blind Curse/Automatic
Dark/One/Passive
30% chance to blind foes, but 10% chance to be blinded oneself.
		Blind Curse | 
		
  | 
	
	
		
  | 
		(Flame+Water+Earth+Aero Gem) | 
		
		The ultimate magical sword that possesses the elements of flame, water, earth, and wind.
		Dark Slayer | 
		Magic Sword | 
		100 | 
		100% | 
		8 | 
		Dark | 
		
  | 
		Slash/Close/One | 
		
		Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
		Crystallize | 
		
		Blind Curse/Automatic
Dark/One/Passive
30% chance to blind foes, but 10% chance to be blinded oneself.
		Blind Curse | 
		
	Quadra Type/Automatic
Dark/One/Passive
Becomes Flame/Earth/Aero/Water type, whichever is most advantageous.
	Quadra Type | 
	
	
		| (Poison Shard) | 
		
		A devilish sword cursed to poison both the slashed, and the slasher.
		Scorpion | 
		Magic Sword | 
		95 | 
		100% | 
		7 | 
		Poison | 
		
  | 
		Slash/Close/One | 
		
		Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
		Crystallize | 
		
		Poison Curse/Automatic
Poison/One/Passive
30% chance to poison foes, but 10% chance to poison self.
		Poison Curse | 
		
  | 
	
	
		
  | 
		(Earth Gem) | 
		
		The treasure of the earth spirits of the valley, this sword can stab repeatedly and rapidly.
		Spider | 
		Magic Sword | 
		105 | 
		100% | 
		7 | 
		Earth | 
		Esper | 
		Bash/Close/One | 
		
		Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
		Crystallize | 
		
		Poison Curse/Automatic
Poison/One/Passive
30% chance to poison foes, but 10% chance to poison self.
		Poison Curse | 
		
	Quadra Stab/Phys. Attack
Weapon/One/Close | CT3
Multiplier: 50% | Hit%: 100%
Strike 4 times.
	Quadra Stab | 
	
	
	
	
	
	
	
	
	
		| Category | 
		Skill Name | 
		Skill Description | 
		Type/Attribute/Scope/Range | 
		Power | 
		Accuracy | 
		Cost | 
	
	
		| Automatic | 
		
		Blind Curse/Automatic
Dark/One/Passive
30% chance to blind foes, but 10% chance to be blinded oneself.
		Blind Curse | 
		30% chance to blind foes, but 10% chance to be blinded oneself. | 
		Dark/One | 
		
  | 
		
  | 
		Passive | 
	
	
		| 
		Poison Curse/Automatic
Poison/One/Passive
30% chance to poison foes, but 10% chance to poison self.
		Poison Curse | 
		30% chance to poison foes, but 10% chance to poison self. | 
		Poison/One | 
		
  | 
		
  | 
		
	
		| 
		Strikethrough/Automatic
Aero/One/Passive
Ignores enemy weapon attribute resistances.
		Strikethrough | 
		Ignores enemy weapon attribute resistances. | 
		Aero/One | 
		
  | 
		
  | 
		
	
		| 
		Quadra Type/Automatic
Dark/One/Passive
Becomes Flame/Earth/Aero/Water type, whichever is most advantageous.
		Quadra Type | 
		Becomes Flame/Earth/Aero/Water type, whichever is most advantageous. | 
		Dark/One | 
		
  | 
		
  | 
		
	
		| 
		Dichroic Mirror/Automatic
Aero/One | CT5
Nullifies magic aimed at RANK 3 members, and insta-kills the caster.
		Dichroic Mirror | 
		Nullifies magic aimed at RANK 3 members, and insta-kills the caster. | 
		Aero/One | 
		
  | 
		
  | 
		CT5 | 
	
	
		| Phys. Attack | 
		
		Quadra Stab/Phys. Attack
Weapon/One/Close | CT3
Multiplier: 50% | Hit%: 100%
Strike 4 times.
		Quadra Stab | 
		Strike 4 times. | 
		Weapon/One/Close | 
		50% | 
		100% | 
		CT3 | 
	
	
		| Mag. Attack | 
		
		Wind III/Mag. Attack
Aero/One/Mid | SP8
Power: 100 | Hit%: 100%
Aero magic. Single target. 20% chance to stun a target.
		Wind III | 
		Aero magic. Single target. 20% chance to stun a target. | 
		Aero/One/Mid | 
		100 | 
		100% | 
		SP8 | 
	
	
		| 
		Flame II/Mag. Attack
Flame/Foes/Long | SP9
Power: 80 | Hit%: 90%
Flame magic. Hits all foes. 10% chance to burn targets.
		Flame II | 
		Flame magic. Hits all foes. 10% chance to burn targets. | 
		Flame/Foes/Long | 
		80 | 
		90% | 
		SP9 | 
	
	
		| 
		Wave II/Mag. Attack
Water/Foes/Long | SP9
Power: 85 | Hit%: 90%
Water magic. Hits all foes.
		Wave II | 
		Water magic. Hits all foes. | 
		Water/Foes/Long | 
		85 | 
		90% | 
		SP9 | 
	
	
		| 
		Blizzard III/Mag. Attack
Ice/Foes/Long | SP12
Power: 95 | Hit%: 90%
Ice magic. Hits all foes. 10% chance to freeze targets.
		Blizzard III | 
		Ice magic. Hits all foes. 10% chance to freeze targets. | 
		Ice/Foes/Long | 
		95 | 
		90% | 
		SP12 | 
	
	
		| Buff Skill | 
		
		Crystallize/Buff Skill
Rock/Self | CT4
User's STR increases by half their MAG for 3 turns.
		Crystallize | 
		User's STR increases by half their MAG for 3 turns. | 
		Rock/Self | 
		
  | 
		
  | 
		CT4 | 
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		A tempered straight sword. No particular power can be felt within it, but...
		Lawful Blade | 
		Holy Sword | 
		95 | 
		120% | 
		6 | 
		Light | 
		
  | 
		Slash/Close/One | 
		
		Cover/Automatic
Neutral/One | CT4
Take damage for an ally if it would otherwise kill them.
		Cover | 
		
  | 
		
  | 
	
	
		| (Neutral Shard) | 
		
		A sealed sword that grants the user powerful regenerative capabilities.
		Whiteslash | 
		Holy Sword | 
		120 | 
		120% | 
		4 | 
		Neutral | 
		
  | 
		Slash/Close/One | 
		
		Cover/Automatic
Neutral/One | CT4
Take damage for an ally if it would otherwise kill them.
		Cover | 
		
		HP Autoheal (L)/Automatic
Neutral/One/Passive
Recover 10% HP after each turn.
		HP Autoheal (L) | 
		
  | 
	
	
		| (Light Shard) | 
		
		A sealed sword which, by the power of the stars, grants the wielder limitless mental strength.
		Star Forge | 
		Holy Sword | 
		115 | 
		120% | 
		7 | 
		Light | 
		
  | 
		Slash/Close/One | 
		
		Cover/Automatic
Neutral/One | CT4
Take damage for an ally if it would otherwise kill them.
		Cover | 
		
		SP Autoheal (L)/Automatic
Neutral/One/Passive
Recover 10% SP after each turn.
		SP Autoheal (L) | 
		
  | 
	
	
		| (Dark Shard) | 
		
		A sword with the power to seal all manner of magic.
		Dark Twister | 
		Holy Sword | 
		115 | 
		120% | 
		7 | 
		Dark | 
		
  | 
		Slash/Close/One | 
		
		Cover/Automatic
Neutral/One | CT4
Take damage for an ally if it would otherwise kill them.
		Cover | 
		
		Status Skill
Dark/All | CT8
Silence all allies AND foes.
		Seal Magic | 
		
  | 
	
	
		| (Dragon Shard) | 
		
		A sword made from a petrified dragon. Though the sword is sealed, it excels as a blunt weapon.
		Dragon Sword | 
		Holy Sword | 
		100 | 
		120% | 
		7 | 
		Dragon | 
		
  | 
		Slash/Close/One | 
		
		Cover/Automatic
Neutral/One | CT4
Take damage for an ally if it would otherwise kill them.
		Cover | 
		
		King's Breath/Automatic
Light/One/Passive
Type% cannot be reduced.
		King's Breath | 
		
  | 
	
	
		
  | 
		(Light Gem) | 
		
		A sacred sword blessed by a black dragon of light. Its blade is a translucent blue.
		Moonlight Sword | 
		Holy Sword | 
		105 | 
		120% | 
		8 | 
		Light | 
		Dragon | 
		Slash/Close/One | 
		
		Cover/Automatic
Neutral/One | CT4
Take damage for an ally if it would otherwise kill them.
		Cover | 
		
		King's Breath/Automatic
Light/One/Passive
Type% cannot be reduced.
		King's Breath | 
		
	Lunar Wave/Mag. Attack
Light/One/Mid | SP16
Power: 90 | Hit%: 100%
Deals damage based on the user's STR+MAG.
	Lunar Wave | 
	
	
		
  | 
		
  | 
		(Light Source) | 
		
		The ultimate holy sword, bathed in sacred light.
		True Moonlight Sword | 
		Holy Sword | 
		110 | 
		120% | 
		9 | 
		Light | 
		
  | 
		Slash/Close/One | 
		
		King's Breath/Automatic
Light/One/Passive
Type% cannot be reduced.
		King's Breath | 
		
		Lunar Wave/Mag. Attack
Light/One/Mid | SP16
Power: 90 | Hit%: 100%
Deals damage based on the user's STR+MAG.
		Lunar Wave | 
		
	Autoheal Duplex/Automatic
Light/One/Passive
Recover 5% HP & SP after each turn.
	Autoheal Duplex | 
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		Combat gloves reinforced with thick leather wrappings and iron studs.
		Cestus | 
		Fist | 
		75 | 
		160% | 
		1 | 
		Fighting | 
		
  | 
		Bash/Close/One | 
		
		One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
		One-Two Punch | 
		
  | 
		
  | 
	
	
		| (Flame Shard) | 
		
		Flaming fists that turn the tides in adverse situations.
		Burning Knuckle | 
		Fist | 
		75 | 
		160% | 
		3 | 
		Flame | 
		
  | 
		Bash/Close/One | 
		
		One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
		One-Two Punch | 
		
		Liberate/Automatic
Flame/One | CT16
Nullify mortal damage to an ally and raise STR by one stage.
		Liberate | 
		
  | 
	
	
		
  | 
		(Light Gem) | 
		
		Light-elemental gloves that fell foes with killer counterattacks.
		Meteor Cestus | 
		Fist | 
		85 | 
		160% | 
		3 | 
		Light | 
		Flame | 
		Bash/Close/One | 
		
		One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
		One-Two Punch | 
		
		Liberate/Automatic
Flame/One | CT16
Nullify mortal damage to an ally and raise STR by one stage.
		Liberate | 
		
	BK Counter/Automatic
Light/One | CT16
Nullify and reflect damage that would otherwise kill an ally.
	BK Counter | 
	
	
		
  | 
		
  | 
		(Dark Source) | 
		
		Fists that pierce through dark chaos like a shooting star.
		Comet Caestus | 
		Fist | 
		95 | 
		160% | 
		3 | 
		Dark | 
		Light | 
		Bash/Close/One | 
		
		Liberate/Automatic
Flame/One | CT16
Nullify mortal damage to an ally and raise STR by one stage.
		Liberate | 
		
		BK Counter/Automatic
Light/One | CT16
Nullify and reflect damage that would otherwise kill an ally.
		BK Counter | 
		
	Comet Punch/Phys. Attack
Light/One/Close | CT2
Multiplier: 130% | Hit%: 100%
Deals more damage the more STR the target has.
	Comet Punch | 
	
	
		| (Dark Shard) | 
		
		A thieving weapon that can stealthily snatch items from enemies unaware.
		Hand Wrappings | 
		Fist | 
		70 | 
		160% | 
		1 | 
		Dark | 
		
  | 
		Bash/Close/One | 
		
		One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
		One-Two Punch | 
		
		Thief/Automatic
Dark/One/Passive
Occasionally steal items when attacking foes.
		Thief | 
		
  | 
	
	
		
  | 
		(Aero Gem) | 
		
		A powerful robber's gauntlet named after a legendary thief.
		Falcon Hand | 
		Fist | 
		75 | 
		160% | 
		0 | 
		Aero | 
		Dark | 
		Bash/Close/One | 
		
		One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
		One-Two Punch | 
		
		Thief/Automatic
Dark/One/Passive
Occasionally steal items when attacking foes.
		Thief | 
		
	Stat Steal/Special
Aero/One | CT4
Power: 0 | Hit%: 85%
Steal stats from a foe at random.
	Stat Steal | 
	
	
		
  | 
		
  | 
		(Steel Source) | 
		
		A claw honed through tribulations that rends all foes before it.
		Rising Falcon | 
		Fist | 
		80 | 
		160% | 
		0 | 
		Steel | 
		Aero | 
		Bash/Close/One | 
		
		Thief/Automatic
Dark/One/Passive
Occasionally steal items when attacking foes.
		Thief | 
		
		Stat Steal/Special
Aero/One | CT4
Power: 0 | Hit%: 85%
Steal stats from a foe at random.
		Stat Steal | 
		
	Brave Claw/Phys. Attack
Flame/Slash/Foes/Mid | 3 Uses
Power: (# of foes)*50 | Hit%: 100%
Flame/Steel type. Power is higher when there are more enemies.
	Brave Claw | 
	
	
		| (Steel Shard) | 
		
		Metal combat knuckles worn over the hands.
		Iron Knuckle | 
		Fist | 
		80 | 
		160% | 
		2 | 
		Steel | 
		
  | 
		Bash/Close/One | 
		
		One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
		One-Two Punch | 
		
		Fist of Iron
Steel/One/Passive
Fist skill power +1.2x.
		Fist of Iron | 
		
  | 
	
	
		
  | 
		(Rock Gem) | 
		
		A mechanical combat glove fitted with an enormous drill.
		Drill Knuckle | 
		Fist | 
		90 | 
		160% | 
		4 | 
		Rock | 
		Steel | 
		Bash (Stab)/Close/One | 
		
		One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
		One-Two Punch | 
		
		Fist of Iron
Steel/One/Passive
Fist skill power +1.2x.
		Fist of Iron | 
		
	Rock Smash/Phys. Attack
Rock/One/Close | CT2
Power: 100 | Hit%: 100%
50% chance to lower a foe's DEF by one stage.
	Rock Smash | 
	
	
		
  | 
		
  | 
		(Dark Source) | 
		
		Combat gloves with double the drills for double the noise and destruction.
		Twin Drill | 
		Fist | 
		85 | 
		160% | 
		8 | 
		Dark | 
		Rock | 
		Bash (Stab)/Close/One | 
		
		Fist of Iron
Steel/One/Passive
Fist skill power +1.2x.
		Fist of Iron | 
		
		Rock Smash/Phys. Attack
Rock/One/Close | CT2
Power: 100 | Hit%: 100%
50% chance to lower a foe's DEF by one stage.
		Rock Smash | 
		
	Multi Strike/Automatic
Fighting/One/Passive
30% chance for normal attacks to strike twice.
	Multi Strike | 
	
	
		
  | 
		(Dragon Gem) | 
		
		Combat knuckles fashioned from dragon claws.
		Dragon Fist | 
		Fist | 
		85 | 
		160% | 
		3 | 
		Dragon | 
		Steel | 
		Bash/Close/One | 
		
		One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
		One-Two Punch | 
		
		Fist of Iron
Steel/One/Passive
Fist skill power +1.2x.
		Fist of Iron | 
		
	Rising Dragon/Phys. Attack
Dragon/One/Close | CT2
Power: 170 | Hit%: 100%
Deals 2x damage to Aero type foes.
	Rising Dragon | 
	
	
		
  | 
		
  | 
		(Flame Source) | 
		
		Giant fists that shatter the earth, pierce the heavens, and hold the chaotic world in their grip.
		Magma Fist | 
		Fist | 
		90 | 
		160% | 
		4 | 
		Flame | 
		Dragon | 
		Bash/Close/One | 
		
		Fist of Iron
Steel/One/Passive
Fist skill power +1.2x.
		Fist of Iron | 
		
		Rising Dragon/Phys. Attack
Dragon/One/Close | CT2
Power: 170 | Hit%: 100%
Deals 2x damage to Aero type foes.
		Rising Dragon | 
		
	Vague Haze/Status Skill
Flame/All | CT6
Reverts all ally AND foe status changes to baseline.
	Vague Haze | 
	
	
	
	
	
	
	
	
	
		| Category | 
		Skill Name | 
		Skill Description | 
		Type/Attribute/Scope/Range | 
		Power | 
		Accuracy | 
		Cost | 
	
	
		| Automatic | 
		
		Liberate/Automatic
Flame/One | CT16
Nullify mortal damage to an ally and raise STR by one stage.
		Liberate | 
		Nullify mortal damage to an ally and raise STR by one stage. | 
		Flame/One | 
		
  | 
		
  | 
		CT16 | 
	
	
		| 
		Thief/Automatic
Dark/One/Passive
Occasionally steal items when attacking foes.
		Thief | 
		Occasionally steal items when attacking foes. | 
		Dark/One | 
		
  | 
		
  | 
		Passive | 
	
	
		| 
		Fist of Iron
Steel/One/Passive
Fist skill power +1.2x.
		Fist of Iron | 
		Fist skill power +1.2x. | 
		Steel/One | 
		
  | 
		
  | 
		Passive | 
	
	
		| 
		BK Counter/Automatic
Light/One | CT16
Nullify and reflect damage that would otherwise kill an ally.
		BK Counter | 
		Nullify and reflect damage that would otherwise kill an ally. | 
		Light/One | 
		
  | 
		
  | 
		CT16 | 
	
	
		| 
		Multi Strike/Automatic
Fighting/One/Passive
30% chance for normal attacks to strike twice.
		Multi Strike | 
		30% chance for normal attacks to strike twice. | 
		Fighting/One | 
		
  | 
		
  | 
		Passive | 
	
	
		| Phys. Attack | 
		
		One-Two Punch/Phys. Attack
Fighting | CT1
Multiplier: 70% | Hit%: 100%
Fighting type attack that strikes twice.
		One-Two Punch | 
		Fighting type attack that strikes twice. | 
		Fighting | 
		70% | 
		100% | 
		CT1 | 
	
	
		| 
		Rock Smash/Phys. Attack
Rock/One/Close | CT2
Power: 100 | Hit%: 100%
50% chance to lower a foe's DEF by one stage.
		Rock Smash | 
		50% chance to lower a foe's DEF by one stage. | 
		Rock/One/Close | 
		100 | 
		100% | 
		CT2 | 
	
	
		| 
		Rising Dragon/Phys. Attack
Dragon/One/Close | CT2
Power: 170 | Hit%: 100%
Deals 2x damage to Aero type foes.
		Rising Dragon | 
		Deals 2x damage to Aero type foes. | 
		Dragon/One/Close | 
		170 | 
		100% | 
		CT2 | 
	
	
		| 
		Comet Punch/Phys. Attack
Light/One/Close | CT2
Multiplier: 130% | Hit%: 100%
Deals more damage the more STR the target has.
		Comet Punch | 
		Deals more damage the more STR the target has. | 
		Light/One/Close | 
		130% | 
		100% | 
		CT2 | 
	
	
		| 
		Brave Claw/Phys. Attack
Flame/Slash/Foes/Mid | 3 Uses
Power: (# of foes)*5 | Hit%: 100%
Flame/Steel type. Power is higher when there are more enemies.
		Brave Claw | 
		Flame/Steel type. Power is higher when there are more enemies. | 
		Flame/Slash/Foes/Mid | 
		(# of foes)*50 | 
		100% | 
		3 Uses | 
	
	
		| Status Skill | 
		
		Vague Haze/Status Skill
Flame/All | CT6
Reverts all ally AND foe status changes to baseline.
		Vague Haze | 
		Reverts all ally AND foe status changes to baseline. | 
		Flame/All | 
		
  | 
		
  | 
		CT6 | 
	
	
		| Special | 
		
		Stat Steal/Special
Aero/One | CT4
Power: 0 | Hit%: 85%
Steal stats from a foe at random.
		Stat Steal | 
		Steal stats from a foe at random. | 
		Aero/One | 
		0 | 
		85% | 
		CT4 | 
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		A weapon with three sharp claws for slashing at enemies.
		Talon | 
		Claw | 
		80 | 
		140% | 
		2 | 
		Fighting | 
		
  | 
		Slash/Close/One | 
		
		Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
		Fury Swipes | 
		
  | 
		
  | 
	
	
		| (Dark Shard) | 
		
		A bizarre claw that some would say resembles a certain part of a crustacean's body.
		Grotesque Claw | 
		Claw | 
		90 | 
		140% | 
		4 | 
		Dark | 
		
  | 
		Slash/Close/One | 
		
		Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
		Fury Swipes | 
		
		Pierce Shield/Automatic
Steel/One/Passive
Ignores a target's special defensive abilities.
		Pierce Shield | 
		
  | 
	
	
		
  | 
		(Steel Gem) | 
		
		A claw that can summon fiends bound by a contract in addition to slashing.
		Scizza's Pincer | 
		Claw | 
		95 | 
		140% | 
		6 | 
		Steel | 
		Dark | 
		Slash/Close/One | 
		
		Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
		Fury Swipes | 
		
		Pierce Shield/Automatic
Steel/One/Passive
Ignores a target's special defensive abilities.
		Pierce Shield | 
		
	Advent/Status Skill
Water/One | CT3
Insta-kills either the user or a foe.
	Advent | 
	
	
		
  | 
		
  | 
		(Water Source) | 
		
		Snips foes to ribbons.
		Eternal Killer | 
		Claw | 
		100 | 
		140% | 
		6 | 
		Water | 
		Steel | 
		Slash/Close/One | 
		
		Pierce Shield/Automatic
Steel/One/Passive
Ignores a target's special defensive abilities.
		Pierce Shield | 
		
		Advent/Status Skill
Water/One | CT3
Insta-kills either the user or a foe.
		Advent | 
		
	Snip To Ribbons/Status Skill
Flame/One | CT5
100% chance to insta-kill a foe.
	Snip To Ribbons | 
	
	
		| (Poison Shard) | 
		
		Claws dripping with mercury to poison any foe slashed by them.
		Mercury Talon | 
		Claw | 
		85 | 
		140% | 
		2 | 
		Poison | 
		
  | 
		Slash/Close/One | 
		
		Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
		Fury Swipes | 
		
		Poison Stab/Phys. Attack
Poison/Stab | CT2
Multiplier: 140% | Hit%: 100%
30% chance to poison a target.
		Poison Stab | 
		
  | 
	
	
		
  | 
		(Steel Gem) | 
		
		Claws made from a special alloy that grows tougher and tougher with each attack.
		Metal Claw | 
		Claw | 
		90 | 
		140% | 
		4 | 
		Steel | 
		Poison | 
		Slash/Close/One | 
		
		Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
		Fury Swipes | 
		
		Poison Stab/Phys. Attack
Poison/Stab | CT2
Multiplier: 140% | Hit%: 100%
30% chance to poison a target.
		Poison Stab | 
		
	Sharpen/Automatic
Steel/One/Passive
10% chance to raise STR by one stage.
	Sharpen | 
	
	
		
  | 
		
  | 
		(Flame Source) | 
		
		A combat gauntlet that fires gunpowder-propelled stakes at foes.
		Pilebunker | 
		Claw | 
		115 | 
		100% | 
		6 | 
		Flame | 
		Steel | 
		Stab/Close/One | 
		
		Poison Stab/Phys. Attack
Poison/Stab | CT2
Multiplier: 140% | Hit%: 100%
30% chance to poison a target.
		Poison Stab | 
		
		Sharpen/Automatic
Steel/One/Passive
10% chance to raise STR by one stage.
		Sharpen | 
		
	Ignition/Automatic
Flame/One | CT3
Always land critical hits.
	Ignition | 
	
	
		| (Esper Shard) | 
		
		Magic claws that turn foes into helpless puppets.
		Puppeteer's Claw | 
		Claw | 
		80 | 
		140% | 
		2 | 
		Esper | 
		
  | 
		Slash/Close/One | 
		
		Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
		Fury Swipes | 
		
		Derangement/Automatic
Esper/One/Passive
20% chance to confuse a foe.
		Derangement | 
		
  | 
	
	
		
  | 
		(Thunder Gem) | 
		
		Blasphemous claws that can control another's soul and disturb the sleep of the dead.
		Marionette | 
		Claw | 
		85 | 
		140% | 
		0 | 
		Lightning | 
		Esper | 
		Slash/Mid/One | 
		
		Fury Swipes/Phys. Attack
Weapon | CT2
Multiplier: 50%*2~5 | Hit%: 100%
Attack 2~5 times.
		Fury Swipes | 
		
		Derangement/Automatic
Esper/One/Passive
20% chance to confuse a foe.
		Derangement | 
		
	Allure/Automatic
Esper/One/Passive
20% chance to charm a foe.
	Allure | 
	
	
		
  | 
		
  | 
		(Esper Source) | 
		
		A foreboding pair of demonic scissors. They can be used to revive an ally, however...
		Edge Imp Scissors | 
		Claw | 
		90 | 
		140% | 
		0 | 
		Esper | 
		Steel | 
		Slash/Mid/One | 
		
		Derangement/Automatic
Esper/One/Passive
20% chance to confuse a foe.
		Derangement | 
		
		Allure/Automatic
Esper/One/Passive
20% chance to charm a foe.
		Allure | 
		
	Revival Sutures/Recovery
Dark/Ally | CT6
Revives an ally at 100% HP, with frenzy status.
	Revival Sutures | 
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		A primitive club that exists only to be swung.
		Club | 
		Club | 
		85 | 
		90% | 
		5 | 
		Rock | 
		
  | 
		Bash/Close/One | 
		
		Big Swing/Phys. Attack
Weapon | CT1
Multiplier: 150% | Hit%: 70%
Not very accurate, but deals great damage if it hits.
		Big Swing | 
		
  | 
		
  | 
	
	
		| (Neutral Shard) | 
		
		A brutal club with nails attached to the end.
		Reinforced Club | 
		Club | 
		90 | 
		90% | 
		6 | 
		Neutral | 
		
  | 
		Bash/Close/One | 
		
		Big Swing/Phys. Attack
Weapon | CT1
Multiplier: 150% | Hit%: 70%
Not very accurate, but deals great damage if it hits.
		Big Swing | 
		
		Giga Swing/Phys. Attack
Weapon | CT2
Multiplier: 200% | Hit%: 50%
Extremely inaccurate, but deals immense damage if it hits.
		Giga Swing | 
		
  | 
	
	
		
  | 
		(Fighting Gem) | 
		
		A giant club designed to smash enemies.
		Great Club | 
		Club | 
		100 | 
		85% | 
		9 | 
		Fighting | 
		Neutral | 
		Bash/Close/One | 
		
		Big Swing/Phys. Attack
Weapon | CT1
Multiplier: 150% | Hit%: 70%
Not very accurate, but deals great damage if it hits.
		Big Swing | 
		
		Giga Swing/Phys. Attack
Weapon | CT2
Multiplier: 200% | Hit%: 50%
Extremely inaccurate, but deals immense damage if it hits.
		Giga Swing | 
		
	Home Run/Phys. Attack
Weapon | CT3
Multiplier: 0% | Hit%: 30%
Insta-kill a foe.
	Home Run | 
	
	
		
  | 
		
  | 
		(Rock Source) | 
		
		A club made from the shell of a diamond crab.
		Diamond Club | 
		Club | 
		120 | 
		85% | 
		10 | 
		Rock | 
		Fighting | 
		Bash/Close/One | 
		
		Giga Swing/Phys. Attack
Weapon | CT2
Multiplier: 200% | Hit%: 50%
Extremely inaccurate, but deals immense damage if it hits.
		Giga Swing | 
		
		Home Run/Phys. Attack
Weapon | CT3
Multiplier: 0% | Hit%: 30%
Insta-kill a foe.
		Home Run | 
		
	Ironclad Guard/Automatic
Rock/One/Passive
Automatically defend after using a normal attack.
	Ironclad Guard | 
	
	
		
  | 
		
  | 
		(Dragon Source) | 
		
		A giant rock-esque tusk used like a club, as-is.
		Dragon Tusk | 
		Club | 
		115 | 
		85% | 
		11 | 
		Dragon | 
		Fighting | 
		Bash/Close/One | 
		
		Giga Swing/Phys. Attack
Weapon | CT2
Multiplier: 200% | Hit%: 50%
Extremely inaccurate, but deals immense damage if it hits.
		Giga Swing | 
		
		Home Run/Phys. Attack
Weapon | CT3
Multiplier: 0% | Hit%: 30%
Insta-kill a foe.
		Home Run | 
		
	Dragonbone Crush/Phys. Attack
Weapon | CT2
Multiplier: 170% | Hit%: 100%
Deals 2x damage to Dragon type foes.
	Dragonbone Crush | 
	
	
		| (Flame Shard) | 
		
		A club that spews extremely hot fire from a flame sac within.
		Flame Club | 
		Club | 
		95 | 
		90% | 
		5 | 
		Flame | 
		
  | 
		Bash/Close/One | 
		
		Big Swing/Phys. Attack
Weapon | CT1
Multiplier: 150% | Hit%: 70%
Not very accurate, but deals great damage if it hits.
		Big Swing | 
		
		Breath of Life/Recovery
Flame/Ally | CT5
Cures an ally of status ailments.
		Breath of Life | 
		
  | 
	
	
		| (Grass Shard) | 
		
		A juicy, spiked, tube-shaped plant, weaponized.
		Cactus | 
		Club | 
		95 | 
		90% | 
		4 | 
		Grass | 
		
  | 
		Bash/Close/One | 
		
		Big Swing/Phys. Attack
Weapon | CT1
Multiplier: 150% | Hit%: 70%
Not very accurate, but deals great damage if it hits.
		Big Swing | 
		
		Tree Strike/Mag. Attack
Grass/One/Mid | SP5
Power: 80 | Hit%: 100%
Grass magic. Single target.
		Tree Strike | 
		
  | 
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		A small, easy to wield hatchet. Originally meant for harvesting lumber.
		Hand Axe | 
		Axe | 
		90 | 
		90% | 
		6 | 
		Neutral | 
		
  | 
		Slash/Close/One | 
		
		Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
		Tree Splitter | 
		
  | 
		
  | 
	
	
		| (Neutral Shard) | 
		
		A great axe with an enormous blade that a person of average strength would be unable to swing.
		Great Axe | 
		Great Axe | 
		100 | 
		85% | 
		9 | 
		Neutral | 
		
  | 
		Slash/Close/One | 
		
		Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
		Tree Splitter | 
		
		Store Power/Buff Skill
Neutral/Self | CT3
Raise STR by one stage, but lower AGI by one stage.
		Store Power | 
		
  | 
	
	
		
  | 
		(Rock Gem) | 
		
		A huge bladeless axe designed to bludgeon rather than slash.
		Dozer Axe | 
		Great Axe | 
		110 | 
		80% | 
		10 | 
		Rock | 
		Neutral | 
		Bash/Close/One | 
		
		Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
		Tree Splitter | 
		
		Store Power/Buff Skill
Neutral/Self | CT3
Raise STR by one stage, but lower AGI by one stage.
		Store Power | 
		
	Pulverize/Phys. Attack
Rock/Bash/One/Close | CT3
Multiplier: 150% | Hit%: 100%
50% chance to stun a foe.
	Pulverize | 
	
	
		
  | 
		
  | 
		(Flame Source) | 
		
		A great axe blessed with the earth spirits' power. Has the ability to shoot lava.
		Morgueline Axe | 
		Great Axe | 
		120 | 
		80% | 
		12 | 
		Flame | 
		Rock | 
		Slash/Mid/One | 
		
		Store Power/Buff Skill
Neutral/Self | CT3
Raise STR by one stage, but lower AGI by one stage.
		Store Power | 
		
		Pulverize/Phys. Attack
Rock/Bash/One/Close | CT3
Multiplier: 150% | Hit%: 100%
50% chance to stun a foe.
		Pulverize | 
		
	Magma Shot/Mag. Attack
Flame/One/Mid | SP10
Power: 100 | Hit%: 100%
30% chance to burn a foe.
	Magma Shot | 
	
	
		
  | 
		
  | 
		(Thunder Source) | 
		
		An axe whose revolving chain cuts foes apart. Electricity can rev it up more, strengthening it.
		Chainsaw | 
		Great Axe | 
		130 | 
		70% | 
		10 | 
		Lightning | 
		Steel | 
		Slash/Close/One | 
		
		Store Power/Buff Skill
Neutral/Self | CT3
Raise STR by one stage, but lower AGI by one stage.
		Store Power | 
		
		Pulverize/Phys. Attack
Rock/Bash/One/Close | CT3
Multiplier: 150% | Hit%: 100%
50% chance to stun a foe.
		Pulverize | 
		
	Dissection/Automatic
Steel/One/Passive
Critical hits insta-kill foes.
	Dissection | 
	
	
		
  | 
		
  | 
		(Water Source) | 
		
		A large axe imbued with acid magic to soften, then crush enemies.
		Grossforge | 
		Great Axe | 
		120 | 
		80% | 
		11 | 
		Water | 
		Rock | 
		Slash/Mid/One | 
		
		Store Power/Buff Skill
Neutral/Self | CT3
Raise STR by one stage, but lower AGI by one stage.
		Store Power | 
		
		Pulverize/Phys. Attack
Rock/Bash/One/Close | CT3
Multiplier: 150% | Hit%: 100%
50% chance to stun a foe.
		Pulverize | 
		
	Acid/Mag. Attack
Poison/One/Mid | SP7
Power: 40 | Hit%: 100%
100% chance to lower a foe's DEF by one stage.
	Acid | 
	
	
		| (Light Shard) | 
		
		A big axe with a unique, crescent-shaped blade.
		Crescent Axe | 
		Axe | 
		95 | 
		100% | 
		8 | 
		Light | 
		
  | 
		Slash/Mid/One | 
		
		Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
		Tree Splitter | 
		
		Saint II/Mag. Attack
Light/One/Mid | SP6
Power: 90 | Hit%: 100%
Light magic. Single target.
		Saint II | 
		
  | 
	
	
		
  | 
		(Dark Gem) | 
		
		A crescent axe set with a paralyzing curse that laps up copious amounts of blood from its prey.
		Evil Crescent | 
		Axe | 
		105 | 
		100% | 
		8 | 
		Dark | 
		Light | 
		Slash/Mid/One | 
		
		Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
		Tree Splitter | 
		
		Saint II/Mag. Attack
Light/One/Mid | SP6
Power: 90 | Hit%: 100%
Light magic. Single target.
		Saint II | 
		
	Paralyze Curse/Automatic
Lightning/One/Passive
30% chance to paralyze foes, but 10% chance to paralyze self.
	Paralyze Curse | 
	
	
		
  | 
		
  | 
		(Poison Source) | 
		
		A crescent axe that secretes a poison which devastates one's immune system.
		Bio Crescent | 
		Axe | 
		115 | 
		100% | 
		8 | 
		Poison | 
		Dark | 
		Slash/Mid/One | 
		
		Saint II/Mag. Attack
Light/One/Mid | SP6
Power: 90 | Hit%: 100%
Light magic. Single target.
		Saint II | 
		
		Paralyze Curse/Automatic
Lightning/One/Passive
30% chance to paralyze foes, but 10% chance to paralyze self.
		Paralyze Curse | 
		
	Virus/Automatic
Poison/One/Passive
Negates foes' damage-nullifying type immunities & any status resistances they have.
	Virus | 
	
	
		| (Fighting Shard) | 
		
		A battle-use axe that can even be used one-handed.
		Battle Axe | 
		Axe | 
		95 | 
		95% | 
		6 | 
		Fighting | 
		
  | 
		Slash/Close/One | 
		
		Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
		Tree Splitter | 
		
		Heel Cutter/Phys. Attack
Weapon/One | CT3
Power: 100 | Hit%: 100%
100% chance to lower a foe's AGI by one stage.
		Heel Cutter | 
		
  | 
	
	
		
  | 
		(Fighting Gem) | 
		
		An axe with a lion's face etched into the blade. Has the ability to sever a foe's magic.
		Lion Axe | 
		Axe | 
		110 | 
		95% | 
		6 | 
		Fighting | 
		
  | 
		Slash/Close/One | 
		
		Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
		Tree Splitter | 
		
		Heel Cutter/Phys. Attack
Weapon/One | CT3
Power: 100 | Hit%: 100%
100% chance to lower a foe's AGI by one stage.
		Heel Cutter | 
		
	Suppress Magic/Automatic
Fighting/One/Passive
20% chance to lower a foe's MAG by one stage.
	Suppress Magic | 
	
	
	
	
	
	
	
	
	
		| Category | 
		Skill Name | 
		Skill Description | 
		Type/Attribute/Scope/Range | 
		Power | 
		Accuracy | 
		Cost | 
	
	
		| Automatic | 
		
		Paralyze Curse/Automatic
Lightning/One/Passive
30% chance to paralyze foes, but 10% chance to paralyze self.
		Paralyze Curse | 
		30% chance to paralyze foes, but 10% chance to paralyze self. | 
		Lightning/One | 
		
  | 
		
  | 
		Passive | 
	
	
		| 
		Virus/Automatic
Poison/One/Passive
Negates foes' damage-nullifying type immunities & any status resistances they have.
		Virus | 
		Negates foes' damage-nullifying type immunities & any status resistances they have. | 
		Poison/One | 
		
  | 
		
  | 
		
	
		| 
		Dissection/Automatic
Steel/One/Passive
Critical hits insta-kill foes.
		Dissection | 
		Critical hits insta-kill foes. | 
		Steel/One | 
		
  | 
		
  | 
		
	
		| 
		Suppress Magic/Automatic
Fighting/One/Passive
20% chance to lower a foe's MAG by one stage.
		Suppress Magic | 
		20% chance to lower a foe's MAG by one stage. | 
		Fighting/One | 
		
  | 
		
  | 
		
	
		| Phys. Attack | 
		
		Tree Splitter/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Deals 2x damage to Grass type foes.
		Tree Splitter | 
		Deals 2x damage to Grass type foes. | 
		Weapon/One | 
		140% | 
		100% | 
		CT2 | 
	
	
		| 
		Heel Cutter/Phys. Attack
Weapon/One | CT3
Power: 100 | Hit%: 100%
100% chance to lower a foe's AGI by one stage.
		Heel Cutter | 
		100% chance to lower a foe's AGI by one stage. | 
		Weapon/One | 
		100 | 
		100% | 
		CT3 | 
	
	
		| 
		Pulverize/Phys. Attack
Rock/Bash/One/Close | CT3
Multiplier: 150% | Hit%: 100%
50% chance to stun a foe.
		Pulverize | 
		50% chance to stun a foe. | 
		Rock/Bash/One/Close | 
		150% | 
		100% | 
		CT3 | 
	
	
		| Mag. Attack | 
		
		Saint II/Mag. Attack
Light/One/Mid | SP6
Power: 90 | Hit%: 100%
Light magic. Single target.
		Saint II | 
		Light magic. Single target. | 
		Light/One/Mid | 
		90 | 
		100% | 
		SP6 | 
	
	
		| 
		Magma Shot/Mag. Attack
Flame/One/Mid | SP10
Power: 100 | Hit%: 100%
30% chance to burn a foe.
		Magma Shot | 
		30% chance to burn a foe. | 
		Flame/One/Mid | 
		100 | 
		100% | 
		SP10 | 
	
	
		| 
		Acid/Mag. Attack
Poison/One/Mid | SP7
Power: 40 | Hit%: 100%
100% chance to lower a foe's DEF by one stage.
		Acid | 
		100% chance to lower a foe's DEF by one stage. | 
		Poison/One/Mid | 
		40 | 
		100% | 
		SP7 | 
	
	
		| Buff Skill | 
		
		Store Power/Buff Skill
Neutral/Self | CT3
Raise STR by one stage, but lower AGI by one stage.
		Store Power | 
		Raise STR by one stage, but lower AGI by one stage. | 
		Neutral/Self | 
		
  | 
		
  | 
		CT3 | 
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		A battle-use hammer with a protruding tip.
		Mace | 
		Mace | 
		80 | 
		95% | 
		4 | 
		Neutral | 
		
  | 
		Bash/Close/One | 
		
		Impact/Automatic
Neutral/One/Passive
10% chance to stun a foe.
		Impact | 
		
  | 
		
  | 
	
	
		| (Neutral Shard) | 
		
		A mace covered in sharp spikes. It possesses exceptional pulverizing power.
		Smashing Mace | 
		Mace | 
		85 | 
		95% | 
		4 | 
		Neutral | 
		
  | 
		Bash/Close/One | 
		
		Impact/Automatic
Neutral/One/Passive
10% chance to stun a foe.
		Impact | 
		
		Armorbreak/Automatic
Fighting/One/Passive
20% chance to lower a foe's DEF by one stage.
		Armorbreak | 
		
  | 
	
	
		
  | 
		(Fighting Gem) | 
		
		A mace fitted with a heavy metal ball at the end for heightened destructive force.
		Breaking Mace | 
		Mace | 
		95 | 
		95% | 
		4 | 
		Fighting | 
		Neutral | 
		Bash/Close/One | 
		
		Impact/Automatic
Neutral/One/Passive
10% chance to stun a foe.
		Impact | 
		
		Armorbreak/Automatic
Fighting/One/Passive
20% chance to lower a foe's DEF by one stage.
		Armorbreak | 
		
	Weaponbreak/Automatic
Fighting/One/Passive
20% chance to lower a foe's STR by one stage.
	Weaponbreak | 
	
	
		
  | 
		
  | 
		(Fighting Source) | 
		
		An unusual mace that specializes in pulverizing living organisms.
		Crush Mace | 
		Mace | 
		100 | 
		95% | 
		4 | 
		Fighting | 
		
  | 
		Bash/Close/One | 
		
		Armorbreak/Automatic
Fighting/One/Passive
20% chance to lower a foe's DEF by one stage.
		Armorbreak | 
		
		Weaponbreak/Automatic
Fighting/One/Passive
20% chance to lower a foe's STR by one stage.
		Weaponbreak | 
		
	Destructive Joy/Automatic
Steel/One/Passive
This weapon's extra effects activate 2x as often.
	Destructive Joy | 
	
	
		| (Steel Shard) | 
		
		A pewter bishop's staff with a star-shaped ball of iron attached to the end.
		Morningstar | 
		Mace | 
		90 | 
		85% | 
		5 | 
		Steel | 
		
  | 
		Bash/Close/One | 
		
		Impact/Automatic
Neutral/One/Passive
10% chance to stun a foe.
		Impact | 
		
		Faith/Automatic
Light/One/Passive
Boosts healing magic power by 1.2x.
		Faith | 
		
  | 
	
	
		
  | 
		(Water Gem) | 
		
		A crimson morningstar enchanted with draining magic.
		Blood Star | 
		Mace | 
		105 | 
		85% | 
		6 | 
		Water | 
		Steel | 
		Bash/Close/One | 
		
		Impact/Automatic
Neutral/One/Passive
10% chance to stun a foe.
		Impact | 
		
		Faith/Automatic
Light/One/Passive
Boosts healing magic power by 1.2x.
		Faith | 
		
	Drain/Mag. Attack
Water/One/Mid | SP7
Power: 80 | Hit%: 100%
Water magic. Single target. Heals user for half the damage dealt.
	Drain | 
	
	
		
  | 
		
  | 
		(Dark Source) | 
		
		A devil's iron sphere that harbors the power of darkness.
		Darkness Star | 
		Mace | 
		125 | 
		80% | 
		8 | 
		Dark | 
		Water | 
		Bash/Close/One | 
		
		Faith/Automatic
Light/One/Passive
Boosts healing magic power by 1.2x.
		Faith | 
		
		Drain/Mag. Attack
Water/One/Mid | SP7
Power: 80 | Hit%: 100%
Water magic. Single target. Heals user for half the damage dealt.
		Drain | 
		
	Darkness Bomb/Mag. Attack
Dark/Foes/Long | SP16
Power: 140 | Hit%: 85%
Lower's the user's MAG by one stage after use.
	Darkness Bomb | 
	
	
		
  | 
		(Light Gem) | 
		
		A morningstar made from sacred silver for use by those of the cloth.
		Volguard | 
		Mace | 
		105 | 
		85% | 
		6 | 
		Light | 
		Steel | 
		Bash/Close/One | 
		
		Impact/Automatic
Neutral/One/Passive
10% chance to stun a foe.
		Impact | 
		
		Faith/Automatic
Light/One/Passive
Boosts healing magic power by 1.2x.
		Faith | 
		
	Starlight II/Mag. Attack
Light/Foes/Long | SP9
Power: 85 | Hit%: 90%
Light magic. Hits all foes.
	Starlight II | 
	
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		An extremely long spear that excels in group skirmishes.
		Pike | 
		Long Spear | 
		80 | 
		125% | 
		6 | 
		Neutral | 
		
  | 
		Stab/Mid/One | 
		
		Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
		Thrust | 
		
  | 
		
  | 
	
	
		| (Neutral Shard) | 
		
		A spear with a wide blade designed to slash in addition to stabbing.
		Partisan | 
		Long Spear | 
		90 | 
		125% | 
		6 | 
		Neutral | 
		
  | 
		Slash/Mid/One | 
		
		Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
		Thrust | 
		
		Twin Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 80%*2 | Hit%: 100%
Stabbing attack. Single Target. Stabs a foe twice.
		Twin Thrust | 
		
  | 
	
	
		
  | 
		(Steel Gem) | 
		
		A weapon whose unique blade is a marriage of the best traits of both an axe and a spear.
		Halberd | 
		Pole Axe | 
		95 | 
		115% | 
		8 | 
		Steel | 
		Neutral | 
		Stab/Mid/One | 
		
		Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
		Thrust | 
		
		Twin Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 80%*2 | Hit%: 100%
Stabbing attack. Single Target. Stabs a foe twice.
		Twin Thrust | 
		
	Swing/Phys. Attack
Weapon/Foes | CT2
Multiplier: 100% | Hit%: 100%
Slashing attack. Hits all foes.
	Swing | 
	
	
		
  | 
		
  | 
		(Earth Source) | 
		
		A mechanized axe with overwhelming attack power. Prevents enemies from appearing.
		Halberd Cannon | 
		Pole Axe | 
		140 | 
		115% | 
		14 | 
		Earth | 
		Steel | 
		Slash/Mid/One | 
		
		Twin Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 80%*2 | Hit%: 100%
Stabbing attack. Single Target. Stabs a foe twice.
		Twin Thrust | 
		
		Swing/Phys. Attack
Weapon/Foes | CT2
Multiplier: 100% | Hit%: 100%
Slashing attack. Hits all foes.
		Swing | 
		
	Close Summon/Automatic
Steel/One/Passive
One less enemy will appear during regular encounters.
	Close Summon | 
	
	
		
  | 
		
  | 
		(Dragon Source) | 
		
		A spear that proves the wielder is a knight. The power of a thunder dragon lies dormant within.
		Argentum Halberd | 
		Pole Axe | 
		110 | 
		115% | 
		10 | 
		Dragon | 
		Steel | 
		Stab/Mid/One | 
		
		Twin Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 80%*2 | Hit%: 100%
Stabbing attack. Single Target. Stabs a foe twice.
		Twin Thrust | 
		
		Swing/Phys. Attack
Weapon/Foes | CT2
Multiplier: 100% | Hit%: 100%
Slashing attack. Hits all foes.
		Swing | 
		
	Thunder Slash/Phys. Attack
Lightning/Slash/One/Mid | CT3
Multiplier: 100% | Hit%: 100%
Slash/Lightning attack. Single target. 100% chance to paralyze a foe.
	Thunder Slash | 
	
	
		| (Flame Shard) | 
		
		A spear that shoots fire from its oddly bulging tip.
		Flamespit Spear | 
		Long Spear | 
		95 | 
		125% | 
		6 | 
		Flame | 
		
  | 
		Stab/Mid/One | 
		
		Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
		Thrust | 
		
		Flame I/Mag. Attack
Flame/Foes/Long | SP6
Power: 65 | Hit%: 90%
Flame Magic. Strikes all foes. 10% chance to burn targets.
		Flame I | 
		
  | 
	
	
		| (Thunder Shard) | 
		
		A spear whose blade runs with an electric current that shocks any foe it touches.
		Lightning Spear | 
		Long Spear | 
		85 | 
		125% | 
		6 | 
		Lightning | 
		
  | 
		Stab/Mid/One | 
		
		Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
		Thrust | 
		
		Electric Shock/Automatic
Lightning/One/Passive
20% chance to paralyze a foe.
		Electric Shock | 
		
  | 
	
	
		
  | 
		(Thunder Gem) | 
		
		A large spear that courses with lightning from tip to shaft. Super effective against aquatic life.
		Grand Lightning Spear | 
		Long Spear | 
		90 | 
		125% | 
		8 | 
		Lightning | 
		
  | 
		Stab/Mid/One | 
		
		Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
		Thrust | 
		
		Electric Shock/Automatic
Lightning/One/Passive
20% chance to paralyze a foe.
		Electric Shock | 
		
	Aqua Slayer/Automatic
Lightning/One/Passive
Deal 2x damage to water type foes.
	Aqua Slayer | 
	
	
		
  | 
		
  | 
		(Dragon Source) | 
		
		A cross-shaped spear that harbors ancient powers of thunder. Can pierce through even stone.
		Dragon Hunter Spear | 
		Long Spear | 
		100 | 
		125% | 
		8 | 
		Dragon | 
		Lightning | 
		Stab/Mid/One | 
		
		Electric Shock/Automatic
Lightning/One/Passive
20% chance to paralyze a foe.
		Electric Shock | 
		
		Aqua Slayer/Automatic
Lightning/One/Passive
Deal 2x damage to water type foes.
		Aqua Slayer | 
		
	Dragon Hunter/Automatic
Dragon/One/Passive
Deal 2x damage to Dragon type foes.
	Dragon Hunter | 
	
	
		| (Grass Shard) | 
		
		A short spear fashioned from a sturdy oak with carvings that run up and down its entire length.
		Istarelle | 
		Long Spear | 
		95 | 
		125% | 
		4 | 
		Grass | 
		
  | 
		Stab/Mid/One | 
		
		Thrust/Phys. Attack
Weapon/One | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
		Thrust | 
		
		Photosynthesis/Recovery
Grass/Self | CT3
Power: 50% | Hit%: 100%
User recovers 50% HP. Usable only during battle.
		Photosynthesis | 
		
  | 
	
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		An ordinary spear. Excellent for long-range fighting.
		Spear | 
		Spear | 
		75 | 
		150% | 
		5 | 
		Neutral | 
		
  | 
		Stab/Mid/One | 
		
		Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
		Skewer | 
		
  | 
		
  | 
	
	
		| (Neutral Shard) | 
		
		A conical spear designed for optimal piercing.
		Lance | 
		Lance | 
		95 | 
		135% | 
		6 | 
		Neutral | 
		
  | 
		Stab/Mid/One | 
		
		Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
		Skewer | 
		
		Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
		Charge | 
		
  | 
	
	
		
  | 
		(Dark Gem) | 
		
		A black lance that can rend even pitch-black darkness. Nullifies enemy status changes.
		Black Lance | 
		Lance | 
		100 | 
		135% | 
		6 | 
		Dark | 
		Neutral | 
		Stab/Mid/One | 
		
		Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
		Skewer | 
		
		Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
		Charge | 
		
	Paralyze Lance/Phys. Attack
Ghost/Stab/One/Mid | CT5
Multiplier: 0%
Nullifies a foe's buffs.
	Paralyze Lance | 
	
	
		
  | 
		
  | 
		(Frost Source) | 
		
		The lance of a spirit world priestess. It can unleash the ultimate lance techniques.
		Zero Lance | 
		Lance | 
		105 | 
		135% | 
		6 | 
		Ice | 
		Dark | 
		Stab/Mid/One | 
		
		Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
		Charge | 
		
		Paralyze Lance/Phys. Attack
Ghost/Stab/One/Mid | CT5
Multiplier: 0%
Nullifies a foe's buffs.
		Paralyze Lance | 
		
	Aldar Strike/Phys. Attack
Ice/Slash/One | CT3
Multiplier: 120% | Hit%: 100%
Ice/Slashing. Single. Damage dealt is based on STR+MAG.
	Aldar Strike | 
	
	
		
  | 
		
  | 
		(Water Source) | 
		
		The lance of a guardian with an incomplete soul. Harbors the power of immortality within.
		Light-Piercing Darkness | 
		Lance | 
		105 | 
		135% | 
		6 | 
		Water | 
		Dark | 
		Stab/Mid/One | 
		
		Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
		Charge | 
		
		Paralyze Lance/Phys. Attack
Ghost/Stab/One/Mid | CT5
Multiplier: 0%
Nullifies a foe's buffs.
		Paralyze Lance | 
		
	Return From Limbo/Automatic
Dark/Self | 1 Use
When defeated, revives with 100% HP once per battle.
	Return From Limbo | 
	
	
		
  | 
		(Steel Gem) | 
		
		A huge charging lance originally meant for use by knight cavalry.
		Great Lance | 
		Lance | 
		105 | 
		120% | 
		8 | 
		Steel | 
		Neutral | 
		Stab/Mid/One | 
		
		Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
		Skewer | 
		
		Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
		Charge | 
		
	Beast Rush/Phys. Attack
Fighting/Stab/One | CT6
Multiplier: 160% | Hit%: 100%
Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage.
	Beast Rush | 
	
	
		
  | 
		
  | 
		(Thunder Source) | 
		
		A lance that can discharge built-up electricity across a wide radius.
		Electro Lance | 
		Lance | 
		110 | 
		125% | 
		8 | 
		Lightning | 
		Steel | 
		Stab/Mid/One | 
		
		Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
		Charge | 
		
		Beast Rush/Phys. Attack
Fighting/Stab/One | CT6
Multiplier: 160% | Hit%: 100%
Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage.
		Beast Rush | 
		
	Spark III/Mag. Attack
Lightning/Foes/Long | SP12
Power: 95 | Hit%: 90%
Lightning magic. Hits all foes. 10% chance to paralyze targets.
	Spark III | 
	
	
		
  | 
		
  | 
		(Ghost Source) | 
		
		A lance whose cross-shaped blade brutally tears foes apart.
		Chariot Lance | 
		Lance | 
		110 | 
		120% | 
		9 | 
		Ghost | 
		Steel | 
		Stab/Mid/One | 
		
		Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
		Charge | 
		
		Beast Rush/Phys. Attack
Fighting/Stab/One | CT6
Multiplier: 160% | Hit%: 100%
Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage.
		Beast Rush | 
		
	Lotus Thrust/Phys. Attack
Ghost/Stab/One/Mid | CT3
Multiplier: 180% | Hit%: 100%
Ghost/Stabbing. Single Target. Deals 2x damage to Ghost types.
	Lotus Thrust | 
	
	
		| (Aero Shard) | 
		
		A spear defined by a wing-like curve.
		Winged Spear | 
		Spear | 
		85 | 
		175% | 
		3 | 
		Aero | 
		
  | 
		Stab/Mid/One | 
		
		Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
		Skewer | 
		
		Aiming/Phys. Attack
Weapon/One/Mid | CT2
Power: 150 | Hit%: 100%
Stabbing attack. Single target. Ignores Accuracy/DEF status changes.
		Aiming | 
		
  | 
	
	
		| (Steel Shard) | 
		
		Countless armor-sundering spikes adorn the end of this spear.
		Sundering Spear | 
		Spear | 
		90 | 
		150% | 
		6 | 
		Steel | 
		
  | 
		Stab/Mid/One | 
		
		Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
		Skewer | 
		
		Sunder Mind/Phys. Attack
Steel/Stab/One/Mid | CT3
Multiplier: 140% | Hit%: 100%
Steel/Stabbing. Single Target. Lowers a foe's MAG by one stage.
		Sunder Mind | 
		
  | 
	
	
		
  | 
		(Rock Gem) | 
		
		A mechanized spear with a drill bit attached to the end.
		Drill Spear | 
		Spear | 
		105 | 
		150% | 
		6 | 
		Rock | 
		Steel | 
		Stab/Mid/One | 
		
		Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
		Skewer | 
		
		Sunder Mind/Phys. Attack
Steel/Stab/One/Mid | CT3
Multiplier: 140% | Hit%: 100%
Steel/Stabbing. Single Target. Lowers a foe's MAG by one stage.
		Sunder Mind | 
		
	Sunder Armor/Phys. Attack
Rock/Stab/One/Mid | CT3
Multiplier: 140% | Hit%: 100%
Rock/Stabbing. Single Target. Lowers a foe's DEF by one stage.
	Sunder Armor | 
	
	
	
	
	
	
	
	
	
		| Category | 
		Skill Name | 
		Skill Description | 
		Type/Attribute/Scope/Range | 
		Power | 
		Accuracy | 
		Cost | 
	
	
		| Automatic | 
		
		Return From Limbo/Automatic
Dark/Self | 1 Use
When defeated, revives with 100% HP once per battle.
		Return From Limbo | 
		When defeated, revives with 100% HP once per battle. | 
		Dark/Self | 
		
  | 
		
  | 
		1 Use | 
	
	
		| Phys. Attack | 
		
		Skewer/Phys. Attack
Weapon/Pierce | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Piercing.
		Skewer | 
		Stabbing attack. Piercing. | 
		Weapon/Pierce | 
		140% | 
		100% | 
		CT2 | 
	
	
		| 
		Charge/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 150% | Hit%: 100%
Stabbing attack. Single target.
		Charge | 
		Stabbing attack. Single target. | 
		Weapon/One/Mid | 
		150% | 
		100% | 
		CT2 | 
	
	
		| 
		Aiming/Phys. Attack
Weapon/One/Mid | CT2
Power: 150 | Hit%: 100%
Stabbing attack. Single target. Ignores Accuracy/DEF status changes.
		Aiming | 
		Stabbing attack. Single target. Ignores Accuracy/DEF status changes. | 
		Weapon/One/Mid | 
		150 | 
		100% | 
		CT2 | 
	
	
		| 
		Sunder Mind/Phys. Attack
Steel/Stab/One/Mid | CT3
Multiplier: 140% | Hit%: 100%
Steel/Stabbing. Single Target. Lowers a foe's MAG by one stage.
		Sunder Mind | 
		Steel/Stabbing. Single Target. Lowers a foe's MAG by one stage. | 
		Steel/Stab/One/Mid | 
		140% | 
		100% | 
		CT3 | 
	
	
		| 
		Beast Rush/Phys. Attack
Fighting/Stab/One | CT6
Multiplier: 160% | Hit%: 100%
Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage.
		Beast Rush | 
		Fighting/Stabbing. Single. 50% chance to lower a foe's MAG+DEF by one stage. | 
		Fighting/Stab/One | 
		160% | 
		100% | 
		CT6 | 
	
	
		| 
		Sunder Armor/Phys. Attack
Rock/Stab/One/Mid | CT3
Multiplier: 140% | Hit%: 100%
Rock/Stabbing. Single Target. Lowers a foe's DEF by one stage.
		Sunder Armor | 
		Rock/Stabbing. Single Target. Lowers a foe's DEF by one stage. | 
		Rock/Stab/One/Mid | 
		140% | 
		100% | 
		CT3 | 
	
	
		| 
		Aldar Strike/Phys. Attack
Ice/Slash/One | CT3
Multiplier: 120% | Hit%: 100%
Ice/Slashing. Single. Damage dealt is based on STR+MAG.
		Aldar Strike | 
		Ice/Slashing. Single. Damage dealt is based on STR+MAG. | 
		Ice/Slash/One | 
		120% | 
		100% | 
		CT3 | 
	
	
		| 
		Lotus Thrust/Phys. Attack
Ghost/Stab/One/Mid | CT3
Multiplier: 180% | Hit%: 100%
Ghost/Stabbing. Single Target. Deals 2x damage to Ghost types.
		Lotus Thrust | 
		Ghost/Stabbing. Single Target. Deals 2x damage to Ghost types. | 
		Ghost/Stab/One/Mid | 
		180% | 
		100% | 
		CT3 | 
	
	
		| 
		Paralyze Lance/Phys. Attack
Ghost/Stab/One/Mid | CT5
Multiplier: 0%
Nullifies a foe's buffs.
		Paralyze Lance | 
		Nullifies a foe's buffs. | 
		Ghost/Stab/One/Mid | 
		0% | 
		
  | 
		CT5 | 
	
	
		| Mag. Attack | 
		
		Spark III/Mag. Attack
Lightning/Foes/Long | SP12
Power: 95 | Hit%: 90%
Lightning magic. Hits all foes. 10% chance to paralyze targets.
		Spark III | 
		Lightning magic. Hits all foes. 10% chance to paralyze targets. | 
		Lightning/Foes/Long | 
		95 | 
		90% | 
		SP12 | 
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		The most basic of basic catalysts used in casting magic.
		Wooden Catalyst | 
		Staff | 
		55 | 
		90% | 
		1 | 
		Grass | 
		
  | 
		Bash/Mid/One | 
		
		Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
		Magic Boost | 
		
  | 
		
  | 
	
	
		| (Neutral Shard) | 
		
		A small rod made for handheld use. Also effective as a blunt weapon.
		Baton | 
		Staff | 
		80 | 
		115% | 
		1 | 
		Neutral | 
		
  | 
		Bash/Mid/One | 
		
		Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
		Magic Boost | 
		
		Quick Cast/Automatic
Esper/One/Passive
Offensive magic is cast earlier in battle.
		Quick Cast | 
		
  | 
	
	
		
  | 
		(Fighting Gem) | 
		
		A long pole inlaid with gleaming gemstones that emit a phosphorescent blue glow.
		Phosphorescent Pole | 
		Staff | 
		95 | 
		115% | 
		4 | 
		Fighting | 
		Neutral | 
		Bash/Mid/One | 
		
		Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
		Magic Boost | 
		
		Quick Cast/Automatic
Esper/One/Passive
Offensive magic is cast earlier in battle.
		Quick Cast | 
		
	Pinwheel/Automatic
Aero/One | CT6
Avoids physical attacks.
	Pinwheel | 
	
	
		
  | 
		(Poison Gem) | 
		
		A tainted cane with a bat's corpse sewn onto it.
		Bat Cane | 
		Staff | 
		90 | 
		115% | 
		1 | 
		Poison | 
		Neutral | 
		Bash/Mid/One | 
		
		Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
		Magic Boost | 
		
		Quick Cast/Automatic
Esper/One/Passive
Offensive magic is cast earlier in battle.
		Quick Cast | 
		
	Pandemic/Automatic
Poison/One/Passive
Poison type magic is 1.5x stronger.
	Pandemic | 
	
	
		
  | 
		
  | 
		(Aero Source) | 
		
		Pathogens for a deadly illness are sealed within the countless blades attached to this wand.
		Magic Wand: Windi | 
		Staff | 
		100 | 
		115% | 
		0 | 
		Aero | 
		Poison | 
		Slash/Mid/One | 
		
		Quick Cast/Automatic
Esper/One/Passive
Offensive magic is cast earlier in battle.
		Quick Cast | 
		
		Pandemic/Automatic
Poison/One/Passive
Poison type magic is 1.5x stronger.
		Pandemic | 
		
	Toxic Wind/Status Skill
Aero/Foes | SP15
Power: 0 | Hit%: 100%
Afflicts a foe with toxin.
	Toxic Wind | 
	
	
		| (Grass Shard) | 
		
		A twig plucked from a mystical tree. Useful as a catalyst for magic.
		Mystic Branch | 
		Staff | 
		55 | 
		90% | 
		1 | 
		Grass | 
		
  | 
		Bash/Mid/One | 
		
		Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
		Magic Boost | 
		
		Grass Mixer/Mag. Attack
Grass/One/Mid | SP5
Power: 65 | Hit%: 100%
Grass magic. Single target. 50% chance to blind a foe.
		Grass Mixer | 
		
  | 
	
	
		
  | 
		(Dark Gem) | 
		
		A unique cane that appears to have been fashioned from several black branches.
		Black Witch Cane | 
		Staff | 
		55 | 
		90% | 
		1 | 
		Dark | 
		Grass | 
		Bash/Mid/One | 
		
		Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
		Magic Boost | 
		
		Grass Mixer/Mag. Attack
Grass/One/Mid | SP5
Power: 65 | Hit%: 100%
Grass magic. Single target. 50% chance to blind a foe.
		Grass Mixer | 
		
	Shade III/Mag. Attack
Dark/One/Mid | SP8
Power: 100 | Hit%: 100%
Dark magic. Single target. 20% chance to confuse a foe.
	Shade III | 
	
	
		| (Esper Shard) | 
		
		A lengthy cane made of materials that multiply the user's magical powers.
		Sorcerer's Cane | 
		Staff | 
		60 | 
		90% | 
		2 | 
		Esper | 
		
  | 
		Bash/Mid/One | 
		
		Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
		Magic Boost | 
		
		Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
		Magic Boost II | 
		
  | 
	
	
		
  | 
		(Flame Gem) | 
		
		A staff tinged with sacred flames that boosts the wielder's magic power.
		Scorching Staff | 
		Staff | 
		70 | 
		90% | 
		2 | 
		Flame | 
		Esper | 
		Bash/Mid/One | 
		
		Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
		Magic Boost | 
		
		Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
		Magic Boost II | 
		
	Fire III/Mag. Attack
Flame/One/Mid | SP8
Power: 100 | Hit%: 100%
Flame magic. Single target. 20% chance to burn targets.
	Fire III | 
	
	
		
  | 
		
  | 
		(Light Source) | 
		
		The staff of a queen. Enchanted with the highest level of magic.
		Queen's Staff | 
		Staff | 
		80 | 
		90% | 
		4 | 
		Light | 
		Flame | 
		Bash/Mid/One | 
		
		Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
		Magic Boost II | 
		
		Fire III/Mag. Attack
Flame/One/Mid | SP8
Power: 100 | Hit%: 100%
Flame magic. Single target. 20% chance to burn targets.
		Fire III | 
		
	Starlight III/Mag. Attack
Light/Foes/Long | SP12
Power: 100 | Hit%: 90%
Light magic. Hits all foes.
	Starlight III | 
	
	
		
  | 
		(Water Gem) | 
		
		A staff tinged with sacred waters that boosts the wielder's magic power.
		Silent Staff | 
		Staff | 
		70 | 
		90% | 
		2 | 
		Water | 
		Esper | 
		Bash/Mid/One | 
		
		Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
		Magic Boost | 
		
		Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
		Magic Boost II | 
		
	Water III/Mag. Attack
Water/One/Mid | SP8
Power: 105 | Hit%: 100%
Water magic. Single target.
	Water III | 
	
	
		
  | 
		(Light Gem) | 
		
		A staff that emits a brilliant sacred light which causes foolish foes to kneel before it.
		Shining | 
		Staff | 
		75 | 
		110% | 
		4 | 
		Light | 
		Esper | 
		Bash/Mid/One | 
		
		Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
		Magic Boost | 
		
		Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
		Magic Boost II | 
		
	Lightplunder/Automatic
Light/One | CT12
Nullifies magic and deals back 1/5 damage.
	Lightplunder | 
	
	
		
  | 
		
  | 
		(Dark Source) | 
		
		The grand darkness which dances around this staff engulfs and extinguishes the light of hope.
		Umbral | 
		Staff | 
		90 | 
		110% | 
		4 | 
		Dark | 
		Light | 
		Bash/Mid/One | 
		
		Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
		Magic Boost II | 
		
		Lightplunder/Automatic
Light/One | CT12
Nullifies magic and deals back 1/5 damage.
		Lightplunder | 
		
	Darkplunder/Automatic
Dark/One | CT12
Nullifies magic and deals back 1/2 damage.
	Darkplunder | 
	
	
	
	
	
	
	
	
	
		| Category | 
		Skill Name | 
		Skill Description | 
		Type/Attribute/Scope/Range | 
		Power | 
		Accuracy | 
		Cost | 
	
	
		| Automatic | 
		
		Magic Boost/Automatic
Esper/One/Passive
Boosts magic power by 1.1x.
		Magic Boost | 
		Boosts magic power by 1.1x. | 
		Esper/One | 
		
  | 
		
  | 
		Passive | 
	
	
		| 
		Magic Boost II/Automatic
Esper/One/Passive
Boosts magic power by an additional 1.1x.
		Magic Boost II | 
		Boosts magic power by an additional 1.1x. | 
		Esper/One | 
		
  | 
		
  | 
		
	
		| 
		Quick Cast/Automatic
Esper/One/Passive
Offensive magic is cast earlier in battle.
		Quick Cast | 
		Offensive magic is cast earlier in battle. | 
		Esper/One | 
		
  | 
		
  | 
		
	
		| 
		Pandemic/Automatic
Poison/One/Passive
Poison type magic is 1.5x stronger.
		Pandemic | 
		Poison type magic is 1.5x stronger. | 
		Poison/One | 
		
  | 
		
  | 
		
	
		| 
		Pinwheel/Automatic
Aero/One | CT6
Avoids physical attacks.
		Pinwheel | 
		Avoids physical attacks. | 
		Aero/One | 
		
  | 
		
  | 
		CT6 | 
	
	
		| 
		Lightplunder/Automatic
Light/One | CT12
Nullifies magic and deals back 1/5 damage.
		Lightplunder | 
		Nullifies magic and deals back 1/5 damage. | 
		Light/One | 
		
  | 
		
  | 
		CT12 | 
	
	
		| 
		Darkplunder/Automatic
Dark/One | CT12
Nullifies magic and deals back 1/2 damage.
		Darkplunder | 
		Nullifies magic and deals back 1/2 damage. | 
		Dark/One | 
		
  | 
		
  | 
		CT12 | 
	
	
		| Mag. Attack | 
		
		Fire III/Mag. Attack
Flame/One/Mid | SP8
Power: 100 | Hit%: 100%
Flame magic. Single target. 20% chance to burn targets.
		Fire III | 
		Flame magic. Single target. 20% chance to burn targets. | 
		Flame/One/Mid | 
		100 | 
		100% | 
		SP8 | 
	
	
		| 
		Water III/Mag. Attack
Water/One/Mid | SP8
Power: 105 | Hit%: 100%
Water magic. Single target.
		Water III | 
		Water magic. Single target. | 
		Water/One/Mid | 
		105 | 
		100% | 
		SP8 | 
	
	
		| 
		Shade III/Mag. Attack
Dark/One/Mid | SP8
Power: 100 | Hit%: 100%
Dark magic. Single target. 20% chance to confuse a foe.
		Shade III | 
		Dark magic. Single target. 20% chance to confuse a foe. | 
		Dark/One/Mid | 
		100 | 
		100% | 
		SP8 | 
	
	
		| 
		Starlight III/Mag. Attack
Light/Foes/Long | SP12
Power: 100 | Hit%: 90%
Light magic. Hits all foes.
		Starlight III | 
		Light magic. Hits all foes. | 
		Light/Foes/Long | 
		100 | 
		90% | 
		SP12 | 
	
	
		| 
		Grass Mixer/Mag. Attack
Grass/One/Mid | SP5
Power: 65 | Hit%: 100%
Grass magic. Single target. 50% chance to blind a foe.
		Grass Mixer | 
		Grass magic. Single target. 50% chance to blind a foe. | 
		Grass/One/Mid | 
		65 | 
		100% | 
		SP5 | 
	
	
		| Status Skill | 
		
		Toxic Wind/Status Skill
Aero/Foes | SP15
Power: 0 | Hit%: 100%
Afflicts a foe with toxin.
		Toxic Wind | 
		Afflicts a foe with toxin. | 
		Aero/Foes | 
		0 | 
		100% | 
		SP15 | 
	
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		A throwing weapon used by hunters that returns to the thrower.
		Boomerang | 
		Thrown Weapon | 
		65 | 
		90% | 
		3 | 
		Aero | 
		
  | 
		Slash/Long/Pierce | 
		
		Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
		Brandish | 
		
  | 
		
  | 
	
	
		| (Light Shard) | 
		
		A special throwing weapon that rends foes with blades of light.
		Slicer | 
		Thrown Weapon | 
		85 | 
		85% | 
		4 | 
		Light | 
		
  | 
		Slash/Long/Pierce | 
		
		Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
		Brandish | 
		
		Gleaming Edge/Phys. Attack
Light/Slash/Foes/Long | CT2
Multiplier: 160% | Hit%: 70%
Light/Slashing. Hits all foes.
		Gleaming Edge | 
		
  | 
	
	
		
  | 
		(Dark Gem) | 
		
		A powerful flying blade that boasts the strongest piercing capabilities of all.
		Shurahiken | 
		Thrown Weapon | 
		95 | 
		85% | 
		5 | 
		Aero | 
		Light | 
		Slash/Long/Pierce | 
		
		Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
		Brandish | 
		
		Gleaming Edge/Phys. Attack
Light/Slash/Foes/Long | CT2
Multiplier: 160% | Hit%: 70%
Light/Slashing. Hits all foes.
		Gleaming Edge | 
		
	Giga Pierce/Automatic
Light/One/Passive
Ignores back row damage reduction when using a piercing attack.
	Giga Pierce | 
	
	
		
  | 
		
  | 
		(Thunder Source) | 
		
		A razor-sharp flying blade that slices foes to ribbons with countless cuts.
		Blitzgazer | 
		Thrown Weapon | 
		110 | 
		85% | 
		6 | 
		Lightning | 
		Aero | 
		Slash/Long/Pierce | 
		
		Gleaming Edge/Phys. Attack
Light/Slash/Foes/Long | CT2
Multiplier: 160% | Hit%: 70%
Light/Slashing. Hits all foes.
		Gleaming Edge | 
		
		Giga Pierce/Automatic
Light/One/Passive
Ignores back row damage reduction when using a piercing attack.
		Giga Pierce | 
		
	Penetrating Blade/Phys. Attack
Weapon/Pierce/Long | CT2
Multiplier: 160% | Hit%: 120%
Slashing/Piercing.
	Penetrating Blade | 
	
	
		| (Grass Shard) | 
		
		A boomerang crafted from a thorny tree.
		Spiked Boomerang | 
		Thrown Weapon | 
		70 | 
		90% | 
		4 | 
		Grass | 
		
  | 
		Slash/Long/Pierce | 
		
		Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
		Brandish | 
		
		Thorns/Automatic
Grass/One/Passive
50% chance to deal an additional 1/8 damage.
		Thorns | 
		
  | 
	
	
		
  | 
		(Poison Gem) | 
		
		A throwing weapon covered in poisonous spikes that resemble shark teeth.
		Blackberry | 
		Thrown Weapon | 
		75 | 
		90% | 
		4 | 
		Poison | 
		Grass | 
		Slash/Long/Pierce | 
		
		Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
		Brandish | 
		
		Thorns/Automatic
Grass/One/Passive
50% chance to deal an additional 1/8 damage.
		Thorns | 
		
	Toxic Spines/Automatic
Poison/One/Passive
When extra damage is dealt, poisons the target.
	Toxic Spines | 
	
	
		
  | 
		
  | 
		(Water Source) | 
		
		Its beautiful translucent blade is coated with a vicious nerve toxin.
		Death Chironex | 
		Thrown Weapon | 
		85 | 
		90% | 
		0 | 
		Water | 
		Poison | 
		Slash/Long/Pierce | 
		
		Thorns/Automatic
Grass/One/Passive
50% chance to deal an additional 1/8 damage.
		Thorns | 
		
		Toxic Spines/Automatic
Poison/One/Passive
When extra damage is dealt, poisons the target.
		Toxic Spines | 
		
	Envenom/Automatic
Poison/One/Passive
Deals 1.5x more damage when the target is poisoned.
	Envenom | 
	
	
		
  | 
		
  | 
		(Grass Source) | 
		
		A unique crossbow that resembles a flower. Shoots beams of light rather than arrows.
		Lady's Grace: Taoyame | 
		Persuader | 
		120 | 
		75% | 
		8 | 
		Grass | 
		Poison | 
		Bash/Long/Pierce | 
		
		Thorns/Automatic
Grass/One/Passive
50% chance to deal an additional 1/8 damage.
		Thorns | 
		
		Toxic Spines/Automatic
Poison/One/Passive
When extra damage is dealt, poisons the target.
		Toxic Spines | 
		
	Flower Shower/Mag. Attack
Foes/Long | SP15
Power: 0 | Hit%: 75%
Grass/Flame magic. Power is higher when there are more enemies.
	Flower Shower | 
	
	
		| (Steel Shard) | 
		
		A metal saucer-shaped throwing weapon with a blade running along its outer edge.
		Chakram | 
		Thrown Weapon | 
		80 | 
		100% | 
		2 | 
		Steel | 
		
  | 
		Slash/Long/Pierce | 
		
		Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
		Brandish | 
		
		Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
		Twin Shooter | 
		
  | 
	
	
		
  | 
		(Light Gem) | 
		
		A chakram fitted with a sharp silver blade.
		Full Moon Ring | 
		Thrown Weapon | 
		85 | 
		110% | 
		4 | 
		Light | 
		Aero | 
		Slash/Long/Pierce | 
		
		Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
		Brandish | 
		
		Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
		Twin Shooter | 
		
	Deadly Double/Automatic
Neutral/One/Passive
When a double attack is used, both hits are guaranteed to be critical.
	Deadly Double | 
	
	
		
  | 
		
  | 
		(Aero Source) | 
		
		A throwing weapon with a cross-shaped blade whose origins can be traced to the far east.
		Fuuma Shuriken | 
		Thrown Weapon | 
		90 | 
		110% | 
		6 | 
		Aero | 
		Light | 
		Slash/Long/Pierce | 
		
		Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
		Twin Shooter | 
		
		Deadly Double/Automatic
Neutral/One/Passive
When a double attack is used, both hits are guaranteed to be critical.
		Deadly Double | 
		
	Double Image/Buff Skill
Aero/Self | CT6
Nullifies up to two attacks.
	Double Image | 
	
	
		
  | 
		(Dark Gem) | 
		
		A ring stricken with an undead curse. Harbors dark healing power.
		Dark Ring | 
		Thrown Weapon | 
		90 | 
		100% | 
		2 | 
		Dark | 
		Steel | 
		Slash/Long/Pierce | 
		
		Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
		Brandish | 
		
		Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
		Twin Shooter | 
		
	Dark Heal/Recovery
Dark/Ally | CT4
Power: 50% | Hit%: 100%
Restores 50% of an ally's HP. Usable only during battle.
	Dark Heal | 
	
	
		
  | 
		
  | 
		(Light Source) | 
		
		A legendary ring that holds the ultimate magic within.
		Eternal Ring | 
		Thrown Weapon | 
		100 | 
		100% | 
		2 | 
		Light | 
		Dark | 
		Slash/Long/Pierce | 
		
		Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
		Twin Shooter | 
		
		Dark Heal/Recovery
Dark/Ally | CT4
Power: 50% | Hit%: 100%
Restores 50% of an ally's HP. Usable only during battle.
		Dark Heal | 
		
	Darklight Dragon/Mag. Attack
Light/Foes/Long | SP0
Power: 250 | Hit%: 200%
Light & Dark. Uses ALL SP. More powerful when more SP is used.
	Darklight Dragon | 
	
	
	
	
	
	
	
	
	
		| Category | 
		Skill Name | 
		Skill Description | 
		Type/Attribute/Scope/Range | 
		Power | 
		Accuracy | 
		Cost | 
	
	
		| Automatic | 
		
		Thorns/Automatic
Grass/One/Passive
50% chance to deal an additional 1/8 damage.
		Thorns | 
		50% chance to deal an additional 1/8 damage. | 
		Grass/One | 
		
  | 
		
  | 
		Passive | 
	
	
		| 
		Giga Pierce/Automatic
Light/One/Passive
Ignores back row damage reduction when using a piercing attack.
		Giga Pierce | 
		Ignores back row damage reduction when using a piercing attack. | 
		Light/One | 
		
  | 
		
  | 
		
	
		| 
		Deadly Double/Automatic
Neutral/One/Passive
When a double attack is used, both hits are guaranteed to be critical.
		Deadly Double | 
		When a double attack is used, both hits are guaranteed to be critical. | 
		Neutral/One | 
		
  | 
		
  | 
		
	
		| 
		Toxic Spines/Automatic
Poison/One/Passive
When extra damage is dealt, poisons the target.
		Toxic Spines | 
		When extra damage is dealt, poisons the target. | 
		Poison/One | 
		
  | 
		
  | 
		
	
		| 
		Envenom/Automatic
Poison/One/Passive
Deals 1.5x more damage when the target is poisoned.
		Envenom | 
		Deals 1.5x more damage when the target is poisoned. | 
		Poison/One | 
		
  | 
		
  | 
		
	
		| Phys. Attack | 
		
		Gleaming Edge/Phys. Attack
Light/Slash/Foes/Long | CT2
Multiplier: 160% | Hit%: 70%
Light/Slashing. Hits all foes.
		Gleaming Edge | 
		Light/Slashing. Hits all foes. | 
		Light/Slash/Foes/Long | 
		160% | 
		70% | 
		CT2 | 
	
	
		| 
		Penetrating Blade/Phys. Attack
Weapon/Pierce/Long | CT2
Multiplier: 160% | Hit%: 120%
Slashing/Piercing.
		Penetrating Blade | 
		Slashing/Piercing. | 
		Weapon/Pierce/Long | 
		160% | 
		120% | 
		CT2 | 
	
	
		| Mag. Attack | 
		
		Flower Shower/Mag. Attack
Foes/Long | SP15
Power: 0 | Hit%: 75%
Grass/Flame magic. Power is higher when there are more enemies.
		Flower Shower | 
		Grass/Flame magic. Power is higher when there are more enemies. | 
		Foes/Long | 
		0 | 
		75% | 
		SP15 | 
	
	
		| 
		Darklight Dragon/Mag. Attack
Light/Foes/Long | SP0
Power: 250 | Hit%: 200%
Light & Dark. Uses ALL SP. More powerful when more SP is used.
		Darklight Dragon | 
		Light & Dark. Uses ALL SP. More powerful when more SP is used. | 
		Light/Foes/Long | 
		250 | 
		200% | 
		SP0 | 
	
	
		| Recovery | 
		
		Dark Heal/Recovery
Dark/Ally | CT4
Power: 50% | Hit%: 100%
Restores 50% of an ally's HP. Usable only during battle.
		Dark Heal | 
		Restores 50% of an ally's HP. Usable only during battle. | 
		Dark/Ally | 
		50% | 
		100% | 
		CT4 | 
	
	
		| Buff Skill | 
		
		Double Image/Buff Skill
Aero/Self | CT6
Nullifies up to two attacks.
		Double Image | 
		Nullifies up to two attacks. | 
		Aero/Self | 
		
  | 
		
  | 
		CT6 | 
	
	
		| Special | 
		
		Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
		Brandish | 
		Normal attack power is 2x next turn. | 
		Neutral/Self | 
		0 | 
		100% | 
		CT3 | 
	
	
		| 
		Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
		Twin Shooter | 
		On the next turn, the user's normal attack is a double attack. | 
		?/Self | 
		0 | 
		100% | 
		CT3 | 
	
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		An arc carved from a lithe wood that fires arrows using elastic force.
		Bow | 
		Bow | 
		70 | 
		135% | 
		4 | 
		Aero | 
		
  | 
		Stab/Long/One | 
		
		Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
		Focus | 
		
  | 
		
  | 
	
	
		| (Neutral Shard) | 
		
		An ordinary crossbow. Can be used easily with one hand.
		Crossbow | 
		Crossbow | 
		85 | 
		100% | 
		5 | 
		Neutral | 
		
  | 
		Stab/Long/One | 
		
		Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
		Focus | 
		
		Reload/Buff Skill
Steel/Self | CT8
Resets CT of user's weapon skills (excluding Reload) to zero.
		Reload | 
		
  | 
	
	
		
  | 
		(Steel Gem) | 
		
		A mechanized bow with rapid fire capabilities. Its accuracy leaves a bit to be desired.
		Auto Bowgun | 
		Crossbow | 
		100 | 
		100% | 
		7 | 
		Steel | 
		Neutral | 
		Stab/Long/One | 
		
		Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
		Focus | 
		
		Reload/Buff Skill
Steel/Self | CT8
Resets CT of user's weapon skills (excluding Reload) to zero.
		Reload | 
		
	Multi Shot/Phys. Attack
Weapon/One/Long | CT3
Multiplier: 60%*5 | Hit%: 50%
Stabbing attack. Single target. Hits 5 times.
	Multi Shot | 
	
	
		
  | 
		
  | 
		(Thunder Source) | 
		
		A mechanized bow that looses bolts of lightning rather than firing arrows.
		Thunder Bow | 
		Crossbow | 
		115 | 
		100% | 
		9 | 
		Lightning | 
		Steel | 
		Stab/Long/One | 
		
		Reload/Buff Skill
Steel/Self | CT8
Resets CT of user's weapon skills (excluding Reload) to zero.
		Reload | 
		
		Multi Shot/Phys. Attack
Weapon/One/Long | CT3
Multiplier: 60%*5 | Hit%: 50%
Stabbing attack. Single target. Hits 5 times.
		Multi Shot | 
		
	Diffusion/Phys. Attack
Lightning/Stab/Foes/Long | CT3
Multiplier: 120% | Hit%: 100%
Lightning/Stab. Hits all foes. 30% chance to paralyze targets.
	Diffusion | 
	
	
		
  | 
		
  | 
		(Poison Source) | 
		
		A crossbow that can enable anyone, no matter who, to slay a fairy with just one pull of the trigger.
		Fairy Killer | 
		Crossbow | 
		85 | 
		150% | 
		6 | 
		Poison | 
		Steel | 
		Stab/Long/One | 
		
		Reload/Buff Skill
Steel/Self | CT8
Resets CT of user's weapon skills (excluding Reload) to zero.
		Reload | 
		
		Multi Shot/Phys. Attack
Weapon/One/Long | CT3
Multiplier: 60%*5 | Hit%: 50%
Stabbing attack. Single target. Hits 5 times.
		Multi Shot | 
		
	Example Maker/Phys. Attack
Poison/Stab/Foes/Long | CT3
Multiplier: 120% | Hit%: 100%
30% chance to inflict sleep.
	Example Maker | 
	
	
		| (Grass Shard) | 
		
		A longbow that requires training to capitalize on its superior firing speed.
		Long Bow | 
		Bow | 
		75 | 
		135% | 
		5 | 
		Grass | 
		
  | 
		Stab/Long/One | 
		
		Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
		Focus | 
		
		Arrow Flurry/Phys. Attack
Weapon/Foes/Long | CT1
Multiplier: 120% | Hit%: 60%
Stabbing attack. Hits all foes. Low accuracy.
		Arrow Flurry | 
		
  | 
	
	
		
  | 
		(Light Gem) | 
		
		An unusual magical bow adorned with the head of a monster.
		Ophidian Bow | 
		Bow | 
		90 | 
		135% | 
		6 | 
		Light | 
		Grass | 
		Stab/Long/One | 
		
		Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
		Focus | 
		
		Arrow Flurry/Phys. Attack
Weapon/Foes/Long | CT1
Multiplier: 120% | Hit%: 60%
Stabbing attack. Hits all foes. Low accuracy.
		Arrow Flurry | 
		
	Light Arrow/Phys. Attack
Light/Stab/One/Long | CT2
Multiplier: 150% | Hit%: 100%
Stabbing. Single. Flame OR Light type, whichever is most advantageous.
	Light Arrow | 
	
	
		
  | 
		(Poison Gem) | 
		
		A poison magic bow made using the skin of an enormous frog.
		Triumphant | 
		Bow | 
		85 | 
		135% | 
		5 | 
		Poison | 
		Grass | 
		Stab/Long/One | 
		
		Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
		Focus | 
		
		Arrow Flurry/Phys. Attack
Weapon/Foes/Long | CT1
Multiplier: 120% | Hit%: 60%
Stabbing attack. Hits all foes. Low accuracy.
		Arrow Flurry | 
		
	Toxic Pulse/Mag. Attack
Water/Foes/Long | SP7
Power: 60 | Hit%: 100%
Water/Poison type. All foes. 50% chance to poison targets.
	Toxic Pulse | 
	
	
		
  | 
		
  | 
		(Flame Source) | 
		
		A high-performance bow that shoots flaming arrows.
		Celcratte | 
		Bow | 
		95 | 
		135% | 
		5 | 
		Flame | 
		Poison | 
		Stab/Long/One | 
		
		Arrow Flurry/Phys. Attack
Weapon/Foes/Long | CT1
Multiplier: 120% | Hit%: 60%
Stabbing attack. Hits all foes. Low accuracy.
		Arrow Flurry | 
		
		Toxic Pulse/Mag. Attack
Water/Foes/Long | SP7
Power: 60 | Hit%: 100%
Water/Poison type. All foes. 50% chance to poison targets.
		Toxic Pulse | 
		
	God Bird/Phys. Attack
Flame/Stab/One/Long | CT2
Multiplier: 140% | Hit%: 100%
Flame/Aero/Stabbing. Single. Absorbs 50% of dealt damage to recover HP.
	God Bird | 
	
	
		| (Rock Shard) | 
		
		A bow whose power has been increased dramatically simply by increasing its size.
		Big Bow | 
		Greatbow | 
		80 | 
		120% | 
		6 | 
		Rock | 
		
  | 
		Stab/Long/One | 
		
		Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
		Focus | 
		
		Power Charge/Buff Skill
Neutral/Self | CT3
Raises the user's STR by one stage.
		Power Charge | 
		
  | 
	
	
		
  | 
		(Earth Gem) | 
		
		A strange-looking greatbow made from animal bones.
		Duplex Greatbow | 
		Greatbow | 
		120 | 
		90% | 
		10 | 
		Earth | 
		Rock | 
		Stab/Long/One | 
		
		Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
		Focus | 
		
		Power Charge/Buff Skill
Neutral/Self | CT3
Raises the user's STR by one stage.
		Power Charge | 
		
	Strong Bow/Automatic
Fighting/One/Passive
Power is 1.2x stronger when in the back row, but lose 10% SP each turn.
	Strong Bow | 
	
	
		
  | 
		(Light Gem) | 
		
		A bow used by angels of light. Greatly weakens enemies.
		Glorious Bow | 
		Greatbow | 
		95 | 
		120% | 
		6 | 
		Light | 
		Rock | 
		Stab/Long/One | 
		
		Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
		Focus | 
		
		Power Charge/Buff Skill
Neutral/Self | CT3
Raises the user's STR by one stage.
		Power Charge | 
		
	Lightning Cluster/Phys. Attack
Light/Stab/One/Long | CT8
Multiplier: 150% | Hit%: 100%
Reverts foe's stat changes to baseline & lowers STR two stages.
	Lightning Cluster | 
	
	
		
  | 
		
  | 
		(Dark Source) | 
		
		A bow used by fallen angels of light. Drastically strengthens the wielder.
		Noble Bow | 
		Greatbow | 
		110 | 
		120% | 
		8 | 
		Dark | 
		Light | 
		Stab/Long/One | 
		
		Power Charge/Buff Skill
Neutral/Self | CT3
Raises the user's STR by one stage.
		Power Charge | 
		
		Lightning Cluster/Phys. Attack
Light/Stab/One/Long | CT8
Multiplier: 150% | Hit%: 100%
Reverts foe's stat changes to baseline & lowers STR two stages.
		Lightning Cluster | 
		
	Holy Rage/Buff Skill
Light/Self | CT8
Raises STR+MAG by two stages, but takes 50% of the user's MAX HP.
	Holy Rage | 
	
	
		
  | 
		(Dragon Gem) | 
		
		Said to have felled an ancient dragon in skies afar, this gigantic bow is in a class of its own.
		Dragon Hunter Bow | 
		Greatbow | 
		115 | 
		100% | 
		8 | 
		Dragon | 
		Rock | 
		Stab/Long/One | 
		
		Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
		Focus | 
		
		Power Charge/Buff Skill
Neutral/Self | CT3
Raises the user's STR by one stage.
		Power Charge | 
		
	Shoot Down/Phys. Attack
Rock/Bash/One/Long | CT2
Multiplier: 120% | Hit%: 100%
Rock/Bash. Single target. Deals 2x damage to Aero type foes.
	Shoot Down | 
	
	
	
	
	
	
	
	
	
		| Category | 
		Skill Name | 
		Skill Description | 
		Type/Attribute/Scope/Range | 
		Power | 
		Accuracy | 
		Cost | 
	
	
		| Automatic | 
		
		Strong Bow/Automatic
Fighting/One/Passive
Power is 1.2x stronger when in the back row, but lose 10% SP each turn.
		Strong Bow | 
		Power is 1.2x stronger when in the back row, but lose 10% SP each turn. | 
		Fighting/One | 
		
  | 
		
  | 
		Passive | 
	
	
		| Phys. Attack | 
		
		Arrow Flurry/Phys. Attack
Weapon/Foes/Long | CT1
Multiplier: 120% | Hit%: 60%
Stabbing attack. Hits all foes. Low accuracy.
		Arrow Flurry | 
		Stabbing attack. Hits all foes. Low accuracy. | 
		Weapon/Foes/Long | 
		120% | 
		60% | 
		CT1 | 
	
	
		| 
		Multi Shot/Phys. Attack
Weapon/One/Long | CT3
Multiplier: 60%*5 | Hit%: 50%
Stabbing attack. Single target. Hits 5 times.
		Multi Shot | 
		Stabbing attack. Single target. Hits 5 times. | 
		Weapon/One/Long | 
		60%*5 | 
		50% | 
		CT3 | 
	
	
		| 
		Light Arrow/Phys. Attack
Light/Stab/One/Long | CT2
Multiplier: 150% | Hit%: 100%
Stabbing. Single. Flame OR Light type, whichever is most advantageous.
		Light Arrow | 
		Stabbing. Single. Flame OR Light type, whichever is most advantageous. | 
		Light/Stab/One/Long | 
		150% | 
		100% | 
		CT2 | 
	
	
		| 
		Lightning Cluster/Phys. Attack
Light/Stab/One/Long | CT8
Multiplier: 150% | Hit%: 100%
Reverts foe's stat changes to baseline & lowers STR two stages.
		Lightning Cluster | 
		Reverts foe's stat changes to baseline & lowers STR two stages. | 
		Light/Stab/One/Long | 
		150% | 
		100% | 
		CT8 | 
	
	
		| 
		Shoot Down/Phys. Attack
Rock/Bash/One/Long | CT2
Multiplier: 120% | Hit%: 100%
Rock/Bash. Single target. Deals 2x damage to Aero type foes.
		Shoot Down | 
		Rock/Bash. Single target. Deals 2x damage to Aero type foes. | 
		Rock/Bash/One/Long | 
		120% | 
		100% | 
		CT2 | 
	
	
		| 
		Diffusion/Phys. Attack
Lightning/Stab/Foes/Long | CT3
Multiplier: 120% | Hit%: 100%
Lightning/Stab. Hits all foes. 30% chance to paralyze targets.
		Diffusion | 
		Lightning/Stab. Hits all foes. 30% chance to paralyze targets. | 
		Lightning/Stab/Foes/Long | 
		120% | 
		100% | 
		CT3 | 
	
	
		| 
		Example Maker/Phys. Attack
Poison/Stab/Foes/Long | CT3
Multiplier: 120% | Hit%: 100%
30% chance to inflict sleep.
		Example Maker | 
		30% chance to inflict sleep. | 
		Poison/Stab/Foes/Long | 
		120% | 
		100% | 
		CT3 | 
	
	
		| 
		God Bird/Phys. Attack
Flame/Stab/One/Long | CT2
Multiplier: 140% | Hit%: 100%
Flame/Aero/Stabbing. Single. Absorbs 50% of dealt damage to recover HP.
		God Bird | 
		Flame/Aero/Stabbing. Single. Absorbs 50% of dealt damage to recover HP. | 
		Flame/Stab/One/Long | 
		140% | 
		100% | 
		CT2 | 
	
	
		| Mag. Attack | 
		
		Toxic Pulse/Mag. Attack
Water/Foes/Long | SP7
Power: 60 | Hit%: 100%
Water/Poison type. All foes. 50% chance to poison targets.
		Toxic Pulse | 
		Water/Poison type. All foes. 50% chance to poison targets. | 
		Water/Foes/Long | 
		60 | 
		100% | 
		SP7 | 
	
	
		| Buff Skills | 
		
		Focus/Buff Skill
Neutral/Self | CT3
Boosts physical attack power and accuracy by 1.3x for three turns.
		Focus | 
		Boosts physical attack power and accuracy by 1.3x for three turns. | 
		Neutral/Self | 
		
  | 
		
  | 
		CT3 | 
	
	
		| 
		Reload/Buff Skill
Steel/Self | CT8
Resets CT of user's weapon skills (excluding Reload) to zero.
		Reload | 
		Resets CT of user's weapon skills (excluding Reload) to zero. | 
		Steel/Self | 
		
  | 
		
  | 
		CT8 | 
	
	
		| 
		Power Charge/Buff Skill
Neutral/Self | CT3
Raises the user's STR by one stage.
		Power Charge | 
		Raises the user's STR by one stage. | 
		Neutral/Self | 
		
  | 
		
  | 
		CT3 | 
	
	
		| 
		Holy Rage/Buff Skill
Light/Self | CT8
Raises STR+MAG by two stages, but takes 50% of the user's MAX HP.
		Holy Rage | 
		Raises STR+MAG by two stages, but takes 50% of the user's MAX HP. | 
		Light/Self | 
		
  | 
		
  | 
		CT8 | 
	
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		|  WEAPON NAME | 
		Category | 
		Attack | 
		Hit% | 
		Weight | 
		Type 1 | 
		Type 2 | 
		Attribute/Range/Scope | 
		Skill 1 | 
		Skill 2 | 
		Skill 3 | 
	
	
		| 
		An energy-based weapon. It's strong, but heavy.
		KARASAWA | 
		Longbarrel | 
		155 | 
		100% | 
		14 | 
		Steel | 
		Lightning | 
		Stab/Long/One | 
		
		Plasma Rifle/Automatic
Steel/One/Passive
Changes to Steel/Lightning type, whichever is most advantageous.
		Plasma Rifle | 
		
  | 
		
  | 
	
	
		| 
		A blade that boasts at least double the power of its previous iterations.
		MOONLIGHT | 
		Huge Sword | 
		155 | 
		100% | 
		14 | 
		Steel | 
		Light | 
		Slash/Close/One | 
		
		Laser Blade/Automatic
Steel/One/Passive
Changes to Steel/Light type, whichever is most advantageous.
		Laser Blade | 
		
  | 
		
  | 
	
	
		| 
		Endowed with powers of both light and darkness, it would seem that this is the strongest bow of all.
		Ruinous Arc | 
		Bow | 
		95 | 
		120% | 
		6 | 
		Light | 
		Dark | 
		Stab/Long/One | 
		
		Starlight III/Mag. Attack
Light/Foes/Long | SP12
Power: 100 | Hit%: 90%
Light magic. Hits all foes.
		Starlight III | 
		
		Darkness III/Mag. Attack
Dark/Foes/Long | SP12
Power: 95 | Hit%: 90%
Dark magic. Hits all foes. 10% chance to confuse targets.
		Darkness III | 
		
	Yin & Yang/Automatic
Neutral/One/Passive
Changes to Light/Dark type, whichever is most advantageous.
	Yin & Yang | 
	
	
		| 
		A greatsword with effects activated by using fountain water. Great against the undead.
		Super Fae Greatsword | 
		Huge Sword | 
		105 | 
		105% | 
		6 | 
		Esper | 
		
  | 
		Slash/Close/One | 
		
		Skill Drain/Status Skill
Esper/One | CT1
Power: 0 | Hit%: 100%
Nullifies enemy stat changes. Costs 2x Blue Fountain Water to use.
		Skill Drain | 
		
		Dogma Blade/Phys. Attack
Esper/Slash/Foes/Mid | CT1
Power: 0 | Hit%: 100%
Halves enemy HP. Costs 2x Red Fountain Water to use.
		Dogma Blade | 
		
	Soul Drain/Phys. Attack
Weapon/One/Close | CT1
Multiplier: 150% | Hit%: 100%
Prevents revival. Costs 4x Gold Fountain Water to use.
	Soul Drain | 
	
	
		| 
		The Dragon Emperor's magic crystal. Only those who command high level magic can wield it.
		Magic Book: Ruler | 
		Staff | 
		125 | 
		100% | 
		3 | 
		Flame | 
		Dragon | 
		Bash/Close/One | 
		
		Magic Boost III/Automatic
Dragon/One/Passive
Boosts the power of magic with 95+ base power by 1.2x.
		Magic Boost III | 
		
		Fast Casting/Automatic
Dragon/One/Passive
Offensive magic is cast earlier in battle.
		Fast Casting | 
		
	Ruler Blaze/Mag. Attack
?/One/Mid | SP10
Power: 0 | Hit%: 90%
Changes to user's 2nd type. Power is based on user's RANK.
	Ruler Blaze | 
	
	
		| 
		A spear with a wide blade designed to slash in addition to stabbing.
		Mad King's Lance | 
		Long Spear | 
		105 | 
		125% | 
		6 | 
		Earth | 
		
  | 
		Slash/Mid/One | 
		
		Thrust/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
		Thrust | 
		
		Twin Thrust/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 80%*2 | Hit%: 100%
Stabbing attack. Single Target. Stabs a foe twice.
		Twin Thrust | 
		
	Screwdrive/Phys. Attack
Weapon/One/Mid | CT3
Multiplier: 160% | Hit%: 150%
A regular physical attack.
	Screwdrive | 
	
	
		| 
		Blood creeps along the scarlet blade of this sanguine katana.
		Chikage | 
		Katana | 
		92 | 
		105% | 
		6 | 
		Poison | 
		Neutral | 
		Slash/Close/One | 
		
		Blood Boost/Automatic
Dark/One/Passive
2/3 MAG is added to STR when attack damage is calculated.
		Blood Boost | 
		
		Blood Pact/Automatic
Poison/One/Passive
Take 1/16 of MAX HP damage after each turn.
		Blood Pact | 
		
	Sword Draw/Special
Weapon/One/Mid | CT2
Multiplier: 200% | Hit%: 150%
Next turn, attack with a 200% resist ignoring, 100% critical, toxic strike.
	Sword Draw | 
	
	
		| 
		Incredibly tough.
		Flip Phone | 
		Thrown Weapon | 
		150 | 
		80% | 
		2 | 
		Rock | 
		Steel | 
		Bash/Long/Pierce | 
		
		Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
		Brandish | 
		
		Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
		Twin Shooter | 
		
	Giga Pierce/Automatic
Light/One/Passive
Ignores back row damage reduction when using a piercing attack.
	Giga Pierce | 
	
	
	
	
	
	
	
	
	
		| Category | 
		Skill Name | 
		Skill Description | 
		Type/Attribute/Scope/Range | 
		Power | 
		Accuracy | 
		Cost | 
	
	
		| Automatic | 
		
		Plasma Rifle/Automatic
Steel/One/Passive
Changes to Steel/Lightning type, whichever is most advantageous.
		Plasma Rifle | 
		Changes to Steel/Lightning type, whichever is most advantageous. | 
		Steel/One | 
		
  | 
		
  | 
		Passive | 
	
	
		| 
		Laser Blade/Automatic
Steel/One/Passive
Changes to Steel/Light type, whichever is most advantageous.
		Laser Blade | 
		Changes to Steel/Light type, whichever is most advantageous. | 
		Steel/One | 
		
  | 
		
  | 
		
	
		| 
		Yin & Yang/Automatic
Neutral/One/Passive
Changes to Light/Dark type, whichever is most advantageous.
		Yin & Yang | 
		Changes to Light/Dark type, whichever is most advantageous. | 
		Neutral/One | 
		
  | 
		
  | 
		
	
		| 
		Magic Boost III/Automatic
Dragon/One/Passive
Boosts the power of magic with 95+ base power by 1.2x.
		Magic Boost III | 
		Boosts the power of magic with 95+ base power by 1.2x. | 
		Dragon/One | 
		
  | 
		
  | 
		
	
		| 
		Fast Casting/Automatic
Dragon/One/Passive
Offensive magic is cast earlier in battle.
		Fast Casting | 
		Offensive magic is cast earlier in battle. | 
		Dragon/One | 
		
  | 
		
  | 
		
	
		| 
		Blood Boost/Automatic
Dark/One/Passive
2/3 MAG is added to STR when attack damage is calculated.
		Blood Boost | 
		2/3 MAG is added to STR when attack damage is calculated. | 
		Dark/One | 
		
  | 
		
  | 
		
	
		| 
		Blood Pact/Automatic
Poison/One/Passive
Take 1/16 of MAX HP damage after each turn.
		Blood Pact | 
		Take 1/16 of MAX HP damage after each turn. | 
		Poison/One | 
		
  | 
		
  | 
		
	
		| 
		Giga Pierce/Automatic
Light/One/Passive
Ignores back row damage reduction when using a piercing attack.
		Giga Pierce | 
		Ignores back row damage reduction when using a piercing attack. | 
		Light/One | 
		
  | 
		
  | 
		
	
		| Phys. Attack | 
		
		Dogma Blade/Phys. Attack
Esper/Slash/Foes/Mid | CT1
Power: 0 | Hit%: 100%
Halves enemy HP. Costs 2x Red Fountain Water to use.
		Dogma Blade | 
		Halves enemy HP. Costs 2x Red Fountain Water to use. | 
		Esper/Slash/Foes/Mid | 
		0 | 
		100% | 
		CT1 | 
	
	
		| 
		Soul Drain/Phys. Attack
Weapon/One/Close | CT1
Multiplier: 150% | Hit%: 100%
Prevents revival. Costs 4x Gold Fountain Water to use.
		Soul Drain | 
		Prevents revival. Costs 4x Gold Fountain Water to use. | 
		Weapon/One/Close | 
		150% | 
		100% | 
		CT1 | 
	
	
		| 
		Thrust/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 140% | Hit%: 100%
Stabbing attack. Single Target.
		Thrust | 
		Stabbing attack. Single Target. | 
		Weapon/One/Mid | 
		140% | 
		100% | 
		CT2 | 
	
	
		| 
		Twin Thrust/Phys. Attack
Weapon/One/Mid | CT2
Multiplier: 80%*2 | Hit%: 100%
Stabbing attack. Single Target. Stabs a foe twice.
		Twin Thrust | 
		Stabbing attack. Single Target. Stabs a foe twice. | 
		Weapon/One/Mid | 
		80%*2 | 
		100% | 
		CT2 | 
	
	
		| 
		Screwdrive/Phys. Attack
Weapon/One/Mid | CT3
Multiplier: 160% | Hit%: 150%
A regular physical attack.
		Screwdrive | 
		A regular physical attack. | 
		Weapon/One/Mid | 
		160% | 
		150% | 
		CT3 | 
	
	
		| Mag. Attack | 
		
		Starlight III/Mag. Attack
Light/Foes/Long | SP12
Power: 100 | Hit%: 90%
Light magic. Hits all foes.
		Starlight III | 
		Light magic. Hits all foes. | 
		Light/Foes/Long | 
		100 | 
		90% | 
		SP12 | 
	
	
		| 
		Darkness III/Mag. Attack
Dark/Foes/Long | SP12
Power: 95 | Hit%: 90%
Dark magic. Hits all foes. 10% chance to confuse targets.
		Darkness III | 
		Dark magic. Hits all foes. 10% chance to confuse targets. | 
		Dark/Foes/Long | 
		95 | 
		90% | 
		SP12 | 
	
	
		| 
		Ruler Blaze/Mag. Attack
?/One/Mid | SP10
Power: 0 | Hit%: 90%
Changes to user's 2nd type. Power is based on user's RANK.
		Ruler Blaze | 
		Changes to user's 2nd type. Power is based on user's RANK. | 
		?/One/Mid | 
		0 | 
		100% | 
		SP10 | 
	
	
		| Status Skill | 
		
		Skill Drain/Status Skill
Esper/One | CT1
Power: 0 | Hit%: 100%
Nullifies enemy stat changes. Costs 2x Blue Fountain Water to use.
		Skill Drain | 
		Nullifies enemy stat changes. Costs 2x Blue Fountain Water to use. | 
		Esper/One | 
		0 | 
		100% | 
		CT1 | 
	
	
		| Special | 
		
		Sword Draw/Special
Weapon/One/Mid | CT2
Multiplier: 200% | Hit%: 150%
Next turn, attack with a 200% resist ignoring, 100% critical, toxic strike.
		Sword Draw | 
		Next turn, attack with a 200% resist ignoring, 100% critical, toxic strike. | 
		Weapon/One/Mid | 
		200% | 
		150% | 
		CT2 | 
	
	
		| 
		Brandish/Special
Neutral/Self | CT3
Power: 0 | Hit%: 100%
Normal attack power is 2x next turn.
		Brandish | 
		Normal attack power is 2x next turn. | 
		Neutral/Self | 
		0 | 
		100% | 
		CT3 | 
	
	
		| 
		Twin Shooter/Special
?/Self | CT3
Power: 0 | Hit%: 100%
On the next turn, the user's normal attack is a double attack.
		Twin Shooter | 
		On the next turn, the user's normal attack is a double attack. | 
		?/Self | 
		0 | 
		100% | 
		CT3 | 
	
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) SHIELD NAME | 
		Category | 
		Defense | 
		Mag.Def | 
		Weight | 
		Type 1 | 
		Type 2 | 
		
  | 
		Skill 1 | 
		Skill 2 | 
	
	
		| 
		A small training shield made of hard wood.
		Small Shield | 
		Buckler | 
		5 | 
		5 | 
		1 | 
		Grass | 
		
  | 
		
  | 
		
		Avoidance/Automatic
Neutral/One/Passive
Evasiveness is slightly higher while defending.
		Avoidance | 
		
  | 
	
	
		| (Thunder Shard) | 
		
		A blessed shield carried by those of the cloth who embark on pilgrimages.
		Sacred Buckler | 
		Buckler | 
		10 | 
		5 | 
		3 | 
		Lightning | 
		
  | 
		
  | 
		
		Avoidance/Automatic
Neutral/One/Passive
Evasiveness is slightly higher while defending.
		Avoidance | 
		
	Pray/Automatic
Light/One/Passive
Restores 10% HP to the entire party at the end of the turn while defending.
	Pray | 
	
	
		
  | 
		(Neutral Gem) | 
		
		A white shield that causes the user to lay their own life on the line to protect an ally.
		Saint Shield | 
		Buckler | 
		10 | 
		10 | 
		3 | 
		Neutral | 
		Lightning | 
		
  | 
		
		Pray/Automatic
Light/One/Passive
Restores 10% HP to the entire party at the end of the turn while defending.
		Pray | 
		
	White Shield/Automatic
Neutral/One | CT8
Nullifies mortal damage to an ally, but...
	White Shield | 
	
	
		| (Light Shard) | 
		
		A small shield that heals the user's wounds by the power of holy moonlight.
		Moon Guard | 
		Buckler | 
		5 | 
		10 | 
		0 | 
		Light | 
		
  | 
		
  | 
		
		Avoidance/Automatic
Neutral/One/Passive
Evasiveness is slightly higher while defending.
		Avoidance | 
		
	HP Autoheal/Automatic
Light/One/Passive
Recover 5% HP after each turn.
	HP Autoheal | 
	
	
		
  | 
		(Aero Gem) | 
		
		A small shield blessed with the wind's power. Wards off slashing attacks with a whirlwind.
		Wind Guard | 
		Buckler | 
		10 | 
		10 | 
		0 | 
		Aero | 
		Light | 
		
  | 
		
		HP Autoheal/Automatic
Light/One/Passive
Recover 5% HP after each turn.
		HP Autoheal | 
		
	Whirlwind Wall/Automatic
Aero/One/Passive
Halves damage taken from slashing-attribute attacks.
	Whirlwind Wall | 
	
	
		
  | 
		(Fighting Gem) | 
		
		A wing-shaped shield. Nullifies the effects of two attacks.
		Moon Barrier | 
		Buckler | 
		15 | 
		10 | 
		0 | 
		Fighting | 
		Light | 
		
  | 
		
		HP Autoheal/Automatic
Light/One/Passive
Recover 5% HP after each turn.
		HP Autoheal | 
		
	Moon Barrier/Automatic
Light/One | 2 Uses
Nullifies up to two physical attacks aimed at allies while defending.
	Moon Barrier | 
	
	
		| (Esper Shard) | 
		
		A delicately designed shield of gold. Possesses strong magical resistance.
		Rune Shield | 
		Buckler | 
		5 | 
		10 | 
		1 | 
		Esper | 
		
  | 
		
  | 
		
		Avoidance/Automatic
Neutral/One/Passive
Evasiveness is slightly higher while defending.
		Avoidance | 
		
	Dampen Magic/Automatic
Esper/One/Passive
Magic damage taken is 1/3 less while defending.
	Dampen Magic | 
	
	
		
  | 
		(Thunder Gem) | 
		
		A small shield that possesses high resistance to magical attacks.
		Reflect Guard | 
		Buckler | 
		5 | 
		15 | 
		4 | 
		Lightning | 
		Esper | 
		
  | 
		
		Dampen Magic/Automatic
Esper/One/Passive
Magic damage taken is 1/3 less while defending.
		Dampen Magic | 
		
	Spell Guard/Automatic
Lightning/One/Passive
1/3 chance to nullify magic damage while defending.
	Spell Guard | 
	
	
		
  | 
		
  | 
		(Light Source) | 
		
		A shield inlaid with potent magic crystals. Can emit a ring of light.
		Crystal Ring Shield | 
		Buckler | 
		0 | 
		0 | 
		4 | 
		Light | 
		Lightning | 
		
  | 
		
		Spell Guard/Automatic
Lightning/One/Passive
1/3 chance to nullify magic damage while defending.
		Spell Guard | 
		
	Throw/Automatic
Light/One/Passive
Boosts the power of thrown weapons by 1.3x.
	Throw | 
	
	
		
  | 
		
  | 
		(Flame+Frost Source) | 
		
		An enchanted shield that reflects magic of the same element as the user's weapon.
		Reflector | 
		Buckler | 
		10 | 
		15 | 
		0 | 
		Flame | 
		Ice | 
		
  | 
		
		Spell Guard/Automatic
Lightning/One/Passive
1/3 chance to nullify magic damage while defending.
		Spell Guard | 
		
	Reflect/Automatic
Esper/One | CT1
Reflects magic of the same element as the user's weapon while defending.
	Reflect | 
	
	
		
  | 
		(Earth Gem) | 
		
		An enchanted shield that restores the user's mental fortitude by absorbing the earth's magic.
		Hexilliam | 
		Buckler | 
		10 | 
		10 | 
		1 | 
		Earth | 
		Esper | 
		
  | 
		
		Dampen Magic/Automatic
Esper/One/Passive
Magic damage taken is 1/3 less while defending.
		Dampen Magic | 
		
	SP Autoheal/Automatic
Earth/One/Passive
Recover 5% SP after each turn.
	SP Autoheal | 
	
	
		
  | 
		(Light Gem) | 
		
		A shield made exclusively for use by a grand light sorcerer. Power can be felt sleeping within it.
		Orladin Guard | 
		Buckler | 
		5 | 
		15 | 
		1 | 
		Light | 
		Esper | 
		
  | 
		
		Dampen Magic/Automatic
Esper/One/Passive
Magic damage taken is 1/3 less while defending.
		Dampen Magic | 
		
	Latent Magic/Automatic
Light/One/Passive
Boosts magic power by 1.1x.
	Latent Magic | 
	
	
		
  | 
		
  | 
		(Light Source) | 
		
		An enchanted shield with many eyes. Provides the user with power in exchange for their own life force.
		True Orladin Guard | 
		Buckler | 
		5 | 
		20 | 
		1 | 
		Light | 
		
  | 
		
  | 
		
		Latent Magic/Automatic
Light/One/Passive
Boosts magic power by 1.1x.
		Latent Magic | 
		
	Eye of Light/Automatic
Light/One/Passive
Boosts Light magic power by 1.3x, but slowly drains HP.
	Eye of Light | 
	
	
		
  | 
		(Poison Gem) | 
		
		A small shield with an engraving of a monster's face. Sucks the life force out of enemies.
		Charabinactos | 
		Buckler | 
		10 | 
		10 | 
		5 | 
		Poison | 
		Esper | 
		
  | 
		
		Dampen Magic/Automatic
Esper/One/Passive
Magic damage taken is 1/3 less while defending.
		Dampen Magic | 
		
	Absorb/Automatic
Dark/One | CT1
When hit by a single target attack, absorb 10% of the attacker's HP.
	Absorb | 
	
	
		
  | 
		
  | 
		(Thunder Source) | 
		
		A foreboding heretic shield. Wards of lightning with the power of the gods.
		Fierce Deity Shield | 
		Buckler | 
		10 | 
		15 | 
		3 | 
		Lightning | 
		Poison | 
		
  | 
		
		Absorb/Automatic
Dark/One | CT1
When hit by a single target attack, absorb 10% of the attacker's HP.
		Absorb | 
		
	Shock Null/Automatic
Lightning/One/Passive
Nullifies Lightning type damage and paralysis.
	Shock Null | 
	
	
		
  | 
		
  | 
		(Dark Source) | 
		
		A small shield modeled after a demon. It is blessed with the power of the underworld.
		Zircon Shilling | 
		Buckler | 
		15 | 
		10 | 
		0 | 
		Dark | 
		Poison | 
		
  | 
		
		Absorb/Automatic
Dark/One | CT1
When hit by a single target attack, absorb 10% of the attacker's HP.
		Absorb | 
		
	Dark Blessing/Automatic
Dark/One/Passive
When hit by a single target attack, 30% chance to blind the attacker.
	Dark Blessing | 
	
	
	
	
	
	
	
		| Category | 
		Skill Name | 
		Skill Description | 
		Type | 
		Cost | 
	
	
		| Automatic | 
		
		Avoidance/Automatic
Neutral/One/Passive
Evasiveness is slightly higher while defending.
		Avoidance | 
		Evasiveness is slightly higher while defending. | 
		Neutral/One | 
		Passive | 
	
	
		| 
		Pray/Automatic
Light/One/Passive
Restores 10% HP to the entire party at the end of the turn while defending.
		Pray | 
		Restores 10% HP to the entire party at the end of the turn while defending. | 
		Light/One | 
		
	
		| 
		HP Autoheal/Automatic
Light/One/Passive
Recover 5% HP after each turn.
		HP Autoheal | 
		Recover 5% HP after each turn. | 
		Light/One | 
		
	
		| 
		SP Autoheal/Automatic
Earth/One/Passive
Recover 5% SP after each turn.
		SP Autoheal | 
		Recover 5% SP after each turn. | 
		Earth/One | 
		
	
		| 
		Whirlwind Wall/Automatic
Aero/One/Passive
Halves damage taken from slashing-attribute attacks.
		Whirlwind Wall | 
		Halves damage taken from slashing-attribute attacks. | 
		Aero/One | 
		
	
		| 
		Dampen Magic/Automatic
Esper/One/Passive
Magic damage taken is 1/3 less while defending.
		Dampen Magic | 
		Magic damage taken is 1/3 less while defending. | 
		Esper/One | 
		
	
		| 
		Spell Guard/Automatic
Lightning/One/Passive
1/3 chance to nullify magic damage while defending.
		Spell Guard | 
		1/3 chance to nullify magic damage while defending. | 
		Lightning/One | 
		
	
		| 
		Throw/Automatic
Light/One/Passive
Boosts the power of thrown weapons by 1.3x.
		Throw | 
		Boosts the power of thrown weapons by 1.3x. | 
		Light/One | 
		
	
		| 
		Latent Magic/Automatic
Light/One/Passive
Boosts magic power by 1.1x.
		Latent Magic | 
		Boosts magic power by 1.1x. | 
		Light/One | 
		
	
		| 
		Eye of Light/Automatic
Light/One/Passive
Boosts Light magic power by 1.3x, but slowly drains HP.
		Eye of Light | 
		Boosts Light magic power by 1.3x, but slowly drains HP. | 
		Light/One | 
		
	
		| 
		Shock Null/Automatic
Lightning/One/Passive
Nullifies Lightning type damage and paralysis.
		Shock Null | 
		Nullifies Lightning type damage and paralysis. | 
		Lightning/One | 
		
	
		| 
		Dark Blessing/Automatic
Dark/One/Passive
When hit by a single target attack, 30% chance to blind the attacker.
		Dark Blessing | 
		When hit by a single target attack, 30% chance to blind the attacker. | 
		Dark/One | 
		
	
		| 
		Moon Barrier/Automatic
Light/One | 2 Uses
Nullifies up to two physical attacks aimed at allies while defending.
		Moon Barrier | 
		Nullifies up to two physical attacks aimed at allies while defending. | 
		Light/One | 
		2 Uses | 
	
	
		| 
		Reflect/Automatic
Esper/One | CT1
Reflects magic of the same element as the user's weapon while defending.
		Reflect | 
		Reflects magic of the same element as the user's weapon while defending. | 
		Esper/One | 
		CT1 | 
	
	
		| 
		Absorb/Automatic
Dark/One | CT1
When hit by a single target attack, absorb 10% of the attacker's HP.
		Absorb | 
		When hit by a single target attack, absorb 10% of the attacker's HP. | 
		Dark/One | 
		CT1 | 
	
	
		| 
		White Shield/Automatic
Neutral/One | CT8
Nullifies mortal damage to an ally, but...
		White Shield | 
		Nullifies mortal damage to an ally, but... | 
		Neutral/One | 
		CT8 | 
	
	
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) SHIELD NAME | 
		Category | 
		Defense | 
		Mag.Def | 
		Weight | 
		Type 1 | 
		Type 2 | 
		
  | 
		Skill 1 | 
		Skill 2 | 
	
	
		| 
		A shield fully covered with leather. Can cause an enemy's attacks to bounce right off.
		Leather Shield | 
		Shield | 
		10 | 
		10 | 
		4 | 
		Neutral | 
		
  | 
		
  | 
		
		Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
		Parry | 
		
  | 
	
	
		| (Neutral Shard) | 
		
		A stout metal shield carried by heavy infantry.
		Iron Shield | 
		Shield | 
		15 | 
		10 | 
		6 | 
		Neutral | 
		
  | 
		
  | 
		
		Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
		Parry | 
		
	Iron Wall/Automatic
Steel/One/Passive
Reduces physical damage taken by 1/4 while defending.
	Iron Wall | 
	
	
		
  | 
		(Steel Gem) | 
		
		A shield given to knights. Its true worth is revealed on the frontlines of battle.
		Knight Shield | 
		Shield | 
		20 | 
		10 | 
		6 | 
		Steel | 
		Neutral | 
		
  | 
		
		Iron Wall/Automatic
Steel/One/Passive
Reduces physical damage taken by 1/4 while defending.
		Iron Wall | 
		
	Chivalry/Automatic
Steel/One/Passive
Reduces physical damage taken by 1/4 while in the front position.
	Chivalry | 
	
	
		
  | 
		
  | 
		(Water Source) | 
		
		A glistening shield made from sparkling stones, it is among the most expensive pieces of equipment.
		Ithilius Shield | 
		Shield | 
		20 | 
		15 | 
		6 | 
		Water | 
		Steel | 
		
  | 
		
		Chivalry/Automatic
Steel/One/Passive
Reduces physical damage taken by 1/4 while in the front position.
		Chivalry | 
		
	Gemstone Blessing/Automatic
Water/One/Passive
1/4 chance to nullify damage from physical attacks.
	Gemstone Blessing | 
	
	
		| (Flame Shard) | 
		
		A shield infused with burning fire magic.
		Flame Guard | 
		Shield | 
		10 | 
		15 | 
		5 | 
		Flame | 
		
  | 
		
  | 
		
		Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
		Parry | 
		
	Firecatcher/Automatic
Flame/One/Passive
When defending a Flame attack, raises MAG by one stage.
	Firecatcher | 
	
	
		| (Light Shard) | 
		
		A shield made of sacred silver and carried by officers.
		Silver Guard | 
		Shield | 
		10 | 
		15 | 
		5 | 
		Light | 
		
  | 
		
  | 
		
		Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
		Parry | 
		
	Mirrorcraft/Automatic
Light/One/Passive
Nullifies petrification.
	Mirrorcraft | 
	
	
		
  | 
		(Earth Gem) | 
		
		A shield with a feather engraving passed down by the high elves.
		High Elf Guard | 
		Shield | 
		15 | 
		15 | 
		5 | 
		Earth | 
		Light | 
		
  | 
		
		Mirrorcraft/Automatic
Light/One/Passive
Nullifies petrification.
		Mirrorcraft | 
		
	Nature's Power/Automatic
Earth/One/Passive
Recover from status effects more quickly.
	Nature's Power | 
	
	
		
  | 
		
  | 
		(Grass Source) | 
		
		A sublime shield forged at the hands of artisan armorers who dwell in the woods.
		Miu Shield | 
		Buckler | 
		15 | 
		20 | 
		5 | 
		Grass | 
		Aero | 
		
  | 
		
		Nature's Power/Automatic
Earth/One/Passive
Recover from status effects more quickly.
		Nature's Power | 
		
	Supreme Shield/Automatic
Grass/One/Passive
Reduces magic damage taken by 1/4.
	Supreme Shield | 
	
	
		
  | 
		
  | 
		(Esper Source) | 
		
		A shield bestowed unto a high elf hero by the white dragon of darkness.
		Merrill Ur's Shield | 
		Shield | 
		20 | 
		15 | 
		5 | 
		Esper | 
		Earth | 
		
  | 
		
		Nature's Power/Automatic
Earth/One/Passive
Recover from status effects more quickly.
		Nature's Power | 
		
	Dragon Blessing/Automatic
Dragon/One/Passive
Halves damage taken from stabbing type attacks.
	Dragon Blessing | 
	
	
		
  | 
		(Dark Gem) | 
		
		A demonic shield that sets a curse upon whosoever holds it.
		Chaos Shield | 
		Buckler | 
		15 | 
		15 | 
		6 | 
		Dark | 
		Light | 
		
  | 
		
		Mirrorcraft/Automatic
Light/One/Passive
Nullifies petrification.
		Mirrorcraft | 
		
	Spellbound/Automatic
Dark/One/Passive
Become immune to status effects, but gradually lose HP.
	Spellbound | 
	
	
		
  | 
		
  | 
		(Ghost Source) | 
		
		A shield modeled after a skull. Protects the user against critical hits.
		Psycho Rage | 
		Buckler | 
		20 | 
		15 | 
		3 | 
		Ghost | 
		Dark | 
		
  | 
		
		Spellbound/Automatic
Dark/One/Passive
Become immune to status effects, but gradually lose HP.
		Spellbound | 
		
	Skull Blessing/Automatic
Ghost/One/Passive
Become immune to critical hits from foes.
	Skull Blessing | 
	
	
		
  | 
		(Fighting Gem) | 
		
		A shield made from dark silver. Protects the user against all magic.
		Silverdark Shield | 
		Shield | 
		15 | 
		15 | 
		8 | 
		Fighting | 
		Light | 
		
  | 
		
		Mirrorcraft/Automatic
Light/One/Passive
Nullifies petrification.
		Mirrorcraft | 
		
	Dampen Magic+/Automatic
Steel/One/Passive
Magic power is halved, but magic damage taken is reduced by 1/3.
	Dampen Magic+ | 
	
	
		| (Grass Shard) | 
		
		An ancient, mid-sized metal shield. Gradually restores mental strength to the user.
		Crested Shield | 
		Shield | 
		15 | 
		10 | 
		3 | 
		Grass | 
		
  | 
		
  | 
		
		Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
		Parry | 
		
	SP Autoheal/Automatic
Earth/One/Passive
Recover 5% SP after each turn.
	SP Autoheal | 
	
	
		
  | 
		(Poison Gem) | 
		
		A unique shield that bears the image of a spider. Possesses powerful resistance to poison.
		Spider Shield | 
		Shield | 
		15 | 
		15 | 
		4 | 
		Poison | 
		Grass | 
		
  | 
		
		SP Autoheal/Automatic
Earth/One/Passive
Recover 5% SP after each turn.
		SP Autoheal | 
		
	Null Poison/Automatic
Poison/One/Passive
Nullifies Poison type damage and poison status.
	Null Poison | 
	
	
		
  | 
		(Dragon Gem) | 
		
		A fine shield that bears a carving of a dragon crest. Completely nullifies fire attacks.
		Dragon Crest Shield | 
		Shield | 
		20 | 
		10 | 
		3 | 
		Dragon | 
		Grass | 
		
  | 
		
		SP Autoheal/Automatic
Earth/One/Passive
Recover 5% SP after each turn.
		SP Autoheal | 
		
	Null Flame/Automatic
Flame/One/Passive
Nullifies Flame type damage and burns.
	Null Flame | 
	
	
		
  | 
		
  | 
		(Grass Source) | 
		
		A wooden shield from the Orient. Enables the user to move like a fierce gale.
		Dragon God | 
		Shield | 
		20 | 
		15 | 
		0 | 
		Grass | 
		Dragon | 
		
  | 
		
		Null Flame/Automatic
Flame/One/Passive
Nullifies Flame type damage and burns.
		Null Flame | 
		
	Quick Strike/Automatic
Dragon/One/Passive
Raises AGI by one stage at the start of battle.
	Quick Strike | 
	
	
		| (Steel Shard) | 
		
		A shield whose metal spikes harm attackers who make physical contact.
		Spike Shield | 
		Shield | 
		15 | 
		10 | 
		6 | 
		Steel | 
		
  | 
		
  | 
		
		Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
		Parry | 
		
	Spike/Automatic
Steel/One/Passive
When defending & physically attacked, deal 1/8 damage back to the attacker.
	Spike | 
	
	
		
  | 
		(Thunder Gem) | 
		
		A shield whose electrified spike zaps attackers.
		Plasma Spike | 
		Shield | 
		20 | 
		10 | 
		6 | 
		Lightning | 
		Steel | 
		
  | 
		
		Spike/Automatic
Steel/One/Passive
When defending & physically attacked, deal 1/8 damage back to the attacker.
		Spike | 
		
	Shock/Automatic
Lightning/One/Passive
When damage is reflected back to a foe, paralyzes them.
	Shock | 
	
	
	
	
	
	
	
		| Category | 
		Skill Name | 
		Skill Description | 
		Type | 
		Cost | 
	
	
		| Automatic | 
		
		Parry/Automatic
Neutral/One/Passive
10% chance to nullify single target physical attacks & stun the attacker.
		Parry | 
		10% chance to nullify single target physical attacks & stun the attacker. | 
		Neutral/One | 
		Passive | 
	
	
		| 
		Iron Wall/Automatic
Steel/One/Passive
Reduces physical damage taken by 1/4 while defending.
		Iron Wall | 
		Reduces physical damage taken by 1/4 while defending. | 
		Steel/One | 
		
	
		| 
		Chivalry/Automatic
Steel/One/Passive
Reduces physical damage taken by 1/4 while in the front position.
		Chivalry | 
		Reduces physical damage taken by 1/4 while in the front position. | 
		Steel/One | 
		
	
		| 
		Gemstone Blessing/Automatic
Water/One/Passive
1/4 chance to nullify damage from physical attacks.
		Gemstone Blessing | 
		1/4 chance to nullify damage from physical attacks. | 
		Water/One | 
		
	
		| 
		Firecatcher/Automatic
Flame/One/Passive
When defending a Flame attack, raises MAG by one stage.
		Firecatcher | 
		When defending a Flame attack, raises MAG by one stage. | 
		Flame/One | 
		
	
		| 
		Mirrorcraft/Automatic
Light/One/Passive
Nullifies petrification.
		Mirrorcraft | 
		Nullifies petrification. | 
		Light/One | 
		
	
		| 
		Nature's Power/Automatic
Earth/One/Passive
Recover from status effects more quickly.
		Nature's Power | 
		Recover from status effects more quickly. | 
		Earth/One | 
		
	
		| 
		Supreme Shield/Automatic
Grass/One/Passive
Reduces magic damage taken by 1/4.
		Supreme Shield | 
		Reduces magic damage taken by 1/4. | 
		Grass/One | 
		
	
		| 
		Dragon Blessing/Automatic
Dragon/One/Passive
Halves damage taken from stabbing type attacks.
		Dragon Blessing | 
		Halves damage taken from stabbing type attacks. | 
		Dragon/One | 
		
	
		| 
		Spellbound/Automatic
Dark/One/Passive
Become immune to status effects, but gradually lose HP.
		Spellbound | 
		Become immune to status effects, but gradually lose HP. | 
		Dark/One | 
		
	
		| 
		Skull Blessing/Automatic
Ghost/One/Passive
Become immune to critical hits from foes.
		Skull Blessing | 
		Become immune to critical hits from foes. | 
		Ghost/One | 
		
	
		| 
		Dampen Magic+/Automatic
Steel/One/Passive
Magic power is halved, but magic damage taken is reduced by 1/3.
		Dampen Magic+ | 
		Magic power is halved, but magic damage taken is reduced by 1/3. | 
		Steel/One | 
		
	
		| 
		Null Poison/Automatic
Poison/One/Passive
Nullifies Poison type damage and poison status.
		Null Poison | 
		Nullifies Poison type damage and poison status. | 
		Poison/One | 
		
	
		| 
		Null Flame/Automatic
Flame/One/Passive
Nullifies Flame type damage and burns.
		Null Flame | 
		Nullifies Flame type damage and burns. | 
		Flame/One | 
		
	
		| 
		Quick Strike/Automatic
Dragon/One/Passive
Raises AGI by one stage at the start of battle.
		Quick Strike | 
		Raises AGI by one stage at the start of battle. | 
		Dragon/One | 
		
	
		| 
		Spike/Automatic
Steel/One/Passive
When defending & physically attacked, deal 1/8 damage back to the attacker.
		Spike | 
		When defending & physically attacked, deal 1/8 damage back to the attacker. | 
		Steel/One | 
		
	
		| 
		Shock/Automatic
Lightning/One/Passive
When damage is reflected back to a foe, paralyzes them.
		Shock | 
		When damage is reflected back to a foe, paralyzes them. | 
		Lightning/One | 
		
	
	
	
	
	
	
	
	
		| BASE STAGE | 
		1ST STAGE | 
		2ND STAGE | 
		FINAL STAGE | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
		
  | 
	
	
		| (Required Magicite) SHIELD NAME | 
		Category | 
		Defense | 
		Mag.Def | 
		Weight | 
		Type 1 | 
		Type 2 | 
		
  | 
		Skill 1 | 
		Skill 2 | 
	
	
		| 
		A large shield of standard capabilities. It is heavy, but offers high defense.
		Large Shield | 
		Great Shield | 
		15 | 
		15 | 
		8 | 
		Steel | 
		
  | 
		
  | 
		
		Big Guard/Automatic
Neutral/One/Passive
Prevents critical hits while defending.
		Big Guard | 
		
  | 
	
	
		| (Neutral Shard) | 
		
		A large round shield designed so that the user can hide their entire body behind it.
		Tower Shield | 
		Great Shield | 
		20 | 
		15 | 
		9 | 
		Neutral | 
		
  | 
		
  | 
		
		Big Guard/Automatic
Neutral/One/Passive
Prevents critical hits while defending.
		Big Guard | 
		
	Stun Resist/Automatic
Neutral/One/Passive
Prevents stun status.
	Stun Resist | 
	
	
		
  | 
		(Flame Gem) | 
		
		A large ancient shield painted a bright purple. Resistant to light and flame attacks.
		Purple Flame Shield | 
		Great Shield | 
		20 | 
		20 | 
		9 | 
		Flame | 
		Neutral | 
		
  | 
		
		Stun Resist/Automatic
Neutral/One/Passive
Prevents stun status.
		Stun Resist | 
		
	Lightburn Resist/Automatic
Light/One/Passive
Halves damage taken from Light and Flame type attacks.
	Lightburn Resist | 
	
	
		
  | 
		
  | 
		(Neutral Source) | 
		
		A heavy shield, but capable of stopping even the flow of lava in its tracks.
		Big Brushwood Shield | 
		Great Shield | 
		25 | 
		20 | 
		11 | 
		Neutral | 
		Flame | 
		
  | 
		
		Lightburn Resist/Automatic
Light/One/Passive
Halves damage taken from Light and Flame type attacks.
		Lightburn Resist | 
		
	Lava Block/Automatic
Flame/One/Passive
Halves damage from party-wide Flame & Rock attacks when in front & defending.
	Lava Block | 
	
	
		
  | 
		(Water Gem) | 
		
		A large shield with an acid-resistant coating.
		Tower Acid | 
		Great Shield | 
		25 | 
		15 | 
		9 | 
		Water | 
		Neutral | 
		
  | 
		
		Stun Resist/Automatic
Neutral/One/Passive
Prevents stun status.
		Stun Resist | 
		
	Acid Ward/Automatic
Water/One/Passive
Halves damage from Water and Poison type attacks.
	Acid Ward | 
	
	
		
  | 
		(Grass Gem) | 
		
		A wooden shield with the image of a court dragon on it. Possesses regenerative magic power.
		Judge Shield | 
		Great Shield | 
		25 | 
		15 | 
		10 | 
		Grass | 
		Neutral | 
		
  | 
		
		Stun Resist/Automatic
Neutral/One/Passive
Prevents stun status.
		Stun Resist | 
		
	HP Autoheal (L)/Automatic
Grass/One/Passive
Recover 10% HP after each turn.
	HP Autoheal (L) | 
	
	
		
  | 
		(Steel Gem) | 
		
		A knight shield designed for ease of movement. It is also very strong defensively.
		Kite Shield | 
		Great Shield | 
		20 | 
		20 | 
		10 | 
		Steel | 
		Neutral | 
		
  | 
		
		Stun Resist/Automatic
Neutral/One/Passive
Prevents stun status.
		Stun Resist | 
		
	Sturdy/Automatic
Steel/One/Passive
Prevents DEF from being reduced.
	Sturdy | 
	
	
		
  | 
		
  | 
		(Dark Source) | 
		
		A shield modeled after devil wings. Dramatically elevates the user's magic power.
		Dark Inferno | 
		Great Shield | 
		20 | 
		25 | 
		10 | 
		Dark | 
		Steel | 
		
  | 
		
		Sturdy/Automatic
Steel/One/Passive
Prevents DEF from being reduced.
		Sturdy | 
		
	Dark Power/Automatic
Dark/One/Passive
Boosts magic power by 1.2x.
	Dark Power | 
	
	
		
  | 
		
  | 
		(Steel Source) | 
		
		A large shield made from a special alloy. Nullifies all physical attacks when used.
		Bromia Shield | 
		Great Shield | 
		25 | 
		20 | 
		11 | 
		Steel | 
		
  | 
		
  | 
		
		Sturdy/Automatic
Steel/One/Passive
Prevents DEF from being reduced.
		Sturdy | 
		
	Total Defense/Automatic
Steel/One | CT2
Nullifies all physical attacks while defending.
	Total Defense | 
	
	
		| (Frost Shard) | 
		
		An enchanted shield made from condensed ice crystals.
		Crystal Shield | 
		Great Shield | 
		20 | 
		15 | 
		8 | 
		Ice | 
		
  | 
		
  | 
		
		Big Guard/Automatic
Neutral/One/Passive
Prevents critical hits while defending.
		Big Guard | 
		
	Crystal Wall/Automatic
Ice/One/Passive
Prevents MAG from being reduced.
	Crystal Wall | 
	
	
		
  | 
		(Earth Gem) | 
		
		Provides absolute protection against physical attacks, but curses the user with blindness.
		Grandahl Shield | 
		Great Shield | 
		25 | 
		15 | 
		10 | 
		Earth | 
		Ice | 
		
  | 
		
		Crystal Wall/Automatic
Ice/One/Passive
Prevents MAG from being reduced.
		Crystal Wall | 
		
	Dark Guard/Automatic
Dark/One/Passive
1/4 chance to nullify physical attacks, but sometimes become blinded.
	Dark Guard | 
	
	
		
  | 
		
  | 
		(Rock Source) | 
		
		A rare find with size, weight, and defensive capabilities beyond human knowledge.
		Titan Shield | 
		Great Shield | 
		30 | 
		15 | 
		12 | 
		Rock | 
		Earth | 
		
  | 
		
		Dark Guard/Automatic
Dark/One/Passive
1/4 chance to nullify physical attacks, but sometimes become blinded.
		Dark Guard | 
		
	Stone Skin/Automatic
Rock/One | CT2
Nullify damage up to 1/2 of current SP.
	Stone Skin | 
	
	
		
  | 
		
  | 
		(Steel Source) | 
		
		A titanic knight shield that can only be carried by a true hero.
		Shield of Tower | 
		Great Shield | 
		30 | 
		15 | 
		12 | 
		Steel | 
		Earth | 
		
  | 
		
		Dark Guard/Automatic
Dark/One/Passive
1/4 chance to nullify physical attacks, but sometimes become blinded.
		Dark Guard | 
		
	Closed Gates/Automatic
Steel/One/Passive
When defending/up front, full-party phys. attacks hit only you.
	Closed Gates | 
	
	
		
  | 
		(Ghost Gem) | 
		
		A huge shield that prevents the user's stats from being lowered in exchange for their own HP.
		Skull Shield | 
		Great Shield | 
		20 | 
		20 | 
		6 | 
		Ghost | 
		Ice | 
		
  | 
		
		Crystal Wall/Automatic
Ice/One/Passive
Prevents MAG from being reduced.
		Crystal Wall | 
		
	Blood Price/Automatic
Ghost/One/Passive
Prevents stat reduction, but gradually saps HP.
	Blood Price | 
	
	
		
  | 
		
  | 
		(Light Source) | 
		
		An enchanted shield that bears the image of a sacred cross. Blessed with Venus's protection.
		Khulspau | 
		Great Shield | 
		20 | 
		25 | 
		1 | 
		Light | 
		Ghost | 
		
  | 
		
		Blood Price/Automatic
Ghost/One/Passive
Prevents stat reduction, but gradually saps HP.
		Blood Price | 
		
	Blessing of Venus/Automatic
Light/One/Passive
When hit with a single target attack, 30% chance to silence attacker.
	Blessing of Venus | 
	
	
		
  | 
		
  | 
		(Dragon Source) | 
		
		A big, strong shield made of dragon scales that halves all incoming damage.
		Black Dragon | 
		Great Shield | 
		25 | 
		20 | 
		6 | 
		Dragon | 
		Ghost | 
		
  | 
		
		Blood Price/Automatic
Ghost/One/Passive
Prevents stat reduction, but gradually saps HP.
		Blood Price | 
		
	Multiscale/Automatic
Dragon/One/Passive
Halves damage taken when at full HP.
	Multiscale | 
	
	
	
	
	
	
	
		| Category | 
		Skill Name | 
		Skill Description | 
		Type | 
		Cost | 
	
	
		| Automatic | 
		
		Big Guard/Automatic
Neutral/One/Passive
Prevents critical hits while defending.
		Big Guard | 
		Prevents critical hits while defending. | 
		Neutral/One | 
		Passive | 
	
	
		| 
		Stun Resist/Automatic
Neutral/One/Passive
Prevents stun status.
		Stun Resist | 
		Prevents stun status. | 
		Neutral/One | 
		
	
		| 
		Lightburn Resist/Automatic
Light/One/Passive
Halves damage taken from Light and Flame type attacks.
		Lightburn Resist | 
		Halves damage taken from Light and Flame type attacks. | 
		Light/One | 
		
	
		| 
		Lava Block/Automatic
Flame/One/Passive
Halves damage from party-wide Flame & Rock attacks when in front & defending.
		Lava Block | 
		Halves damage from party-wide Flame & Rock attacks when in front & defending. | 
		Flame/One | 
		
	
		| 
		Acid Ward/Automatic
Water/One/Passive
Halves damage from Water and Poison type attacks.
		Acid Ward | 
		Halves damage from Water and Poison type attacks. | 
		Water/One | 
		
	
		| 
		HP Autoheal (L)/Automatic
Grass/One/Passive
Recover 10% HP after each turn.
		HP Autoheal (L) | 
		Recover 10% HP after each turn. | 
		Grass/One | 
		
	
		| 
		Sturdy/Automatic
Steel/One/Passive
Prevents DEF from being reduced.
		Sturdy | 
		Prevents DEF from being reduced. | 
		Steel/One | 
		
	
		| 
		Dark Power/Automatic
Dark/One/Passive
Boosts magic power by 1.2x.
		Dark Power | 
		Boosts magic power by 1.2x. | 
		Dark/One | 
		
	
		| 
		Crystal Wall/Automatic
Ice/One/Passive
Prevents MAG from being reduced.
		Crystal Wall | 
		Prevents MAG from being reduced. | 
		Ice/One | 
		
	
		| 
		Dark Guard/Automatic
Dark/One/Passive
1/4 chance to nullify physical attacks, but sometimes become blinded.
		Dark Guard | 
		1/4 chance to nullify physical attacks, but sometimes become blinded. | 
		Dark/One | 
		
	
		| 
		Closed Gates/Automatic
Steel/One/Passive
When defending/up front, full-party phys. attacks hit only you.
		Closed Gates | 
		When defending/up front, full-party phys. attacks hit only you. | 
		Steel/One | 
		
	
		| 
		Blood Price/Automatic
Ghost/One/Passive
Prevents stat reduction, but gradually saps HP.
		Blood Price | 
		Prevents stat reduction, but gradually saps HP. | 
		Ghost/One | 
		
	
		| 
		Blessing of Venus/Automatic
Light/One/Passive
When hit with a single target attack, 30% chance to silence attacker.
		Blessing of Venus | 
		When hit with a single target attack, 30% chance to silence attacker. | 
		Light/One | 
		
	
		| 
		Multiscale/Automatic
Dragon/One/Passive
Halves damage taken when at full HP.
		Multiscale | 
		Halves damage taken when at full HP. | 
		Dragon/One | 
		
	
		| 
		Total Defense/Automatic
Steel/One | CT2
Nullifies all physical attacks while defending.
		Total Defense | 
		Nullifies all physical attacks while defending. | 
		Steel/One | 
		CT2 | 
	
	
		| 
		Stone Skin/Automatic
Rock/One | CT2
Nullify damage up to 1/2 of current SP.
		Stone Skin | 
		Nullify damage up to 1/2 of current SP. | 
		Rock/One | 
		CT2 | 
	
	
	
	
	
	
		Accessories | 
		
  | 
		
  | 
		
  | 
	
	
		| Name | 
		Weight | 
		Effect | 
		Get | 
	
	
		| 
		An armlet blessed by the guardian spirits of the forest. Boosts vitality when worn.
		Green Armlet | 
		1 | 
		Boosts max HP by 20 | 
		HIKARI Dominion (Shop: 2000 Souls) Seaside Cavern (Chest) | 
	
	
		| 
		During battle, boosts the wearer's STR by 1.1x.
		Power Headband | 
		0 | 
		STR +1.1x | 
		Wrecked Ship (Chest) Verdant Valley/Snowy Vale/Dwarven Mines Shop (2000 Souls) Bonus Room (Dark I: 2000 Souls) | 
	
	
		| 
		Boosts the wearer's STR by 1.3x in battle, but prevents them from using skills.
		Choice Band | 
		0 | 
		STR +1.3x, but cannot use skills or items | 
		Verdant Valley (Limited Idol Shop: 8000 Souls) | 
	
	
		| 
		During battle, boosts the wearer's MAG by 1.1x.
		Smart Glasses | 
		0 | 
		MAG +1.1x | 
		Subterranean Way Verdant Valley/Snowy Vale/Dwarven Mines Limited Idol Shops (2000 Souls) Bonus Room (Dark I: 2000 Souls) | 
	
	
		| 
		Boosts the wearer's MAG by 1.3x in battle, but prevents them from using normal attacks.
		Choice Specs | 
		0 | 
		MAG +1.3x, but cannot attack or use items | 
		Dwarven Mines Limited Idol Shop (8000 Souls) | 
	
	
		| 
		Boosts the wearer's AGI by 1.5x in battle, but prevents them from using items.
		Choice Scarf | 
		0 | 
		AGI +1.5x, but cannot defend or use items | 
		Snowy Vale Limited Idol Shop (8000 Souls) | 
	
	
		| 
		Boosts the wearer's DEF by 1.5x in battle, but prevents them from defending.
		Blitz Vest | 
		5 | 
		DEF +1.5x, but cannot defend or use items | 
		YAMI Dominion (Shop: 8000 Souls) HIKARI Dominion - Gulag No. 2 | 
	
	
		| 
		Boosts the DEF of Rank 1 allies by 1.5x.
		Evolution Stone | 
		5 | 
		Boosts a RANK 1 ally's DEF by 1.5x | 
		YAMI Palace (Trauma) Sanctum of Treasures (Chest) | 
	
	
		| 
		The source of a cyclops's physical vigor. Greatly boosts the wearer's strength, but at a high cost.
		Cyclops Collar | 
		5 | 
		STR+ at battle start, but gradually lose HP | 
		Cavern of Giants (Chest) | 
	
	
		| 
		A cursed ring that whittles away at the wearer's life force in exchange for increased magic power.
		Evil Ring | 
		0 | 
		Magic power +20%, HP-30 | 
		Old Tree Manor (Chest) Seaside Cavern (Chest) Dwarven Forge (Shop: 2000 Souls) | 
	
	
		| 
		A necklace worn by the king of the wind. Dramatically boosts the power of aero magic.
		Wind Necklace | 
		0 | 
		Aero MAG.Pow +1.2x and crits more often | 
		Forest Hut (Chest) Fallen Lighthouses (Wind Dragon) | 
	
	
		| 
		A ring that powers up the wearer's arrows with light waves whenever they fire a bow.
		Luminous Ring | 
		0 | 
		Bow power +1.2x | 
		Bizarre Mansion (Chest) The Melting Den (Chest) HIKARI Palace (HIKARI Queen) | 
	
	
		| 
		A ring worn by a grand earth sorcerer. Strengthens the earth magic power of all allies.
		Earth Spirit Ring | 
		0 | 
		Boosts all allies' Earth power by +1.1x | 
		Earth Spirit Cavern (Chest) Stalactite Hollow (Stone Dragon) | 
	
	
		| 
		Downy feathers made from light crystals. Increases the wearer's light magic power.
		Brilliant Feather | 
		0 | 
		Light MAG.Pow +1.2x & minimum type % = 75% | 
		HIKARI Palace HIKARI Villa (HIKARI King) | 
	
	
		| 
		Increases the power of skills by 1.3x, but gradually whittles away the wearer's HP.
		Life Sphere | 
		3 | 
		Attack power +1.3x, but gradually lose HP | 
		Old Tree Manor (MIKADO) Majin Temple The Heroes' Headstones (Steel Dragon) | 
	
	
		| 
		Grants the user explosive firepower in exchange for their own life.
		Liferisk Orb | 
		3 | 
		Single-target ATK pwr +1.6x, but causes recoil | 
		Bonus Room - SUPER Battle Arena (Win the first match) | 
	
	
		| 
		When the wearer strikes an enemy's weak point, deals an additional 1.2x damage.
		Master's Obi | 
		0 | 
		+1.2x damage to enemy weaknesses | 
		Bizarre Mansion (Mirror of Memory) | 
	
	
		| 
		Proof that one is a king. Prevents the bearer's magic power from being reduced below 100%.
		Proof of King | 
		5 | 
		Magic is always at least 100% effective | 
		Bonus Room (Ending No. 3 reward) | 
	
	
		| 
		An armlet inlaid with gleaming gemstones. Gradually heals the wearer's wounds.
		Amber Armlet | 
		1 | 
		Recover 10% of max HP at the end of each turn | 
		HIKARI Dominion (Shop: 2000 Souls) Southern Shores (Chest) | 
	
	
		| 
		A charm bestowed unto a high elf by the gods. Possesses healing powers.
		Charm of Mist & Woods | 
		0 | 
		Hastens status recovery & gives HP regen | 
		HIKARI Dominion (Chest) Huntsman's Woods (Thunder Dragon) | 
	
	
		| 
		Once during battle, if the wearer suffers mortal damage, they will be left with 1HP instead.
		Focus Sash | 
		0 | 
		Survive 1 otherwise lethal attack | 
		YAMI Palace - Queen's Domain (Chest) Underworld Gates (Ruler of Death) | 
	
	
		| 
		A doll version of Fairy. Revival rate +30%.
		Fairy Doll | 
		0 | 
		30% chance to revive at the end of the turn | 
		Bonus Room (Ending No. 1 reward) | 
	
	
		| 
		Proof that one is a hero. Gradually restores the bearer's HP and SP.
		Proof of Hero | 
		1 | 
		Regenerate 5% HP & SP at the end of each turn | 
		Bonus Room (Ending No. 2 reward) | 
	
	
		| 
		An armlet with a fiend's soul sealed away within. Wards off magic-based attacks.
		Jet-Black Bracelet | 
		1 | 
		1/6 chance to nullify magic attacks | 
		Pirate's Cove (Chest) | 
	
	
		| 
		A ring that rids the wearer of paralysis by emitting a magnetic field around them.
		Gold Ring | 
		0 | 
		Grants immunity to paralysis | 
		Old Tree Manor (Chest) Dwarven Forge (Shop: 2000 Souls) | 
	
	
		| 
		A prayer-charged ring. Speeds up the wearer's natural recovery rate for status ailments.
		Prayer Bangle | 
		1 | 
		Grants resistance to status ailments | 
		Dwarven Forge (Shop: 2000 Souls) Western Graveyard | 
	
	
		| 
		A doll that bears a resemblance to a certain someone. Nullifies insta-kill effects.
		Darkness I Doll | 
		1 | 
		Grants immunity to 1HKO | 
		HIKARI Dominion (Shop: 8000 Souls) | 
	
	
		| 
		Calming headgear devoid of defensive properties, but guards the user against provocation and such.
		Cloth Coif | 
		1 | 
		Prevents mental-based status ailments | 
		Bizarre Mansion (Crime Lover) | 
	
	
		| 
		Gives a sense of security that comes with having 4 allies standing strong in any given direction.
		Imperial Cross | 
		3 | 
		Prevents critical strikes from foes | 
		Bonus Room (Super Mad King prize) | 
	
	
		| 
		A superalloy exoskeleton. Demands preparation and resolve of whosoever should equip it.
		Metal Frame | 
		5 | 
		+25% resistance to physical hits; changes SFX | 
		Bonus Room - SUPER Battle Arena (Win the fourth match) | 
	
	
		| 
		During battle, halves the SP cost of the wearer's skills.
		Magiplex Bracelet | 
		5 | 
		Halves SP consumption | 
		Verdant Valley The Melting Den (Flame Ruler) | 
	
	
		| 
		Boosts the holder's attack accuracy by 50%.
		Wide-Angle Lens | 
		0 | 
		Normal attacks & skills gain +50 HIT% | 
		Verdant Valley (Shop: 2000 Souls) | 
	
	
		| 
		The aero magic within lightens the weight of the wearer's equipment by 1/4.
		Windwing Bangle | 
		0 | 
		Equipped gear weighs 25% less | 
		Dwarven Forge (Shop: 2000 Souls) YAMI Dominion - Lookout Point | 
	
	
		| 
		A bracelet that secretes a liquid that turns the agonizing pain of poison into pleasure.
		Scorpion Bracelet | 
		4 | 
		Poison status heals instead of harms | 
		Forest Hut (King of Loneliness) Dilapidated Settlement (Chest) | 
	
	
		| 
		A charm whose blessing of mist and wind prevents foes from ambushing you.
		Charm of Mist & Wind | 
		0 | 
		Prevents ambushes from regular encounters | 
		Huntsman's Woods (Chest) | 
	
	
		| 
		When the wearer suffers a 2x super effective hit or higher, boosts their firepower to max level.
		Weakness Insurance | 
		0 | 
		Maxes power if hit with a 2x weakness attack | 
		Forest Hut YAMI Dominion (Shop: 8000 Souls) | 
	
	
		| 
		When hit with an attack that makes physical contact, deals back 1/6 damage to the attacker.
		Flat Trap | 
		5 | 
		Reflect 1/6 dmg from attacks that make contact | 
		YAMI Dominion | 
	
	
		| 
		Illuminates the area with kingly authority, but gradually saps the wearer's mental strength.
		Phantasmal Crown | 
		3 | 
		Lights the area; gradually lose SP | 
		The Knights' Tomb (Undead King) | 
	
	
		| 
		A deep crimson ring that enhances the power of barrier magic.
		Barrier Ring | 
		1 | 
		Barrier skills add +20% magic defense | 
		Dilapidated Settlement (Frostfire Dragon) | 
	
	
		| 
		An azure ring that increases the power of attacks reflected back at foes.
		Reflect Ring | 
		1 | 
		Reflected damage is increased by 75% | 
		Dilapidated Settlement (Frostfire Dragon) | 
	
	
		| 
		A mysterious mirror that swaps the holder's STR with their MAG, and their DEF with their AGI.
		World Reversal | 
		1 | 
		Swaps STR with MAG and DEF with AGI | 
		Bizarre Mansion (Mirror of Memory) | 
	
	
		| 
		A good luck bracelet. Increases the Soul payout from felled foes.
		Fortune | 
		5 | 
		Earn more souls from battles | 
		Darkness I's Black Market Dungeon carry-over bonus Cavern of Giants (Cancel) | 
	
	
		| 
		Not much is known about this optional part.
		INTENSIFY | 
		2 | 
		???????? | 
		Bonus Room (Dark I: 100 Souls) |